Mental Misstep

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Mental Misstep

Instant

( can be paid with either or 2 life.)

Counter target spell with converted mana cost 1.

Price & Acquistion Set Price Alerts

NPH

Ebay

Mental Misstep Discussion

GoblinsBeatElves on Casual Wizard Tribal (ish)

3 weeks ago

Thanks for the advice, Bulldawg1310. A play set of Manamorphose is out of my budget, but maybe I could eventually upgrade the deck and get it. I also think Sage of Epityr is really useful, both as a one drop, another to ensure you get enough wizards, and Ponder copies 5-8. Now, Wizard's Retort. I’ve tried counterspells before, namely Mental Misstep and Spell Snare. I felt like in my casual meta game, there’s not that much disruption, so there’s not that much to counter. I might try it as a 2-of...

SynergyBuild on Ancestral Animar

4 weeks ago

Chain of Vapor is glaring angrily at Animar, with a Beast Within and Chaos Warp in the sidelines laughing hysterically, while little Animar is calling his friend Sylvan Safekeeper, stuck on the stack because Chain of Vapor was in response, but luckily a timely Mental Misstep was cast! Animar saves the day, before immediately making infinite Triggers from an Ancestral Statue and massacring everyone else with a Walking Ballista. Not really saving, is it?

matkomtg on Oona, dos, faes! [Doomtide]

1 month ago
  • As being situational as it is, used or unused in certain point of the game, I never got myself stuck with Mental Misstep inside od my hand doing nothing. It’s indeed a meta call, but I still find it more useful than useless atm.

  • I did consider Dralnu, Lich Lord as my pick, but he does require a turn in or haste ability to get put his ability in use; this deck casts Oona rarely if it’s not coming in for a win. The only other commander that could really replace Oona for me is Kess, dissident mage as she’s a commander of my favor, but I’m still not comfortable going in 3 colors.

  • Talisman would be a death sentance to go off from it, but it’s perfectly fine even to pain me for that amount of colored mana that I need, because I need only to cast Oona and more to activate her ability for each player.

  • I do feel you with other people aiming at you from the start; Mishraharad does stomp from the start and he was my only consideration why I should maybe put another mass removal in the deck.

JohnnyCRO on Oona, dos, faes! [Doomtide]

1 month ago
  • Mental Misstep - IMHO uses from both examples, topdeck tutors and rocks, are marginal because people here rarely play 1cmc rocks except Sol ring and countering tutors in general is meh bc I'd rather counter the threat they tutored for. On that note and Snap, have you considered Unwind?

  • Mind's Desire - this is more of a Dralnu thing. Many of your card choices would work great in Dralnu actually, did you ever consider him taking over? Plus the guy is AdNaus/Doomsday beast.

  • lens - yep, I hear you. I know that you're less reliant on colored mana than myself and that Talisman is doing fine for you (it's doing fine for me too, it's just that you can't actually go infinite colored with it, just arbitrarily high). I wasn't implying a swap bit playing them alongside each other.

  • mass removal - that's fair. My problem is that the rest of the table focuses on me (read; Mishraharad) and I need to clear the board myself. So I always assume all blue players share my grim fate.

  • spot removals - as I said, these all have their flaws, but it would be a pitty not to pick 1-2 best fit for your meta. If you can snipe down creatures bothering you, you should do it.

matkomtg on Oona, dos, faes! [Doomtide]

1 month ago

JohnnyCRO thanks for stopping by again! I'll try to cover all cards sooner or later and explain each of their places here; card picks are usually meta calls. I have 2 different metas and I try to adjust my decks to both of them so I don't have switch cards through my deck(s) very often.

  • Sensei's Divining Top - Perfectly aware of cards ability to draw my deck through infinite mana, in fact it happened once while I was testing Doomsday and I managed to win through this combo and Laboratory Maniac. I'm glad you put this out, I'll definitelly gonna mention it.

  • Unsubstantiate- I hate when things stay unanswered (read: Can't be countered) and this passes those things by. Can be another spot removal spell or a better counter, but for now it still has it's purpose.

  • Snap - Same as Unsubstantiate - can be a better removal, but the thing that it's free is good when I'm trying to answear things on oppenents exploding turn or even when I'm trying to go off on High Tide.

  • Mental Misstep - Currently here to answer several decks; as you know in our current meta there are only few decks that are so-so competitive and people have cheaper spells that give them advantage. Really a counterspell that fits my deck in way of answering top-deck tutor spells, mana rocks etc. For now it's staying in, but I do see it's upcoming cut in future.

  • Mind's Desire/Spectral Shift - Both currently in due to testing out already mentioned stuff. Mind's Desire really proved itself few times and I do really see this card in my deck (as you mentioned Remand - as soon as I get it it's going in here because I find it great paired with this card.) and Spectral Shift is just a test that I think it could work, but we're about to see.

