|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
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Creature — Dragon
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Deathbringer Regent Discussion
3 weeks ago
This is a scrap card deck, built with cards I have left after building some other decks.
Some pointers on the deck.
- It is made for fun with friends and a beer. Nowhere near FNM or Competitive.
- The idea behind the deck is.
a. Counter stuff with cards like Cancel
b. Remove stuff that was not countered. With cards like Murder
c. Play creatures with some fun abilities like Brain Maggot
d. Have some support cards for draw or control Serum Visions & Control Magic
e. Finish with some big mana creatures like Deathbringer Regent etc.
I know that the finishers or balance is not that good or well thought out.
I want to slim down the deck to 40 cards exactly without land, so my question is.
What 5 cards would you remove from the deck?
3 weeks ago
If you wanna go dragons:Atarka, World Render will make dragons stronger, Bladewing the Risen can recur and buff your dragons, Boltwing Marauder and Dragon Broodmother can synergize with casting Prossh, Kolaghan, the Storm's Fury and Moonveil Dragon allows you to swing wide, Deathbringer Regent acts as a wrath, Hellkite Charger and Scourge of the Throne would allow you to make more use of the temporary buffs, and Karrthus, Tyrant of Jund gives them haste.
A couple of these shine more in a tribal deck, but others can combo well with Prossh to give you several large creatures to attack with instead of just one.
1 month ago
This deck seems pretty good, I love Frontier! I'm not sure if you would like this or not, but maybe Deathbringer Regent to fill your graveyard and piss off your opponent. The list seems pretty solid, this is all I could think of.
1 month ago
Nice idea. I've never seen a win-con through massive shades before, so +1 for creativity.
However, do you tend to have a real purpose for your life gain cards (Staff of the Death Magus, Demon's Horn, and Prism Ring)? I've tried Staff in a couple of my black decks and I've always found it to be upsetting to draw instead of pretty much anything else (outside of a land). I would say you could use a few other board wipes like Deathbringer Regent, Nevinyrral's Disk, or even Damnation so that you don't have to only rely on Hythonia.
Just my 2 cents, but a very interesting deck regardless.
2 months ago
+1!!! Sheoldred, Whispering One, Elixir of Immortality, Fatal Push, Rise of the Dark Realms, Deathbringer Regent, Eater of Hope, Phthisis, Malakir Cullblade, Abhorrent Overlord, Kalitas, Bloodchief of Ghet, Fate Unraveler, Consume Spirit, Cabal Ritual -I COULD GIVE YOU MORE, IF YOU WOULD LIKE- JUST TRYING TO HELP OUT!?!
2 months ago
One of the best things I learned a long time ago is simply this: There are no wrong threats, only wrong answers. With that in mind, here are some additional thoughts on your deck.
Weaker Dragons to consider taking out. Keep in mind that this is based on my play style.
Hellkite Charger is a maybe. I like the extra combat phase, but it is dependant on being in play, attacking, and having 7 mana available. Not sure yet. Intet, the Dreamer has always been weak. You get to exile the top card of your library and hope that you can play it before the next Wrath of God or Path to Exile, after paying 3 mana to exile your own card. Spellbound Dragon might work in a deck built around draw-discard. But this deck isn't. You want the draw, but not the discard. Just doesn't seem to fit that well. Silumgar, the Drifting Death seems a bit on the weak side. But I could see him as a way to get rid of token armies. Not sure on this one either.
Now to take a look at the non-creature cards.
