Dralnu, Lich Lord

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Rare

Combos Browse all

Dralnu, Lich Lord

Legendary Creature — Zombie Wizard

If damage would be dealt to Dralnu, sacrifice that many permanents instead.

Tap: Target instant or sorcery card in your graveyard has flashback until end of turn. Its flashback cost becomes equal to its mana cost as you play it. (You may play that card from your graveyard for its flashback cost. Then remove it from the game.)

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Dralnu, Lich Lord Discussion

spectrevr4 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!

ChronoTrojan on [List - Multiplayer] EDH Generals by Tier

1 week ago

Hey, can someone tell me the tier Dralnu, Lich Lord was in before his bump to T2? What made him jump up?

Casper00901 on Undead horrors

1 month ago

Yeah I added my lands last and lost count while building so I ran out of room. My mana curve is kind of low so I was gonna try it like this for a while before taking cards out for lands.

Alhazred13 what you take out for lands, and also Treasured Find and Dralnu, Lich Lord?

goblinguiderevealpls on Nekuzar's Wheel Empire

1 month ago

I forgot to mention, between low block potential and very high cmc, all 3 bolas cards are too slow and only really get one activation for soo much mana

But what ive noticed as i put money into the deck is it does best when played like storm, casting rocks and rituals and a pain spell and then chaining wheels for spike damage, the cumulative upkeep stuff is rather slow and really draws hate from opponents before you can kill them, and you are forcefeeding draw but you dont necessarily want them to use the cards you let them draw,

Price of Knowledge is ok, but in order to achieve the speed for storm, its really hard on the mama base, the only card above 6 cmc i run in mine is Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre, and i never cast them they're only as a more useful Library of Leng

On top of being able to chain wheels after sticking a 1-4 cmc pain enchantment like Liliana's Caress Underworld Dreams or a discard/draw/combo engine 4-6 cmc like Dream Halls, Waste Not Rhystic Study, playing dimir colors means you have access to the best tutors for wheels and graveyard recursion, ive found that filling my graveyard by discarding wheels as a massive secondary hand and then either resetting the mill with the eldrazi titan while milling opponents out often removes the need for Library of Leng, but its a good card to learn the deck in the sense it teaches you what you want to keep or discard during wheels, plus if you have 50 cards in graveyard casting a Yawgmoth's Will or Mizzix's Mastery usually wins me the game with either 300-500 burst damage or decking opponents

Theres plenty of budget ways to recast wheels and other important spells from the graveyard you usually can fill up relatively fast

Magus of the Will

Past in Flames

Mizzix's Mastery

Archeomancer

Izzet Chronarch

Pull from the Deep

Call to Mind

Mystic Retrieval

Dralnu, Lich Lord

Non budget versions would be

Yawgmoth's Will

Snapcaster Mage

Kess, Dissident Mage

Jace, Vryn's Prodigy  Flip (-2 flip is another snapcaster)

Tutors really help you with getting the enchantments, protection or wheels you need to gain the lead, ill start with budget

Trinket Mage

Treasure Mage

Merchant Scroll

Gamble

Beseech the Queen

Increasing Ambition

Dark Petition

Diabolic Tutor

Diabolic Revelation

Fabricate

Lim-Dul's Vault

Brainstorm

Ponder

Better but more expensive options

Sensei's Divining Top and Scroll Rack to manipulate draws

Vampiric Tutor

Demonic Tutor

Entomb

Mystical Tutor

Personal Tutor

Tezzeret the Seeker

thegigibeast on Dralnu Doomtide

2 months ago

Hey buildingadeckI really like your deck lot and I currently am in the process of building my own Dralnu, Lich Lorddeck myself. I do have one question... How as Copy Artifactbeen playing for you? I saw on reddit that you use it to copy opponents mana rocks, but you also mentionned Swan combo and I wondered what was the actual combo?

sonnet666 on [List - Multiplayer] EDH Generals by Tier

2 months ago

Penguin_Gamer_1, You are completely correct.

