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Heck yeah! I do really wish there was some more gifting synergy with these releases, it's like they couldn't quite decide if they wanted it to be a Naya thing or a Jund thing. Thantis truly is fun too. Why the CMC couldn't have been more competitive on that card, I will never know.
November 10, 2019 9:52 a.m.
Yep, they definitely are. Alot of sweepers followed up with walker-locks. This strategy has increased the demand for me to have more burst-draw, non-creature permanent disruption, and haste/instant use creatures. Green-style dorkramp just does not work within my meta. The cool thing about your token strategy though (I've done this a few times) is that you can really just push out lame tokens in a control heavy game & force the opponents to use their sweeps on your garbage at some point. Done that a few times now with those drag-out games with Castle Ardenvale where I just hold the threats in my hand and just activate that every turn with something like Crescendo of War out. Kindof a fun & unusual way to play to have some early aggro on-board & then also be able to grind it out against some more controlly stuff.
November 9, 2019 1:52 p.m.
No problem! So my thoughts on ramp have been kindof unusual for this deck (I think your ramp package is about right)...Anyway my thoughts on why I haven't run any: My mildly higher land count has been just about right to keep me on schedule & a majority of my impact spells haven't needed to be cast at an accelerated curve. I haven't really found myself needing the earlier Marisi because usually it is more about building evasive low-cmc board presence that aren't really worth my opponents' spent removal, then dropping Marisi later & not really focusing on early curve for much. As long as I have low-cost evasion I can usually afford to play my commander later and use him as a swing-spell of sorts. So I guess I haven't seen a huge need to play ahead of curve in the deck. Theory and practice can be different, but so far it has panned out pretty well in playtesting with mid-level 4 player competition: atraxa, first sliver, karametra enchantments, Muldrotha, Najeela. I have a few rampy things as long as they work with aggression or are ridiculous like smothering tithe. I also have built this more based on playing disruption & single turn impact spells instead of needing a heap of mana to combo out all in one turn, so the build is a little more incremental cadence.
November 8, 2019 10:06 p.m.
I have actually goaded my way to victory or (near)victory several times now with my Marisi deck Cats off the Lawn!. Some allstars for me have been: Naya Charm , Return of the Wildspeaker , Glory , Wishmonger , Selvala's Stampede , Thieves' Auction , Oath of Druids , Earnest Fellowship , Gingerbrute , Lumbering Satyr . I can give you any number of reasons for any of those if some of them make you scratch your head. Mass enchantment hate or artifact hate has been much more important than mass creature hate for me. Of any subtractions, I would recommend Blazing Archon or Norn's Annex as I usually have effectively goaded out of taking hits anyway.
November 7, 2019 10:41 p.m.
I don't get out to play frequently, kindof more like my obligatory husband poker night 1-2x/month. But when I do get out I tend to play alot of unusual political decks for a LONG span of time. Last times all-stars were Bedlam , Xenagos, the Reveler - for his ability to put instant pressure on other planeswalkers after creature sweeps, Ohran Frostfang -averaging 3-4 cards per attack, Thieves' Auction - redistributed resources from 1 player gone overboard to everyone (without that boring reset), and Selvala's Stampede , because to a certain extent it worked like an extra turns card for me.
November 7, 2019 9:13 p.m.
I'm looking forward to these Fiendish Duo
November 7, 2019 8:42 p.m.
So what cards have consistently surprised or put you ahead so far in your games? Are you finding the need to use alot of those dorks?
November 6, 2019 11:31 p.m.
Great analysis of a oversimplified color combo! THE color combo of freedom of choice...even if those choices are all rotten. I want to see Angrath crew up with a Lazotep plated Flagship Predator & a crew of Post-Bolas free-will eternal/pirates. Really the best possible outcome for this is if he goes somewhat mercenary...but always helps the underdog to overthrow whatever regime is most oppressive on a specific plane... don't tell me it can't be done, I'm , make it so!
November 5, 2019 9:47 p.m.
A much as anything I was responding to the comment that it gives green strengths never before had. I won't deny that self-replacement is great. However, either way you look at it either card should be run on a full-stocked hand on a blowout turn anyway
November 1, 2019 10:18 p.m.
This is not an unprecedented card... It is quite similar to Autumn's Veil ... Just a little better but @ 1000% the price.
November 1, 2019 8:37 a.m.
Or some other walker pirate.... I just want to pirate my way across the planes & drink & fight around the blind eternities
October 31, 2019 8:40 a.m.
Angrath with a Lazotep ship and an undead crew (leftover eternals with free will?). I suppose that Phyrexian engine core was biomechanical? & not just a machine.
October 31, 2019 8:39 a.m.
Well the BEST possible story would be for the Flagship Predator's Phyrexian engine/creature to inhabit a new Lazotep shell
October 30, 2019 9:42 p.m.
You can build a deck that functions just fine on its' own, but also it's just gravy if you are benefitting off bonuses to others. I'm learning to love forcing broken parity with black-hug now: Scheming Symmetry has been a beast the last 4 games I drew it, I'm excited to see what I will do with Wishclaw Talisman as well :)... & like any playstyle you start to get good at it, I have a buddy that plays in his own self-reliant vacuum, and it works great for him, but when he plays my political stuff it is completely different than when I helm one of them
October 27, 2019 5:14 p.m.
