Dralnu, Lich Lord

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Dralnu, Lich Lord

Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

Tap: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

Price & Acquistion Set Price Alerts

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Recent Decks

Dralnu, Lich Lord Discussion

qao50 on Mill and recreate

4 hours ago

Removed:

1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.

Addition:

1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

Atrabilogie on {U/W} Control

3 weeks ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

DrukenReaps on Dimir Doppling

1 month ago

You have an interesting spellslinger going here. I'm really not a fan of Dralnu, Lich Lord who you say you are considering, I would really encourage you to expand into red and use Kess, Dissident Mage if you want to go that way. She is a strict upgrade.

Others that can work are Sygg, River Cutthroat, Circu, Dimir Lobotomist, Taigam, Sidisi's Hand if you are not interested in expanding into red.

Marrow Shards is white and so due to the color restrictions of commander is not legal in this deck. Something I use for quick rules reference is: https://mtg.gamepedia.com/Commander_(format)

One thing I mess up from time to time is how I actually win the game so I'm curious do you have a plan for winning? Looks a bit like you just keep killing everything until everyone is out of resources.

Some other things to make sure of just as general rules of thumb are about 10 card draw and about 10 mana ramp. These are just starting points and I find most decks stray wildly from them eventually.

Tohm on EDH 1st try

1 month ago

Hi, I am trying to build a deck for local multiplayer casual highlander and so far, I have this build with cards I was able to gather from my and my friends collection. It focuses on defense mostly, board control, wipes/bounces etc. The thing I am most unsure about is Wydwen, the Biting Gale as a commander - used her mostly because it was the only UB legend I could get so far :) I was thinking about replacing her with Dralnu, Lich Lord, even though he may be risky to play.

UB Highlander

Any advice on the construction will be appreciated.

Coward_Token on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

2 months ago

Not exactly secret tech but have you considered Intuition? Demonic Tutor + 2 Entombs at instant speed seems pretty good here.

Also, maybe some source of noncreature recursion like the aforementioned Yawgmoth's Will or Dralnu, Lich Lord?

Chiberia on Dralnu Self Mill

3 months ago

So I'm building a self-mill graveyard toolbox deck with our lord and savior Dralnu, Lich Lord at the head. The mainboard is not the issue here as that is what I have on paper, the maybeboard is the list of cards that could potentially go in the deck.

So In summary, I need help with card suggestions!

A Flashback to the Past

Coward_Token on Grixis!Zedruu

3 months ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

DrukenReaps on Best Mill Commanders?

3 months ago

In that case I really can't stress Jeleva, Nephalia's Scourge enough, She fits perfectly and the red can give extra combats. But if you insist on dimir.

Dralnu, Lich Lord seems terrible to me with that downside. Unless you can get enough permanents I just see Blasphemous Act and friends ruining your day over and over... Just my opinion though if you can get him to work then cool. And Kess, Dissident Mage seems like a strict upgrade from Dralnu.

Wrexial, the Risen Deep can be pretty good, you'll use all the normal mill stuff like Trepanation Blade and Fleet Swallower. Expect to win more do to his damage rather than mill unless you pull some wicked spells off your opponents. Stormtide Leviathan, Spreading Seas, Urborg, Tomb of Yawgmoth and similar can make him rather terrifying. I would also have Lazav, Dimir Mastermind in the 99 because he is good and if your meta is too low on sorceries/instants you can switch them.

This site is a good place to start, though it is not all knowing:

https://edhrec.com/commanders/wrexial-the-risen-deep

This page is less mill oriented but potentially useful:

https://edhrec.com/themes/spellslinger

And here is pure gold for you:

https://edhrec.com/themes/mill

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