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Hmm. People don't usually do things without reason, although I find the reasoning is often flawed. Sometimes people just like a reaction too much, are you reacting to the targeting? or questioning those people on why? If so, don't give any reaction because it is what they want... See comment above where they will seemingly find a reason no matter what.
You could do what I do, I have one MEGA spite-winner Sisay deck which I play when I really need a win. Otherwise I have adopted some clear set policies that normally does not lead to winning games, but those decks + policies are simply great at messing up a few people to make a statement. For example I have a couple of commanders who are targeted for flawed reasons, if I am playing a MEtarget heavy game I will declair vendetta on the player who triggers me and CONSISTENTLY go for their throat until we are both basically dead.... Do that CONSISTENTLY and the message becomes clear: "trigger me and you will not stay in this game". Play to make a statement, not to win. You find that decisions come to you so much easier, your stress level goes down (you aren't straining for the win) - because the Win is putting the hurt on player x & the FFA win is an added bonus if you get it. Also, I have become VERY fond of redirect effects like Shunt That leads me to the next point: deckbuilding. Skullbriar, the Walking Grave.. he's coming out turn 2, 2 cmc, minimal benefit to targeting him. Or just get a hexproof commander. I have a hilarious Lazav, Dimir Mastermind deck that just kindof does its' own thing
May 20, 2018 11:07 p.m.
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