Essence Extraction


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Essence Extraction


Essence Extraction deals 3 damage to target creature and you gain 3 life.

Essence Extraction Discussion

idleactions on Life Drain

5 months ago

Nermnt and FlabbyGabby I had considered going a splash of white, But I wasn't sure if I should just make the second deck Splashy from the beginning and play them both. For this deck, I based it all on Epicure of Blood magnifying the rest of the draining. with that in mind, I actually came across Exquisite Blood, which I have picked up two of for this deck. It is remarkably good in this deck as just a default addition, But If Epicure of Blood + Exquisite Blood work as I think they do, then practically my entire deck becomes a trigger for an infinite loop that would drain all the life from all opponents. Any direct combat damage, life Link Child of Night or Rush of Vitality Would set it off. Triggered abilities From; Vampire Sovereign, Vampire Neonate, Night Market Lookout, Blight Keeper, Bloodhunter Bat, Skymarch Bloodletter, Tattered Mummy, Vicious Conquistador, and Liliana, the Necromancer too. Lastly, any of my draining spells like Sovereign's Bite, Essence Extraction, and Lich's Caress ALL start an infinite drain.

TKM1984 on

7 months ago

Personly i wil probely take out Essence Extraction and put in Murder sins it just gat reprinted in m19. Maybe cut a frem the side bord for som Duress

Boza on Nill's Deck Tech: Standard

9 months ago


If you do prefer 3ofs, why do you play 4 Essence Extraction and 4 Concealed Courtyard?

" theres no set in stone way, everybody does it differently." - That is really deceiving and unhelpful - it does nothing to indicate what a player should do (this is the main purpose of this guide); nor does it do justice to your guide in any way - you are literally telling people that this guide may not be useful to them, as "everybody does it differently".

Do you really think someone brand new to the game has an idea what aggro, combo, control, anthem; know what a good mana base, mana curve, archetype and function are...?

By all means, if you can't take criticism on your work, write a better guide. I only write the way I would tell it to you in real life, and its never been a problem before.

P.S. It is all too easy to dismiss criticism, but when it something constructive, do listen - this applies not solely to guide writing.

Boza on Nill's Deck Tech: Standard

9 months ago

While these are decent tips for a beginner, I think you are incongruent at points and misleading at others, none of which are helpful to a beginner in MTG. For example:

"Right now, this includes Ahmonket, Ixalan, ect." - if you can't be bothered to list the 4 sets currently legal in Standard, this is a disservice to a new player. On top of that you mispell "etc"?

"Its decent, its respectful. There's good stuff, but no downright broken stuff. And the thing about standard is that any standard deck can be decent if you figure out how to play it." - This is true for any deck and you are not saying much here.

"This is a relatively fast Vampires deck that I'm quite fond of. If you aren't comfortable building your own from scratch, feel free to use it as a baseline. It handles most threats fairly well and will serve as a good winning deck, but not a learning one." - as a new player, I would be lost at this point - why would I use a winning deck instead of a learning one? Are winning and learning mutually exclusive (later, you say they are, which downright weird)? As an older player, I would go "no playsets of anything? besides Essence Extraction, really now?

Another example of misleading and general unhelpfulness - "It's going to take practice to know what does and what don't work. There's no set-in-stone way to determine what you did wrong. It just comes down to knowing your deck well enough to notice what kills it ever so easily."

So, you refute your own earlier points mentioning to test the deck at various places, ask more experienced people, etc. to say this? You literally mention several ways to determine what you did wrong, only to refute it two paragraphs later.

I may sound mean, you may say you do not care, but at the end, this is just poor quality guide that I would not show to anyone starting the game.

TLDR: Proofread this. Read something Wizards puts in their products to teach new players, then proofread this again.

Nillstan on Blood Guzzlers

10 months ago


Hey man, thanks for the follow. I really appreciate it and I'm glad you think a bit highly of me XD.

Anyways, a few more things. It's looking much better. More focused. A bit more focusing down to a single thing would do you well.

Run 24 lands, untapped dual lands if you got a bit of cash to burn, namely Concealed Courtyard. This will fix a huge amount of manascrewing issues you'll have. You'd be surprised how much 4 extra lands will do for you.

You're also running a high curve of creatures compared to everything else. Depending on what you're trying to do, this can be good or bad.

If you're trying to swarm the board, it's bad. In that event, you'll wanna drop a ton of creatures for token makers and anthem effects.

If you're trying to run synergistic vampires, it's okay. The problem with that is that your deck is subject to all sorts of torture in the meta rn. You're running no anthem, no removal, and no disruption. In its current state, it's a vampire deck only in name. Consider the following:


Essence Extraction

Fatal Push

Moment of Craving

Cast Out

And mainboarding Ixalan's Binding



Lost Legacy


Legion Lieutenant

Vanquisher's Banner

Radiant Destiny


Elenda, the Dusk Rose

Call to the Feast

Queen's Commission

Squire's Devotion

Anointed Procession

Try to run more 3 or 4 ofs. 2's make me cringe because I got decent at deckbuilding so now consistency means a ton to me.

Don't forget, you're allowed a 15 card sideboard. Use it. You can toss so much useful junk there to close out game 2 or 3 better. Personally, I'd put the Disruption and some of the Removal there, along with whatever suits your area of play better to close out game 2, or maybe pull you out of a hole.

And that's pretty much it. After evening out, I'd be willing to play it with mine for testing. So by all means, change as necessary and have a good day.

princev1125 on I Put a Spell on You

10 months ago

I really love the idea behind this deck! It reminds me of something I would have come up with when I first started playing (I mean this in a very positive way!), as it is both plausible and creative!


At this point, I'm sure you're getting tired of reading, but before you go, I will suggest one more thing: either add green or cut blue for green. This allows you to ramp with cards like Spring and Thunderherd Migration, which will power out your big cards earlier!

Hopefully this was at least somewhat helpful. Feel free to reach out with your thoughts on my suggestions. Excited to see how you change it up. Please keep me updated on the results.

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Essence Extraction occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%