|Commander / EDH||Legal|
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Living End is black.
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
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Living End Discussion
Mandalorian on Cycle
3 days ago
If you just want cards from Hour and Amonkhet in your deck you should change the deck to Standard instead of Modern. While the deck will also be Modern legal, if it contains no Modern cards, could be misleading.
Cycle synergies from Hour and Amonkhet:
Other discard synergies in Standard right now:
If you want to get into Modern with this strategy, these cards can be good:
1 week ago
Xcallion, i'm flattered that you would consider my deck a valuable resource for your own deckmaking - thank you for the compliment. I put alot of time, energy, and way more money than I should have assembling this beautiful monstrosity. Glad someone else is finding it worthwhile.
As for your suggestion, the idea of adding more graveyard recursion has been rattling around in my head for sometime. Living End and Living Death have crossed my radar briefly, and I considered swapping them in for Unnatural Selection. Unnatural Selection's use in this deck is very niche, but i'm hesitant to remove it because I can outright control a whole board using it and my commander. Nothing feels better than taking someone else's commander, and hitting them in the face with it.
I've actually been considering Volrath's Stronghold for a little while now, swapping it in for Mutavault. While it's not quite as dramatic as Living End/Living Death, it's something that can be done every turn, and is relatively protected due to the minimal land hate in my meta. I think it's differences compliment Yawgmoth's Will and Patriarch's Bidding quite nicely.
Mutavault is wonderful in that it's an extra Sliver in the deck - and A 2/2 for no less. My only issue however is that it's not as impactful as I would like. It's a manland that's only as good my boardstate - more slivers = better Mutavault. Also, opponents are usually quick to forget about it's ability. But despite all that, I think what Yawgmoth's Tomb brings is just far more worthwhile for the deck to perform consistenly. What are your thoughts? Do you have Mutavault in your deck? How has it performed for you? Have you been considering Yawgmoth's Tomb as well? Have I asked you enough questions? Ha. Thanks for commenting, the hive is pleased.
2 weeks ago
I know that you're mainly going off of clayperce's list, but there are a few things about it that I personally don't really like. Primarily the 1-of Lightning Bolt. I think a Thragtusk or Obstinate Baloth would be better in that slot, shoring up burn and BGx matches along with generally helping against random aggro decks. When I play against non-black decks, I often feel like I'd rather have some other threat than a colossus against some opponents. Gaining 4-5 life really helps against aggro decks, which I think this deck has the more trouble with than against control or midrange. Another little thing that might be nit-picky is the Grafdigger's Cage in your SB. I know from experience how awful this deck is against Living End, so I'd hedge my bets and use a Relic of Progenitus in that spot rather than cage since cage does nothing against LE, while relic can still do work against dredge.
Good job picking Ponza as the deck to play though! It's done good work for me and I know you'll enjoy it!
2 weeks ago
3 weeks ago
Garruk just seems like it would be a good addition against our own Beast Within tokens. I had to follow up a turn 2 (during their upkeep) Beast Within with a turn 3 Chandra -3 to kill the token, which just felt bad. The token-spamming on Garruk feels like it would help against some difficult matchups like Living End or as a better threat against control decks. The only flyers I normally see are lingering souls tokens or random affinity dorks, so I'm not too worried there. The option to draw 6+ cards when you have a titan out also seems like it would put away most games. It's also a generally harder-to-remove threat, but I haven't tested with it to find out yet.
3 weeks ago
That is a pretty good combination, but I think it's in the wrong colours for this deck. I know I can get pretty much any enchantment through Enduring Ideal, but two off colour spells seems a bit too high risk. Thanks for the suggestion though.
I have been looking at As Foretold as it was originally described to me as Aether Vial for spells. In that regard I thought it would be a way to get around the 'Epic' restriction of Enduring Ideal, but unfortunately it doesn't as the spells are still cast.
I agree the synergy with Ancestral Vision is excellent, but at the moment I don't think there is a place for it in the deck, mostly because I don't own any copies of that $50 card!! I have seen it played in a pretty good deck along with Restore Balance, Greater Gargadon and Living End so definitely respect it's power.
Thanks again for the comment.
1 month ago
1 month ago
You talk about animating spells, yet you're running so few and not the best ones.
I'd go with Reanimate, Animate Dead, Dread Return (better if you use Bloodline Keeper's tokens or if you add Captivating Vampire and sac the opponent's creatures you're now controling) or mass reanimation stuff like Patriarch's Bidding and Living Death/Living End (paired with Bojuka Bog and Withered Wretch is great!). Twilight's Call and Rise of the Dark Realms could also be fun.