Vampire Lacerator

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Zendikar (ZEN) Common

Combos Browse all

Vampire Lacerator

Creature — Vampire Warrior

At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.

Price & Acquistion Set Price Alerts

A25

MM2

DDK

Ebay

Recent Decks

Vampire Lacerator Discussion

nUKe13 on Darkness is Eternal [Mono-B Vampires]

1 week ago

Boyson67 thank you for the upvote and comment! I’ll do my best to explain the reason. I archived some of the past comments because they didn’t represent what the build had become.

First off, Mutavault is so good in the combo or control match-ups where we are top decking. It’s nice to basically have another 2/2 vampire for free almost. Sometimes that extra few points of damage win the game.

For Drana, Liberator of Malakir, she is a great vampire creature card. She belongs in a go wide strategy, like tokens where you would get serious value from her ability. I’m this build, the win-con is Vampire Nocturnus with a black card on top of the library. This deck does its best to maximize that possibility. This provides immediate value, whereas Drana needs to wait a turn. Since this is midrange/aggro, Drana doesn’t fit super well. Our 3-drop spot is mainly reserved for 1 of 2 scenarios: Gatekeeper of Malakir with kicker, or a variable 2-drop with a hand destruction played previously to ensure our creature stays out on field (looking at you, various counterspells and removal!).

For Vampire Lacerator, check out the links I have in my deck description under “influences”. I have a source from Tom Ross where he explains reasons to play vampires, ie: Vampire Nocturnus. Vampire Lacerator does add aggro pressure, but we are midrange. We want a turn 1 hand discard, turn 2 Gifted Aetherborn or Stromkirk Condemned. The life loss isn’t terrible, but you can’t compare Vampire Lacerator to Goblin Guide, which I hear a ton. They play differently, and Vampire Lacerator doesn’t help the deck ensure Vampire Nocturnus goes off every turn. That’s why Viscera Seer and all the hand destruction and removal are our 1-drop spots.

I hope that all makes sense! Let me know if I can expound on anything! Thanks again for your support!

Boyson67 on Darkness is Eternal [Mono-B Vampires]

1 week ago

Wow! Love the inclusion of Mutavault! I play monoblack vampires in legacy and modern and I have never thought to try that card.

Question: Why no Vampire Lacerator or Drana, Liberator of Malakir? I feel like both are decent aggro creatures.

Definitely like the deck though!

RedmundR2 on Modern Mono Black

2 weeks ago

With any devotion deck I see, my first recommendation is to add Nykthos, Shrine to Nyx. Its purely better than Cabal Stronghold in that it can give you loads of extra mana as early as turn 3 or 4, where Cabal Stronghold cannot generate more mana than you sink into it until about turn 5-6, which is usually before the game is decided in modern. It would probably be my #1 choice to save for, since its not the cheapest card and you did mention you want to keep this budget.

You also need some one-drop creatures, outside of removal or the few hand control stuff you have, you have literally no turn one play. I recommend stuff like Diregraf Ghoul or Rakdos Cackler or even Vampire Lacerator. I would also recommend Vampire Nighthawk and Bloodghast.

Also, try to get a full playset of Fatal Push into this deck.

ajackson20 on Aggro Blood-Suckers

1 month ago

Personally, to start, you’ll want to drop out Blood Artist, Yahenni, Undying Partisan, and the Bloodline Keeper  Flip. After taking these out, you can look at some decent 1/3/4 drops for a Rakdos vampire deck. These include; Falkenrath Gorger, Vampire Lacerator, Captivating Vampire, and Vampire Nocturnus. All of these will prove to increase the power in your creature section. For your manabase, all I can say is it appears that you are budgeting it right now. If you get the time or money, try out maybe Blood Crypt. You already have the right idea with the Foreboding Ruins. And lastly, removal in a Rakdos deck is key. Personally, I’d swap out those Terminate’s with Dreadbores, and maybe the Lightning Bolts out for something like Fatal Push. I will admit, however, that your current brew looks very similar to my first brew. So I will say now, you are definitely on the right track. P.S. try swapping out Vampire Nighthawk with some Bloodghasts.

Force_of_Willb on Shade of the Past

2 months ago

There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).

If i was to build i would try out something like this: Creatures (in order or preference):

1 - drops (8): Gravecrawler ($) or Bloodsoaked Champion / Dread Wanderer (budget) - recursion, threats that continue late game and can recover after a sweeper (maybe even one you cast yourself)

Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)

Typhoid Rats - unfavorable to block, trades favorably on defense late game

Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)

Vampire Lacerator, Guul Draz Vampire, or Cryptbreaker, Diregraf Ghoul - choices if you build vampires or zombies

2 - drops (8): Bloodghast, Scrapheap Scrounger - recursion threats

Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense

Most modern decks use Dark Confidant $$$ - some budget options to help draw cards could include Glint-Sleeve Siphoner, Pain Seer

3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.

if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.

Ruin Raider and Grim Haruspex can hep draw you cards to keep you gassed.

