Mesmeric Orb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Rare

Combos Browse all

Mesmeric Orb

Artifact

Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

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Mesmeric Orb Discussion

tophertbone12 on OOZE YOUR DADDY?!

3 days ago

The Mimeoplasm is one of my all-time favorite commanders, and one of my better decks. I would recommend adding a Traumatize to the list. It usually will mill yourself (or an opponent if you want to) for about 35-40 cards, which in a deck like this, is basically drawing 35-40 cards. Anther turbo-mill enabler that I like in my deck is Mesmeric Orb, forcing everybody to mill on their untap steps is really nice, and it quickly fills your own graveyard. The other thing about Mesmeric Orb is that nobody seems to think it is a very big threat, just a minor annoyance, so it manages to stick around a while, and really pull its weight.

plusmental on Brains Desired, Not Required

4 days ago

Mesmeric Orb especially when paired with Basalt Monolith can even run Embalmer's Tools

TheSurgeon on Mo-No! Blue Mill!

6 days ago

frogkill45- Thanks for noticing the Logic Knot/Mesmeric Orb synergy! That's a big help! I even have a few lying around.. Somewhere...

As for AEtherspouts, it's powerful, and has its place; perhaps in the sideboard. For now, I'm going to stick with AEtherize, as it gives the opponent an opportunity to sabotage themselves with Orb in play when they tap land to recast their creatures. I admit, a bit reckless on my part, but that's the synergistic flavor that I like in a deck.

Mind Sculpt is an underrated card in my book. I prefer it over Tome Scour, and it makes a great budget Breaking in a budget turbo mill deck; but here I've opted for more of a disruption based strategy to support an increasingly steady mill based offense in leu of an instant mill approach. It was considered, but later nixed for counters.

I do find card draw a bit scarce in the deck. Two Visions of Beyond should suffice, being that it may take a minnit to get to GY20, should the deck misfire.

Thanks for the input!! Check back for the update in a few hours!

doodlemoo on FBS - Mill

1 week ago

I think Fraying Sanity is just a bit low of power compared to the other cards in this list. It's most comparable to Mesmeric Orb. Mesmeric Orb costs 2, is not color biased,(you dont have to have a specific color of mana to cast it) and has an unconditional effect, provided your opponent did ANYTHING before untap. Then we look at Sanity, costing 2 and a blue, meaning that in a pinch, if you're out of blue mana, this would be uncastable. Also, this basically doubles the mill. So, a Tome Scour would be a Glimpse the Unthinkable. And two Archive Traps would win you the game. But, if you have no more mill, Fraying Sanity Gives you no Extra Mill, and it just sits there as a useless Enchantment. Now, Don't get me Wrong, it's a very good card in a mill deck. But 1), It's a little bit underpowered in terms of speed, (this is modern, where you get combokilled on turn three and attacked for 70 on turn 4, and you'd probably just have been casting Fraying Sanity by then and having it do NOTHING) and 2) There really isn't anything Reasonable to cut in this deck to fit fraying sanity in this deck (except maybe Manic Scribe, its a little bit worse). But I like the idea.

man1ac on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

VexenX happy to help. I agree on Cyclonic Rift but its no that strong lategame cause you just delays threads if there is enough mana. Its the way to go if you can go lethal for at least one. I think I'll add some more control into this build and exclude the "flash" enablers. It definitely is nice gettin Army of the Damned out there but of the 5 trys I even played them I ran into 3 Counterspells.Damnation and Rewind will be my next include.

Dont underestimate Mesmeric Orb. I got it out Turn 1 and before I got killed it milled each of 3 guys 20 cards into their GY. (I got Steel Hellkite, Hellkite Tyrant, Grave Titan and some Sliver stuff). Since not all colors run stuff to get their GY back you just get rid of stuff that may get unhandy lategame.

VexenX on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

man1ac and MegaMatt13: I think you are right about Nim Deathmantle. I think I will add Curtains' Call once I get a copy.

Lets be honest, Cyclonic Rift is always an auto include if you are playing . I know I want stuff in their grave, but it also just wins me the game when I get to keep all of my stuff. The instant speed of it is just nuts.

XDarthRipperX - I have been thinking a lot about Undead Alchemist recently. Although it is the opposite of what you want to do with The Scarab God's second ability, it is AMAZING for his first ability. I think I might add it because of that...

I don't like adding cards because of there one interaction with another card, unless I was building a combo centered deck. That being said, I don't think Duskmantle Guildmage is good enough.

MegaMatt13: Rewind might be going in at some point, getting to keep up mana to BOTH counter and then use with The Scarab God seems really sweet. Plus, untapping utility lands like Cabal Coffers seems nice!

Peaceful_Ninja: The mass-mill proved by Mesmeric Orb is not really what I am looking for. I play with a lot of gy focused decks in my meta, so I am going more for a smaller-scale controled mill, just to have a few targets for The Scarab God.

Thank you all so much for the support! We are just a few votes away from being the best Zombie deck on Tappedout!!!

Last_Raven17 on Locust God Mill

1 week ago

Have you considered Mesmeric Orb?

Also, glad to see more UR Mill decks, not common.

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