Null Profusion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Rare

Combos Browse all

Related Questions

Null Profusion

Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Null Profusion Discussion

Pro_Noob on Looking for similar cards

2 weeks ago

I don't have any suggestions, but Null Profusion is my favorite card ever printed so please link me the deck when you build it

luther on Looking for similar cards

2 weeks ago

I am looking for cards similar to Null Profusion , Recycle , and Experimental Frenzy for a jund goblin deck. I don't yet have the deck on tapped out, as it is still just in theory.

K1ngMars on Watch the world burn

3 months ago

Secondo me devi impostare il mazzo più verso il fare attaccare gli avversari tra loro e fargli perdere tempo per poi tirare fuori una finisher. Inoltre non hai nessun vantaggio dallo scartare, perché non hai cose come Liliana's Caress, wheels o carte con Madness, di conseguenza taglierei anche da quella parte. Quindi toglierei alcune delle carte tax che hai messo. Proporrei cose del genere:

  • Harsh Mentor -> Again, una tax abbastanza gratuita che però ti rende il tizio fastidioso #1. Non è ciò che vuoi, ti servono cose più subdole. Tipo Hunted Dragon.
  • Sire Of Insanity -> Spezza le tattiche a tutti, ma anche a te. Non lo ritengo utile, soprattutto perché non carte con madness, né carte sufficenti con flashback, emerge, ecc. Meglio un Combustible Gearhulk che ti fa pescare. In rosso. 6/6 first strike.
  • Dark Ritual -> Non è forte come Mana Geyser. Se non sei un mazzo combo, non te ne fai nulla di una carta così.
  • Hero's Downfall -> Ruinous Path e risparmi.
  • Rakdos Charm -> Nessuno dei sui effetti è così utile, se non forse esiliare il cimitero, but then again... Bojuka Bog?
  • Dreadbore -> Murder e risparmi.
  • Vandalblast -> Costa davvero tanto. Fai tu, ma non vedo tutta questa necessità di spaccare tutto. hai già molto removal per gli artefatti, potresti investire quei denari altrove.
  • War's Toll -> Heartless Hidetsugu è meglio non metterti un bersagio sulla testa grosso come war's toll. L'hidetsugu è più democratico.
  • Worn Powerstone -> Citadel of Pain perché la Powerstone fa schifo. Meglio una carta che gioca contro chi vuole fare il cheesy. Oppure Talisman of Indulgence.
  • Hissing Miasma -> Skyline Despot meglio avere più carte che ti rendono monarca che un side effect come questo enchantment. Se vogliono attaccarti, lo faranno comunque. L'unica ragione per cui invece Marchesa's Decree va bene è perché ti rende monarca.

Io tenterei di mettere tante carte che ti fanno rubare cose agli avversari, perché è un modo swag di rompere le balle. Ci sono così tante carte con questo effetto, che rischi di poter anche non mettere Insurrection, più che altro perché è difficile da trovare e costosa. Dico cose come:

Oltre a ciò, ti consiglio carte swag che sicuramente sono divertenti come:

Scusa se non ti ho commentato tutte le carte, ma sono un pelo di corsa. Ne possiamo piuttosto parlare quando ci vediamo.

MCJennings on Spike me, Episode 3: Rakdos, lord of riots

6 months ago

Loving this list, trying to make a Rakdos myself and this looks very much like what I'd like to end up with with the exception of a few budget conscious changes.

Is Null Profusion just too slow to rely on for draw? Is the list up to date or would you not consider Demonlord Belzenlok? And finally I wanted to ask about Mox Amber I'm assuming that the main purpose of that colored ramp is to get to Rakdos rather than be more capable of casting after he's out. Just wanted to confirm that with someone who's run with the deck.

jcsmbio07018 on Lord Windgrace MLD cEDH

6 months ago

MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:

Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!

Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P

Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.

Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)

Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.

Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.

Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?

MalcolmTent on Lord Windgrace MLD cEDH

6 months ago

Hey all. A few thoughts: Tireless Tracker, Null Profusion (In case the deck goes more top-deck matters in future), Painful Truths (The immediate payoff is sometimes more helpful than Arena), Sylvan Awakening, Constant Mists, Heroic Intervention, Quirion Elves. Looking forward to playing this in paper.

Monti_Jones on Balthor's Demonic Cult

7 months ago

bradtheimpaler13 Glad you like deck! As stated in the description I tried Sidisi before I settled with Balthor and the deck almost devolved into a one trick pony. If the Stone resolves all is fine and you win most likely, if not you are in big trouble. Balthor on the other hand is a more well-rounded aproach that performes better at almost all stages of the game.

Null Profusion is a power house of a card draw engine and is only beaten by the absurdity that comes with Necropotence or Skullclamp. It can potentially be tricky to play around it. Drawing only lands means your kind of stuck for the turn, while drawing only expensive spells could lock you out of the game completely. In reality though you cast it, dump your hand end of turn keeping only a land and an Apostle and start chaining Apostles the following turn. Any additional card draw balances out all the negatives with ease and the reduced hand size almost becomes a bonus. I was never dissapointed when I managed go get it stick.

bradtheimpaler13 on Balthor's Demonic Cult

7 months ago

How has Null Profusion been performing if you dont mind me asking?

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Null Profusion occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%