Essence Extraction


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Uncommon
Promo Set Uncommon

Combos Browse all

Essence Extraction


Essence Extraction deals 3 damage to target creature and you gain 3 life.

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Essence Extraction Discussion

Hobbez9186 on Harsh Tormenting Punishment

2 days ago

I have Essence Extraction in my "extended" sideboard because I've always suspected that it could be useful. I haven't used it yet, but I can definitely see how the life gain could come in handy.

That said, I definitely think Collective Brutality is the best upgrade to Doomfall as a similar/better card (on a less strict budget) as it adds even more removal/hand disruption/drain. If added I would absolutely find room in main or side for Alms of the Vein as well for even more survivability.

Trespasser's Curse I actually think needs to be a full playset between main and side as a powerhouse counter to Monument, Zombies, Thopters, and any other wide strategy. It's pure ridiculousness. If you can find 3 or 4 it's nuts even against a "regular" amount of creatures. A 6 to 8 point swing in life totals for each drop onto their field adds up incredibly fast.

I can see myself going back into a creatureless strategy after rotation to fit most of those things (or similar) in. Right now this specific build is really working for me. I still love it, my opponent still plays most of the game leaning on the table with their head in their hands drawing and passing and rolling their eyes after I kill the occasional creature that does make it to the field. It's awesome.

BoerWolf on Harsh Tormenting Punishment

2 days ago

So I've played some more and basically I never lose mid-long games, but I'm still having issues early with aggro decks. I'm thinking about maybe adding Essence Extraction to help stay alive longer. I still think Trespasser's Curse wouldn't be worth the card slot but I might try it out once.

Hyperalgialysis on Torment of Death

1 week ago

To imrpove it, we can add Essence Extraction to remove a threat and gain some much needed life. I also think Harsh Scrutiny is a must have against that red deck. Don't forget Dead Weight either. That deck is so fast that you basically need to answer everything it can cast right away. I think 24 lands might be a bit high considering your curve is so low, maybe try 22 or even 20. If you have Kalitas, Traitor of Ghet he is really good against that deck especially since he survives Abrade. Trial of Ambition is a second good way to get rid of Hazoret the Fervent. If you don't have kalitas make sure you toss in a couple 4 or 5 toughness creatures since they survive almost all of red's removal. Mindwrack Demon and Silent Skimmer come to mind at 4 toughness and relevant evasion. You could toss in 2 Ob Nixilis Reignited as another win condition and run 22 land, just swap out some removal and sideboard it back in against other match ups like g/b counters and mardu vehicles.

Facebeater on HOU - Grixis Control

2 weeks ago

I didn't have a problem, but I used 2 Essence Extraction in the side for them. The extra life really mattered as they deminished their burn spells, and it's a pretty good flashback target for Gearhulk.

To the Slaughter, Hour of Devastation , and Grasp of Darkness take care of Hazoret the Fervent. Grasp is also really good against Glorybringer, so I'd recommend holding onto that if all possible until you see one of those two.

I top 8'd my game day. Temur Energy ended up winning against Ramunap Red. I got beat by a WB Eldrazi deck LOL, then he got slapped by the red deck.

Hyperalgialysis on U/W Trojan Horse!

2 weeks ago

Have you tried it green white? Green has so many good life gain cards, even after rotation. I imagine that you could do pretty good with black as well. If you consider these options I suggest taking a look at Nissa's Renewal and Essence Extraction to start. There is a lot of landfall life gain synergy if you go green and a ton of drain effects if you go black. I think post rotation black would be the stronger color to add but green is would still be very strong. At any rate both would be worth considering and might even warrant splashing in your current deck.

aleister23 on

2 weeks ago

I dont like Essence Extraction in this deck, starting with 3mana you want to play two drops and leave mana for Fatal Push or start you 3drops. So i would replace them with push.

You could add a Westvale Abbey  Flip, with all the servos it shouldnt be hard to flip.

MadLuckKing on HOU - Grixis Control

3 weeks ago

I remember back when we had to face Atarka Red and such, during those times (at least from my experience) we really just hoped to draw A LOT of removal, and we dedicated a few sideboard slots solely to helping us beat it. So if Mono Red is becoming a problem again, we need to give up some slots to help us fight it. Personally I'm sideboarding 2 Chandra's Defeat. Because it's instant speed and kills everything they play, including Chandra, Torch of Defiance.

Weaver of Lightning is alright against mono red, but it still gets hit by all their panic effects (Creature can't block effects).

Essence Extraction would require us to tweak the mana base a bit I think, as we've moved more into double red/blue territory.

Kalitas, Traitor of Ghet and Champion of Wits these lose too much tempo in the mono red matchup when they get removed, and we have no tempo in the first place.

@Osmlol This decklist doesn't have a "rotation-proof" mentality behind it, this list is supposed to be an efficient control list that can fight against the meta correctly, regardless of having to use soon to be rotating cards.

Facebeater on HOU - Grixis Control

3 weeks ago

What about something like Weaver of Lightning? Giving an extra point of damage for all our spells seems pretty good. Dies pretty easily to Chandra, Torch of Defiance or Glorybringer though. Spot removal like Essence Extraction might be decent too.

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