Yep, exactly. Breaking parity whether it is is additive, subtractive, any combination therein. Also, forcing politics play. All valid concepts to be taken into account if you are talking about a multiplayer format.
October 27, 2019 5:07 p.m.
I don't think anyone will give you true hate for that, I think that is actually a popular opinion. A good portion of stax is to apply parallel effects (subtracting) from everyones abilities & then breaking that parity. However, I feel like denying the potential power of breaking parity (with addition) is somewhat closedminded. I agree Howling Mine (& similar cards) are somewhat Busch league in comparison to Sylvan Library - But I feel like there some notable parallel additive effects that are not. I know that our table's Baral, Chief of Compliance was not having fun when I was playing Oath of Druids & he made the mistake of not countering the thing right away, but that fun spell benefits everyone right? except the guy playing spellslinger control, who has no way of controlling that amount of freeplay creatures every opponent's turn, there aren't any self-interested, self-benefit cards that do this the same way. The last time parallel additive effects made into punishment was explored by the majority of the community with open minds was Nekusar, the Mindrazer & there have been significant changes made to the game since that. Another somewhat huggish gifting deck I've played that goes toe-to-toe with some known winner decks is Sidar Kondo of Jamuraa with Ludevic, Necro-Alchemist this is another blast to play that can surprise people with more game ending power than you would expect out of a more traditional "hug"
October 27, 2019 1:14 p.m.
:) But what I'm trying to elaborate (poorly) is that "Hug" & "Hate" are becoming less mutually exclusive now, more like you throw them both together into complex (political decks), like Marchesa. Not all hug decks have to be the hippo of love anymore with 30 passive card-draw for everyone spells. And the brand of hug that I've played does not simply sit aside & benefit from other's strategy... It is more aptly described as forcing my strategy onto others. You are not expecting others to work for you, you are gently forcing the issue. Also, in Risk! there is plenty of helping politics, is it not helping your opponent in a way, if you are allowing them to pull pieces off their border with a truce to attack the player securing Russia? This happens a ton in Risk! I will say that newer huggy decks are really only effective with a dash of hate thrown in, you do need a dash of Sith/win-plan thrown in. Marisi's wincon is letting everyone slap random bomb creatures onto the table, letting others worry about creature control if they want to, & sweeping artifact/enchantment wincons constantly - this example really can't be described as just benefitting from other's strategy.. but it is still an aggressive form of hug. I would argue that the best part of playing Commander is getting together with your buddies from all walks of life & playing a couple hours of Wizard Poker.
October 27, 2019 7:44 a.m.
Only a Sith deals in absolutes. At this point in the game, TRUE cEDH to-the-letter, by definition of Tier 1-1.5 decks - I agree the hugs won't cut it, but that is true for a whole load of other archetypes as well. Yes Howling Mine & those classic hug-types aren't competitive, but with the new stuff we have access to now in the realm of parallel effects and gifting (which would also be considered group-hug), I have seen a reasonable win-rate against some more "competitive" metas. I have seen Earnest Fellowship - cause fits to players in the right decks, I have seen Oath of Druids completely wreck house on chainveil Teferi & others of that ilk... Really, if these decks do anything they may force competitive decks to be less competitive. Because "when everyone is super.... no one is" - yet at the same time they do take advantage of this (to come out ahead of the competition) So I think that may be a bit of misjudging, there is a lot of innovation out there that shouldn't be poo-pooe'd by convention.
October 27, 2019 12:16 a.m.
The type of strategy above can make convenient temporary allies of all the players with generic goodstuff that you are helping them play... It evens the playing field for the entire table with those freeplay super-commanders & often can force-direct that freeB play that you just made for another player, this is not describing a passive slow-win deck... (maybe a way-to-fast win for another player), but the line between "Hug" & "Hate" is becoming more & more blurred & also is not necessarily completely casual considering the quality of decks that you can actually beat with the strategy.
October 26, 2019 12:04 p.m.
I have found that an incredibly fun way of playing the game is not GENERIC group hate as much as FOCUSED hug to create hate!?! So many folks are so "All or nothing" with their decks: complete resource denial or it is not competitive. But think of it with decks designed like those that run Oath of Druids , Wishmonger , Scheming Symmetry & Heartwood Storyteller . Sure, this is a loosy-goosy gamble that GIFTS OTHER PLAYERS!?!... but the most staxy-controlly-competitive players in my playgroup have learned that a focused "hug" deck AKA rewarding a SPECIFIC playstyle can suddenly be very dangerous to some more competitive builds by giving everyone else the means to crap in that player's bed. This has been most true with Marisi, Breaker of the Coil , or Thantis, the Warweaver , where you are helping others to flood the field with a specific type of permanent -- It has become apparent that dismissing "hug" strategies in a political multiplayer format as just "pissing in the wind" without any preferential direction for the "hug" deck is a MTG traditionalist line of thought. The more these decks start to pop up the more this point of view will change.
October 26, 2019 11:54 a.m.
Commander / EDH
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Commander / EDH*
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