Gleeock Deckling

PartyJ says... #1

Curious if you see any Sram upgrades in my version. I chose not to change it to Balan, but to use him as one of the 99.

September 7, 2017 4:33 p.m.

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Yep, players were the original planeswalkers... Kindof got jacked up when they brought walkers to the card level & humanized them more. I now like to imagine the 'player' as some vague guiding force, seeking to be the supreme will of magic for a given plane & represented by some sort of colored star/sun, and the cards are some form of unwitting pawns to this vague force :)

As far as the question, probably Tarkir: I like all that steppes - open & free setting. Reminds me of this cool general dude in the old Conan movie who talks about the "open steppe, fleet horse, falcons at your wrist, and the wind in your hair" -- Then Conan promptly talks raping and pillaging.

September 21, 2017 10:50 p.m.

Said on Goods ways to ......


True that

September 21, 2017 10:32 p.m.

Said on Goods ways to ......


Meh, MLD is less effective against heavy green ramp than you'd think. Often they have dorks and highly effective non-land mana sources like: Selvala, Heart of the Wilds. You go MLD on that and you've effectively shot yourself in the foot.

Someone mentioned Linvala, Keeper of Silence or you could go black heavy destruction with a bunch of instants to break it up.

Really, RED/WHITE color combo is fantastic for both narrowing options and forcing action. There are some underused, budget red cards that are great at forcing quick turns.

September 21, 2017 9 p.m.

Said on Saskia's Blitzkrieg...


Haha! Tilonalli's Skinshifter was exactly what I was thinking

September 21, 2017 6:57 p.m.

Haha, game ethics... There's the problem, all these meta rules. If your group is so into ill-defined controls placed on a game that should already be self-controlling then the problem starts there. So we have all these rules being made and who gets to define them? and when will they be in effect? and now we are leaving room for interpretation. Little meta-rules means that suddenly you require a clear set of expectations with some form of governing body or arbiter. I wish you luck.

My group plays laissez faire, with a single IMPLIED constraint that we should change our decks up here and there. No playstyle is any more or less valid; it almost always winds up that even the most "unfair" playstyles end up getting collaboratively balanced.

September 21, 2017 1:16 a.m.

"in-adept" doesn't really work... "inept" does.

Sounds like you are unlucky... Have you tried giving him a wedgie? or perhaps a swirly??

September 20, 2017 6:56 p.m.

Said on GW for life...


Hokori, Dust Drinker for 2x the chance at winter orbing. More MLD. Paradox Engine

September 20, 2017 10:31 a.m.

Shoulda played Pact of Negation the FIRST time when Taigam was being removed, since they let him ETB his ability was in effect... So:

  • Equip Greaves

  • Sigi REMOVAL spell

  • Pact of Negation that crap

  • Wipe the smugness away from Sigi: Taigam was allowed to ETB and your instants are uncounterable at that point

  • Not a huge faux pas though... I'd just say that it is a learning opportunity to go "all out" with your counterspells if Taigam is allowed to ETB, because they become the final word at that point. Although, I don't really play that style so I'm not 100%

September 20, 2017 1:17 a.m.


September 19, 2017 10:16 p.m.

Said on Legends Never Die...


Oof! staxrageous and oppressive + 2 cmc or less dorks for early Sisay drop ;) .... How's the playtesting gone with this? One crippling Staxy card you are missing is Hokori, Dust Drinker

Also, Sac. proofing from that Sigarda is helpful w/ curses being what they are now the Player Hexproof is nice too. This deck has a LOT of workaround game lockdown stuff.

September 19, 2017 7:25 p.m.
  • It's a balancing act for sure, I've seen games where people aim for SO MUCH draw that they are pinning on sweeping through their decks & hope to find a tutor for that impact equipment (it works sometimes), but often they just keep finding more +0/+3 vigilance junk (that still has an equip cost). Seems to me that it is just a different philosophy, but from personal experience with both forms of Sram deck I've personally had better luck with low/mid cmc high impact cards throughout my deck I may get only 1-2 additional draws (accounting for lands ending that storm) but it is off of a much stronger play on average.

  • Also, impact equipment serves me well in those "Sramhate" situations you talk about, if he is removed, I still have useful setup plays for dead turns (blow that mana on a spendier equipment). Someone humbles, overwhelming splendors, Darksteel Mutation Sram?? Take away his ability I'm not concerned if the equipment are not COMPLETELY reliant on his ability to be decent.

September 18, 2017 10:13 p.m.

Mana base is a little thin, but he does have 14 ramp options. The bottom 2 have a ridiculous value in my Scram deck so I wouldn't recommend removing them, but that deck does have a 38ish land base. Keep in mind that more draw but more ineffective, cheap equips are also useless if you just draw them for the sake of drawing. (filling up the 99 with ineffective junk for 1-2 less cmc does not make your turns more impactful). I've played against the Sram decks (with the junk 0cmc crap) with my own Sram deck & I have a pretty good win ratio. If you are talking about 1v1 then yes, Sram can be taxed out easier...

  • but I've rarely played a game where:
  • a) Sram isn't protected
  • b) Sram is the ONLY fish to fry with repeated removal
  • c) Voltron spearhead doesn't need much more than a few creatures (entire deck). I kill players off/have sram so protected; if Sram is locked out earlier kudos to whoever does it, but it is more rare than you would think.

  • I don't completely disagree with the top 1/2 of your list, I personally don't agree that the deck requires more creature density or less equipment though

September 18, 2017 8:05 p.m.

Said on Can I Just ......


Yeah I've used it a couple of times and it just squashes people, I'm a huge fan of most of the "Council's Dilemma" or conspiracy voting cards

September 17, 2017 11:59 p.m.

Said on Can I Just ......


+1 because I love Selvala's Stampede in there so darned much :)

September 17, 2017 11:20 p.m.

Godo MUST be combined with blade of selves to be fun (I just learned that)

September 17, 2017 11:18 p.m.
  • You are correct! Grenzo is great fun. I, also, have been somewhat underwhelmed by making Grenzo goblin tribal and switched over to a more, impact critter/voltron scrambled eggs deck that is great fun.

  • [deck-large: Grenzo: 'The Noid' Who Wrecks Your Pizza]

  • Great to see people think outside the goblin-box at least a little with this zany commander.

  • Cards that have been fun for me:[Avatar of Slaughter] , [dragon mage] , ([godo, bandit warlord] + [blade of selves]) , [Magistrate's Veto] , [Warchief Giant]

  • Godo MUST be combined with blade of selves to be fun (I just learned that)

September 17, 2017 11:15 p.m.

Theoretically its not just big GREEN mana ;)

Multani, Maro-Sorcerer

September 17, 2017 6:27 p.m.

Said on Not usually a ......


I wouldn't qualify $20 cards as budget though

September 16, 2017 11:31 a.m.

Said on Not usually a ......


Oh, I just burned myself. I didn't realize that was modifying the deck above. Then I say budget red splashy stuff

September 16, 2017 12:41 a.m.

Said on Not usually a ......


Command Tower - you goofs :)

September 16, 2017 12:40 a.m.


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Finished Decks 10
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Avg. deck rating 3.00
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