All the other 2017 pre-cons had only 3 legends, and he was the only mono-color, so I guess he just slipped my mind.

I wouldn't say he's completely comboless, since I think he's probably the best commander for the old Darksteel Plate + Worldslayer lock. However that's not really cEDH worthy, so T4 is correct as well. I'll add him in.


Lilbrudder, We've listed enough reasons for demoting Prossh and enough people have agreed that I'm comfortable demoting him to T1.5. I'll put up that Blood Pod deck as well.


Gates88, If you're going to write us what is essentially a small essay, can you at least do us the courtesy of fact checking it like it's one?

  • Mairsil, the Pretender, The combo for Mairsil has already been figured out. Simply get Mirror-Mad Phantasm (or Razaketh) caged and you have an "I win" button for 5 mana or less. Since you're already running LabMan and cantrips Doomsday makes a fine plan B. Tier 2 is accurate for that strategy.

  • Razaketh, the Foulblooded, The deck I made for him goes off on turn 3 or 4 every game, and I haven't even improved it in over a month. If you think that Sidisi is going off 2 turns earlier than that you're insane.

  • Teferi, Temporal Archmage, I think a deck who's main combo wants you to run as many 2+ rocks as possible can get away with having a 6 mana commander, especially when that commander is going to refund you that mana the turn you play him. If anything, Teferi's gotten an upgrade recently, because Paradox Engine and Dramatic Scepter can be run excellently alongside his main strategy (so can HT+Candelabra, for that matter). The decklist we have up doesn't reflect this, while somehow having time for trash like Manifold Insights, so maybe it's time for us to get a new one. If the meta really has been stacked against Teferi strategically recently then we can consider demoting him, but I'm not demoting him just because he's unpopular right now, and I don't think he should be dropped below T1.5 if we do.

  • Karador, Ghost Chieftain, This is a 3 color, commander tax resistant commander, that turns your graveyard into your hand, generates value with any creature that puts itself in the graveyard, and has multiple win-on-the-spot combos that can be kicked off for as little as 3 mana. I'M NOT PUTTING HIM IN TIER 3.

Aside from all that, could you also try not to make statements don't bring anything new to the discussion?

"General Tazri - Fast, consistent, resilient - everything you'd want in a combo deck. Obviously tier 1."

Ok, sure, but no one has even been contesting that, so why did you need to bring it up? Almost half of your comments in that post are to say that a commander should stay right where it is, when there hasn't even been any talk of moving it down. Why bother telling us? It just distracts from anything interesting you might be saying.

I don't take an issue with you making a very long post, or with you sharing your opinion, but in the future, please try your best to make sure that everything you're saying is really worth saying, and that the comment you make is the best one you're able to make, before hitting send. Because reading all that as it was was annoying.

You did make some good points in all that, so let me give you a response to them:

  • Yidris, Maelstrom Wielder, There's been some talk of moving him down. I will consider it. But after all the talk about sticking him and swinging the next turn in the KessVsJeleva discussion, I can't help feeling like we're missing an easier way to go off with him on the same turn. Adding Concordant Crossroads and Need for Speed to the deck might be worthwhile. JimWolfie's deck also doesn't run Hurkyl's Recall or Retract, both of which seem really good with the cascade trigger. Another solid plan might be to cut Lotus Bloom. Since mana is usually easier to generate than cards, you'd be certain without it in there that your first cascade trigger would give you gas, which makes trying to storm into a hasty Yidris much more reliable.

  • Brago, King Eternal & Grand Arbiter Augustin IV, You had pretty solid reasoning for moving these guys down. A new deck like Blood Pod being a tough match-up is a good meta reason for demoting a commander. (For anyone wondering, "X new commander in Y color identity plays Z strategy better!" is a BAD meta reason, because it doesn't actually make the old commander any worse.) I would be willing to move them down to T2, but I'd like to get a consensus before doing so.

