|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Duel Decks: Divine vs. Demonic (DDC)||Mythic Rare|
|Tenth Edition (10E)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Unlimited Foreign Black Border (2EDFBB)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
Combos Browse all
Lord of the Pit
Creature — Demon
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
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|Have (13)||Spinalripper , marcus638 , Forkbeard , Nemesis , ZombieFood , PhotogenicParasympathetic , DarkMagician , Skulldrey , jhunter , Riku580 , Unlife , Candyman949 , mziter501|
Lord of the Pit Discussion
1 month ago
I think that having expensive cards like Lord of the Pit is not the best because there are scenarios when you don't draw enough lands (you run only 20) or you don't draw the elves. Personally, I would play Collected Company with elves rather than high-cost demons because of consistency.
3 months ago
Hey, i am breweing arround a EDH deck with Endless Whispers and I am looking for creatures with bad effects for the controller so i can give them to my opponents. Any ideas?
3 months ago
Yup. Soulstoke's ability just sets up a delayed trigger to sacrifice the creature it put into play when the end step arrives. The creature can die or be sacrificed to any creature sacrifice effect before that time comes. Be it Fling, Ashnod's Altar, Lord of the Pit, Innocent Blood, etc. It just has to have survived its attack, assuming you do attack with it.
3 months ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
Wall of cards Show
I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)
4 months ago
Hi, i really like your deck. It's cheap and seems fun to play. Don't you need mana ramp to play your commander earlier? I might consider buying every card and try it with my group, but i also want to include a Lord of the Pit, what could i remove?
6 months ago
Well, going into Limited Edition Alpha's card list (where the life total was set to 20) the majority of creatures are at 2 and 3 power with several big guys like Force of Nature and Lord of the Pit, both of whom have sever drawbacks.
So you need to ask: How frequently can player's bring out creatures and how much damage can those creatures deal in a given period of time (turns)?
By extending or reducing the life total, you change how fast or slow the game is played.
At 20 life, a game probably will go to round 6 - 10 which should take maybe 10 minutes as player's think, debate, and have fun.
So in a half hour, you can play 3 games. My friend and I okay after work sometimes for two hours and get in about 7 or 8 games and we play mostly tempo. Keep in mind this is with relaxing, looking up rules, testing new decks, and talking.
So at 20 life, games aren't so long that they become "boring" but aren't so short you feel like you're "wasting your time" either.
11 months ago
So I get that this is casual, but i feel like these few cards help with the Demon theme as well as Sac outlets for the Blood Artist Triggers
What to remove is kind of up for debate, maybe jsut add them as a Sideboard and switch them up to keep it fresh?
1 year ago
Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.
As for iconic creatures, my predictions are as follows:
Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.
Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.
Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.
Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.
Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.
Wow, I certainly typed many card names in this post: I hope that I did not miss any.