Mental Misstep


Format Legality
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Mental Misstep


( can be paid with either or 2 life.)

Counter target spell with converted mana cost 1.

Price & Acquistion Set Price Alerts



Recent Decks

Mental Misstep Discussion

SynergyBuild on Ancestral Animar

3 days ago


This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.

Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.

helldanno due to Animar, Soul of Elements having protection from white & black, that means I assume you are running into blue/green/red removal.

Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.

Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.

Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.

The point is, I don't see your reason for Swiftfoot Boots or Lightning Greaves, they are two mana non-creature permanents that protect things at sorcery speed, unlike the rest of the answers.

Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.

Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!

You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:

Main Plan : Animar + Statue + Outlet = Win

Backup Plan : Kiki-jiki + Untapper = Win

We have a backup plan, why do you assume we need another?

You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.

Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.

The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.

SaberTech on Ancestral Animar

3 days ago

@JMCraig On the topic of card draw, I've been meaning to ask how your testing with Loyal Drake went.

And yeah, the value of particular cards can really depend on how many people are running full cEDH lists or just strong pub-stomp decks. Toxic Deluge is played reasonably often in the cEDH meta, and most blue decks run Cyclonic Rift in case the game actually goes long, but other wraths are pretty scarce. I occasionally also see Fire Covenant pop up in some lists. It's hard to justify playing a 4+ cmc wrath spell in cEDH because most decks don't play a lot of creatures and cEDH decks can often threaten to just win the game on turn 4 instead of spending that mana on wrathing the board.

Have any cEDH focused groups like the Lab Maniacs or people on the cEDH Reddit written an article detailing how cEDH differs from a strong pub-stomp meta? That would be an interesting discussion to have because the cEDH meta really is a unique beast when it comes to EDH. The difference is kind of like the difference between the Modern and Vintage formats, and you can see it in how cards like Mental Misstep are actually a viable option to run in cEDH due to the low CMC cards that are usually run. Mental Misstep would be a complete waste of a card slot in less competitive metas because its range of possible targets would be too narrow. Faerie Macabre is another one of those cEDH meta cards that you aren't likely to see in other metas. There are enough degenerate graveyard interactions in cEDH that being able to get the faerie's free removal ability at instant speed from hand can make it a reasonable deck inclusion depending on the decks your group runs, but in other EDH metas the overall game impact that the card has probably wouldn't be enough for it to stay in a deck for very long. It would be really neat to read a comprehensive article that digs into the different deck-building philosophies that define cEDH.

BMHKain on 2 Questions: Can I cast ...

4 days ago

Sorry about the huge amass of Questions, so I'll be brief; Mental Misstep has Phyrexian Mana, so is it allowed that I pay 2 to use it before your first turn? Also, Stuff like Mana Vault/Mana Crypt deals damage, which can be prevented by stuff like Personal Sanctuary. For an Example, Ad Nauseam puts stuff in your hand at a cost of life, not damage. Is this also prevented by Personal Sanctuary?

Thanks in advance, & sorry for the mass amount of questions... :/

Enral on Tuvasa Enchantress | **PRIMER**

1 week ago

Andros240: cEDH as in doomsday Zur and flash-hulk? If that is the meta, this commander would have trouble competing but to have a fighting chance you'll have to cut most of the slow enchantments for more lower cmc interaction. We need to start off with the typical cEDH interaction base of:

1x Arcane Denial

1x Brainstorm

1x Path to Exile

1x Swords to Plowshares

1x Chain of Vapor

1x Counterspell

1x Cyclonic Rift

1x Delay

1x Dispel

1x Force of Will

1x Mana Drain

1x Muddle the Mixture

1x Negate

1x Pact of Negation

1x Swan Song

1x Mental Misstep

1x Flusterstorm

From there it's fine tuning on what to cut. If you can't afford Academy Rector, Show and Tell does a fine job cheating Omniscience into play. Hope this helps!

JohnnyCRO on A Song of Turns and Dongers (cEDH)

1 week ago


I've been working on an Edric deck of mine based on your list, Simon's list and the primer you two did, I'm a big fan of your work. I'm nearly finished with a version I'd be happy with and I'd like to hear your opinion about it; Edric's weenie death squad. "Maybe out" cards are cards that are probably going out, "Maybe in" cards in the maybeboard are about to replace them. The deck isn't really cEDH, I can hardly find enough people for a pod like that here, but I like Edric and the people I like to play with are on the optimized/competitive level, so anything goes (meaning that, for instance, Mental Misstep is dead, but cards like Force of Will and Mana Drain are used a lot).

Also, a few specific questions:

  • What do you think about Merchant Scroll? You guys included it in your budget list, but I don't see some extraordinary utility here (preparing an answer sorcery speed, getting a grave recursion spell and, as of recently, getting Nexus of Fate). I suppose there is no room for it any more, but I'm checking to be "sure".

  • Swan Song gives an opponent a relevant blocker and that's a pain. However nothing I can think of compares to the extraordinary deal of a 1 mana counter. Is it worth the risk in non-cEDH or should I risk and play Spell Pierce (a conditional counter that won't work always, but will work fine more often than not)? Is there a 3rd option you'd recommend?

  • Would Beast Within be a good addition? Since ground blocker isn't relevant to me and there are quite a few decks with problematic permanents around (and a few particularly skilled/problematic players piloting such decks), especially since this is not cEDH and threats can stick. Thoughts?

