Mental Misstep

Legality

Format Legality
Pre-release Legal
Noble Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Mental Misstep

Instant

Counter target spell with converted mana cost 1.

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NPH

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Mental Misstep Discussion

muse99 on Derevi Landfall Stax

1 week ago

Interesting list. Some notes:

I dislike the anti-synergy between Null Rod / Stony Silence on the one hand and Birthing Pod and your rocks on the other. I would consider doubling up on 1CMC dorks to break the symmetry - this list could use Avacyn's Pilgrim and Llanowar Elves (et al) and if you add them you can probably drop down to 31 or even 30 lands. I also think you should cut Nissa, Vital Force - it just isn't impactful enough for a 5CMC card. Missing some cheap interaction - would definitely add Mental Misstep, Swords to Plowshares and Nature's Claim. I think Rising Waters is too expensive for a Worb variant - at least you can justify Hokori since you can pod it and it gives Derevi driggers.

Chimera115 on Rashmi, Eternities combo assistant

2 weeks ago

List of things that could be better.

1.) Better Early Ramp Play more of the low cmc mana dorks like Boreal Druid, and Elvish Mystic. Then the noncreature one mana ramp like Utopia Sprawl and Wild Growth. 2 mana dorks like Bloom Tender and Priest of Titania. Also Probably a good idea to only play one of the four mana accelerators like Vizier of the Menagerie, Oracle of Mul Daya, and 3 cmc Courser of Kruphix as the early ramp that the one cmc dork provide is much faster.

2.) Evaluate what impact a card has when played (General rule is 4 cmc or higher should put you at a significant advantage or outright win you the game)Remove the cards that dont provide significant advantage and are just general goodstuff value like Thragtusk, Vedalken Orrery replaced by Teferi, Mage of Zhalfir, Portal Mage, Mnemonic Wall replaced by Jace, Vryn's Prodigy  Flip, Nissa, Steward of Elements probably should probably be another combo piece or some sort of draw/protection.

3.) More and Better Counterspells Use better counterspells than Disallow. Like Counterspell, Remand, Unsubstantiate, Daze, Spell Snare, Swan Song, Muddle the Mixture, Mana Drain, Mental Misstep, Delay, Dispel, Spell Pierce, and Negate. Your counterspell package should really be large so you can play Baral, Chief of Compliance and get more Rashmi, Eternities Crafter Triggers on other players turns while searching for you combo.

4.) Better Lands
Off color fetches like Flooded Strand, or Wooded Foothills are still better than Evolving Wilds. Other cards like Crop Rotation can fetch Gaea's Cradle or Nykthos, Shrine to Nyx or even help fix you mana early on. Along those lines if you still feel you need more fixing Nature's Lore and Skyshroud Claim can grab fetch lands and get untapped lands which is much better. Lands like Simic Growth Chamber, Temple of the False God,and Seat of the Synod should be replaced by lands like City of Brass, Mana Confluence, and Ancient Tomb or other off color fetches to more reliably get you mana base set.

5.) Better Draw and top deck manipulation
In the category of better "draw" or more honestly hand manipulation cards like Frantic Search, Baral, Chief of Compliance, and Jace, Vryn's Prodigy  Flip are great at giving you the ability to toss tech cards like Manglehorn or Reclamation Sage when they are not needed and get better stuff. Now in straight card draw cards like Pull from Tomorrow, Fact or Fiction, and Gitaxian Probe either offer massive draw or knowledge of another opponents hand. You should play Preordain for more draw and top deck manipulation.

6.) Some combos are just better Some of the best most consistent methods of making your opponents not win the game.

a.) Isochron Scepter + Dramatic Reversal infinite mana and untaps let you do stuff like draw your deck with Sensei's Divining Top, Stroke of Genius, Pull from Tomorrow, and Enter the Infinite

b.) Seasons Past + Dramatic Reversal after drawing your deck to generate infinite mana by looping Seasons Past to recurr Dramatic Reversal followed by a draw spell.

c.) Seasons Past + Hurkyl's Recall This one requires more artifact mana rocks and is usually a backup plan to Dramatic Reversal being exiled somehow. Same strategy as the last combo with a set of rocks as follows: Mox Diamond, Simic Signet, Mana Vault, Grim Monolith, Mana Crypt, and Sol Ring.

Start off by tapping or playing any rocks that generate you mana then play Hurkyl's Recall on yourself.

Cast these rocks and generate 3 colorless 2 blue and 1 green mana.

