Juzam Djinn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition (MED) Common
Arabian Nights (ARN) Rare

Combos Browse all

Juzam Djinn

Creature — Djinn

At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.

Price & Acquistion Set Price Alerts

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Juzam Djinn Discussion

Megalomania on World Breaker Hulk

4 months ago

Thank you for the comment and support.

I still prefer Swords because giving an opponent more life is inconsequential compared to giving them a land considering I win using Lab Maniac.

Yeah, the card is not in the list. I used Juzam Djinn for the deck picture because nostalgia. :)

Coward_Token on Grixis!Zedruu

9 months ago

(I would add a proper community card but that feature seems to be malfunctioning right now.)

Farly straightforward, this card would mostly be Zedruu the Greathearted (although a different character, not simply her gone evil or something) with a casting cost of and an activation cost of . In EDH, this could lead to some fun usage of cards like the following:

(I realize you can basically already do this with any Grixis commander + e.g. Bazaar Trader, but that's a bit less straightforward.)

I'm unsure what would be suitable for its upkeep ability. Just copying Zedruu's straight off isn't too inappropriate, as drawing is certainly associated with black and life gain isn't too far out either, but that's kinda boring. Replacing the life gain with something negative towards opponents like milling, discard or plain life loss proportional to the amount of gifted permanent could be one option that's more in line with the color change (thought the negative effects would probably targeted in order to preserve some political potential). Putting a +1/+1 counter per gift on Zedruu the Grixishearted to take advantage of commander damage could also work (especially when combined with auras like Herald of Torment), in which case you could also change power/toughness from the original's 2/4 to 4/2 to signal greater aggression.

For the sake of flavor its subtype would be Horse Djinn, with the artwork depicting a djinn with a mare's head, wearing a mouth-covering veil.

Feedback would be welcome, especially on ways to make Grixis!Zedruu more distinct from the original while still fulfilling the basic function of giving out torturous black cards, in addition to the blue and red ones they both share.

(A version containing green could also be made for the sake of giving that color a chance to show off its painful cards, in which case the creature in question should probably have monkey paws.)

Azdranax on The List...

10 months ago

I'm not sure where the 0.1% figure comes from for the OP, but that's a really underestimated figure. As a player dating back to Unlimited, and someone who has previously owned every power 9 card and major value cards from the original expansion sets like Arabian Nights and Legends, I'd have to lean more toward Razulghul's opinion, despite the fact that I sold them all (or nearly all) back in 2000. A lot of the reserved list cards are essentially unicorns now - designed and printed well before the current structure of Magic even took shape.

Until the completion of the Urza's block printing, Magic was still just a game of spells, and color combinations didn't really exist. In order to play a Type 1 deck, which was usually built to win in the first few turns by completely selling out your entire hand, life total and available mana (or destroying your opponents), you HAD to own dual lands and moxes just to competitively play those varying spells. At that time, Juzam Djinn was the best creature spell in the game, which should tell you something about how Magic was played at the time.

WoTC created some cool stuff back then, but a lot of it lacked a vision to the future. Once better R&D and design teams were put in place to create complimentary color combinations and strategies beyond individual cards within each block, some of those early set cards either became so OP or so exploitable under specific builds that they no longer fit what the game of Magic had become. The game today is better for that, and WoTC undoubtedly understands that moving the game forward is more important than reliving the rarest of nostalgia. It's one of the reasons the game is more popular than ever today, despite the reserved list and insane values for those early set printings.

Like with life, Magic has always had and always will have an elitist sub-group, which often includes collections of those early sets of rare and valuable cards most people rarely see. As luck would have it, I found some I thought I'd sold in 2000 several years ago, and they were part of what brought me back to the game. I'm sure people are excited to see them when I play or open my binder for them to look through, but they don't make my EDH decks all that much better - they're simply a reflection of an early game that no longer exists. I consider most of them collectibles first, and I'd be willing to bet many other early players see it the same.

Today, a fetch land is every bit as good as a dual land (better in my opinion), and dual lands have been replaced with shock lands, which actually include a cost to balance the power they provide. Many of the power cards from early sets simply wouldn't exist if R&D and design had existed then as they do now. They helped put the game on the map, and they are great as collectibles and/or status symbols for the "spikes" of the Magic world, but as the game exists today, they were actually mistakes of an early idea that became the world's most popular card game. To reprint the majority of them would be to repeat those mistakes. If collectibility or secondary market value are among the excuses used to prevent their reprinting, then so be it - that's not the real reason though, and don't expect WoTC to listen to your complaints that it's unfair that you don't have the opportunity to own them now. Unless there is a clear and significant financial impact to WoTC in not doing so, they probably aren't going to revisit the idea of reprinting them either.

As fun as it is for me to include some of those old options that I own in my EDH decks, the 1 in 100 odds of getting to the card is much tougher to exploit, even with tutors, and the EDH format in general is typically more social and casual than the standard, modern and legacy formats. As Razulghul also pointed out, many of the card effects have been reprinted at a more palatable cost - both monetarily and based on power level within the game. No one's realistically asking for Chevrolet to re-release the 1963 Stingray Coupe, no matter how bad they want one. If you're one of the rare collectors to own one, good for you - chances are it's in a climate-controlled box somewhere, though. Meanwhile, the 2017 version is still a hell of a ride, and you don't have to worry about a little bit of brake dust in your wheel wells causing damage and sucking the value out of your collectible. The same is true for Magic and the reserved list...and there are a lot of high-quality proxies out there for minimal cost if you really want it in your deck.

Slowgod on Lets Have That Conversation

1 year ago

In theory standard is cool, and I really wish I had played it throughout the years. I feel like there would have been a ton of great memories and decks that I never got to play. The power level isn't really as much of an issue as the rotation being taxing on your wallet I guess.

I just wish they wouldn't be so afraid of printing / reprinting actual awesome spells. I remember when Juzam Djinn was the be all, end all of creatures and now it's pretty damn laughable. A little bit more powerful spells, and some better reprints here and there could be great for standard and modern alike. Sure stuff will get broken and you can't patch paper cards like you can with digital, but oh well!

Still in today's age of internet everywhere, drafting is the best. It makes all the new cards relevant and puts you on the spot to both create and play a deck that is really your own. I'm going to be doing 1-2 drafts a week and once next rotation hits maybe I will have enough stuff to put a good standard deck together.

AngryKitten on Iconic Masters Announced

1 year ago

As long as I get a reprint of best Djinn Juzam Djinn I will be happy.

Need to build my Djinn Cheatyface tribal deck.

Panas on LEOVOLD IS BANNED!

1 year ago

A small addition to my previous comment: There's a lot of expensive cards that have that pricetag because of collectors and not a specific format (e.g. Juzam Djinn) while others see heavy play in eternam formats in general (e.g. Mishra's Workshop). So again, don't get paranoid about your investments in old cards.

Megalomania on The Deckwatch [Home Base]

1 year ago

Zero. Not a fan. I even dislike the masterpieces. IMO the border seems to compete with the art. I like the older cards/borders. Especially when it makes the art stand out. (e.g. Juzam Djinn, the original moxes and the original art of Demonic Tutor and Sengir Vampire). I especially like the Unhinged lands.

I started playing the game when it had a medieval feel to it. It was one of things that attracted me to playing MTG. Still hoping the game could put some of it back into the game/story.

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