|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
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Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
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Illusionist's Gambit Discussion
2 months ago
Also, while these probably don't belong on the list, cards that do damage to all attacking creatures seem like a potential add. Such as - Wind Shear and Sandstorm I'm sure there are lots others, but I won't continue since they don't really fit.
RoarMaster on Melek
2 months ago
R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)
There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.
As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.
If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.
Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha
Random secret tech, Bosium Strip.
Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.
Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.
4 months ago
Playing Illusionist's Gambit, Reins of Power and Cultural Exchange can change the game to an amazing extent. In particular, in a multiplayer game, cast Reins of Power to trade with an aggro player and use all his creatures to attack another player.
4 months ago
Thank you for the suggestions, guys! I'm definitely focusing on a more spellslinger-based deck. So Master Warcraft, Comeuppance (if budget allows), Mirror Match, Illusionist's Gambit, Domineering Will, & Reins of Power are all going on the Maybeboard.
4 months ago
Illusionist's Gambit is right up your alley. Also, with that many ways to steal your opponent's cards, you may want a couple sacrifice outlets such as Barrin, Master Wizard, Goblin Bombardment, or Martyr's Cause so you don't let them get their creatures back. As far as draw goes, you can make them choose between them having mana and you having cards by using Rhystic Study and Mystic Remora.
6 months ago
If you had blue as a fourth color, which cards would you be interested in trying? I'm considering building a version of your deck with Tymna the Weaver partnered with Ludevic, Necro-Alchemist at the helm. I realize running blue loses some of the under-the-radar value of simply Mardu. But it offers some interesting options (of course). Some I'm considering: Propaganda, Isperia, Supreme Judge, Reins of Power, Illusionist's Gambit, Swerve, to name several.
8 months ago
So, it's been almost 6 months since I updated this deck on here, and there are sooooooooo many rules changes that affect the deck during that time, that I thought I'd update you all!
9 months ago
Heyo, hier mal ein paar Ideen. Also ich wrde wie gesagt ja eventuell noch grn (oder rot) dazu nehmen.
Grn: Altered Ego, Cytoshape, Progenitor Mimic, Spitting Image, Villainous Wealth, Boundless Realms, Beast Within, Beastmaster Ascension, Song of the Dryads, Elemental Bond, Arachnogenesis und ganz viel Manafixing
Rot: Chaos Warp, Possibility Storm, Disrupt Decorum , Goblin Spymaster, Fervor, Dragonlord Kolaghan, Homura, Human Ascendant, Mob Rule und diverse Zauber um temporr Kontrolle ber Kreaturen zu erlangen
und noch ein Haufen Karten, die auch ohne extra Farbe passen wrden: Head Games, Mirrorweave, Shared Fate, Fatespinner, Whip of Erebos, Grave Betrayal, Ogre Slumlord, Sudden Spoiling, Painful Quandary, Diabolic Tutor, Bloodgift Demon, Necropolis Regent, Graveborn Muse, Hedonist's Trove, Illusionist's Gambit, Fool's Demise, Dolmen Gate, Crawlspace, Lightning Greaves, Swiftfoot Boots, Sire of Stagnation, Torrent Elemental
Raus wrde ich noch folgende nehmen: Grim Return