Use Noxious Revival to get back Hurkyl's Recall having 3 colorless 2 blue in pool.

Cast Frantic Search getting Seasons Past and Hurkyl's Recall back and discard two nonland high cmc cards. going to 1 colorless 1 blue. Then use the untap to go to 1 colorless 2 blue 2 green in pool.

Now use Hurkyl's Recall again on yourself going to 1 blue 2 green in pool.

Replay Mana Crypt, Mana Vault, Grim Monolith, and Sol Ring going to 6 colorless 1 blue and 2 green in pool

Then cast Seasons Past back the land Hurkyl's Recall, Frantic Search + discarded cards, and Noxious Revival.

You can repeat this to generate infinite colorless mana and then cast Simic Signet in the loop to generate inifinite colored as well.

Winning the Game with inifinite mana

d.) Seasons Past + Beast Within + Reality Shift - use Beast Within to destroy a permanent then Reality Shift the beast to make them manifest a card. Then use Seasons Past to loop this until all opponents have no decks.

e.) Infinite Mana + Stroke of Genius- Use this plus Noxious Revival + Seasons Past to make all opponents have no cards left in their deck.

f.) Beast Within + Swan Song-Beast Within all of their stuff then bounce it with something like Cyclonic Rift Then start playing permanents that can be destroyed and Beast Withining your own permanent. Loop with Seasons Past to create infinite beasts. This also works with Swan Song by countering your own spells and looping with Seasons Past.

The combo you use depends heavily on what you have available in your deck once you achieve infinite mana. The goal is to have a diverse enough list that not everything you need can be exiled.

Hope this helps out.

rockleemyhero on Your most fun cEDH lists

1 month ago

Hey Megalomania i have some suggestions for ya.

  1. I noticed that you had Day's Undoing for Timetwister. I dont think thats worth it, days is a pretty bad card and timetwister is near impossible to replace if you dont have one. Id cut it for something else.
  2. Not a fan of Selesnya Signet in a deck that is so heavy in black and blue. If you need more ramp id suggest Cabal Ritual or another dork such as Llanowar Elves or Priest of Titania (who is a total all star in specific metas)
  3. The birthing pod line is really cool but feels a bit too cute to me. Id replace it with Survival of the Fittest. If you want to keep the birthing pod line (one of my favorite cards so i cant blame you) I think that Kiora's Follower is a bit excessive. Its utility as a dork is pretty limited at 2 mana in my opinion. Can be tough to cast on t1 or 2 if used as a dork as well.
  4. I see the purpose of Grand Abolisher but i dont think it sees much play outside of flash hulk because of the double white. You are such a small splash of white that it feels really hard to pull casting him off consistently.
  5. Not a fan of Reflecting Pool as it really hurts your t1 ramp plan. Id replace it with a Forest.

As far as replacements, if you are running labman, why not just include the doomsday combo? Otherwise I think you can just cut labman and use Reality Shift and Beast Within lines to kill your opponents with infinite mana. Since Im assuming you dont have Timetwister, you can loop your deck via Memory's Journey, which doubles as grave hate.

And speaking of hate, I think you could benefit from adding Mental Misstep and possibly Swords to Plowshares if hatebears are a bothersome. Otherwise your list looks pretty solid man!

Ps just saw walking ballista in there. I don't think you need both it and labman. I like aetherflux more than labman as well

DexztrO on Esper Death's Shadow

1 month ago

Snap157 Grixis and Esper are good in diffrent ways. Grixis has Kolaghan's Command and Izzet Staticaster but I like Esper more becaus of Path to Exile and all the good cards for the sideboard. White has the best sideboard hate in Modern. I might try Opt in the near future as it's an instant.

As for cards I would add if the ban list was not there is pretty hard. There are so many cards that come in like Jace, the Mind Sculptor and Mental Misstep so it would probably turn into a control deck instead of an aggro/midrange deck.

pviollier on Edric's rogue faeries

1 month ago

Changed Muddle the Mixture and Winter Orb for Part the Waterveil and Mental Misstep, I think the deck needs more extra turns and free protection for Edric on the early turns.

TeferisBitchboy on Shu yun yo face

2 months ago

Hey, nice deck man. I considered making a Shu Yun deck for duel commander myself, but ended up making Ruhan. Have you tried running Cataclysm? Seems perfect for a deck like this. Despite bringing your mana down, you have enough efficient spells, I assume you'd still come out on top 90% of the time. Also, what are your thoughts on Spellskite, Mental Misstep, and Stubborn Denial?

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