Chain of Vapor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Onslaught (ONS) Uncommon

Combos Browse all

Chain of Vapor


Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Price & Acquistion Set Price Alerts




Recent Decks

Chain of Vapor Discussion

Polybius on Mairsill

1 week ago

Id advise against Mass Hysteria. The reason I think Fervor is cuttable is because you already have plenty of other haste enablers.

Several creatures like Anger, artifacts like Lightning Greaves, etc. should be plenty but ultimately thats just my opinion.

Interaction depends entirely on your meta. Swan Song and Chain of Vapor are auto-includes, definitely snag those.

These are other spells I like:

Typically, I like to carry 6-10 targeted removal options(these include counter spells) and at least 2 mass removal spells.

bullred1mc on Mairsill

1 week ago

Polybius what do you recommend for interaction? Swan Song and Chain of Vapor pops in to my head

Polybius on Pretend I Can Win

1 week ago

I'm assuming your goal is to combo off with Marisil ASAP, so here's my suggestions:

  1. Focus on whatever combo is quickest to help streamline your strategy. Combo decks work best when they have one specific, achievable goal.

  2. Drop high CMC cards like Prismatic Geoscope or Flayer of the Hatebound and add in more reliable, low CMC cards.

  3. I'd add Lightning Greaves to help protect Marisil.

  4. Bounce spells like Capsize and Chain of Vapor to help deal with annoying permanents.

  5. Card draw like Mystic Remora, Frantic Search, Thirst for Knowledge, Preordain, Ponder, Necropotence, Phyrexian Arena, etc.

  6. More mana rocks will help you get off to a faster start as well Sol Ring, Fellwar Stone, Mind Stone, Prismatic Lens, Dimir Signet and Izzet Signet should all be here. If you run more mana rocks you can cut your land count down to 32-33 with no problems.

These are the most obvious ways I can see to improve your deck. Hopefully some of those ideas help!

felipe3142 on PĆ³ques

2 weeks ago

Hey, ThatHungryGuy.

Indeed game 1 is almost certainly a win for Dredge, then it's all about sideboards, and I would never keep a hand without Leyline of the Void.

Among the decks that play around with graveyards, Manaless Dredge has the least possible responses for Leyline of the Void. As of Reanimator decks, they usually try to run Echoing Truth or Chain of Vapor, which are really effective since I can't always hard cast Leyline again and they can sneak in some important creatures like Griselbrand.

But then I could make use of other cards from my sideboard (by the way, I would have a lot of free slots in the mainborad since I wouldn't need Sinkholes and such), like Trinisphere, which would hopefully hold the opponent's responses in his hand until I can make sure to discard them.

Thanks for your reply.

Revenantmike on Jhoira engine

1 month ago

Roryrai: There was a list i found not too long ago that used Isochron Scepter and spells like Chain of Vapor.if i can find it again ill link it to you. Here it is : Jhoira, Weatherlight Captain. Honestly if you are trying to storm you will need bounce anyways to bring back jhoira so you dont deck yourself.

Roryrai on Jhoira engine

1 month ago

So the more I playtest with Chain of Vapor the more I'm liking it as both an answer to hate pieces and as an enabler - it can either bounce something that's being obnoxious and getting in your way, or if necessary it can bounce one or more of your own things to enable recasts and more draw triggers - or potentially both at once.

Bchong on Cracking a Hurricane

1 month ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

enpc on [List - Multiplayer] EDH Generals by Tier

1 month ago

ay.lobo: I think n0bunga summed it up pretty nicely. And while some of the cards I recommended are dead draws against certain decks, the important thing is that stop the decks that stop you. And for you, that is absoultely blue decks. Not only are they best suited to dealing with your commander (via bounce spells like Chain of Vapor) but are also the main thing that shut's down your game ending seplls, like Firecat Blitz.

On top of that, you absolutely want to be running Mox Diamond, just like you want to be running Mana Vault. The key to your deck is speed. You need to get down Purphoros as quickly as possible so he can start doing his thing. Both of the aforementioned cards help in doing that. Mana Vault is an outright turn 2 Purphoros. Extraplanar Lens however is a turn 3 play in hte hope that you have 6 mana turn 4. Or it eats a removal spell (see Fragmentize, Nature's Claim, Chain of Vapor, Abrupt Decay, etc) and you're left negative resources. At least a Mox Diamond diamond getting destroyed doesn't put you back on boardstate resources (other than itself). And yes, it sucks to draw ramp late game. But that's the game you play. That's the game we all play.

On your last point, I can't say with a huge level of authority whether Purphoros is better suited to a combo build of whether he's better as a token swarm deck. And I have no problems with you saying that a token build is the way to go. But my concern is that your deck is still lacking in certain spots (mainly the aforementiond cards) and I'm reluctant to swap one suboptimal deck for another. It's why even though this list has had a bunch of Saskia the Unyielding submissions, a decklist is still needed as none of them were at the level required.

Load more