Chain of Vapor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Chain of Vapor

Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Price & Acquistion Set Price Alerts

C16

ONS

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Chain of Vapor Discussion

Calsifer on Budgetless Kess Doomsday/Storm (CEDH)

6 hours ago

This is being tweaked for a meta which allows sideboards and penalizes players who win before turn six and/or go infinite.

Mostly looking for thoughts and suggestions on the sideboard choices but any feedback is appreciated!

Ive elected to go with Burning Wish over Cunning Wish due to CMC and flashback potential.

Targets include: Mind's Desire: often a little clunky and painful Ad Nauseam and Dark Confidant so I moved it to the wish board.Void Snare: redundant Chain of Vapor mostly to clear stax effects.Grim Tutor: arguably the worst of the unconditional tutors so I moved it to the wish board. Not sure about this one, may be better in the main.Pyroclasm: clears little guys.Damnation clears big guys too!Vandalblast: By Force is better but its always good to have redundancy.Exsanguinate: infinite mana win condition.Thoughtseize: counter magic bait or strip a win condition etc.Stranglehold: there is an extra turns Kess deck in the meta.Serum Visions: the worst of the cantrips so, to the board! Good for cracking a Doomsday pile.

Sgtpopnfreash on Fast Combo Breya

2 days ago

So I have tried your build and it combo's off faster that is its strength. It also has less shitty mana rocks however it requires a "better/more expensive mana base.I only have Scrubland, Volcanic Island and Underground Sea. I moved to playing this combo because my playgroup is all Chain of Vapor, Pongify, Swords to Plowshares. I got really tired of having worldgorger get ruined.
As for Necropotence. Its not in there because if your going to tutor for a draw spell its Ad Nauseam every time. It probably does work in this build but its kinda inconsistent in my mind when you are mainly trying to Ad Nauseam and the triple black can make it difficult to cast when it does show up.

Sgtpopnfreash on Kess: Herald of Bolas

5 days ago

Hey I've been playing Kess, Dissident Mage since she was released and I love her. Some simple changes you could make to your deck are as follows-
- Kess, Dissident Mage loves instants and sorceries more than creatures, she especially loves Tutors and "cantrip's" (spells that do an effect and then replace themselves) since she can cast them twice they become card advantage. You have many cheap options I would add Gitaxian Probe, Ponder, Preordain, Impulse, Opt and maybe Serum Visions and Brainstorm for cantrips and Gamble, Dark Petition possibly Merchant Scroll, Beseech the Queen and Mystical Tutor for tutors. The cantrips will also help you hit early land drops.
- Your mana curve is pretty scary for a deck with only 29 lands you need to take that down a bit or add more lands probably do both. Decks with 29 lands run all the cantrips and have a average CMC of around 2 not 3.5
- You have Windfall how about a Notion Thief? Its quite powerful when flashed in in response to someones draw spell.
- The dragon theme doesnt make any sense and is very counter intuitive to what your deck is trying to do. You should probably cut all the dragons and dragon related spells.
- My favorite win condition for Kess, Dissident Mage is using Aetherflux Reservoir and Isochron Scepter with Dramatic Reversal to cast infinite spells and gain infinite life. If you went that rout adding Fabricate, Muddle the Mixture maybe Shred Memory and Whir of Invention would probably be a good idea.
- I think you could also probably cut The Locust God, Skullclamp and Unstable Obelisk instead of those add Dimir Signet and hopefully Talisman of Indulgence, Talisman of Dominance and for draw add cards like Fact or Fiction, Manifold Insights or Dig Through Time and Treasure Cruise. You can add Faithless Looting and Frantic Search to preload the graveyard to pay for the last two spells.
- Dark Petition, Dark Ritual and Cabal Ritual are great mana producing spells for Kess, Dissident Mage
your counter magic suite is a little weak you probably want Chain of Vapor, Swan Song, Counterspell, Delay and Dispel along with Negate. take out any counterspell that cost more than 2 mana.
- Baral, Chief of Compliance is super good at reducing the cost of your spells as well. With him add Red Elemental Blast and Pyroblast depending on meta.
- These changes will make you weaker to creatures run Reality Shift, Snap, Rapid Hybridization, Fire Covenant and Earthquake

WalkingIllusion on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

Oh Rip, I didn't notice that my bad man....

The only thing I could think of was maybe Chain of Vapor instead of Chaos Warp?

TCat769 on Teferi, Master of The Eye

3 weeks ago

Cool deck! I would suggest The Chain Veil and cards like Jace, the Mind Sculptor or Ugin, the Spirit Dragon to go infinite with your commander as long as you can produce 6 mana off of 3 permanents. Also, a good counter spell suite is never a bad deal. You may look into Counterspell or Memory Lapse. Both are fairly inexpensive. Another one of my personal favorite blue cards is Chain of Vapor.

Good luck!

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block than Voidmage Prodigy. Has Voidmage Prodigy done better recently? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells. Have you been able to utilize it to copy opponent's tutors, draw spells and possibly spot removal?

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make an Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to the order you would rank the cuts (first being more likely).

Frank_Glascock on Inalla, Archmage of Combo

1 month ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

E) I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block that Voidmage Prodigy. Has Voidmage Prodigy recently been pulling its weight? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells.

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make a Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to which would be the first card you would cut to the last in a more creature centric environment.

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago

Hey Frank. No worries about the ranking. I'm not really looking to make an ultra-competitive deck or anything. Most highly competitive decks are far outside of my price range and I don't have the time or playgroup that would commit to a high level of competitiveness regardless. My decks usually sit about around the 80-85% range and I'm fine with them being there. A fairly tuned, casual-competitive deck is what we're really trying to hit, especially within a semi-budget. When I have a brew that works well, I may turn this list into a casual-competitive primer.

  1. Chain of Vapor hitting permanents at that time is precisely why I would put it in.

  2. I think you meant Phyrexian Altar, but that's fair. We need to make sure we time Chain of Vapor such that we use it when it's absolutely one sided.

  3. Chaos Warp may be the best cut if we decide to put Chain of Vapor in. 2R is much more expensive, and the permanent that we flip could cause problems in the worst case scenario. Chaos Warp is really a card for a longer game, whereas Chain of Vapor would likely be used for a faster combo based meta.

  4. That's fair. I think I will likely sit at 24-26 wizards after all of my cuts.

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