Blood Funnel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Blood Funnel

Enchantment

Noncreature spells you cast cost less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

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Blood Funnel Discussion

Decrepit_Angel on Artifact Storm

2 weeks ago

jacobmcguffin: It is up to you but I try to evaluate cards at their best and worst case scenario. Possibility Storm adds a lot or randomness and can be incredibly detrimental to you (imagine trying to counter something that is going to cause you to lose with it in play, also 5CMC cards are painful from an Ad Nauseam) but does have a decent upside with your commander in play while still being disruptive to your opponents. If you think the risk is worth it, by all means. Blood Funnel also has a similar risk/reward position but is a huge risk if your commander is removed. The same could be said of Nether Void but if you can't guarantee your commander will be in play, requiring 3 more mana for all of your spells will likely mean you cannot win. Praetor's Grasp and Thada Adel, Acquisitor are decent cards even without your commander (Praetor's Grasp > Thada Adel, Acquisitor) so I could definitely see an argument for those.

loopsorspool The biggest difference between casual and competitive EDH is that in competitive, people run a lot more instant speed interaction and most decks are looking for the fastest, most efficient way to win which means most people are playing fast combo or stax to prevent the fast combo decks from winning. Generally speaking, the decks that play creatures and turn them sideways are not common. Also, your deck either needs to be fast enough to race decks that consistently win within the first three turns or have enough interaction that you can hold your own against them. Most decks try to do a bit of both and most of the dedicated fast combo decks still have a decent amount of interaction. This is why cards like Mental Misstep are actually incredibly powerful in competitive EDH where they are more or less useless in casual.

Coward_Token on Grixis!Zedruu

2 weeks ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

jacobmcguffin on Artifact Storm

2 weeks ago

Blood Funnel I added last night combos well.

loopsorspool on Artifact Storm

2 weeks ago

I don't know, I'm a rather casual EDH player, so I don't really know how competitive really works. You also want might want to run Blood Funnel. It would make your artifacts cost 2 less and you don't have to sacrifice any creatures to cast your artifacts. You could also play Nether Void, it basically makes all cards cost 3 more except your artifacts which you let get countered then pull them back out again with Mishra. Oh, Praetor's Grasp and Thada Adel, Acquisitor. You might not have a second copy of any artifact in your library, but they will. Just be sure to pull out an artifact that you also run so you can pull out your own when you play theirs.

ClockworkSwordfish on Free Kittens!

4 weeks ago

Other good "hot potatoes" to leave someone with include Aggressive Mining, Steel Golem, Blood Funnel and Immortal Coil. Some of them might depend somewhat on your opponent's strategy (i.e. how creature-heavy their deck is) and thus might be best relegated to the sideboard.

mrweebus on 25% Mishra Primer

3 months ago

The reason that I removed it is that it will stop me from playing my nonartifact noncreature, for example the mass land disruption or enchantments, as the deck usually don't have enough creatures to sacrifice to it. Blood Funnel is great to have if you run more artifacts than this deck do.

Planar Chaos will eventually remove itself and Possibility Storm still allows the deck to play although nonartifact noncreature they are different cards. Blood Funnel on the other hand won't disappear and will stop you from playing 27 cards.

mrweebus on 25% Mishra Primer

3 months ago

theseax I used to run Blood Funnel but as i run 27 nonartifact noncreature spells and only 12 creatures it ended up hindering me more than it improved the deck.

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