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Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
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Null Profusion Discussion
1 month ago
Loving this list, trying to make a Rakdos myself and this looks very much like what I'd like to end up with with the exception of a few budget conscious changes.
Is Null Profusion just too slow to rely on for draw? Is the list up to date or would you not consider Demonlord Belzenlok? And finally I wanted to ask about Mox Amber I'm assuming that the main purpose of that colored ramp is to get to Rakdos rather than be more capable of casting after he's out. Just wanted to confirm that with someone who's run with the deck.
1 month ago
MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:
Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!
Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P
Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.
Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)
Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.
Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.
Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?
1 month ago
Hey all. A few thoughts: Tireless Tracker, Null Profusion (In case the deck goes more top-deck matters in future), Painful Truths (The immediate payoff is sometimes more helpful than Arena), Sylvan Awakening, Constant Mists, Heroic Intervention, Quirion Elves. Looking forward to playing this in paper.
2 months ago
bradtheimpaler13 Glad you like deck! As stated in the description I tried Sidisi before I settled with Balthor and the deck almost devolved into a one trick pony. If the Stone resolves all is fine and you win most likely, if not you are in big trouble. Balthor on the other hand is a more well-rounded aproach that performes better at almost all stages of the game.
Null Profusion is a power house of a card draw engine and is only beaten by the absurdity that comes with Necropotence or Skullclamp. It can potentially be tricky to play around it. Drawing only lands means your kind of stuck for the turn, while drawing only expensive spells could lock you out of the game completely. In reality though you cast it, dump your hand end of turn keeping only a land and an Apostle and start chaining Apostles the following turn. Any additional card draw balances out all the negatives with ease and the reduced hand size almost becomes a bonus. I was never dissapointed when I managed go get it stick.
2 months ago
How has Null Profusion been performing if you dont mind me asking?
4 months ago
If you want consistency, you will need card filtering, which means either going for blue cantrips like Serum Visions, Sleight of Hand ...etc. or for red looting effects like Faithless Looting.
If you want to abuse black "you lose the game" enchantments, i think it would be better to play white flicker effects. If you run Ad Nauseam, then (despite neither of us liking it), Lightning Storm is miles ahead of Zombie Infestation. What i am trying to say is that these two plans are not necessarily best suited to be played in the same deck. (there are more very painful, black enchantments to be abused, beside Demonic Pact, like Bitterblossom, Phyrexian Etchings ...etc. - or even Null Profusion for the completely mental players)
Like the previous poster mentioned Death's Shadow is a card that has great potential for builds like this, and i would add, that cards like Fling & Rite of Consumption are madly strong with it.
They often mean game if the opponent tries to race you, as they can act as walls, or just go to face if painful manabases, or bob put them in range of the 13 dmg bolt.
For some reason - probably thanks to lorwyn block art - i have a very visceral disgust of merfolk (which got reduced a lot in ixalan)...
If you are thinking about playing red, then pairing up Spreading Seas with Blood Moon seems like a strategy that in itself is often enough to win, not to mention, that you would get access to one of if not the best merfolk of all time Jori En, Ruin Diver, which can be pretty crazy, but you would likely have to give up the vial plan, in favour of cantrips, and cheap stuff in general. (+ Lightning Bolt aka. shit removal spell, that has a great failure mode, going to the face)
Imho, i don't think green merfolk is anything special, it trades if vulnerability to Choke, for being hit by Blood Moon, and the green creatures it gains are often not helping the "play all the lords & islandwalk for the win" strategy that the deck want to play, not to tmenion that playing Phantasmal Image as the X-th lord offers the option to copy value cards that are run by goodstuff decks (Dark Confidant for example).
Beside the general black packages, like targeted discard, draw for life, and destroy effect, there is not much reason to go black - Sygg, River Cutthroat exists, but he is more of a rogue tribal card, a merfolk.
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I am looking for criticism of my deck (that goes beyond, stating the obvious difference from the standard RB hollow one lists), i would be even more happy if i could be hit by constructive ciritcism, and suggestions, but i will be happy with what i can get