|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters 2015 Edition (MM2)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
Combos Browse all
Creature — Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
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Vampire Lacerator Discussion
2 days ago
zephyr_chang how do I go about upvoting the comment you gave? ;)
I really appreciate all the time and effort you put into giving me advice and criticism. It was incredibly helpful and thorough.
I checked online about the the mono-black vampire builds that Tom Ross made and he literally said he was embarrassed about Pulse Tracker and Vampire Lacerator! I had never seen that discussion before so thank you for referring me to it!
To get straight to the point, I took your advice and rearranged the build. I substituted Viscera Seer in for Vampire Lacerator. I took out Indulgent Aristocrat and Captivating Vampire for Bloodghast and 2 more Sign in Blood. I hope this helps the build to be more consistent and more competitive. I wish Bloodghast was cheaper, but there is a reason it is expensive, being as good as it is.
As for the lands, I'm going to leave it the way it is for now, with the next big investment being Marsh Flats since I am a Mardu player through and through.
All in all, and everything considered, what do you think of the build? Is there anything else you would suggest for the sideboard? Thank you again for the dedicated response!
3 days ago
I have been playing mono-black Vampires in Modern for quite some time now. It is actually more competitive than a lot of people think. It's like mono-black Jund, and I've out-Junded Jund with vamps before. But this also means I play much more disruption than the build laid out here. My version runs 6 Discard (either a 4/2 or a 3/3 split among Thoughtseize and Inquisition of Kozilek), 6 Removal (4 Fatal Push and 2 flex slots), 4 Planeswalkers (the best in Modern - Liliana of the Veil), a much lower creature count at 21, and 23 lands.
Now, you have correctly identified Bloodghast to be the best Vampire in Modern. It does everything you want it to do in this deck - it is a recurring threat, you can sac it to scry (Viscera Seer), sac it to drain (Kalastria Highborn), discard it to Lili's +1, etc. The second best vamp is probably Vampire Nocturnus because its ability is just insane. I'd max out the number of Gatekeeper of Malakir because the sac effect is very strong in the format. 4 Asylum Visitor is great for card advantage and Madness is great for discard effects as well. Finally, I play 4 Viscera Seer because it synergises well with the other creatures. With Seer, you can do the fetch land-scry trick with Bloodghast, you can fix the top of your deck for Nocturnus, you can sac your entire board with Kalastria Highborn for extra reach, and you at least get to scry when opponent tries to kill your creatures.
Some comments on why I won't run the creatures you are playing...they are only good when there is a critical mass or density of creatures on board. Captivating Vampire really shines when you have at least another couple or more creatures already on the board, and you can forget about ever activating his second ability in a typical Modern game. In contrast, Vampire Nocturnus works great even when he's the only creature on board (a common sight after you have grinded the opponent out with discard and removal a la Jund). Vampire Lacerator is only good if played Turn 1 and even then it gets outclassed very quickly and then becomes a liability (Tom Ross tried the card in a very early build and called it 'embarrassing'!). Stromkirk Condemned and Indulgent Aristocrat are also only good when you have at least 2 other creatures on board, which I have found to be quite rare in a format full of removal. Furthermore, you cannot afford the card disadvantage, I don't think, if you are not playing Bloodghast.
Lastly, lands - I play 8 fetches to activate Bloodghast and to turn on Revolt for Fatal Push, 4 Mutavault as an honorary Vampire which gets Nocturnus bonus and can be sacrificed to Highborn (man-lands are traditionally used for getting in damage when both players are topdecking after a war of attrition - think Jund again), 4 Urborg, Tomb of Yawgmoth so you can produce black mana with Mutavault and fetchlands (you'd want to save fetches for Revolt Fatal Push and explosive Bloodghast turns), and 7 basic Swamps.
My sideboard includes a little bit of everything, Collective Brutality against Burn/Infect, Damnation against creature heavy decks, Duress as additional discard against control, Fulminator Mage and Ghost Quarter to kill lands, Nihil Spellbomb, Surgical Extraction and Scarab Feast for graveyard decks, Pithing Needle for various activated abilities, Vampire Hexmage for planeswalkers, Kalitas, Traitor of Ghet for Jund or Abzan mirrors.
Just sharing my own experience playing Vamps in Modern for the longest time.
1 week ago
I would dump the four Vampire Lacerator you have for another couple of removal.
The 2/2 for is nice and all, but without a steady stream of burn, you'll just be hurting yourself turn after turn. Especially if you have two or more on the field.
I'd suggest running a playset of Arterial Flow. It'll hurt your opponent's hand and help you gain a bit of life while making them lose some. A nice, balanced card I currently run and it really helps. Then, you can sideboard 4x Dreadbore. What this will do is free up another cheap semi-conditional removal and give you access to Planeswalker removal that also functions as a targeted kill without restriction (Aside from mana costs).
What you're doing is trading a 2/2 that hurts you for hand disruption and sideboarding conditional play in the event you're needing to be a bit more aggressive.
2 weeks ago
Thanks for the suggestions! B/R vampires was my first build a few months back when I started playing again, and this has grown out of that first deck.
I'll cycle in a fourth Stromkirk Captain that I have on hand now. Unfortunately I only have one Bloodghast atm but more copies are next on my list to acquire. Also love the Vampire Lacerator suggestion! Felt like I needed a 1 drop in there and Guul Draz Vampire was all I had on hand; honestly I've not had a lot of luck with it anyways.
2 weeks ago
+1 for B/R vampires (one of my favorite builds!)
I have a version, Succumb to Madness if you want any ideas. I would say max out on the best ones like Stromkirk Captain Gifted Aetherborn and definitely Bloodghast if you have the money. First strike deathtouch is sooooooooooo good and B/R vampires do it the best I believe.
Personally, replace Guul Draz Vampire with Vampire Lacerator. Personally, you dont want the game dragging long (not past 6-8 turns) and you can take the damage from Vampire Lacerator if you have lifegain through Gifted Aetherborn and Vampire Nighthawk.
Best of luck on the build!
3 weeks ago
+1 from me
Gatekeeper of Malakir is sooooooo good in this build. Plus, its always nice to have them sac something that either 1) would block your fliers from lethal dmg, or 2) has indestructible.
If youre going aggro, then Vampire Lacerator is your go-to 1 drop vampire. Also Indulgent Aristocrat is nice to sac your creature of it would die to a block or blocking, anthem the team, and prevent dmg from hitting you. Just make sure you are focusing on either being super aggro or lifegain/drain like I said earlier.
Lastly, Bloodstained Mire. I know the fetchlands cost an arm and a leg, but this has helped me soooo many times reset the library to my advantage if no black card on top. Since youre running mono-black, any black fetchland will do, like Polluted Delta if you can find them for cheap.
Best of luck to you!
1 month ago
Thank you for the suggestions to the deck! I really like Diregraf Ghoul as a strictly better replacement for the Vampire Lacerator. I am going to pick some up and swap them out. I also like the other removal suggested in case Grasp of Darkness does not cut it in game 1.
Thanks again and I will add that stuff in the side and maybe boards.
1 month ago
I like it!