Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Extraction Discussion
4 hours ago
19 creatures in an athreos deck isn't going to use your commander much. You also don't have many other permanents that can provide devotion if you want to get on the beat down plan.
Some things have just too little impact, I think. I'd suggest cutting these to make room for more creatures and permanents:
- Guardians' Pledge, Grotesque Mutation, Spidersilk Net, Angelic Benediction, Divine Favor, Marked by Honor, and Show of Valor and narrow pump effects. Rarely do they make a difference in EDH.
- Executioner's Swing, Cradle to Grave, Smite the Monstrous, Pharika's Cure, and Essence Extraction are all narrow removal that costs a lot of mana.
- Alms of the Vein in a format where your opponents have 40 life, 3 life once is almost nothing.
- Chaplain's Blessing You gaining 5 life isn't going to make much of a difference when people are swining at you for 20+ damage in a single turn.
- Purge the Profane and Mind Rot is too targeted (and you have two of them)
There are more, but this is a good start. Got any other creatures in your collection? Throw them in!
3 days ago
If you go with White instead of Red, Essence Extraction and Alms of the Vein can be finishers after you have reduced your opponent's life. Ayli, Eternal Pilgrim can be used to sac Tree of Perdition after you first use it, then you can bring it back as a 1/1 using Soul Seperator and zap your opponent's life again. I would, personally go with Ayli and Kambal as my only creatures besides Tree of Perdition and concentrate on controlling the board until you get out a killer combo.
My version of this deck that I played around with is Tree of Life Games, but I agree that some blue control from the new series could make all the difference.
1 week ago
3 weeks ago
Yeesh, I always forget how expensive Grasp of Darkness has gotten. If you don't want to shell out $7.50 for the playset, you could go up to 4x Murders and add 2x Essence Extraction to cover the gap. Grasp would be better, but the Murders and Essence Extractions can do an ok job of filling the gap.
1 month ago
i'd add: 2x Ornithopter, 2x Contraband Kingpin, 3x Foundry Inspector, 4x Scrapheap Scrounger, 1x Herald of Anguish, 1x Inspiring Statuary, 1x Reverse Engineer, 1x Pacification Array, 4x Fatal Push, 2x Battle at the Bridge, 2x Metalspinner's Puzzleknot, 2x Yahenni's Expertise, 1x Scrap Trawler
& take out: 4x Dhund Operative, 1x Pendulum of Patterns, 1x Walking Ballista, 2x Treasure Keeper, 4x Tezzeret's Simulacrum, 1x Essence Extraction & cut the land down to 22 or 23. the curve might not be perfect, but it's a start at least lol
1 month ago
Temur coloured summonings decks? I believe the only ones with success are Dimir coloured.
Also, your deck seems to fall flat against aggro due to only running 5 removal spells, 2 of which are sorcery and can't hit vehicles. Have you considered Fatal Push, Murder, Essence Extraction and To the Slaughter? I'm taking it your budget is stopping you from running a playset of Torrential Gearhulk? That card is nuts in a summonings deck.
Also I believe Saheeli's Artistry requires a target before you can cast it, therefor you would need a creature on the board beforehand.
1 month ago
Essence Extraction is used when if the creature dies you need up with x damage situations which is very common where I play. As for animation and yehenni I have players who use lost of artifact destruction over creature destruction and as long as i have the mana to pay for it I will. Thanks for you opinion and i would deffo use Murder instead PW_Ian_Bolas
1 month ago
I'm very sure that Murder is WAY more reliable than Essence Extraction, I don't know why people are still trying to make that card sound like it is worth, also I strongly suggest cutting one module for the third Yahenni, Animation is good and synergises well with the deck but playing a full set of a card you don't need 2 in battlefield is not a great idea.