Hey. Just heard from the too-many-decks thread that you're building Thantis. Here's my brew of him.... kind of.
Commander / EDH
2 COMMENTS | 22 VIEWS | IN 2 FOLDERS
November 29, 2018 1:53 p.m.
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Probably not... But that is a big reason I basically Mogis'd 2 people out of a game with just his 2 dmg ability ;)
December 12, 2018 5:34 p.m.
I like this deck... Always seems to be 1 step away from winning, then some sort of anti-combat control garbage stops it.
December 11, 2018 11:19 p.m.
My only recommendation at this moment is Decree of Annihilation although this deck burns the candle at both ends... and may never see that kind of mana production.
December 11, 2018 11:13 p.m.
It's beautiful!! Why have I not seen this yet?
December 11, 2018 11:10 p.m.
Mill is good fun... Even better when you get 2 mill decks in the same game! It usually makes for an unofficial team formation of sorts. I prefer a commander that utilizes mill more than enables mill. Old school Lazav still manages to stay relevant in the games I play although my meta increasingly doesn't utilize creatures.
December 6, 2018 9 a.m.
I've even played a game where the player recognized the self-sufficiency of his board-state so he tried to goad me into popping the ability on Myojin of Infinite Rage by exiling him (I didn't, but that is what he was trying for :).
December 5, 2018 9:10 p.m.
Azdranax, I do agree on many fronts... However, I disagree that MLD is a no-choice play. Again, Atraxa is out? Self-sufficient permanents are out? A planeswalker is out?... These are all fantastic reasons to call MLD a dead draw & not the best choice. I have played some games where I end up never playing a MLD option the whole game because of these deterrents.
December 5, 2018 9:07 p.m.
Long posts can be an issue. The more content, the more likely for errors, or to be misconstrued. Brevity is the heart of something, something...
I'm surprised the topic isn't MORE contentious actually. Maybe a sign of change, even with the tiny sample size.
Then again the most contentious counterpoint I really see is LD/MLD is "unfun" which is a much more difficult argument to hold than it being "unfair"
I think its just a bizarre topic of such opinion. As a fan of the Red sometimes winning in EDH I am a fan of the MLD
As a fan of trying to beat people with groupslug or incremental dmg + bleeding effects and enchantments I am a fan of MLD... particularly Decree of Annihilation - the way I once killed 2 players with Mogis 2-pings, which is pretty fun to me. Same applies for Rite of the Raging Storm. It is a fantastic way of winning a game of EDH incrementally instead of being one of the MANY players who are all trying to build to a "big-ticket"
As a fan of early agro-commander I am a fan of MLD
All those items are not MLD "without a plan".
Common MLD complaint is the horrid slowdown of the game, in practice this has been erroneous. In practice, MLD causes VERY fast yes-no turns after use (did I draw a land? Yes? No? - That's my play then). Turns after MLD tend to swing blistering pace until someone comes back out on top again.
December 5, 2018 3:30 p.m.
Haha.... But land destruction IS the 45-second violation rule! At least in my case. :)...
Force action or lose your chance, that is where the argument can reach a conceptual dichotomy. MLD can be used on either end of the spectrum. Either to hose ramp/fixing (I love using for a mono color edge in this way too)... Or to attempt to secure wins for an agro boardstate (like I sometimes do with Sram + Sword of x/y) - MLD in voltron can also effectively change the prevailing thought of agro voltron not being a winning strategy in EDH. I personally like strategies that break normative statements such as that.
Besides, I like to say: theres always the Atraxa player, run your stinking universal, seen-everywhere commander & don't even worry about MLD ;).... I'd call Atraxa a "dime-a-dozen" but her pricetag disqualifies that
December 5, 2018 12:53 p.m.
- My favorite strategy with MLD is less punishment of overextension & moreso punishment of UNDEREXTENSION :) ... Again, if your meta is underaggressive & tends to hold everything until they have 14 card hands & all their silver bullets. It can be a real fun message to say; I have 2 permanents out 4 mana up... you are refusing to play permanents, lets really punish you for not playing ball.
December 5, 2018 11:23 a.m.
From a perspective of someone who frequently makes the 1st aggressive move & frequently used MLD. At the heart of it MLD promotes a different playstyle than the more accepted M_D. Mass creature destruction is generally accepted, as mentioned above, it is thrown around left and right... often without follow up win-plans & to a horribly game-delaying effect (common citation against MLD).
