Essence Extraction

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Essence Extraction

Instant

Essence Extraction deals 3 damage to target creature and you gain 3 life.

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Essence Extraction Discussion

Hyperalgialysis on U/B Pirates, Raiders' Wake

4 hours ago

Harsh Scrutiny would be solid to include. If you have removal issues against aggro, Essence Extraction and Essence Scatter are both solid.

w33m4n on Treasure Production Control

1 week ago

pistachio28 Also Essence Extraction being double black that early in game can be problematic and was when tested in the deck about a month ago. I prefer not having double black in the mix till late game IE Marionette Master and Torment of Hailfire Also in having removal I prefer straight destroy. Not dealing damage. The 3 life gain is nice but almost rarely needed.

pistachio28 on Treasure Production Control

1 week ago

you might wanna mainboard some removal. Essence Extraction is great with the whole stall thing going on, and Fatal Pushis fatal push

vortical42 on W/B Tokens (Testing at FNM)

2 weeks ago

LevahnTaupe If you are having issues with either version of mono-red, you might want to add Vraska's Contempt and Essence Extraction to your sideboard. Contempt deals with Hazoret and Chandra ToD. Extraction helps deal with Sand Strangler and more importantly with Ferocidon. As a bonus, they both also give you a bit of lifegain to help stabilize.

Walk the Plank is another possible option, but I don't think it is quite as good against mono-red. The only target you really want it for is glorybringer. Unfortunately, WtP is sorcery speed and Glorybringer usually demands an instant speed answer.

K1ngr3ese on B/W Lifegain

2 weeks ago

Creatures... i dont like glorybound here simply because he needs to exert to be lifelink. -3 Glory-Bound Initiate +1 Crested Sunmare ,Gifted Aetherborn ,Sunscourge Champion. Move kambal to sideboard against control.

Lands... two colors doesnt need much fixing and you have a lower curve. Try -1 of each basic.

With the move of kambal and dropping the two lands, i would +4 Costly Plunder

Spells... i would drop sheltering light for Essence Extraction

K1ngr3ese on B/w Horses

2 weeks ago

Drop bishops soldier for a draw spell like Costly Plunder and Live Fast. Agro decks gas out easily without consistent draw. Move kambal to the side. -1 fatal push -1 walk the plank -2 authority(to side) +4 Essence Extraction. With the two spots from kabal i would add 2 God-Pharaoh's Gift for mid/late game refresh, but you could also add Sacred Cat

Also consider Trespasser's Curse

KazicGreyhelm on Budget U/B control - Ixalan

3 weeks ago

Yeah, I know they are expensive, I just felt the need to mention.I mentioned Essence Extraction because I use 2 in my mainboard, but I also have 4 Fatal Push and 3 Vraska's Contempt to back them up.I reference my deck so that you could maybe get an idea of how many of what kinds of cards to put into the deck. The balance of spells in my deck work for me, so I merely suggest. My decklist for standard

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