|Commander / EDH||Legal|
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|Premium Deck Series: Graveborn||Uncommon|
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When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
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Diabolic Servitude Discussion
1 month ago
No, it won't. When that creature dies, the Diabolic Servitude that originally put it onto the battlefield no longer exists, so there's no "exile it" ability to be triggered (even if you replay the same Diabolic Servitude card, the game treats it as a different object because it changed zones).
1 month ago
Though not the OP, I have an additional question related to this interaction. If I bounce or otherwise remove Diabolic Servitude from play in response to its ETB trigger, would the creature it reanimates still be subject to exile if it later dies?
1 month ago
If I cast Diabolic Servitude and return a creature and have Nim Deathmantle on the battlefield, when that creature dies can I stack the triggers so that I can pay the cost for Nim Deathmantle and have the creature return before it's exiled by Diabolic Servitude? Also, if so would the Diabolic Servitude still return to my hand?
1 month ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
2 months ago
I mean you could also effectively use Feldon of the Third Path to reanimate her, give her haste and then swing in. You can also do this at instant speed with something else in the graveyard you need, like Karmic Guide, bringing back Reveillark or bringing back another card you need. And Feldon does it for ANY creature in your grave, not just legends.
Using Diabolic Servitude can also save you one cast for her. The way people have told me is you let your commander go to the graveyard, then when they die again, exile it, and then exile to the command zone and Diabolic returns to hand.
2 months ago
playable: Harrow, Jund Panorama...
also how about Diabolic Servitude or Phyrexian Arena over Palace Siege? siege seems like 5 mana is a lot for something kinda slow like that. servitude actually reanimates repeatedly for 4 mana.
and Sol Ring is missing! i think you could run a little more ramp but idk. i always like tons of ramp.
2 months ago
you could run Farhaven Elf over Civic Wayfinder.
also could consider Caustic Caterpillar over War Priest of Thune as he can sac himself so you can reanimate him to use him again.
some nice reanimation engines are also Phyrexian Reclamation and Diabolic Servitude.
also i really like Skullclamp + Reassembling Skeleton as a draw engine
3 months ago
The creature in your example won't get returned. If an effect is trying to do something to an object after it changes zones, it will look for the object in the first zone it moved to. The effect will lose track of the object if something else causes it to move out of that zone.
In your example, the creature goes to the graveyard and triggers both Diabolic Servitude and the emblem from Liliana, Defiant Necromancer Flip. The Servitude trigger moves the creature from the graveyard to exile. At the beginning of the next end step, the delayed trigger created by Liliana's trigger will try to find the creature in the graveyard, but it's gone. The delayed trigger will do nothing when it resolves.
603.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. These are written as, but aren't limited to, "When [this object] leaves the battlefield, . . ." or "Whenever [something] is put into a graveyard from the battlefield, . . . ." (See also rule 603.10.) An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. An ability that triggers when a card is put into a certain zone "from anywhere" is never treated as a leaves-the battlefield ability, even if an object is put into that zone from the battlefield.