MLD = USE it OR lose it = Strong promotion of early permanent drops (can lock early game/agro strategies which are a vast minority of decks in EDH)
MCD/M_D = IF you use it THEN you lose it = Strong promotion early conservative and heavy late game/control decks (a vast majority of EDH builds)
I think what some of the prevailing view comes from is a majority opinion on tempo & playstyle that EDH should be played. Since agro decks are few & far between in EDH... of course all those controlly majority are going to hate a strategy that punishes holding onto a bunch of junk & rewards early aggressive plays.
December 3, 2018 9:36 p.m.
MLD is parallel & a gamble to boot... More than anything it can be a strong way to 'put the screws' to the reactionary decks.
I use it regularly in Sram voltron, otherwise its just too damn difficult to work around all the instant bluism of my meta, keeps 'em honest. Lets me play permanents without the constant checks & balances against permanents.
In my meta, want to know the best insurance against MLD?... Play a permanent. If I have to set myself back 4 mana using MLD + have self-sufficent permanents in play & you still have none, there are problems beyond MLD. This becomes even more true against planeswalkers - those guys are incredible MLD insurance.
So IMO, MLD is just another way of telling your meta to shift their strategy to fielding more permanents, and maybe doing so early, telling them not-so-subtly to "use it or lose it".
December 3, 2018 5:26 p.m.
Garruk, Apex Predator because he makes useful beasts for you, gets you some life, deals with walkers, and the ultimate is priceless
November 29, 2018 2:06 p.m.
I love it! The one you really need to look at is: Crescendo of War - my favorite white political enchantment
November 29, 2018 2:03 p.m.
Get a favorite carrying case with a specific deck total size-limit. The visual reminder of your building limitations can be helpful. I often would build near addict-level as well, I still deck dream quite a bit. I have found that commanders with less obvious synergy are the way to go for enjoyable casual decks with some staying power. It leaves me with a fun gameplay experience & the constant questions of: What has worked well? What hasn't? -- These are questions that you are not able to ask if you use a more "connect the dots" commander that builds itself. For example: I am currently working on a Thantis, the Warweaver deck, it is my baby that I have been refining since the card came out - she doesn't HAVE to have any particular playstyle... Just chaos and poor decision forcing, this makes playing and rebuilding a treat every time. Compare this to Arcades, the Strategist walls - you know exactly what you put in that deck, you aren't left with any questions, intrigue, or need for mass-improvements after you test it and it can feel a bit lackluster when you finally test this sort of deck. Commanders without apparent game plans are the best if you are looking to build a couple of decks that you keep coming back to. You cited Neheb for an example of a curiosity project for example, I would caution you that example runs the same risk you cited of building something, then finding that it feels a bit lackluster in gameplay, then moving on because (although I love me some discard/madness/non-draw) the strategy of that deck will be a bit pigeon-holed & you end up shrugging and having no where to go from there.
Also, players that want budget-friendly EDH decks that often seem fresh should get more into gambling... In this I mean, embrace a few of the non-guaranteed and conditional "swing for the fences" things in your deckbuilding.
Decks that are always fun for me: Etali, Primal Storm - gambling and conditional Lazav, Dimir Mastermind - gambling on others' graveyards Thantis, the Warweaver - I've seen people really try to turn this sub-par pillowfort, but very fun if you do it your own way instead.
November 29, 2018 1:48 p.m.
Woops I clicked suggest on stuff you cannot use. Repay in Kind has always been a fun last hurrah for me. I just love talking Rakdos.
November 27, 2018 7:22 a.m.
Poor against blue because of 2-for-10 cmc margin on counterspells?.. Otherwise MD + MLD are some of the best counters to instant-based reactionary decks, I catch them on that all the time... MLD them when they have no permanents out, its where I see the parity where others do not. I ran Obliterate for that reason too.
But agreed, with Rakdos there probably are games where you wouldn't even get to 10 mana reliably, unless you were specifically built for that. Jund is nicely built to accelerate everyone so much & then punish everyone for overextending. Tempting Wurm & Obliterate FTW! :)
November 27, 2018 7:21 a.m.
If you don't plan on turning Mogis all creatury all the time you can always Decree of Annihilation - I got 2 Mogis non-combat, bleeding kills in one game once because of that... Of course that was a jund hug'n'slug deck w/ that green ramp, does make a difference for that 10cmc price tag.
November 26, 2018 10:17 p.m.
Commander / EDH*
SCORE: 5 | 18 COMMENTS | 633 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 5 | 11 COMMENTS | 748 VIEWS | IN 1 FOLDER
|Avg. deck rating||5.83|
|Good Card Suggestions||93|
|Last activity||10 hours|