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Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
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Null Profusion Discussion
6 days ago
Hey there DrunkManSquakin666! Thanks for your suggestions, those are both really awesome cards in the right build!
Paradox Engine is I think a great idea, but would require a massive re-tooling of the ramp mana rock package. As of today, I'm not feeling in for that, but it could be that the ability to untap signets and wash our mana is good enough to try for it....
Null Profusion and Recycle are a couple of cards that have always caught my eye, I just have never been able to stomach the mana cost to put them in my decks. In a way, it acts like an improved Alhammarret's Archive on the turn we go off, though, so maybe it is worth considering! I'll have to think on it a little bit.
6 days ago
I know a couple funny cards you might wanna consider, seeing as you have storm and all these cantrips in mind:
Null Profusion is hilarious in decks like this. Please note that is says, "when you play a CARD", as in "lands count, too". To make it worse for the hopes and dreams of your enemies, Paradox Engine can be quite funny with a few more mana rocks. =3
4 weeks ago
1 month ago
It's a bit clunky at times, but generally the engines you need for storm are a cost reducer like Herald of Kozilek, Etherium Sculptor or Cloud Key plus a draw engine such as Vedalken Archmage , Null Profusion, Future Sight or Necropotence, or a recursion engine like Salvaging Station
This usually allows me to storm out by spamming 1cmc artifacts for 0 and drawing a card for each artifact i play, then playing more free artifacts until I draw into a Tendrils of Agony, Aetherflux Reservoir or Reckless Fireweaver and play enough artifacts for lethal damage
Also, theres a sneaky infinite combo here with Saheeli Rai's -2 and Mycosynth Lattice, where i can make infinite copies of saheeli which is infinite damage with fireweaver and/or Disciple of the Vault :)
But in order to set all of these up, I simply cast a cantrip on turn 1 such as Sensei's Divining Top Ghoulcaller's Bell, Codex Shredder, Shadowblood Egg or Chromatic Star and use the cantrip to draw into more cantrips or a wincon/any of the engines i mentioned
Salvaging Station is actually a beast for card draw here, since it allows me to reanimate any of said cantrips once per turn and potentially many more times (creature death, untapping it)
Xica on The Plague
1 month ago
If you plan to go creature heavy, add more Bontu's Monument, and take advantage of the best color to draw cards, which prevent you from being ground out, by removal, the opponent having bigger creatures, or discard engines.
(Sign in Blood; Night's Whisper; Phyrexian Arena or more extreme stuff like Vampire Hexmage + Phyrexian Etchings, or go big/go home Null Profusion - which is suicidal if the opponent has discard, and is also too slow for modern)
Some good hate against the graveyards like Leyline of the Void/Nihil Spellbomb/Ravenous Trap.
Same is true about having ways do attack combo with stuff like Duress.
4 months ago
Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).
Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...
Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).
Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.
Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).
Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.
Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.
Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.
Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)
Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.
If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.
5 months ago
Great looking deck. I like the core ideas you have. I've played against a similar deck before and it wrecked me. However, I noticed some cards in the deck that could be swapped out for better options to make the deck stronger. Let me explain.
One of the concepts that took me a long time to learn when playing Magic was card advantage. Simply put, more cards in hand means more options. So in most of my decks, I don't use tutors such as Demonic Tutor, Diabolic Tutor, and the rest.At best, they are a 1-for-1 trade of a card in hand for a card from deck. But you get more options drawing cards. Additionally, when playing blue, I never counter a tutor spell, I wait an counter whatever you tutored for. That way I use 1 counter spell and get rid of 2 cards in your hand. Dark Petition and Diabolic Tutor could be cut to make room for more instants that Toshiro Umezawa can use. For most black decks, I would suggest Rune-Scarred Demon and Increasing Ambition but I think you should keep your mana costs low.
Another problem I saw was that you have a couple of "maximum hand size cards" which I think are weak. Simply put, if you have more than 7 cards in your hand why aren't you playing them? Lack of mana? Waiting for some specific condition? Usually, it isn't that great to just sit around holding that many cards. I'm not saying that you shouldn't have cards in hand, but do you really need more than 7 on a regular basis? Thought Vessel, Venser's Journal seem to do too little for you and work against the card drawing engine of the Null Profusion. Also, since your general allows you to view your graveyard as an extension of your hand, why worry about hand size at all?
Withering Boon seems a bit weak for a creature kill card. I think you would get more out of the Oblivion Strike in your maybe board instead.
Consuming Vapors is a card that I think would be great in your deck. Opponent loses a creature, triggers your general, rebounds, and you get life out of it. Seems pretty awesome. What about Avatar of Woe or Visara the Dreadful are reusable creature kill abilities? Caged Sun might help ramp your mana. But it depends on whether you're playing multi-player or dueling.
I hope these suggestions at least give you some new ideas. Also, feel to take a look at my decks and let me know what you think. As always, temper these suggestions with your collection and your budget.
7 months ago
Recycle and Null Profusion both trigger when I play a land. Meaning, each time I play a land, I draw a card. I understand that they don't trigger with ramp spells, example being Cultivate - except for the spell itself.
I also have, if you might've looked, 6 cards allow me to play additional lands. The point of this deck is to play multiple lands per turn, drawing from the majority of them. I then have mana and cards to play a multitude of spells. This offers the illusion of a storm theme. Most, with a first glance, think this a normal landfall deck, however, it has nothing that benefits from landfall other than drawing. I don't get tokens, do damage, recover cards, etc.
Is this helping your confusion?