Vampire Lacerator


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Zendikar (ZEN) Common

Combos Browse all

Vampire Lacerator

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

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Vampire Lacerator Discussion

DRmagic2017 on Vampire Swarm 3

6 days ago

Hi! I think you'd better change this deck into Modern or Casual `cause many cards are not standar legal: Olivia Voldaren, Drana, Liberator of Malakir, Vampire Lacerator etc. It's a fun deck anyway. It's a Vampire tribal so Stromkirk Captain would be a very nice addition. Good luck!

zephyr_chang on Orzhov Vampires

1 month ago

you definitely need the 4th Bloodghast, you should cut the Vampire Lacerator as it is too low impact and Dusk Legion Zealot does not seem particularly good unless you are going wide. Suggest Viscera Seer for blanking removal+fixing your draw+combo with Bloodghast+combo with Kalastria Highborn. And if you are playing 4 Fatal Push, you'd want some number of fetches. You can also fit Mutavault in as an honorary vampire. Since you have access to white, you'd want powerhouse sideboard cards such as Stony Silence.

mistarilledawn on Bloody Vampiric Aggression

1 month ago

YamishiTheWickedOne I really like the Zealots, gets you instant card draw and a body; however I do think you're right with Asylum Visitor, I should give her another shot.

I think I want to lean more heavily on the midrange/control aspect, but it's been difficult to find the balance between the two. I feel full aggro might suit vampires better, with playsets of Bloodghast, Vampire Lacerator, Stromkirk Noble, and powerful lords; however, I don't find that as fun to play as building a board state, controling theirs, and then gambling on topdecking something black with Nocturnus. That way, though, can fall apart quickly and is broken down by any removal. But as I said, finding the middle point there has been tricky - for me, at least.

skatrivesis on BR Vampies

2 months ago

Thanks for the tip Silverdrake! I have been taking your comment to heart. When I made this deck I was using cards lying around. I have updated the list and made it a bit more consistent. I just dont know how much work Vampire Lacerator and Ruthless Cullblade is going to put in. Any thoughts on how to get ahead with Aggro early and with Vampires?

Aragon_Neotrix on Stalkers of the Night

3 months ago

Mardu works just fine for Vampires however my problem with this deck is it isn't aggro enough to compete in modern.

You only have one drop 2 being your lord when you should have more and you have only 1 drop 1 and only 2 copies of it.

May I suggest Dusk Legion Zealot for draw and Vampire Lacerator for dealing with goblin guide and other early threats.

Personally I don't like Mav or Forerunner so I think those should be the ones you trade out for my suggestions.

Also I see that this is budget but you can still do better than Nomad Outpost.

Isolated Chapel and Dragonskull Summit are both cheap atm and Evolving Wilds at least thins your deck of lands.

Unclaimed Territory is also an option

Take out Augur Spree or whatever its called Put in Terminate or Dreadbore

Victim of Night is better than Murder

nUKe13 on Darkness is Eternal [Mono-B Vampires]

4 months ago

Boyson67 thank you for the upvote and comment! I’ll do my best to explain the reason. I archived some of the past comments because they didn’t represent what the build had become.

First off, Mutavault is so good in the combo or control match-ups where we are top decking. It’s nice to basically have another 2/2 vampire for free almost. Sometimes that extra few points of damage win the game.

For Drana, Liberator of Malakir, she is a great vampire creature card. She belongs in a go wide strategy, like tokens where you would get serious value from her ability. I’m this build, the win-con is Vampire Nocturnus with a black card on top of the library. This deck does its best to maximize that possibility. This provides immediate value, whereas Drana needs to wait a turn. Since this is midrange/aggro, Drana doesn’t fit super well. Our 3-drop spot is mainly reserved for 1 of 2 scenarios: Gatekeeper of Malakir with kicker, or a variable 2-drop with a hand destruction played previously to ensure our creature stays out on field (looking at you, various counterspells and removal!).

For Vampire Lacerator, check out the links I have in my deck description under “influences”. I have a source from Tom Ross where he explains reasons to play vampires, ie: Vampire Nocturnus. Vampire Lacerator does add aggro pressure, but we are midrange. We want a turn 1 hand discard, turn 2 Gifted Aetherborn or Stromkirk Condemned. The life loss isn’t terrible, but you can’t compare Vampire Lacerator to Goblin Guide, which I hear a ton. They play differently, and Vampire Lacerator doesn’t help the deck ensure Vampire Nocturnus goes off every turn. That’s why Viscera Seer and all the hand destruction and removal are our 1-drop spots.

I hope that all makes sense! Let me know if I can expound on anything! Thanks again for your support!

Boyson67 on Darkness is Eternal [Mono-B Vampires]

4 months ago

Wow! Love the inclusion of Mutavault! I play monoblack vampires in legacy and modern and I have never thought to try that card.

Question: Why no Vampire Lacerator or Drana, Liberator of Malakir? I feel like both are decent aggro creatures.

Definitely like the deck though!

RedmundR2 on Modern Mono Black

4 months ago

With any devotion deck I see, my first recommendation is to add Nykthos, Shrine to Nyx. Its purely better than Cabal Stronghold in that it can give you loads of extra mana as early as turn 3 or 4, where Cabal Stronghold cannot generate more mana than you sink into it until about turn 5-6, which is usually before the game is decided in modern. It would probably be my #1 choice to save for, since its not the cheapest card and you did mention you want to keep this budget.

You also need some one-drop creatures, outside of removal or the few hand control stuff you have, you have literally no turn one play. I recommend stuff like Diregraf Ghoul or Rakdos Cackler or even Vampire Lacerator. I would also recommend Vampire Nighthawk and Bloodghast.

Also, try to get a full playset of Fatal Push into this deck.

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