|Commander / EDH||Legal|
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|Premium Deck Series: Graveborn||Uncommon|
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When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
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Diabolic Servitude Discussion
5 days ago
So first up, pure life gain cards like Gnaw to the Bone are bad.
Secondly, Diabolic Servitude could be a better spell? Like, why do you have it now?
2 weeks ago
I haven't seen this grixis commander yet but I kind of like it. May make one myself. I have a couple of suggestions you may like
With sedris's cheap reanimation, you seem pretty quick to throw in high cost creatures. I think the issue isn't necessarily too many creatures (like you mentioned in your article) but it's that you can't pay for them. Also, despite your commander's ability, I think you could focus more on a spell-based reanimation package. I have a couple of suggestions you might like
Entomb and Buried Alive are great ways to get your beaters into the graveyard early. To get them back, you have a number of options. Reanimate is a classic and so it Animate Dead. Necromancy, Dread Return, Diabolic Servitude, and even Sheoldred, Whispering One are more options for you. Having these cards will allow you to keep the creatures you get back.
I'm not going to type out all the mana rocks you could have, but rocks are important in a grixis deck with such a high average CMC (converted mana cost). Here's a link to a discussion about mana rocks that you can gather ideas from. Most are pretty budget. Moxen and their ilk are very expensive and not worth it unless you're getting competitive. Anyway, the link: http://www.mtgsalvation.com/forums/the-game/commander-edh/197500-best-mana-rocks-for-edh There's also Dark Ritual and Cabal Ritual you could use.
I'm sure there's more but I'm working from NY head at the moment. Good luck and I hope you like these suggestions!
3 weeks ago
I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:
Fume Spitter (I love him but only in my starting hand)
Diabolic Servitude (maybe, but recommend)
Infernal Darkness (maybe, but always worth it)
Sidisi, Undead Vizier (maybe...)
Dread Return (maybe...)
Pentavus (The only 7-drop allowed in this deck)
Grinding Station (you have many artifact creatures then...)
You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.
Hope this helps out.
If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.
1 month ago
Hi, thanks for the response. Dread Return is just a copy of Diabolic Servitude to improve the chance of getting grave cast back, which leads into Weaponcraft Enthusiast which can be used to flash back Dread Return. Weaponcraft Enthusiast also works to sack into Demon of Death's Gate. But it was just something I was messing around with, Im still pretty new to deck making so it is definitely going to have things that don't really work as well as they could.
2 months ago
Diabolic Servitude too, all these are good and budget as well
4 months ago
No, it won't. When that creature dies, the Diabolic Servitude that originally put it onto the battlefield no longer exists, so there's no "exile it" ability to be triggered (even if you replay the same Diabolic Servitude card, the game treats it as a different object because it changed zones).
4 months ago
Though not the OP, I have an additional question related to this interaction. If I bounce or otherwise remove Diabolic Servitude from play in response to its ETB trigger, would the creature it reanimates still be subject to exile if it later dies?
4 months ago
If I cast Diabolic Servitude and return a creature and have Nim Deathmantle on the battlefield, when that creature dies can I stack the triggers so that I can pay the cost for Nim Deathmantle and have the creature return before it's exiled by Diabolic Servitude? Also, if so would the Diabolic Servitude still return to my hand?