|Commander / EDH||Legal|
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|New Phyrexia (NPH)||Uncommon|
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( can be paid with either or 2 life.)
Counter target spell with converted mana cost 1.
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Mental Misstep Discussion
3 weeks ago
Sorry it took me this long to come by your list, I was swamped with work.
I like the clear wincon path. However I think there is room for improvements:
you're lacking some staples, namely you need Rhystic Study
cut the conditional counters for hard ones/removal; Daze and Mental Misstep have nothing to do here. Dispel is a meta call if you see a lot of instants, and Mana Leak is the best conditional counter so if you can't reliably hit UU this is a solid one and might be Worth a slot. Spellstutter Sprite requires somewhat of a tribal focus, and with oona being your on ly source of faeries, IDK if this would work in a 75%-ish meta
cut the Teferi/Pool combo. it has absolutely no sinergy with the rest of the deck and the pool on its own is very hard to justify. Same is true for Sculpting Steel, it doesn't do enough in a vacuum.
you want more lands, trust me. Rework it; leave at least 37 slots for those and do that when you're happy with the rest of the deck. Also stuff like temple of the false god has nothing to do in here unless you have 38+ lands.
remove footwear; Oona is your wincon, but it doesn't have to be alive for long for you to win and your overall number of vreatures is too low to warrant this kind of space investment.
3 weeks ago
"Counterspell: the best card in all of Magic's history"
But Mana Drain is strictly better.
And in terms of countermagic, Force of Will, Mental Misstep, Foil, and Daze are zero mana, Dispel, Flusterstorm and Swan Song are one mana, Negate/Mana Leak are more splashable, Arcane Denial/Remand are more splashable and replace themselves, Disallow is more versatile, Time Stop is more powerful, verastile, and Mindbreak Trap is more powerful (hits more), gets around "can't be countered", and can be free.
Counterspell isn't the best in any category in terms of counterspells, not like it comes anywhere close to the best card.
1 month ago
Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.
And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...
these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.
1 month ago
Other minor changes, you run enough tutorage, but normal filtering/card draw seems a tad lacking, I am not thinking much, just like Treasure Cruise or whatever floats your boat, like two more cheap card draw spells seems to be all this deck needs.
On to a more specific topic, you look like fast ramp could help. You don't have robust enough a landbase Mox Diamond nor the deck to use Mana Vault, but I see no reason not to run Gemstone Caverns other than the absurd price tag... but I don't think that is your problem.
The most major thing this deck needs is Intuition, it is the OTHER Buried Alive. Many times it can be better, in this deck, not as much, but close. I know you had it in the deck, but I'd like an explanation to why it isn't at least, because the way I see it, it should be in.
1 month ago
Baral, Chief of Compliance would be good in a deck with so many counterspells. You may want to take out some ramp because you don't have any big payoffs. Taking out Mental Misstep is also something you could do just because of the fact that it is very situational. Also, Aetherflux Reservoir and Tendrils of Agony are good alternative win conditions. They help keep the low cmc for storm. Good luck with the deck!
whp732 on Jhoira fun
2 months ago
2 months ago
I'm a relatively new cEDH deckbuilder, and my Grand Arbiter Augustin IV list is my first attempt at a build that can play with the big boys =P. Started brewing to compete in sanctioned at my LGS, and eventually take it to side events during prix and SCG events. I'm not trying to necessarily maximize variance to ensure optimal consistency of wins.... I'm trying to maximize wins in an "archenemy" EDH setting, where I'll have the highest chance of still claiming victory in spite of 3 players ready to hate me off the table right after the general flip ( In my LGS scene, general rule of thumb is throw as much hate my way as possible). This is why I opt to play Augustin with a hard stax/prison shell, with light combo, as opposed to a more reactive control focus found in French.
1) Which card would you personally switch on the main with Trinisphere ? I rather enjoy my Sword of Feast and Famine in Augustin, was considering dropped Faith's Reward and relying solely on Teferi's Protection, though with the frequency of wipes, and with the often 2-card Felidar Sovereign combo, I've been torn. I do feel at this point Trinisphere needs to make an appearance to make it a truly degenerate competitive deck.
2) I've been trying to drop my average CMC a pinch more (I still don't know if 2.38, or 2.27 with considerations for Force of Will / Mental Misstep / Chancellor of the Annex is considered competitive enough).... is Aetherflux Reservoir best left to kitchen table, or can it be a strong competitive alt-wincon? It feels a little more storm-ish to me, and Stony Silence / Null Rod already put me in trouble.... it seems like I would make them into a silver bullet even more
3) Gemstone Caverns & Chancellor of the Annex are staying in the build 100% (I'm willing to take the ever-slight consistency hit to enable straight blowout games, and it was already hard enough finally dropping Leyline of Anticipation =P),Darksteel Citadel I understand the pros/cons, but enjoy the land destruction asymmetry / early metalcraft... I find turn 1-2 Augustin enabled by it, and creating early mana asymmetry, usually play to my favor more than the inclusion of a colorless screws my opening hand. Thinking at this point Halimar Depths needs to go, however.
4) Any cards that you feel the deck absolutely needs, aren't exorbitant (I'm not about to pick up a Tabernacle anytime soon), and I'm a fool for not running?
Thank you for your time.
Commander / EDH*
SCORE: 2 | 5 COMMENTS | 194 VIEWS | IN 1 FOLDER
2 months ago
Nietzsky: Thanks for the suggestions!
I am thinking about taking out the storm combos, so these would be good cards to slot in in the place of that devotion.
I like the land effects, simply because they wont effect me as much, and I actually was gifted a Vintage Masters Timetwister last year. TBH I thought it was in here, turned out I was wrong.
I dont like sphinx, seems like a win more card to me. Teferi and Tezzy seem like they require too much other things to make the deck work, and Fabricate doesnt have any really relevant targets.
Thanks for suggestions!