|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Rare|
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Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn."
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Endless Whispers Discussion
1 month ago
Hi! I'm looking for what I've called "Game Changers", cards that affect all players, have big effects, and suddenly "change" the rules of the game. They can be chaos cards but not only that.
What do you suggest?
1 month ago
Endless Whispers and Treacherous Pit-Dweller is an interesting interaction. What happens is, you initially cast it and it comes in on your side with no counters. When it dies, both Undying and Endless Whispers will trigger. No matter how you stack the triggers, undying will happen first (since Whispers is a delayed EOT trigger), and your opponent will get the Pit-Dweller. At this point, you opponent has it, and it has a +1/+1 counter on it. When it dies again, undying will not trigger unless the counter has been removed, so only Whispers will trigger. According to the rulings,
which means your opponent (the controller) will choose you to get the Pit-Dweller at end of turn. You get the Pit-Dweller, and have to give it to your opponent. It no longer has a +1/+1 counter on it. Undying specifies owner's control, so when it dies again, you will get it and have to give it to your opponent with a +1/+1 counter. The only way this would work the way you want it to work is if you controlled it while it had a +1/+1 counter on it, but at that point there is better options.
The creatures have the triggered ability, so each creature’s controller chooses one of his or her opponents to target
I'm not sure how well this card would actually work for you, but Sleeper Agent works exactly the way you want Treacherous Pit-Dweller to work. You cast it, and give it to your opponent. When it dies, Endless Whispers means you get it, and then give it to your opponent. Your opponent is locked into controlling Sleeper Agent as long as Whispers is on the battlefield
1 month ago
I've looked at trimming white and/or black multiple times over the year and a half I've spent using and tweaking this deck, but I can't find a way to retain the frankly insane ramp this specific manabase offers. Lack of mana actually isn't an issue I have to deal with often, which is why I've taken to following the IT maxim of "If it works when all the rules you know say it shouldn't, don't touch it" and am rather unwilling to mess with the manabase.
Psychic Battle has been on my 'include this' list for a while and will be slotted in as soon as I actually remember it exists when trading.
Yidris, Maelstrom Wielder is both a creature, which I've themed the deck not to have, and something which, when played, allows the opponents to mentally assign the deck as being a very odd storm deck. It doesn't matter that the assumption is wrong; it allows the more serious players I often face online to form a plan against the deck.
Perplexing Chimera isn't included because it is both a creature and, given what my relevant large spells are, usually more effective against me than the opponents I'm facing.
Endless Whispers was actually in the deck, however it was cut because I play this deck primarily online, which means I have no clue what I'm facing and the decks tend to be more serious/less creature heavy. Order of Succession is perfect for the one thing I actually want it for: messing up the many, many decks who rely almost entirely on their command in the early/mid phases of the match. If I were playing this physically, I'd definitely swap them back.
1 month ago
Looking good :D There are definitely a ton of chaos effects, so while I would drop Order of Succession, Mindmoil, Telemin Performance, and Witch Hunt for Endless Whispers, Yidris and Friends, Psychic Battle, and Perplexing Chimera, it really depends on what type(s) of chaos you want to cause, and how much of each type if multiple types. I find using the custom categories to be very helpful in looking at the deck to see what effects I have too much of and what I don't have enough of. For example, you could aim for 10 cards that draw you more, 10 cards that ramp and smooth your mana, 7 chaos cards that switch control of stuff, 7 chaos cards that make people's instant/sorceries target different things than what they want or get copied, 7 aikido cards, 3 board wipes, 4 cards that protect your stuff, 7 cards that change board states drastically, and 7 cards that help you cast more stuff. Those number can be tweaked as the deck is built, but building it that way let's your decision making be easier (it's easier to cut a card from 7 slots than from 62 slots), and ensure that you don't have a hand full of cards that all do the same thing that isn't chaotic enough for a particular board state (diversification is easier when you know what diverse effects you want).
Also, I will say that with only four white cards in the deck, I would be thinking about whether or not I want to change the commander to the aforementioned Yidris, Maelstrom Wielder for chaos in the command zone and a bit of an easier time with mana.
1 month ago
If you are really looking to screw with the game, since you are running black, you should totally run Endless Whispers. It is my favorite card and it really just adds a whole new level of play to the game.
2 months ago
Endless Whispers if you wanna be funny too.
That should get you started.
2 months ago
MagicalHacker Sorry, I've been away for a while. Perplexing Chimera, like many permanents that require me to give them to an opponent who can then swap them back or hijack my spells, tends to just get the next targeted spell I cast throw back at me for spite; chaos is distinctly not control, and Perplexing Chimera is much more suited to helping a control deck keep storm under control via the threat it presents than helping chaos mess with people's math and cause things to happen. Conjured Currency is much better for Chaos; when players can't get their own permanents back, they tend to sit on it unless someone throws out a bomb. Play goes on, but the end of the game is delayed, giving me time to draw into Warp World or The Great Aurora. Eye of the Storm is, in my opinion, a terrible idea for chaos: the control player just loads it with a bounce or counterspell and suddenly the game is soft-locked. Endless Whispers has promise offline, but I primarily play this deck online in what is effectively a blind meta, so I try to avoid cards that interact with only creature decks; most of the decks I see are at least creature-based combo decks. (I have over 300 games with this deck online).
2 months ago
Interesting! I think that sounds like fun haha