Corpse Augur

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) None
Commander 2015 (C15) Uncommon

Combos Browse all

Corpse Augur

Creature — Zombie Wizard

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

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Corpse Augur Discussion

sian on Malfy is misbehaving.

2 weeks ago

Okay. it seems like I need a lot more draw, so I'm going to move in the direction of permanents that draw cards, because they work better with malfegor. I'm also getting rid of a bunch more discard spells, and a couple draw cards that I think could be better.

To that end, I'm taking out: Sandstone Oracle, Skeletal Scrying, Masterwork of Ingenuity, Loreseeker's Stone, Promise of Power, Skull Rend, Disciple of Bolas, and Syphon Mind.

I'm putting in, Skullclamp, Arguel's Blood Fast, Thorn of the Black Rose, Crown-Hunter Hireling, Ob Nixilis Reignited, Marchesa's Decree, and Corpse Augur.

I'm also taking out Crypt Incursion and Mountain for Rakdos Charm and Throne of the High City.

ThatGuy4242 on Gisa and Geralf - Zombie Tribal Prototype EDH

1 month ago

First I recommend taking out: Havengul Runebinder, Cemetery Recruitment, Undead Alchemist, Nantuko Husk, Geralf's Masterpiece, Geralf's Mindcrusher, Ashes of the Fallen, Perpetual Timepiece, Secrets of the Dead, Ancient Excavation, Murder, Compelling Deterrence, Liliana's Mastery, Obelisk of Urd, Graf Harvest, and Zombie Infestation, Ghoulcaller's Chant,

Cards that you should put in: Gravecrawler, Gravespawn Sovereign, Gray Merchant of Asphodel, Grave Pact, Unholy Grotto, Sidisi, Undead Vizier, Living Death, Cryptbreaker, Death Baron, Phyrexian Reclamation, High Market, Corpse Harvester, Balthor the Defiled, Reassembling Skeleton, Skullclamp, Grave Defiler, Graveborn Muse, Zombie Apocalypse, Crypt of Agadeem, Geier Reach Sanitarium, Reliquary Tower, Bojuka Bog, Diabolic Intent, Patriarch's Bidding, and Demonic Tutor.

Alternate commanders or cards to include in the deck could be: The Scarab God and Grimgrin, Corpse-Born

If you are really trying to stay Timmy with the deck, then I won't recommend Phyrexian Altar because it goes infinite with Gravecrawler and any kind of death/ETB trigger, but then again, it does it with Rooftop Storm and a sac outlet too.

Other cards that can be really good in zombies include: Sheoldred, Whispering One, Corpse Connoisseur, Zombie Trailblazer, Twilight's Call, Geth, Lord of the Vault, Demonic Collusion, Kalitas, Traitor of Ghet, Scourge of Nel Toth, River Kelpie, Phyrexian Arena, Attrition, Kokusho, the Evening Star, Burnished Hart, Disciple of Bolas, Harvester of Souls, Damnation, Rune-Scarred Demon, Phenax, God of Deception, Beacon of Unrest, Corpse Augur, Palace Siege, Infernal Caretaker, Contamination, Plague Belcher, Vengeful Dead, Dread Wanderer, Boneknitter, Grimoire of the Dead, Pontiff of Blight, Custodi Lich

Reverie42 on Daxos the Returned

2 months ago

Some neat things in this list. Bitterblossom is a cool choice, and the Necrotic Plague synergy with Greater Auramancy or Karmic Justice is pretty cool too.

A couple of options to consider:

  • Blind Obedience is really good in multiplayer. Daxos tends to take a bit to get off the ground, so slowing down your opponents and being able to stack up some extra life can be really valuable. -
  • You have a lot of ways to spend mana other than spells, so Eidolon of Rhetoric and/or Rule of Law can really help you outvalue your opponents.
  • You might consider one more way to protect Daxos. Flickering Ward could be a good option, especially with Serra's Sanctum to generate tons of white mana.
  • I like Cessation / Cage of Hands as options for shutting down enemy commanders. Since Daxos tends to go long, removals are actually a bit weak for commander control.
  • Skybind is one of my favorite Daxos tech cards. Both Daxos and Heliod can make enchantments at instant speed, which allows Skybind to act as more or less a repeatable Maze of Ith.

In terms of possible cuts:

  • Athreos seems marginal. The deck is creature light and people will happily pay for anything that's actually relevant enough.
  • It doesn't look like you have a lot of ways to abuse Faith's Reward. It'd really require the right set of circumstances to give 4 mana in value.
  • You have a lot of ways to spend life, but not a lot of ways to recoup it. Corpse Augur is probably your least good way of spending life for cards and can probably safely go.
  • Citadel Siege is a possibility. It locks down some problem cards, but maybe it could go if you went for something like Cage or Skybind?
  • Diabolic Revelation may not end up being amazing. I find that Daxos almost always has something to do with mana, so expensive tutors (even if they can get multiple cards) can end up being somewhat dead. It may be good, but I'd recommend keeping an eye on it.

NV_1980 on Inalla, Aetherworks Wizardist

2 months ago

This may be one of the best wizard-tribe decks I've seen thus far; especially considering its cost. Since you're using some expensive (in terms of CMC) instants and sorceries in this deck, it might be worth it to add Mizzix of the Izmagnus. I'd replace Corpse Augur with it (you have plenty of more efficient draw capabilities any way).

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block than Voidmage Prodigy. Has Voidmage Prodigy done better recently? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells. Have you been able to utilize it to copy opponent's tutors, draw spells and possibly spot removal?

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make an Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to the order you would rank the cuts (first being more likely).

Frank_Glascock on Inalla, Archmage of Combo

2 months ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

E) I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block that Voidmage Prodigy. Has Voidmage Prodigy recently been pulling its weight? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells.

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make a Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to which would be the first card you would cut to the last in a more creature centric environment.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

3 months ago

Augur of Bolas is interesting. We can maybe swap it for Corpse Augur to try and dig for our combo pieces.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

3 months ago
  1. Ghostly Flicker and Rite of Replication both remain because of their different applications outside of the combo, as you said. Ghostly Flicker gets value out of some of our ETB wizards and, in the worst case, is expensive protection for our high value wizards. Rite of Replication can see huge results if we copy or kick copy something valuable.

  2. I would remove Rite of Replication. It's more of a pet card for me at this point; yes, it can be valuable, but often a bit slow. The others are far faster combo pieces and have more inherent value.

  3. I would cut Corpse Augur or Disciple of Bolas for Mistbind Clique. Glen Elendra Archmage can probably replace Voidmage Prodigy.

  4. Against the dragon deck I will be playing against, the matchup is difficult. Grixis has a tough time dealing with enchantments, and the brew my friend plays utilizes them heavily. I have to mulligan for counters and removal and often wind up losing tempo because I have to be wary of him casting huge fliers such as Scion of the Ur-Dragon that become difficult to get rid of.

  5. I don't think the life loss should be too worrisome. We don't have many effects that drain ourselves, and if you're looking to combo out quickly then life shouldn't matter too much in my opinion.

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