|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Living End is black.
Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.
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Living End Discussion
10 hours ago
Well i know am the biggest heathen on the forum, one who dares to preach the falsehood of "win/loss ratio if more important than tier".
(I mean its clear that no deck every accomplished anything in the competitive scene beside tron, eldrazi, burn, D&T, GBX, and they never will - and even if they did, it was either by astronomical luck, or by bribing other competitors)
P.s.: And these views are the least of my sins, i even damned myself by proclaiming that Reality Shift seems to be a better idea for mono blue As Foretold Living End decks, than Dismember.
Thus anyone who listens to me will surely rot in the hell reserved for noncompetitive jankbuilders XD
3 days ago
SCORE: 9 | 4 COMMENTS | 414 VIEWS | IN 3 FOLDERS
4 days ago
Ah, thanks MrSableye. I have played several games with it online. Against Death's Shadow and other such aggro decks it does decently, since Living End is a good board wipe. Also, unlike normal Living End decks, I have counter spells. Most specifically Cryptic Command. Use it as a counter, tap their creatures, and then I swing to win. Just have to make sure you cast your combo fast enough. I wish I have played for Tier 1 decks, I don't recall playing tron yet. However, I have played against UW Control and Jeskai Midrange and done pretty well.
I would say Mono-Blue Living End has big advantages over the norm in some areas. As mentioned, counterspells are great. So is a painless mana base. Even though I can't combo at instant speed, cards like Cryptic Command help to make the difference. I also have a chance against straight control. I would argue this sb can be more powerful than the norm. Oh, I have destroyed Junk and Rock decks, you just have to play it right.
I will continue testing the deck and let ya know!
5 days ago
If this deck had green in it, I would have suggested Bloodbond March. Maybe add a slight splash of green?
Thrumming Stone, though it may have a high CMC (5), is a really efficient way to get your rats out onto the field, provided that topdeck is nice to you.
I personally would say that Living End isn't a really good fit for this deck, since it is only really broken if you cascade into the card. The 3-turn delay definitely has the potential to be fatal to you. Granted, there are no other mass reanimation spells in Modern, so that may be your reasoning to run it.
1 week ago
I love this commander!
I wonder if it's possible to include even more value creatures by reducing the number of instants you play and focusing them on sac outlets and reanimation. How necessary is the counter magic in your local playgroup?
Finally, if you wanted to tighten up your mana base, you could switch out BR and UR lands for more Swamp or UB lands.
1 month ago
Yeah 20 did seem low although it's been working out fine for the most part. I'm still playing around with the archetype so the list will see changes here and there. Having a bit of counter magic in the main has been incredibly powerful tho. GB is phenomenal at removing creatures and permanents on the board, but is very weak to the combo kill shot spells like Ad Nauseam, Through the Breach, Scapeshift, Living End etc. Especially when top decked. I've also been very impressed with Tracker. I was on the fence about that card until I tried him out last night and he was an absolute all-star in the late game in a few matches.
As far as more counters, I don't want cryptic since I'm running Bob but others could definitely be viable. I think the list would take a new shape at that point tho. Thought Scour is a beautiful card in the GBU Goyf builds but also wants Delve creatures to help support the mill, which Bob cannot handle. I have a list that works with that synergy tho: Parasitosis
Thanks for the comment! :)
1 month ago
Deathgorge Scavenger is not a worse Scavenging Ooze.
The only similarity between the two is that both grow, and gain life from consuming cards in graveyard.
The dino doesn't require any additional mana investment, to grow, and to heal you, instead it needs to survive attacking.
It really depends on what you play - if you can pay on turn 3 without causing any setback to your game, then go play ooze - otherwise the dino is superior, especially if your deck is packed full of removal like jund.
Ashes of the Abhorrent is of course no Rest in Peace - and for some decks like Living End, that is a enormous bonus.This card basically hoses other grave decks, while provides a large life swing against creature decks when Living End resolves - which can be crucial, if there are hasty flyers like - Mantis Rider, or pseudo hasty flyers, like a Restoration Angel cast at the end step - on the field that could kill you on the next turn.
Bant flicker has been a thing for some time - and if you only take a superficial glance at the list it looks like a bunch of crap cards put together.
But when your overcosted creatures like Elvish Visionary, Wistful Selkie (or rogue refiner) draw your deck in response to mass flicker, and you can recur said flickering card via Eternal Witness things get very crazy very fast.
Not to mention that most traditional & popular deck tend to have hard time interacting with a board that Eerie Interlude/Ghostway in response.
(of course it doesn't have meta share so it's "unplayable shit")