|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Rare|
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Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
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Null Profusion Discussion
3 days ago
How about Null Profusion? Once you've dumped your hand, this enchantment will allow you to keep playing.
4 days ago
Looks cool, definitely a step up from my Bontu deck. I like that you also included Null Profusion, one of my favorite black enchantments because it doesn't hose your own graveyard like Necropotence does.
1 week ago
2 weeks ago
Since you're not including repeatable land tutors, why are you including repeatable explore effects? They only ever filter your draws or draw lands. If you are including them, Path of Discovery is another repeatable explore.
I'm not sure what your feelings on the monarch mechanic are, but it could be considered a repeatable form of draw.
2 weeks ago
2 weeks ago
Considering removing a few of the underperforming sacrificial creatures to install a draw engine. I don't have Necropotence (yet), until I do I'm considering Null Profusion, Phyrexian Arena, and Bloodgift Demon. NP will probably need a Spellbook and Blood Clock to keep it going, a Reliquary Tower should come in handy too. Anything else I should be considering?
1 month ago
(I would add a proper community card but that feature seems to be malfunctioning right now.)
Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:
(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)
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I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.
For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.
Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.
(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)