  • Sidisi, Brood Tyrant & The Gitrog Monster, I could see these two moving up as well, but I'm a bit more hesitant about The Gitrog Monster. The reliability of the combo can't be denied, but like Sidisi, Undead Vizier, it's a bit difficult for it to play through counterspells. There are only like 3 or 4 effective ways to stop people from messing with your spells, and a lot of Gitrog lines rely on specific cards, so it's easy to know what to counter.

  • Atraxa, Praetors' Voice, Finally, a demotion I can get behind. I feel like the only reason she was placed so high to begin with was people sort of expected proliferate.dec to have better synergies come out of it. At this point all we really need to do is figure out how low she should actually get dropped and what strategy is really best for her.

  • Oona, Queen of the Fae & Dralnu, Lich Lord, You're saying these should stay, and my opinion on Dralnu is already out there, so I'm not going to get too into this, but as a general statement I'd just like to say that it's worthwhile to think of the .5 tiers as a section for commanders that are around the same power level as the tier above them, but have weakness or drawbacks in their strategy compared to those commanders. Dralnu is about the same power level as many T2 commanders, but has an obvious drawback that weighs him down a little. Same could be said for most of T1.5 and T2.5. However, all of that was a tangent, because what I started writing this to say was I disagree with your estimation of their color identity as "restricted." Dimir is actually one of the best color pairs right now for infinite combo decks, since it has Dramatic Scepter, PE, HT, the best control cards, great draw, all the general tutors, AND all the artifact tutors. Losing green hurts your ramp a little bit, but all the extra rocks you're including for your combos go a long way towards making it up, and creature tutors are all but unnecessary. Blue/Black is just awesome right now, all I'm saying.

  • Baral, Chief of Compliance, This is interesting. Has he not been as effective as people were thinking, or did HT just fall out of favor? I'm open to the idea. What does everybody else think of demoting him?

  • I'll swap to your Johnny, Combo Player list. I didn't really bother checking the last one that thoroughly since it's Un-set. Your's seems better.


To everybody else, I'm reviewing the decks that have been posted. I'll put up the ones that look good, and comment if I think something needs to be changed. Stay posted.

thegigibeast on [List - Multiplayer] EDH Generals by Tier

2 months ago

I agree with sonnet666 here. We are considering the power of every commander ever printed, and demoting them just like that would be an error I think.

I think a good example is Karador. Yes, sure Thrasios + Tymna murdered him, I agree on that. But, the deck running Karador is still playable, I mean it is nowhere complete jank, and still on par with something such as The Mimeoplasm, also outclassed by Thrasios + Tymna.

I think we should calm down on demoting everything and changing everything. Let's colleclt some datas. Let's gather some decklists. Let's optimize things a little before moving that many cards around. And I won't even join the Kess discussion...

That being said, I also wanted to comment about two commanders that have been talked about recently, Dralnu, Lich Lord and Reaper King.

Even if some people are not considering it really good, I like Dralnu quite a lot. He offers some potential of a cheap, easy to build UB storm deck which might be a good entry point for cEDH, a good way to learn how to play storm and Doomsdayon a somewhat budget (like I am forced on now because of school). However, like it have been said before me, it has a pretty huge drawback. If ever damage was to be dealt to him, we are pretty dead. Sacrificing our board to a damage spell would be pretty bad. Sure, I have not saw a lot of damage spells in cEDH (except for the ones mentionned by sonnet666, even those I have not really seen...). Definitely does not belongs to tier 4. I would agree on moving this commander up to tier 2.5. He is not the most powerful cEDH deck ever built. However, the deck can win without the commander, and if the commander survives to untap, it is pretty much a guaranteed win, since we could go double High Tideand double Bubbling Muckin a single turn, Paradox Engine...

Now, onto Reaper King. There definitely is some sleeping potential over there. Food Chain generating so much mana from our commander... We have seen what 5c Chain decks are available (just take a look at General Tazri if you don't know what I mean). Sure, the deck will be nowhere as strong, but I definitely think there are a lot of things that could be done with it. I am not sure going for a BloodPod deck is the best idea, even if it seems attracting. I will have to look more in depths to it before moving it though, it is too early to say. But it has a lot of potential.

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