|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Dralnu, Lich Lord
Legendary Creature — Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
Tap: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)
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Dralnu, Lich Lord Discussion
50 minutes ago
Some of the options I know aren't the most budget friendly but Mesmeric Orb Might be a better way than Traumatize to fill graveyards although with cards like Dralnu, Lich Lord and Call to Mind that's hard to tell. If you do add to the milling abilities, or even if you don't Undead Alchemist does a lot of work towards growing your horde. Geth, Lord of the Vault is also pretty handy at filling
Now this is meta dependent, but how often do you see yourself casting the CMC 6-8spells before the game ends?
You could cut some of the upper end to reinforce the lower with cards like Blood Artist and Zulaport Cutthroat. If you want to stay closer to theme, Vengeful Dead Also causes life loss. The first two would also help mitigate the negative side of Dark Prophecy and reinforce the existing cards like Diregraf Captain and Plague Belcher.
2 months ago
I don't see why Mindcrank and a few other cards are in there if you aren't planning on milling people down, from your description it seems like thats not what you're going for, if you are, Traumatize. But I'd recommend sticking with lifedrain and good old fashion beating people over the head with lots of zombies. Phenax, God of Deception is cool, but don't try to do that and lifedrain zombies.
Look at Dralnu, Lich Lord because its amazing, same goes for Semblance Anvil, Possessed Skaab, Call to the Kindred, Ever After and Lim-Dul's Vault is broken. Obelisk of Urd is a tribal deck's best friend.
There are better wipes for this deck than Coastal Breach and you are a bit low on removal. Malicious Affliction and Dash Hopes are very good and fun. Get rid of Imprisoned in the Moon. Another thing you can do for removal is use Fleshbag Marauder, have it sac itself, then cast it from the graveyard. Stronghold Assassin too. Cauldron of Souls Can help you dodge board wipes and is a cool card to have. Perplex is fun too. And Mimic Vat
Arcane Adaptation is neat but there are much better cards that you can use. Black Market isn't as good as it seems because your mana empties before you can use it for anything good most of the time. Empty the Pits is very expensive, but if you can make it work, do it.
Your nonbasic lands are also really slow and you may need more lands in general, 36ish is about where you want to be. Look at Choked Estuary and Command Tower or cards that lower costs like Jet Medallion.
I know I've suggested to add a lot more cards than I suggested to take out, and I've never really even tried to give deck advice before, but I hope I at least gave you some ideas.
2 months ago
How do you feel about playing Dralnu, Lich Lord annd primal amulet ? I am trying to tweak my own brew and they seem to have potential.
3 months ago
Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!
3 months ago
Hey, can someone tell me the tier Dralnu, Lich Lord was in before his bump to T2? What made him jump up?
4 months ago
Yeah I added my lands last and lost count while building so I ran out of room. My mana curve is kind of low so I was gonna try it like this for a while before taking cards out for lands.
4 months ago
I forgot to mention, between low block potential and very high cmc, all 3 bolas cards are too slow and only really get one activation for soo much mana
But what ive noticed as i put money into the deck is it does best when played like storm, casting rocks and rituals and a pain spell and then chaining wheels for spike damage, the cumulative upkeep stuff is rather slow and really draws hate from opponents before you can kill them, and you are forcefeeding draw but you dont necessarily want them to use the cards you let them draw,
Price of Knowledge is ok, but in order to achieve the speed for storm, its really hard on the mama base, the only card above 6 cmc i run in mine is Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre, and i never cast them they're only as a more useful Library of Leng
On top of being able to chain wheels after sticking a 1-4 cmc pain enchantment like Liliana's Caress Underworld Dreams or a discard/draw/combo engine 4-6 cmc like Dream Halls, Waste Not Rhystic Study, playing dimir colors means you have access to the best tutors for wheels and graveyard recursion, ive found that filling my graveyard by discarding wheels as a massive secondary hand and then either resetting the mill with the eldrazi titan while milling opponents out often removes the need for Library of Leng, but its a good card to learn the deck in the sense it teaches you what you want to keep or discard during wheels, plus if you have 50 cards in graveyard casting a Yawgmoth's Will or Mizzix's Mastery usually wins me the game with either 300-500 burst damage or decking opponents
Theres plenty of budget ways to recast wheels and other important spells from the graveyard you usually can fill up relatively fast
Non budget versions would be
Tutors really help you with getting the enchantments, protection or wheels you need to gain the lead, ill start with budget
Better but more expensive options
4 months ago
Entomb, Vampiric Tutor, Demonic Tutor, Gamble, Sheoldred, the Whispering One, Reanimate, Grave Titan, Grisly Salvage, Mikaeus, the Unhallowed, Animate Dead, Avatar of Woe, Exhume, Ever After, Buried Alive, Zombie Infestation, Kheru Lich Lord, Skullbriar, the Walking Grave, Meren of Clan Nel Toth, Deathrender, Dralnu, Lich Lord, Mystical Tutor, Liliana, Death's Majesty, Living Death, Stitch Together, Nyx Weaver, Varolz, the Scar-Striped, Geth, Lord of the Vault, The Mimeoplasm, Birthing Pod, Noxious Revival, Ramunap Excavator, Prized Amalgam.
There's some great renamition based cards if you need some ideas... I play decks like this pretty often.