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|Ravnica: City of Guilds (RAV)||Rare|
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Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
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Blood Funnel Discussion
1 week ago
Yes they can, you are correct
I used to run many more of these when he was the stax variant such as Nullstone Gargoyle, Planar Chaos, Ice Cave and Guile, but the storm variant cares more about storm count than artifacts actually resolving
2 weeks ago
To stick with your enchantment theme and for card draw, Erebos, God of the Dead.
Conspiracy (naming anything other than human) so your humans can have undying.
Maybe go Dictate of Erebos, Phyrexian Reclamation, and a sac outlet like Ashnod's Altar. In this situation you could also go with blacks version of blood moon with Contamination or go crazy with Blood Funnel
Just kind of spit-balling with enchantments haha not sure why, sweet build by the way!!
3 weeks ago
I plan to make a more elaborate "Primer" here, but it will take some time to get the writing finished and everything formatted. It probably won't happen for a few weeks yet, but keep an eye out!
The primer text is in need of a major update - a lot of it was written a few months ago, before many of the more recent changes. So, my apologies that some of the references may not be up-to-date with the actual decklist!
Chains of Mephistopheles is strong against the right lists, but not universally so - it can be a good situational pick in the right metagame and nothing does the same job better. However, an early Chains doesn't accelerate your board position and typically doesn't universally impair your opponents the same way an early Sphere of Resistance would. The lack of my inclusion doesn't mean you shouldn't play it, just that it might not be the best choice when approaching a new and unknown meta.
I haven't come across Blood Funnel that many times in testing but I have actually been quite impressed with it so far. The "downside" of sacrificing a creature is actually often helpful since the list tends to be a bit low on sacrifice outlets, and making noncreature spells 2cmc cheaper really puts you ahead in T3+ (letting you play multiple spells per turn when otherwise you couldn't). It's not a guaranteed include but so far I've been decently surprised with it... and as far as I know I'm the only person running it in a Meren list and it's a definite hidden gem, I encourage you to give it a shot.
I don't run Smokestack anymore, it is just too slow to keep up, even with acceleration ( CMC AND waiting a full turn before any payout is just not acceptable). And, I find I often don't have trouble feeding Contamination, so I prefer to devote slots to utility creatures rather than creatures that don't have much utility outside of feeding the engine (which doesn't actually get online that often anyway).
Re: Planeswalkers - first, they just aren't that common at competitive tables, so devoting slots solely to that problem is not all that necessary. Additionally, this list tends to have more creatures than others, so planeswalkers can often be dealt with simply by attacking them!
Grim Tutor and Yawg's Will are both sort of in the same boat - the effects are very powerful, but there are rarely turns where we are lacking something to do and can afford to spend CMC like this. It's possible one or both may get in here eventually (I tend to make rather large/sweeping changes as you've seen!), but right now I'm pretty pleased without them and don't know where in the turn-tempo they would smoothly slot in.
Re: Lands - hitting your colors in turns 1-4 is simply so important that any lands which tap for colorless mana MUST have exemplary and oft-used effects. I used to run both Port and Strip Mine, but (a) the lack of color production can literally lose you the game in an opening hand, (b) I didn't actually use their utility effects very often, and (c) using them on another player requires making sacrifices of your own - the rest of the table nets advantage while two people (including yourself) fall behind.
3 weeks ago
I just read your primer. +1 for your level of detail (although my head hurts, even after skipping some portions).
Question for you. You mention Chains of Mephistopheles in your primer but I don't see it here, why is that?
Moreover, Blood Funnel seems pretty weak (although it might be powerful in this build and I just can't see it). What has your experience with this card been?
How do you deal with planeswalkers? You only have Beast Within and Maelstrom Pulse. Hero's Downfall or Never can help with that if you find that to be an issue (maybe people will play them more/less given the new legendary rule for planeswalkers).
4 weeks ago
Thrumming Stone is a classic Relentless Rat card.
Bloodbond March returns all of your rats to play. Blood Funnel has interesting synergy with the Rats and the March, because you can then run Dark Petition, to search out your Secret Salvage (or Liliana) and immediately cast it.
1 month ago
Hes not optimal, but he makes artifacts uncounterable. For example, you cast Darksteel Forge with mishra and Possibility Storm out, you shuffle away forge to PS trigger, possibility storm into anything.. let's say Mycosynth Lattice, n then trigger mishra and search for forge and play it for free. Ive now cast 1 spell and gotten 2 storm count while negating the downside of Possibility Storm.
Am opponent casts Counterspell in response to lattice, sure it ressolves and lattice goes to graveyard.
Mishra is still out and his ability resolves naming lattice, searching it from the gy and playing it anyway.
Same goes for Blood Funnel, my spells cost 2 less and i allow them to be countered by funnel, then tutor them to battlefield for free uncounterable.
2 months ago
These kinds of decks are good metagame answers to midrange beatdown decks. You'd be out of luck if the opponent plays something with hexproof, or protection from colored spells or has ways to protect their critters. I don't know what to do about that, except maybe Fleshbag Marauder, since if it's your only creature you can fling it in response to its ability.
Also, if the opponent is playing a creatureless combo, you're kind of out of luck. I really feel like you'd need something to do if the enemy doesn't have any creatures you can control. You need creatures that don't mind being flung at the enemy. Why does the horribly unplayable Kathari Bomber come to mind? We need better suggestions.
It seems like you'd need some ramp to make your spells really worthwhile: you'd need 5 mana to cast a Mark of Mutiny and Altar's Reap which is more or less just a Slave of Bolas or a cheap entwined Grab the Reins. Sure, you have Expertise and the cheap one, but you're still looking at turn 3 minimum.
Now...Blood Funnel might be the weirdest thought I've had all day. Pair it with Bloodghast, Prized Amalgam and others, so all your spells get to be cheap, but, more importantly It gives you a way to sacrifice their critters. Imagine you cast a Dark Petition to get a Languish or other toolbox spell, and you can cast it immediately (provided you have the bodies to sac for it). Alternatively, you run permanents that make tokens like Bitterblossom, but I'm just brainstorming.
This would give you things to do while you take control of their critters. There are tons of possibilities with Blood Funnel, since it makes every spell is also a potential sacrifice outlet. And, you'd want the revolving door graveyard for your sacrifice stuff. I don't know how many of these ideas are any good.
If nothing else Miren, the Moaning Well as a one-of land.