|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
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Blood Funnel Discussion
3 weeks ago
The reason that I removed it is that it will stop me from playing my nonartifact noncreature, for example the mass land disruption or enchantments, as the deck usually don't have enough creatures to sacrifice to it. Blood Funnel is great to have if you run more artifacts than this deck do.
Planar Chaos will eventually remove itself and Possibility Storm still allows the deck to play although nonartifact noncreature they are different cards. Blood Funnel on the other hand won't disappear and will stop you from playing 27 cards.
4 weeks ago
1 month ago
slim_chanc3 glad you like it! Note that Blood Funnel is unique to the Mishra, Artificer Prodigy build of this deck type, as you can counter-and-refetch non-creature artifacts with Mishra's trigger. It can still be a hassle, Ornithopter and such are good fodder and you can Paradoxical Outcome to get rid of it.
1 month ago
I really like it. Do you have a way to remove or bypass Blood Funnel sac requirement? I'm also working on a deck with artifact stormy wonderfulness. But, my few creatures I have really matter to me, like Vedalken Archmage and Riddlesmith. Or do you just not care and use it to combo-off?
2 months ago
Yes they can, you are correct
I used to run many more of these when he was the stax variant such as Nullstone Gargoyle, Planar Chaos, Ice Cave and Guile, but the storm variant cares more about storm count than artifacts actually resolving
2 months ago
To stick with your enchantment theme and for card draw, Erebos, God of the Dead.
Conspiracy (naming anything other than human) so your humans can have undying.
Maybe go Dictate of Erebos, Phyrexian Reclamation, and a sac outlet like Ashnod's Altar. In this situation you could also go with blacks version of blood moon with Contamination or go crazy with Blood Funnel
Just kind of spit-balling with enchantments haha not sure why, sweet build by the way!!
2 months ago
I plan to make a more elaborate "Primer" here, but it will take some time to get the writing finished and everything formatted. It probably won't happen for a few weeks yet, but keep an eye out!
The primer text is in need of a major update - a lot of it was written a few months ago, before many of the more recent changes. So, my apologies that some of the references may not be up-to-date with the actual decklist!
Chains of Mephistopheles is strong against the right lists, but not universally so - it can be a good situational pick in the right metagame and nothing does the same job better. However, an early Chains doesn't accelerate your board position and typically doesn't universally impair your opponents the same way an early Sphere of Resistance would. The lack of my inclusion doesn't mean you shouldn't play it, just that it might not be the best choice when approaching a new and unknown meta.
I haven't come across Blood Funnel that many times in testing but I have actually been quite impressed with it so far. The "downside" of sacrificing a creature is actually often helpful since the list tends to be a bit low on sacrifice outlets, and making noncreature spells 2cmc cheaper really puts you ahead in T3+ (letting you play multiple spells per turn when otherwise you couldn't). It's not a guaranteed include but so far I've been decently surprised with it... and as far as I know I'm the only person running it in a Meren list and it's a definite hidden gem, I encourage you to give it a shot.
I don't run Smokestack anymore, it is just too slow to keep up, even with acceleration ( CMC AND waiting a full turn before any payout is just not acceptable). And, I find I often don't have trouble feeding Contamination, so I prefer to devote slots to utility creatures rather than creatures that don't have much utility outside of feeding the engine (which doesn't actually get online that often anyway).
Re: Planeswalkers - first, they just aren't that common at competitive tables, so devoting slots solely to that problem is not all that necessary. Additionally, this list tends to have more creatures than others, so planeswalkers can often be dealt with simply by attacking them!
Grim Tutor and Yawg's Will are both sort of in the same boat - the effects are very powerful, but there are rarely turns where we are lacking something to do and can afford to spend CMC like this. It's possible one or both may get in here eventually (I tend to make rather large/sweeping changes as you've seen!), but right now I'm pretty pleased without them and don't know where in the turn-tempo they would smoothly slot in.
Re: Lands - hitting your colors in turns 1-4 is simply so important that any lands which tap for colorless mana MUST have exemplary and oft-used effects. I used to run both Port and Strip Mine, but (a) the lack of color production can literally lose you the game in an opening hand, (b) I didn't actually use their utility effects very often, and (c) using them on another player requires making sacrifices of your own - the rest of the table nets advantage while two people (including yourself) fall behind.