Mesmeric Orb


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Rare

Combos Browse all

Mesmeric Orb


Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -29%

1.75 TIX $3.26 Foil


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Mesmeric Orb Discussion

Spirits on Mizzix, the Storm EDH

17 hours ago

Hi xSHAMUSx, Contagion Engine is respectable, the -1/-1 is nice for defense. The proliferate 2 is nice. The main reason I don't play it is the CMC6 and the Activate 4. If I have 10 mana at my disposal, I should already have enough Experience and have pulled a combo. CMC10 is just too slow and too steep a cost for me.

Do you have a base deck build started yet? Didn't see it on your profile. Are you planning on running Mizzix of the Izmagnus as your commander or Arjun, the Shifting Flame?

Izzet has a tough time pulling creatures, ie: Arjun, the Shifting Flame.

Some recommendations might be:

Blue Sun's Zenith, Brain Freeze, Stroke of Genius, Jin-Gitaxias, Core Augur, Jushi Apprentice, Enter the Infinite + Laboratory Maniac, Show and Tell + Omniscience, Arcanis the Omnipotent, Ambassador Laquatus, Grindclock, Millstone, Mind's Eye, Beacon of Tomorrows, Windfall, Wheel of Fortune, Reforge the Soul, Jace, Memory Adept, Memory Erosion, Dreamborn Muse, Jace's Archivist, Altar of Dementia + Glen Elendra Archmage + Sage of Fables, Altar of the Brood, Keening Stone, Mesmeric Orb, Mindcrank, Increasing Confusion, Tunnel Vision + Jace, the Mind Sculptor (Using his +2).

Would have to put together a preliminary build. Would need 1) Some way to survive since you'll pull threat from at least one player 2) Some way to go fast, cheap mana rocks etc to push into the big creatures.

Sorry if I duplicated any there, a couple good combos in there.

I should warn you though, in 4 player commander, it may be tough to mill all 3 opponents, you could do it, but may not be consistent. I think has better mill/control because of the .

Peisistratos on Competitive Modern Mill

21 hours ago

Darkite I don't think they will ever print new good spells, let alone mill spells; and with 'good' I mean 'good' in relation to what creature(-based spell)s do. Example of creature-based spells are Atarka's Command or planeswalkers. They could issue a different good spell from time to time, but that only for the appeasement of older players; and if they ever do it (like Fatal Push) it will be for something a consistent portion of player need to rekindle their passion: they could print a good burn spell or a good counterspell, but never a mill spell because (a) Mill has no consideration in the competitive scene (for a good reason), (b) even at non-competitive levels Mill is scarsely played and (c) anyone who does not play Mill (or is simply on the opposite side of the table) is just annoyed by it (at least it is just boring to mill, and for some players it may even be frustrating or felt as invasive). So we have to aim to improve our deck only with better answears and better lands.

As Foretold requires a lot of turns (which means bullet-proof defence, which Modern traditionally don't offer especially for combo decks like ours) AND specific cards in hand at the right time AND suboptimal lines of deck-building and card-choosing. I understand the mini-combo with Ancestral Vision, but do we really need it?

Failure / Comply is effectively a counterspell (each halves), and as such it doesn't really help us (even if it we get to cast it twice naturally, and we can mill it with Mesmeric Orb).

venok on UB Mills

1 day ago

No Mercy or Dread and Mesmeric Orb

Great deck!

masterosok on Brago Stax

1 day ago

I think Mesmeric Orb might be hard to pull off as the idea is to keep opponents permanents from untapping in Stax.

Altar of the Brood is something I have considered and ran if a different type of Brago deck. I might need to squeeze it back in though.

I am not sure I would be able to recast Stroke of Genius enough times to win but Blue Sun's Zenith could work though I worry about the

Helm of Obedience + Rest in Peace could work too. Rest in Peace being a somewhat staxy card itself

Peisistratos on Competitive Modern Mill

2 days ago

Thanks for your comments and support Darkite and Sgt.Pickles! :)

Now on with the answears: Shriekhorn is a bad card but does what we need: being an extra mill spell, being a one mana play and so on; I've tried to cut it several times for anything else (like removals..) only for getting to the conclusion that I wrote (and I think that is a firm one): we cannot go lower than this in mill spell department because if we do so we really open ourselves to lose the game by ourselves; and we can afford to play extra mill spells only in the 1-mana slot. Thankfully it is effective enough, and I don't recommend touching it.

