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Creature — Ogre Warrior
Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
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Jagged Poppet Discussion
1 month ago
Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.
Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.
I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.
I hope I've given you some ideas, enjoy brewing your deck.
2 months ago
I like Hollow One and I like Waste Not but I'm not sure they belong in the same deck, the thing is that both cards are built for combo but they both need support. I think this deck needs a little more focus, to that end I'd like to suggest:
- Jagged Poppet instead of Master of the Feast (best target for Pacifism effects ever), letting your opponent draw an extra card (if you aren't aiming to mill them) is normally a bad idea. The poppet will let you ditch cards but also makes your opponent discard
- Infernal Tutor, you are going to burn through cards quickly and so the Hellbent ability is relevant
- Like 8-Rack you can use the Raven's Crime x4 / Dakmor Salvage x2 combo, almost always better than Dark Deal
- Driven / Despair, the Despair part is the useful bit, it gives your creatures menace and turns them all into spectres
- Another option that might be fun, is Barbed Shocker, at 4 mana it is expensive, but it has haste and trample...
3 months ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
5 months ago
6 months ago
I think you're right on Ever After, and Pestilence, and Magnetic Theft. I think there is a value in being able to make people discard from the hand, I think I'll take out Unnerve and Tasigur's Cruelty, and put in Swiftfoot Boots to fill that role but better. I think Megrim is worth keeping in, because doubling up on that effect is really good, and it really surprised me how much impact its had so far. I think Memory Jar is too expensive for what it would do in this deck.
6 months ago
Sub out Ever After for Oversold Cemetery. I would also take out Unnerve and Tasigur's Cruelty. You are going to get a lot of discard off of the wheel effects and the two other discards. The fact that they are random makes them a lot better. Also cut Magnetic Theft, not the best for what you want to do, you have a lot better options out there. Finally Megrim should get out. It is a bit too costly for another copy of Liliana's Caress and you have so many other discard with upside cards. That makes room for Jagged Poppet, Curse of the Cabal, Blade of Selves, and Nihilistic Glee. I like Jagged Poppet a lot, if you think Plague of Vermin is better that would be the one I would sub. If you want to include both I don't like Pestilence but that's an argument that we had already...
Might want to think about Memory Jar although it is a little bit pricey... Also a bit situational
8 months ago
Have you considered Lupine Prototype? Then again, I'm not completely sure as to how effectively your hand gets emptied with this deck.
Avatar of Discord is a nice beater as well, and he allows you to dump 2 cards.
8 months ago
Back in the Alara Block, they made a whole bunch of stuff that wanted you to have a creature with power 5 or greater. Things like: Bloodthorn Taunter, Exuberant Firestoker or Mighty Emergence. Back in the Tarkir block, they made stuff that wanted a critter with power 4 or greater. Things like: Wild Slash, Savage Punch, or Temur Battle Rage.
I bring this up, because it seems like the Lupine prototype and Avatar of discord are cheap ways to meet these power-conditions.
Around the time of Ravnica, there were plenty of cards that wanted you to have no cards in hand. Cards like Jagged Poppet, Keldon Megaliths, Taste for Mayhem. The most recent sets have included Hazoret the Fervent, Neheb, the Worthy and Thresher Lizard, along similar lines as the older Hellbent cards.
What's the point of all this? Adding another color would increase the power of the deck considerably. The Jagged Poppet would probably be the most powerful addition, since it survives bolt (and Fatal Push without Revolt), and you may even consider bolting him yourself because you wanted another way to discard your hand, and can generate advantage by making them discard their hand.
You might still want to keep your deck monoblack, but I remembered an old card that would be awesome here: Colfenor's Plans. In this deck, it basically gives you a new hand of 7 cards. You're planning to discard your hand, it's not like you'd ever be playing more than 1 spell per turn anyway. I've used them before, they are impressively powerful when they chain into eachother, with one of them exiling another.
Anyway...these are things to think about.