|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
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Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Chain of Vapor Discussion
1 week ago
SideBae I will consider cutting a couple lands. In this case I suppose I am not going for a big mana strategy since I can suspend the beefy spells. I will run Preordain as well. Just haven't gotten a copy for this deck. I really like your idea for wheeling. Unfortunately I dont have $200 lying around, but you bet I will take the cheap route to utilize Narset, Parter of Veils more. I mostly kept that card in there to stop a The Locust God deck that constantly causes trouble in my playgroup, but card advantage is much needed. I will toy around with Gamble and I am currently running Chain of Vapor Thank you for the suggestions! It helps a lot. Get that $$$ bud.
1 week ago
interesting deck idea however it definitely needs some big help
you are running WAY too many mana rocks.. you should have maybe 15 max. all you are doing is diluting your deck with bad topdecks. coldsteel heart , charcoal diamond, marble diamond, firemind vessel are far too slow for competitive
You should consider adding a counterspell suite in lieu of the removed mana rocks. how are you running a blue 'competitive' deck with no counterspells? You should at least run swan song , dispel, and negate at minimum.
consulate crackdown is a slow and bad card (and cant be fetched by zur) and should be removed for Chain of Vapor . if you really want to remove all the artifacts you should play Rebuild ( also why you shouldnt have so many mana rocks). I get that crackdown is one sided however someone will just Nature's Claim it or similar and you will have wasted a whole turn
aether gale is a bad card and should be Cyclonic Rift
if you want to make mana without lands than i suggest you run Smothering Tithe which is a much better enabler for your shenanigans than anything else youre running
1 week ago
In my experience, running 36 lands in an EDH deck is too much. I usually top out around 32 or 33. If you run something like Ancient Tomb , which is at a relatively low price nowadays, you should be able to do more with less. Cutting a few lands would also give you room for the Leyline of Anticipation and Vedalken Orrery .
I see you’re running Ponder and Brainstorm ; have you considered running Preordain ? It’s another turn 1 play that digs for what you need. Also, pairing Brainstorm with shuffle effects makes it around 4x as powerful... ideally, you’d do this with the Onslaught and Zedikar fetches, but these can run a cost about as high as a semi-used kidney. If you want to stay on a reasonable budget, Evolving Wilds and Terramorphic Expanse also work. Slow fetches, like Rocky Tar Pit , are also good.
I’ve had a good deal of success with draw-sevens in EDH, especially in conjunction with Narset, Parter of Veils . Casting Windfall with her out is a good way to build tremendous card advantage; throwing in Wheel of Fortune and Time Spiral may also prove fruitful, if you have $200 lying around.
If you craft your mana-base carefully, you can run some blue-moon types stax pieces to keep your more color-greedy opponents for slaughtering you while you wait for your guys to come off suspend. Blood Moon and Magus of the Moon both come to mind, though Ruination is another favorite of mine.
Good luck with deck building man... I gotta go to work.
1 week ago
•I had I found myself only paying Oath of Teferi when I was already winning, or trying to bounce my Isochron Scepter . It was good fun getting to ultimate Narset though. I miss the card sometimes. I swapped in Chain of Vapor for it (more utility).
• Nexus of Fate is an amazing card. I had hard time cutting it. I just didn’t think the recursive nature of it was worth the 7 cmc.
• Contentious Plan could have received a spot if I could use it with Scepter.
• Expedition Map I am not too sure why this is suggested. Could you expand on this one.
3 weeks ago
As has been mentioned by a few people here - your main focus on cEDH removal is its inexpensiveness to play. The drawback of giving an opponent a land (or some kind of value) is irrelevnat compared to impeding their strategy.
With regards to good removal, here are a few (some have already been listed however I am listing them again here for a consolidatedish list), however this is by no means complete:
Single target creature:
Single target multiple options:
Single target artifact/enchantment:
3 weeks ago
I think that is one of my big problem: I cant get the right ratio between interaction, combo pieces, and tutors right. the other is: outside of counter spells I find myself coming up short finding good efficient removal spells that work in cEDH. Like, I know Abrupt Decay and Chain of Vapor exist, but just glaze over them because I just started thinking about cEDH
Right now there is a private list, but it's really me just throwing ideas around trying to find a win con that fits, and I actually understand, cough cough Flash Hulk piles and High Tide cough cough.
3 weeks ago
Chain of Vapor . Path to Exile and Assassin’s Trophy are very cEDH viable. IMO, AT is much, much better than the red cards you mentioned.
3 weeks ago
What's the goal of the deck? It seems pretty unfocused. I can see Codex Shredder , Crystal Shard and some other strange choices in there. Whats your budget? Cuz some easy improvements are removing cards that dont further your game plan like: Vedalken Humiliator War Tax why not Propaganda or a bounce-/Counterspell? Unsubstantiate for instance. Nezahl, is he your wincon? Shouldnt your wincon be tied to Urza, the biggest of chunguses? I know it may not make sense, but Brainstorm is way better than Lorthos because you can cast it vastly more often, amongst other stuff.
And these guys aren't necessarily bad Trophy Mage Trinket Mage Tribute Mage But why are you running them? You should have targets in mind, and cut the ones that don't further your game plan, which is, I presume, absolute crushing victory!
Just cut some of the higher costed stuff that don't add to your game plan like Deadeye Navigator and add in stuff like Torpor Orb , Cursed Totem and Chain of Vapor (pulls double duty as a potential ritual effect).
If any of this seems rude, I apologize. I am rather drunk and looking to help a bit. Urza is rad and I hope you enjoy playing him!
Chain of Vapor occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UBR (Grixis): 0.48%