Ponder is a great card. In a 60 card deck with a full playset. In a Commander/EDH deck, not so much. Single use is a big drawback. I prefer repeatable effects in commander decks. Or consider Brainstorm instead. Dreamstone Hedron is nice. But as a 6 cast artifact that either adds 3 colorless or draws 3 cards I can't shake the feeling that it is a bit late to the party. Consider Hedron Archive. Same basic idea. It only adds 2 colorless or draws 2 cards. But it hit the field 2 turns earlier. That is 2 whole turns of having 2 more mana to help power out those Dragons. Relic of Progenitus is a great card in a lot of tournament decks. However, it also trashes your graveyard too. Depending on your Meta, maybe a simple Tormod's Crypt instead? Curse of Verbosity is a great way to pile on to the biggest threat player at the table. But you have no way to bounce it to change the target and once that play is out of the game, this becomes a dead card on the field. Also, you don't really want to give other players an option to draw cards. Darksteel Mutation is cute spot removal. But there are so many better options. Is spot removal really that important in your meta? If so, consider Swords to Plowshares, Anguished Unmaking, Unmake or even Curse of the Swine. All of which deal really well with any threat except a commander. You could use Declaration of Naught naming their Commander if you really want to get someone angry. Frontier Siege either adds 2 mana or causes your creatures to fight. I can think of so many better uses for that sleeve. More creatures. More mana ramp. More shenanigans. Monastery Siege first ability suffers the same problems that Mirror of the Forebears copies an existing creaturee in play. Not bad. I would put this in the maybe pile. Tough call on this one. I would keep it or cut it depending on what other choices get made. Lightning Greaves & Swiftfoot Boots are cards that I know you like and I do see their value. But to me there are so many better uses of those sleeves. These are probably the cards least likely to be swapped out of your deck, but I don't think that your deck really needs them. They don't protect from board wipe. You have other cards that give Dragons haste or you could even run Anger for the haste.
New dragons to consider:
Balefire Dragon and Deathbringer Regent are both Dragons and board wipes rolled into one sleeve. Destructor Dragon dies and takes another non-creature with it. Read that as destroy target planeswalker, artifact, enchantment or land. Dragonlord Atarka acts as a spot removal spell and a Dragon. Dragonlord Dromoka does a really good job of dealing with counterspells. Dragonlord Kolaghan gives your other creatures haste. Hoever, his second ability is kind of a waste in Commander. Karrthus, Tyrant of Jund needs no explanation. Keiga, the Tide Star gains control of an opponent creature until end of the game or you sacrifice it to the Altar. Kilnmouth Dragon we've already talked about. Nicol Bolas is a maybe. I know he is iconic and has a good ability, however, tying up 3 colored mana each turn isn't that great. Niv-Mizzet, the Firemind is a good card draw and ping engine. Jsut don't use the stupid Curiosity combo. That's so lame. Ruthless Deathfang works well with the Altar of Dementia and Scourge of Nel Toth. I sacrifice a creature, oh, and so should you. Scourge of Nel Toth not only comes back form the grave for cheap, but it also provides a sacrifice method for Jugan or Keiga. Scourge of the Throne is a great way to knock an opponent in the lead back down. Thunderbreak Regent punishes opponents for using spot removal. I would rather run this instead of the boots. This is a threat, the boots and greaves aren't. The equipment does protect against spot removal. Also watching an opponent getting a Lightning Bolt in the face for the effort of removing a Dragon is pretty funny.
Other cards to look at:
Eerie Interlude or Ghostway can do double duty of protecting your creatures and retrigger all of the enter-the-battlefield effects. If Scourge of Valkas or Warstorm Surge is on the field, then Eerie Interlude becomes a kill card. Shard Convergence helps make more mana available. Basilisk Collar gives lifelink and deathtouch. And putting deathtouch on Scourge of Kher Ridges provides another board wipe. Deathtouch on Niv-Mizzet, the Firemind adds another point of spot removal. Patriarch's Bidding has long been a staple of tribal decks. Thanks for that Wrath of God. I needed that. Now watch as I return all of my threats.
As always, temper these suggestions with your play style, collections, and budget. Let me know what you think.
3 months ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
3 months ago
Ow that's a good one! Well I learned that Living Death in the end does work with Reyhan's ability, as on this one reyhan does chooses a target after the whole card has resolved, but for the likes of Chasm Skulker, Abzan Ascendancy and Gift of Immortality it does not as originally intended by fieldwipes, but that's okay. Chasm Skulker especially does it's job already by creating tokens.
Instead i'm gonna add some totem armor's like Bear Umbra and Eel Umbra, test around with the likes of Sheltering Light, Shield of the Oversoul, Bontu the Glorified and maybe Ghave, Guru of Spores, Ink-Eyes, Servant of Oni or Deathbringer Regent.