Aku Djinn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

Aku Djinn

Creature — Djinn

Trample

At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Aku Djinn Discussion

munky702 on Look I'm You!

1 month ago

Here's a silly idea. Aku Djinn . Give everyone counters so now you have options. Tetzimoc, Primal Death and Oblivion Stone is also ways you can throw counters on stuff as well

crazyduels on Interaction between Hapatra Vizier of ...

7 months ago

I was looking at this myself so I'll put up an answer. There's an article magicjudges.org that sort of answers this. Since the printing of Hapatra cards do care who controls the effect putting the counters on a permanant. In this case your opponent's creature gains Persist, which means the opponent controls the Persist effect if it triggers, so they put the token on the creature when it return to the battlefield. As opposed to that punk Aku Djinn , who puts counters on your opponents creatures but makes them do it for you.

Hi_diddly_ho_neighbor on Krav, the Unhugged

11 months ago

Hmm, it's easy to suggest cards, but trying to suggest cuts is a challenge haha. I personally think that you should cut Aku Djinn, Master of the Feast, and Liliana's Contract. The Djinn and Master are the "bad type" of group hug cards IMO. All they are are big dumb beaters (which aren't really that big for EDH) that only provide benefits to your opponents. For me, if I am playing group hug, I want to be getting equal value to what I am granting my opponents, otherwise they will just outpace me.

As far as Liliana's Contract goes, I don't think that you are running enough demons for it to be a viable win-con and all it will do is put a target on your pack (no matter how much you are helping you opponents).

Also, you could probably swap out cards like Star Compass or Corrupted Grafstone for more thematic cards like Victory Chimes or Spectral Searchlight.

With all that said, I think the best way to figure out cuts would be to just play the deck and see what works and what doesn't work.

Coward_Token on Grixis!Zedruu

1 year ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

FrankStar on [Cunning Queen] - Queen Marchesa Political Control

2 years ago

Thanks a lot for the feedback RingoDingo92. Did you know about the dropdown filters to sort the categories displayed? I must've left the custom one by default, will change it so it doesn't confuse other people.

To answer you question about Aku Djinn it benefits me indirectly by playing the political game (I guess you could say group love). By helping my opponents get bigger and having a strong defence, I encourage them to kill each other and leave me alone. I reckon the Djinn might be a bit overkill though. Will adjust, thanks!

RingoDingo92 on [Cunning Queen] - Queen Marchesa Political Control

2 years ago

Interesting deck concept, no doubt. It wasn't easy for me to discern what's what in the deck without studying your various lists for several minutes, so you might want to consider revising that to help people help you, know what I mean? Anyway, at first glance I'd remove Aku Djinn, Wear / Tear, Rite of the Raging Storm, Luminarch Ascension, Divinity of Pride and Head Games. Some are just the casualties of cuts, some like Aku Djinn I don't understand how it benefits you. Anyway, I might look into Queen Marchesa myself too now, so thanks for the inspiration.

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