  • I can't find a Chrome Mox atm. What would you suggest instead? A land or a dork?

  • Eventually I'll get Eladamri, Lord of Leaves, it's just a matter of finding a good offer. But for the time being, and we might be talking months here, I need a replacement. Should I prioritize protection and play Lightning Greaves instead or is there another temporary alternative you'd suggest?

  • What's the purpose of Phantasmal Image in here besides providing a decent attacker? I'm struggling to find one, and when I do I have 2 other decks that want/need it far more (because 2 mana Palinchron is a thing). So I'd like to know more about its function in here to either motivate myself to find it or to find a decent replacement.

Thank you in advance!

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

3 weeks ago

i have everything but grim tutor, abyss and nether void, mainly cuz money. but what would i cut? i also have a lot of maybeboard stuff like Impulse

Muddle the Mixture, High Tide, Seething Song, Laboratory Maniac, Mindcrank, Past in Flames, Jin-Gitaxias, Core Augur, Mental Misstep

lying around i cant find a place for

SynergyBuild on Kaho no

3 weeks ago

+1 for the jank commander!

Love the deck, could Arcane Denial, Chain of Vapor, Mental Misstep, or Snap find a place here?

SynergyBuild on Bruna,Voltron Control

4 weeks ago

I have seen it said before, but I want to question your win-condition as a deck under the "Competitive Hub".

Bruna, Light of Alabaster is a very good "pub-stomp" commander. I am sure you can understand why, it is really good at pumping out damage once you deck has the ramp and enchantments to pull it off. Good card draw or tutoring allows you to pump it up with 2-3 enchantents that get it to one-shot opponents. That wins in three turns!

I think I should break that down just a bit. You need 2-3 cards additional to the commander, and for the sake of arguement, I will say 2. Battle Mastery + Corrupted Conscience for example, given you only have a few other 2 card "combos" with you commander, this one is the cheapest. All together it would cost mana, but your commander really makes that mana and a combat step uninterrupted. Honestly, winning with 2 cards additional to the commander that costs 6 mana outside of green isn't great, but given you can tutor them up well, which you can to some extent as the cards you need are aura enchantments and you are in white.

Truely, this is wrong though. Intuition and Three Dreams are one-card combos with your commander, sadly your commander can't cheat their costs, so if we take Intuition with Bruna, Light of Alabaster, it costs 9 mana, and it one-shots a player per turn.

Per turn is the issue though. A 3 turn win (killing one opponents a turn) leads to 6 turns your opponents have to answer an unprotected body (no hexproof nor any indestructible type effects). 6 turns is forever in cEDH, and since you run so much of your deck as useless enchantments (outside of combat win), it is simply not likely you can counter everything your opponents through at you.

This is why I question your win-condition.

The thing is, a control deck isn't just trying to win. It needs an absurd amount of card draw and cheap answers to stop every attempt at dropping a stax lock or combo finisher. Every Dark Confidant, Trinisphere, and Food Chain needs a Swords to Plowshares, Chain of Vapor, and Swan Song respectively. You don't have the luxury of running just 20 answers for the 20 threats in each opponents deck, you need 60 answers for the 20 threats in each of 3 of your opponents deck. 60 cards that are simply answers won't do the trick either, you are drawing one card a turn, your opponents (collectively) draw 3 a turn. EDH is a game that every player is at a statistical disadvantage.

So run multple answers in each card Grasp of Fate all the Dark Confidant, Trinisphere, and Food Chain all at once. Windfall a new hand of answers, Timetwister back your answers, and draw a new hand. Brainstorm, Ponder, Preordain, Opt, Impulse, Serum Visions and cantrip your way to the right answers for the situation at hand.

You actually have what I would normally say is the next point, prematurely answering threats. Armageddon can wipe a hand out of the game, if your opponents can's cast the cards in their hands, they might as well not have it. Cataclysm is similar, for obvious reasons, and so is Ravages of War, a card I would greatly recommend.

To get more value out of these effects, you need another tutor like Personal Tutor is a great way to find a land-swipe effect, I also suggest better card draw like Timetwister, Time Spiral, Manifold Insights, Treasure Cruise, Dig Through Time, etc.

Cheap answers like Chain of Vapor, Fragmentize, Mental Misstep, Delay, Mindbreak Trap, Rapid Hybridization, Pongify, Into the Roil, Blink of an Eye, Grafdigger's Cage, and other such answers are the best thing to have a ton of. They are blowouts early-game, useful tempo boosts mid-game, and still relevent late game. Being able to have a card for every threat means spending more cards on ramping is unrealistic at best, but running a deck very low to the ground is incredibly useful, pretty much every cEDH control deck is either stax-hybrid control, or straight 1-2 mana answers, some sweepers, and 1-3 mana card draw.

To end all of this, I would recommend greatly changing this deck, or dropping the "Competitive" tag, it is misleading as-is.

I also want you to know, QKNARWHAL, that I mean no disrespect to you or your deck-building capabilities, I do not think that this deck is a bad deck, simply not competitive. A previous user, Podkomorka had showed similar thoughts to mine, yet did not explain them. Podkomorka also was not mentioned or responded to in further posts, which I hope will not be done to myself.

Thanks for reading! - SynergyBuild (I'll toss you an upvote on the way out)

Load more