Your first 20 lands are practically untouchable. Fetid Pools would be the 21th. But at that point I would play Darkslick Shores because entering untapped (even if sometimes only) is more valuable than cycling at 2 mana half of the games you play against grindy decks.

Shelldock Isle despite entering tapped is astonishingly good: in order to win this deck need to cast around 5 big mill spells - those are Glimpse the Unthinkable, Breaking / Entering, Mind Funeral, Archive Trap, an early Mesmeric Orb possibly with fogs, an early Hedron Crab which survived late (Shriekhorn is not to be counted among them: it is mostly used to round up the count early, which is more important than defence or draw spells). Shelldock Isle entering tapped tally with the poverty in 1 mana early spells, and it is an important gear for casting one of the late mill spells (the first 4 ones of the list above - that is 16 cards!) so that it actually can be counted among them (so that we have a total of 7*4=28 big mill spells, 8 of which good only early and 4 of which good only late). In conclusion, it is too much important for our aim of winning on turn 5 to be cut.

And if with Shelldock Isle you don't hit a late mill spell you could choose a fog, which is equally good against aggro, or a Visions of Beyond which, even if it is always worse than the alternatives in this case, sometimes is still a worthy play even at 3 mana total.

Peisistratos on Competitive Modern Mill

3 days ago

Hjaltrohir it doesn't seem to me that your removal plan can keep you alive long enough to net the small value those inefficient value cards can give you (Snapcaster Mage, Jace, Vryn's Prodigy  Flip..). Also, half of the removal suit is dead against the half of aggro decks, and against some creature decks they are useless overall; not to mention combo and control decks.

And in my deck (fog-plan against aggro) Snapcaster Mage, Jace, Vryn's Prodigy  Flip are so ineffient that they make fogs useless because they hinder you in trying to win the game the following turn: at that amount of mana (4 mana to net game-progressing value, for each of them) I'd be better casting two mill spells. And Mill is so slow that you will surely have 2 spare mill spells to play on turn 4. (That is also why Shriekhorn taking turns to do its work is not a real problem: later in the game we will cast our expensive spells still in hand).

The limits of any other removal suit makes turn-1 plays worthless aside from mill spells. I initially included Tome Scour for fast metagames, but then the meta slowed down and together with the great aboundance of discard spells made me want more powerful (and expensive) spells. Shriekhorn, on the other hand, is still worth it: it's a turn 1 play (which is more important that other turn-1 cards due to the previous considerations) which smooths your toil of getting good Visions of Beyond, Crypt Incursion and Shelldock Isle and makes your Mesmeric Orb better in that you can still play Mesmeric Orb AND get early Visions of Beyond, Crypt Incursion and Shelldock Isle without giving up the late-game power (if played early) of Mesmeric Orb. And, unlike Tome Scour, Shriekhorn is good with Set Adrift and can let you draw 3 from Visions of Beyond alongside a lone Archive Trap (13+1+6=20).

TheSurgeon on Dimir mill, like where's my library?

6 days ago

Concerning Bitterblossom, I see the synergy, but you're using turns 2 and 3 to get them both out, when you should be milling. Are you playing with creatures, or.milling your opponent. Mill is much like burn, in the sense that you should attack your opponent directly and with blinding speed.

If the usual suspects bore you, try a more static mill approach:
Mesmeric Orb + Mana Leaks and/or Chronic Floodings coupled with Manic Scribes, can cost your opponent many cards in one turn.

There's always Curse of the Bloody Tome, and the draw/mill cards Jace's Erasure and Sphinx's Tutelage to synergize with Visions of Beyond, as well.

If your looking for a guarantee to buy time in a game, I would suggest Darkness,for those terrible aggro and weenie deck matchups.

Sorry if I'm muddling up your thought process by suggesting some radical changes. Check out my page for some.. Unorthodox.. Mill mechanics and strategies.

Good luck, friend!

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