Suggestions:

  • Rhystic Study - The card is great, no doubt but I don't run it because I don't really get it's value which I hope for. Meta calls - people don't like me drawing cards as it leads my way upfront so they stop it (Read: Too many artifact/enchantment removal spells and I can't answear all).

  • Prismatic Lens - Might also try it out, but it's easier for me to get my right mana because I'm color less than for example Tasigur, so my current colorless artifacts either provide a safe turn mana sink, or they produce more than . Talisman is a better option in here

  • Mass removals - I find Cyclonic Rift being enough for now because people often answear each other board states and I get to save up my mana for threatning plays.

  • Spot removals - Definitelly gonna include few more.

JohnnyCRO on Oona, dos, faes! [Doomtide]

1 month ago

This looks better than the last time. Not that the prior iteration was bad or anything, I just think you're going in the right direction. Now:

  • Sensei's Divining Top - top goes infinite with either of your infinite mana combos. Infinite as in it draws you your entire deck. After Isochron combo gives you infinite mana you can tap Top for draw, hold priority to activate DReversal via Isochron (paying , but since you have infinite...) and then when that resolves you tap Top again with previous top effect still on the stack. They both resolve, first one drawing a card ad putting Top on the top and the second one just drawing you Top you can replay (for , but, again, you have infinite). And with Rings combo you tap top for draw and copy the effect via Rings (paying while having infinite is insignificant). It's a neat interaction for when Oona is offline for any reason because you get a chance to draw a way to get her (back) online. So even though it's not a combo-centric card and would be included anyway, it would be nice for clarity if it got mentioned in the combo section of the writeup and if it got tagged as such in the deck.

  • Unsubstantiate - tag it as a counter too. The only excuse I can find for playing this over a simple Unsummon or Disperse as a removal is its countering clause. Additional counter that can hit uncounterable spells is something. It's no Remand, but with that price tag and soft removal clause one can't, and shouldn't, complain.

  • Mental Misstep - how relevant is it honestly? The way I see it, your (partially "our") meta is kinda slow so this one isn't as significant here.

  • Spectral Shift - this seems...cute. Too cute. I get the point of abusing Urborg, but IMHO it's jumping through some considerable hoops just to get more mana. Unless I'm missing something big or it's that good and consistent actually.

  • Long-Term Plans - you have plenty good tutors in here. This one is the slowest and I could see it getting out for something better.

  • Mind's Desire - I can see it having a fabulous ceiling, I played the card so I know, but its floor is awful and it won't get you back when you're behind. And even when it gets rolling, you're depending on luck for it to do anything. I think that your current combos are reliable enough to ditch it. But that's just me.

  • Snap - you be the judge on this one. Since you already have black I think you could afford more...permanent solutions to pest problems. But if its free casting is that valuable, by all means play it.

Some suggestions:

  • Prismatic Lens - take a look at this one. It's not much on its own, but considering you have many colorless rocks and that you only have 4 of those capable of creating infinite colored mana (Talisman pains you so it's technically not infinite but you don't need more than a few with Oona so it fills the bill). It's a card I came across recently and am seriously considering for my Tasigur so yea, you might find it appealing too.

  • Rhystic Study - get it pls xD

  • Yahenni's Expertise/Languish - these are neat mass removals that won't break the bank while they will get rid of most stuff from the board. Toxic Deluge or Damnation would be better of course, but I can see that their price tags might be a bit prohibitive so one of these 2 -/- wraths can do, at least for the time being.

  • Go for the Throat/Ultimate Price/Dismember - not all of these are excellent, but you could play some/one these before soft removal in a deck with access to black.

shadowmage on Jhoira Weatherlight Captain - Commander's Quarters

2 months ago

I feel you, but there are extremely inexpensive counters that can be great!

Dispel is a format staple, it costs $0.20 cents on tcgplayer Negate is another format staple that cost $0.02 cents on tcgplayer Mental Misstep is basically a zero mana spell that cost between $0.50 - $0.90 cents on tcgplayer

SynergyBuild on Ancestral Animar

2 months ago

Daedronus,

This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.

Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.



helldanno due to Animar, Soul of Elements having protection from white & black, that means I assume you are running into blue/green/red removal.

Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.

Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.

Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.

The point is, I don't see your reason for Swiftfoot Boots or Lightning Greaves, they are two mana non-creature permanents that protect things at sorcery speed, unlike the rest of the answers.


Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.

Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!


You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:

Main Plan : Animar + Statue + Outlet = Win

Backup Plan : Kiki-jiki + Untapper = Win

We have a backup plan, why do you assume we need another?


You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.

Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.


The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.

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