4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.

For zombies you could try a combination of Gray Merchant of Asphodel and Korlash, Heir to Blackblade as the legend multiples rule doesnt really count against him. Grave Titan could be an option too.

Vampires the choice is Vampire Nocturnus

Budget considerations include values cards like Nekrataal/Ravenous Chupacabra or Desecration Demon which has seen some success before.

For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.

For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important

Mr_Manuelgb on WB_Warrior

2 months ago

Have you considered Battle Brawler, Vampire Lacerator, Gatekeeper of Malakir and Mardu Strike Leader? I should change your Hand of Silumgar for one of them. :)

nUKe13 on Darkness is Eternal [Mono-B Vampires]

2 months ago

zephyr_chang how do I go about upvoting the comment you gave? ;)

I really appreciate all the time and effort you put into giving me advice and criticism. It was incredibly helpful and thorough.

I checked online about the the mono-black vampire builds that Tom Ross made and he literally said he was embarrassed about Pulse Tracker and Vampire Lacerator! I had never seen that discussion before so thank you for referring me to it!

To get straight to the point, I took your advice and rearranged the build. I substituted Viscera Seer in for Vampire Lacerator. I took out Indulgent Aristocrat and Captivating Vampire for Bloodghast and 2 more Sign in Blood. I hope this helps the build to be more consistent and more competitive. I wish Bloodghast was cheaper, but there is a reason it is expensive, being as good as it is.

As for the lands, I'm going to leave it the way it is for now, with the next big investment being Marsh Flats since I am a Mardu player through and through.

Lastly, I took out 2 Stromkirk Condemned for 2 Victim of Night for extra removal.

All in all, and everything considered, what do you think of the build? Is there anything else you would suggest for the sideboard? Thank you again for the dedicated response!

zephyr_chang on Darkness is Eternal [Mono-B Vampires]

2 months ago

I have been playing mono-black Vampires in Modern for quite some time now. It is actually more competitive than a lot of people think. It's like mono-black Jund, and I've out-Junded Jund with vamps before. But this also means I play much more disruption than the build laid out here. My version runs 6 Discard (either a 4/2 or a 3/3 split among Thoughtseize and Inquisition of Kozilek), 6 Removal (4 Fatal Push and 2 flex slots), 4 Planeswalkers (the best in Modern - Liliana of the Veil), a much lower creature count at 21, and 23 lands.

Now, you have correctly identified Bloodghast to be the best Vampire in Modern. It does everything you want it to do in this deck - it is a recurring threat, you can sac it to scry (Viscera Seer), sac it to drain (Kalastria Highborn), discard it to Lili's +1, etc. The second best vamp is probably Vampire Nocturnus because its ability is just insane. I'd max out the number of Gatekeeper of Malakir because the sac effect is very strong in the format. 4 Asylum Visitor is great for card advantage and Madness is great for discard effects as well. Finally, I play 4 Viscera Seer because it synergises well with the other creatures. With Seer, you can do the fetch land-scry trick with Bloodghast, you can fix the top of your deck for Nocturnus, you can sac your entire board with Kalastria Highborn for extra reach, and you at least get to scry when opponent tries to kill your creatures.

Some comments on why I won't run the creatures you are playing...they are only good when there is a critical mass or density of creatures on board. Captivating Vampire really shines when you have at least another couple or more creatures already on the board, and you can forget about ever activating his second ability in a typical Modern game. In contrast, Vampire Nocturnus works great even when he's the only creature on board (a common sight after you have grinded the opponent out with discard and removal a la Jund). Vampire Lacerator is only good if played Turn 1 and even then it gets outclassed very quickly and then becomes a liability (Tom Ross tried the card in a very early build and called it 'embarrassing'!). Stromkirk Condemned and Indulgent Aristocrat are also only good when you have at least 2 other creatures on board, which I have found to be quite rare in a format full of removal. Furthermore, you cannot afford the card disadvantage, I don't think, if you are not playing Bloodghast.

Lastly, lands - I play 8 fetches to activate Bloodghast and to turn on Revolt for Fatal Push, 4 Mutavault as an honorary Vampire which gets Nocturnus bonus and can be sacrificed to Highborn (man-lands are traditionally used for getting in damage when both players are topdecking after a war of attrition - think Jund again), 4 Urborg, Tomb of Yawgmoth so you can produce black mana with Mutavault and fetchlands (you'd want to save fetches for Revolt Fatal Push and explosive Bloodghast turns), and 7 basic Swamps.

My sideboard includes a little bit of everything, Collective Brutality against Burn/Infect, Damnation against creature heavy decks, Duress as additional discard against control, Fulminator Mage and Ghost Quarter to kill lands, Nihil Spellbomb, Surgical Extraction and Scarab Feast for graveyard decks, Pithing Needle for various activated abilities, Vampire Hexmage for planeswalkers, Kalitas, Traitor of Ghet for Jund or Abzan mirrors.

Just sharing my own experience playing Vamps in Modern for the longest time.

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