Gleeock Deckling

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I demand MORE MLD!!

November 17, 2017 10:28 p.m.

Yeah, I have swords with Grenzo, so Godo can be a solid game-changer. When he has come out I am usually am lucky enough to tutor blade of selves first, then swing, get 3-4 equipment tutors off ETB & die, swing again, repeat.

November 12, 2017 9:59 a.m.

Yep, after much playtesting there are advantages to both ways of playing. In my meta I have been underwhelmed by Gobstorm Grenzo & enjoyed more unblockable/2x strike/midrange threat creatures. Usually trying to gobstorm with him I would end up with Grenzo & 5 x 1/1 Gobs on the board early... But doing that it becomes pretty obvious who needs to be removed; In my experience there was no reason not to constantly target Grenzo... However with a little less quantity & a little more quality my opponenents started to have to make more choices on who they were to remove, for eg.. 2x striking Grenzo (who I will easily buy back onto the battlefield), or 2x striking rapacious one?

If you get a strong equipment presence in there then Godo, Bandit Warlord + Blade of Selves is COMPLETELY bonkers. I have that in my Grenzo deck now... Although I have not updated that deck on tappedout in forever so it does not show it.

November 11, 2017 10:21 a.m.

Magistrate's Veto has done surprisingly good work for me. Prowler's Helm those nonbasiclandwalking boots. All unblockable evasion stuff

November 10, 2017 11:44 p.m.

Don't know what to cut but Neheb, the Eternal is pretty fun with Grenzo Rapacious One also fun

November 10, 2017 11:38 p.m.

@ PartyJ : Yep, my initial construction of Sram was just an evolution of a VERY equipment heavy Nahiri construction, so it was stacked full of MLD to try to effectively ult. my walker/commander. I had some Mass Creature Destruct as well, but MLD + Staxy stuff was choice for me for a couple of reasons:

  • Mono White. My opponents all play 3+ colors often, so I was seeing large advantage to bottlenecking everyone's color selection while enjoying low-color demand or colorless plays (especially fun when players already sac-landed to get duals & whatnot). This also meant I had a much stronger likelihood of bounceback after MLD.

  • Metagame. My meta LOVES their sorceries & instant turnaround plays. MLD reinforced keeping my playgroup honest by making sure they fielded some early permanents or risked being closed out if they tried to 'wait-&-play'.

  • High Permanent Usage. I often field permanents early, sometimes with free equip, usually I have the nastiest commander, who can really work disproportionately when MLD sets everyone back.

  • Combat Tricks. MLD often allowed me several turns to hit a couple of nasty combat triggers (which our equipment provides bunches of) whilst not worrying about having no mana.

  • Card Draw. Sram's ridiculous hand replenishment often put me ahead of the competition after MLD or wipe

  • ALL the above theories have been put to practice as my deck was built with some stax & MLD since the beginning. The MLD was not a SURE thing, but I found that more often than not they made for a strong or useful move. The kind of artifact + mana rock heavy deck you played against would be more dangerous to play MLD however.

November 9, 2017 11:14 p.m.
  • Neat, sounds like your opponent was trying to combo out but you got him with commander dmg too early.

  • I'm not sure about Dox Engine either. There are some solid plays but I don't think this deck has the same vast amount of tap-to-activate abilities that GREEN/white would field.

  • Do you play this duel commander a lot then? Usually I play in 4 player format.. He still performs well, even with the highly focused nature of the deck/lack of ability to spread the love.

  • I'm excited about Dowsing Dagger: 1) Equip, 2) Damage w/ Sram, 3) MLD, 4) Transform dagger and reset the game with a 3 mana production

November 9, 2017 3:04 p.m.

Said on Sisay, Part 2...


I probably will end up scooping with the lack of ramp ;)

November 8, 2017 5:50 p.m.
November 8, 2017 5:34 p.m.

Sidar Kondo of Jamuraa? With some other partner??

November 8, 2017 5:34 p.m.

Said on True King of ......


That would be David Bowie

November 8, 2017 10:51 a.m.

One thing you mentioned about Sram that I like alot is that "Plug & Play" feeling. You say you swap out and try different equipment here & there. I do the same thing because I'm not usually too worried about suddenly changing the balance of this type of deck & accidentally nerfing myself. I enjoy your reviews of equipment that have been surprisingly effective.

November 7, 2017 9:56 p.m.

Hmm, my mistake, I've tamed Sram down to 38 lands since then.

November 7, 2017 9:52 p.m.

Regarding Scorched Ruins that would make a difference if I had such high probability for any opponent to run a Strip Mine any given game. I've only had it happen once, where an opponent played it 1st, but I have about 40 lands in my Sram deck so I just sat with the ruins as a dead card in my hand & played plains until my opponent popped something else. Otherwise, if I can get Scorched Ruins out first and crack it for the 2 ramp I sometimes feel it already gave me the value I was asking for (I feel it is much more of a hindrance with Strip mine played 1st as a deterrent, where you may not even get a chance to tap for mana)...So maybe in a more land-packed Sram deck it is more worth the risk.

Yes! -- Empyrial Plate, that card really forces people to make some decisions faster than they want to!

November 7, 2017 9:45 p.m.

Haha forgot about that one!

November 7, 2017 8:47 p.m.

Eidolon of Rhetoric, I've used Ishai, Ojutai Dragonspeaker as a partner commander & effects like Rhystic Study to dissuade storming... unless it is literally a storm-out turn.

November 7, 2017 2:20 p.m.

Anything that limits someone to 1 spell/turn. Arcane Laboratory, Curse of Exhaustion -- I'm pretty sure there are a few more white spells that do that

November 7, 2017 2:13 p.m.

Those new curses have really pulled some weight in my playgroup... Most are not hard-core enough to warrant a removal but they really do incentivize hitting that specific player (and the caster sees additional benefit)

November 5, 2017 11:35 a.m.

I'd do Sidar + Ludevic. Get Grenzo, Havoc Raiser in there. Cruel Entertainment. Any red - force attack enchantments... of which there are plenty. Avatar of Slaughter (because 2/2 suddenly double striking is great). Forbidden Orchard and things like it. The new curses could be KEY: Curse of Opulence, Curse of Verbosity, Curse of Disturbance, Curse of Misfortunes, Overwhelming Splendor

November 5, 2017 11:31 a.m.

I think bringing change where change is needed is probably the most "good" aspect to black... Although, black forgets that the "strongest" need help to get there.

It would be neat to have some black, abomination hunter type character that used some form of entropy/wilting (- counters) to rid the world of indestructible abominations.

November 4, 2017 2:29 p.m.


Sisay & The Silver Dong of Destiny

Commander / EDH* Gleeock


Sram, Eggy-Weggs.. I think I'll smash em!

Commander / EDH Gleeock


Grenzo: 'The Noid' Who Wrecks Your Pizza

Commander / EDH Gleeock

SCORE: 1 | 157 VIEWS

Neheb, The Junkyard Dog

Commander / EDH* Gleeock



Commander / EDH Gleeock


Rainbows Have Nothing To Hide

Commander / EDH Gleeock

SCORE: 1 | 213 VIEWS

Sisay, Part 2

Commander / EDH Gleeock


Finished Decks 8
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Avg. deck rating 3.50
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Last activity 4 days
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