|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Living End is black.
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
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Living End Discussion
2 hours ago
I have been trying to piece together the deck on the cheap, so I haven't managed to put it all together and play with it much yet, but I will keep your thoughts on Echoing Truth vs Into the Roil in mind. The ability to kick it and draw a card is nice, but maybe not really worth it.
My other thought is to try to speed the deck up a bit by bringing in a playset of Quicken so that I can fire off my Living End and Ancestral Vision at instant speed. Part of what I like about the deck is the ability to be able to cast off of As Foretold on your opponent's turn. Being able to leave up mana for counters, then cycle a few creatures and drop a Living End at the end of the opponents turn, then untap and swing seems really powerful.
1 day ago
6 days ago
Clay, don't make assumptions to some one else's reasoning, I actually play a good variance of decks. I just don't feel like the current meta (prior to the one were about to enter) is "healthy" for modern. In fact I feel it's probably the worst meta for modern since I've been playing and I've played through DRS, Pod, Twin, Treasure Cruise, & Eye of Ugin eras. Anyway things are going to get shaken up so let's see where it takes us.
Toolmaster, I didn't take those decks from any meta share stat, just speaking from personal experience.
I mean on the plus side of the current meta, I'm quite fond of mono-u Living End
1 week ago
Perhaps make room for more creatures, including Undead Alchemist, something like Vampiric Rites for card draw off of tokens, and, say, 4 or 5 fewer Island swapped out for 4 or 5 more Swamp or UB lands.
Also, if you can include a few more sac outlets like Nantuko Husk (maybe with a Rogue's Passage + Tainted Strike), Carrion Feeder, Corpse Blockade, or Phyrexian Ghoul, then Living Death or Living End become possibilities.
2 weeks ago
For your Living End and Warp World examples: In a strictly technical sense, the spell would stop resolving and any already completed actions would not be reversed. In a practical sense, the remaining players would say "no, that's stupid" and finish resolving the spell before dealing with the results of the player leaving the game (though for Living End they might decide to reverse it instead, depending on the situation). The remaining players likely wouldn't respond positively if the conceding player insisted they play out the technically correct result.
For your Mystifying Maze example: It's exactly the same as the Astral Slide example quoted by Boza, above. Because Maze was controlled by the player who left the game, they also would have controlled the delayed trigger. It doesn't get put onto the stack.
2 weeks ago
I think you may have misunderstood the questions, The player concedes during the resolution of his or her copy of Living End, does it stop resolving when it leaves the game? Are the actions that have already been completed reversed?
Warp World shuffles all cards from the battlefield, not just the cards of it's owner.
Mystifying Maze Creates a delayed triggered ability, I'm just not sure if that delayed trigger belongs to Maze or to the Exiled creature.
2 weeks ago
A player can leave the game at any time which results in a bevy of instantaneous effects. If a player leaves as a spell is resolving the spell ceases to exist. Any triggered abilities that player would generate do not generate.
If a player uses Mystifying Maze on an attacking creature and then dies to combat damage or concedes does the creature return?
3 weeks ago
I can only suggest Living End and its company as Iname is very quick to put 20+ creatures into the grave.