Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Extraction Discussion
2 days ago
I think you'll need more removal. The 2 Never is not going to be enough. You have a bunch of counters, but what happens if someone slips something through? You need some package of Fatal Push, Grasp of Darkness, To the Slaughter or maybe even Essence Extraction. You can replace some of the creatures you have that don't do much... like the Dune Beetle, Scribe of the Mindful, or Baleful Ammit. They take the mana you would use for counters and removal.
Also, keep in mind that Kefnet's Monument doesn't tap the creature it targets, it just says they don't uncap next turn. I just found this out myself when playing with it in a sealed deck. If you already knew- great- but I just thought I'd mention it.
Hope this helps.
2 weeks ago
Hi, welcome to magic!
I guess I'm going to have to be the anoying guy that tells you this. You shouldn't make a more than 60-card deck unless you REALLY know what you are doing. The only thing that this does for you is reducing the chances of getting your combos on. Everybody goes through the phase of wanting too many combo possibilities in their deck and ends up doing this.
You shouldn't put one copy of many cards unless, again, you REALLY know what you are doing. This reduces the chances of getting what you want when you want, and although it looks like you are adding flexibility to your deck, you are reducing it's consistency.
I understand your gameplans here, but you don't need this variety and size to make it work!
Another thing, Platinum Angel sounds great, and is great! But you really need to have your deck figured out to deal with it. It's very common for an opponent reduce you to 0 life and remove it in some way that you aren't expecting, and you just opened a comfortable window for him to go all in on you without consequences. Remember that you CAN'T WIN the game with his ability, no matter what the win condition is.
These huge mana costs cards like Draco usually are just used if you have some strategy for getting it on early. Its ability will just reduce it's cost by 4, because you deck only have 2 basic land types. The enemy will probably finish you off before that, even your deck being all about control (which it can do better then it currently does).
The last thing I can easily see is that the cards that are meant to "hold the opponent" as you said are far too mana heavy. Stuffy Doll, using the example that you gave, is a 5-cost, thats huge! Your opponent will have his game set by then (and I didn't understand well how this card would protect you). Other of one of the control cards you have, Certain Death is a 6-cost for a simple spot removal! It could be swaped for Murder for example, that isn't yet the best card for the situation but it's much better then Certain Death. If it's the life gain that you want, you could go for Essence Extraction, that can remove must of the creatures and is a 3-cost (still not the best choice, but another example).
Well, that's what I have for now. Hope I helped in someway and that the text wasn't too long. I wish the best to you, and hope that you become a great magic player! Sorry for the grammar errors, english is not my native language.
3 weeks ago
So I built this deck and have been playing it. It is a lot of fun. The only issue I've run into is as Obze says and it does run out of steam. And I'm not sure if his idea is necessarily the way to go, the deck does need some more card draw to sustain it. Maybe 4 Eerie Interlude is too many. It is great when you have the guys on the table, but as a top deck, is a little lacking.
The only change I've made is to switch the Alms out of the sideboard and add Essence Extraction instead. Instant speed removal\ life gain is a little better than sorcery speed. Yes, it can't target the opponent directly, but that's not really why you're bringing it in to do. With all the "2 Tix Red" running around MTGO, it should help.
3 weeks ago
DeFinitely on the right track.
Cards I would drop: Gonti, Lord of Luxury, Weaponcraft Enthusiast, Iron League Steed. They're not going to do enough to save you or put you ahead on turn 3/4, and take up space that could be Hanweir Militia Captain Flip.
3 weeks ago
I took your advice for Scour from Existence. I checked out your deck and included some ramp Burnished Hart + Everglades and removed Essence Extraction in favor of Life's Finale. Thanks a lot for the advice, I think the deck will run better now.
1 month ago
Is your Essence Extraction able to remove her creatures reliably? Are there creatures that you need to exile from her graveyard or are you just casting Shamble Back for a zombie token and 2 life? Has Rush of Vitality been useful to your game plan? You mentioned Trample as being a component of her deck, so it would seem like at best it would negate the damage of one creature for one turn. Which essentially puts you behind in tempo, tempo is how advantage is gauged in mtg. If you are spending mana and using cards to only affect one turn while her cards and mana remain in effect, she will slowly pull ahead.How often can you get Ob Nixilis Reignited into play and get any use out of him? I have tried jamming him into five or six of my standard decks; only to end up pulling him back out. He's an awesome card but I would always either draw him too early and have a dead card in hand or play him too late to be worth the mana. The above cards would be the six that I pulled out first if they fail to perform against her deck. I know the general consensus is that auras are bad (because if they kill your creature they spend one card to remove two of yours) and making an opponent sacrifice is less effective than targeting a specific creature, but I really do like how the trials can be recast by interacting with the cartouches.