Mental Misstep

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Mental Misstep

Instant

Counter target spell with converted mana cost 1.

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Mental Misstep Discussion

TeferisBitchboy on Shu yun yo face

3 weeks ago

Hey, nice deck man. I considered making a Shu Yun deck for duel commander myself, but ended up making Ruhan. Have you tried running Cataclysm? Seems perfect for a deck like this. Despite bringing your mana down, you have enough efficient spells, I assume you'd still come out on top 90% of the time. Also, what are your thoughts on Spellskite, Mental Misstep, and Stubborn Denial?

VelvetVendetta on Competitive Toolbox Multiplayer, Zur

1 month ago

That's why we have, Misdirection, Force of Will and Mental Misstep, we can also simply reanimate Zur with any of the 4 reanimates and mana left to counter on the next turn, our counters are all cheap, reactive to be able to protect our plays and boardstate.

And we can also simply recast him, or make any other play since the deck doesn't really needs Zur, its can play control answering threats until we have an opportunity to come back to the game, the deck is currently designed to be able to keep coming back from hate over and over with synergy like Sun Titan and reanimate permanents that can bring the other targets, Snapcaster Mage and Replenish and etc.

p0megranates on Tymna 4c Hulkweaver

1 month ago

@antoniobear15 I wouldn't run Pact; not enough reliable blue to pay for the pact. Pretty much anything that has UU as a cost will not fly in this deck. Flusterstorm is OK. If I were to run counterspells though, Swan Song and Mental Misstep would be my first picks. Spell Pierce is also worth considering.

There are a few reasons why I'm not running counterspells. Counterspells are good under two circumstances: control and combo protection. So we can use counterspells to protect the combos, pretty straightforward. How about control? Well, counterspells work better for control when you reliably have multiple things to do at instant speed. (E.g. Nothing worth countering in a turn cycle? Fine, play Impulse). If you keep open mana for instants and nothing is worth using the instant for, then you're paying a huge cost via not developing your game plan. Of course, you still need some instants since cards like Swords to Plowshares and Nature's Claim are so good. A lot of the appeal for those cards is that they're 1 mana. But the deck operates mostly at sorcery speed, which is a nonbo with holding mana for counters.

Mental Misstep gets around this by costing nothing so it doesn't conflict with playing a sorcery speed strategy; Swan Song does so much for one mana that it's also worth considering albeit make no mistake, the 2/2 flyer is a real cost since it hurts card draw with Tymna.

As for preventing Flash from getting countered, just play smart. You can do a lot of things to prevent the counter, which I explain in the Protean Hulk section. Tldr: Eidolon of Rhetoric can be used as a "silence" if you cast Flash in response to a player's one and only spell for the turn, and simply holding onto the Flash Hulk combo until someone else tries to win also works.

ChuuniZombie on Muzzio ACAP

1 month ago

Aphetto Alchemist seems too casual to be honest. I am also not a fan of locking down the board since it does not win the game. I find making an opponent scoop to not be the same as the main objective of lowering each opponent's life total to 0. I've also stayed away from the more casual responses such as Boomerang. the only exception being Misdirection which seems more reasonable than a Mental Misstep, due to the fact that the deck cannot compete at a table of tier 1 lists. I do really appreciate the feedback though, more suggestions are always welcome. Given enough support I might even be coerced towards a different viewpoint upon these subjects.

HobbyGamer007 on Talrand, Sky Scummoner

1 month ago

Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:

Consider Compulsive Research, Pulse of the Grid and Thirst for Knowledge as cheaper faster draw spells than Opportunity and Jace's Ingenuity which are both way too expensive.

Overwhelming Intellect is way too expensive. The only expensive counterspell that can prove it's worth is Cryptic Command all others should be cmc 2 and at most 3.

Swan Song!

Since you play a lot of creature hate, this might be your meta. Try Dissipation Field and Propaganda.Chain of Vapor!Reality Shift!Unsubstantiate

Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.

If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)

Refill your entire hand with Windfall.

More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname

As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..

If you ask specific questions and provide some info about your meta I'd be happy to help :)

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