Mesmeric Orb


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Mesmeric Orb


Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

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Mesmeric Orb Discussion

StopShot on Sidisi's Rage Quit Stax. v 5.0

3 days ago

Ahh, I've gone up against different meta's that use combo-kill. Sadly black is not too good at using tax effects to stop combos naturally.

What I can recommend to better go against a combo-kill meta in general would be:

Mind Slash: Repeatable Hand-Disruption.

Tainted AEther, Spreading Plague: Punishes creature spam combos.

Torpor Orb: Stops abusable ETB effects.

Damping Sphere: Kills Storm or Repeatable-Cast combos.

Blood Artist: Counters death-loop combos.

Mesmeric Orb: Ruins combo decks that don't run recursion.

Null Rod: Stops artifact combos.

Planar Void, Silent Gravestone: Hates on graveyard combos.

Hex Parasite: Repeatable kill target planeswalker.

Orb of Dreams: Denies loops that bounces or blinks lands, artifacts, or hasty creatures.

Orbs of Warding: Combos that target players or deals 1 damage per loop means nothing to you.

Every combo is different, so I gave a generic list. I'd only consider the cards listed that apply specifically to your meta, however; Mind Slash would probably do wonders for your deck.

Mostafa on Taking All the Turns and All the Combats

3 days ago

You can't use Glorious End before the untap step of your opponent, as : - Untapping your permanents is the very first thing you have to do during the untap step - You don't get priority during untap step, unless something triggers (think Mesmeric Orb)

CrashShox on [PRIMER] Sidisi Adaptive Combo

4 days ago

Have you considered four horseman combo? (Mesmeric Orb and Basalt Monolith)

There is also Hermit Druid, Narcomoeba, and Fatestitcher for the win if you cut out the rest of your basics. This is also possible to win on turn one with a hand like:

Command Tower, Entomb, Mana Crypt, Postmortem Lunge, Elvish Spirit Guide, Lotus Petal, Anything else.

Although that Crypt is an expensive addition, I think that should be one of your first additions, if you are still updating this deck. The reason I think this is that if you cut the vault in order to add this, many of your turn one wins become more viable, because you have potential to mulligan down one and still go for the win in some situations

Feltrix on The Most Evil Deck in Modern

6 days ago

Damnation, while it is a nice card, is almost never helpful. I can usually get to Ensnaring Bridge with no cards in time to render it, for all intents and purposes, useless. And Mesmeric Orb sort of has the same win more quality. This deck is only a mill deck in that it kills your opponents by having them draw to death, but getting cards into graveyards is only really my goal if they deal me damage or destroy my artifacts or something. Pithing Needle basically takes out any usage I have of Torpor Orb and Orb of Dreams hurts me too much. Winter Orb isn't modern legal.

jacobwmtg on Run-of-the-Mill

2 weeks ago

Damping sphere isn't making your cost go up. Get rid of it. Put in Ensnaring Bridge and Mesmeric Orb.

TheVectornaut on Fraying Sanity Mill Deck

2 weeks ago

SaffronOlive built a U/B mill deck around Fraying Sanity that might offer some inspiration. He points out that the enchantment allows you to play fewer and less bombastic mill spells, but it also incentivizes you to hold your mill until after the opponent is cursed. You'll want to have things you can play before turn 3 sets the Sanity engine going. Hedron Crab will still serve this purpose, and Mesmeric Orb was another option that made a lot of sense to me. Sanity triggers on every end step, so the Orb can drain opponents on their turns even when you've tapped out to cast a sorcery on your turn. As far as playing less mill since Sanity is doubling everything, you might cut the Tutelage/Skyscribing draw package for more traditional blue removal. Unsummon, Mana Leak, etc.

Bastaba on Muldrotha’s Recyclables

2 weeks ago


I think that pendant is a bit too slow, unfortunately.


Spore Frog was the last card not to make the cut on my last revision, but it seems that I should make room for it, I just have to find something to take out.


It is great, but I dislike 'risky' self-mill. I tried out Mesmeric Orb but it makes it impossible to play the long games, which is what I really love in EDH. For a riskier and faster list, both would be add-ins, I agree.


While Elephant Grass is brilliant in this deck, I don't like pillowforting with mana. Ghostly Prison and Propaganda are both frowned upon in my playgroup, therefore I won't put it in, even though it is good.


I don't really have any sacrifice-outlets in the deck, as the cards that need to be sacrificed can all sacrifice themselves. The tutors I could definitely consider, especially the first two. I will look into those.


I like the low curve on the deck, so even though reanimating It That Betrays is great, it requires one of the reanimation-cards, and I like better the flexibility of the cheaper cards, and then reanimating many each turn.

Darth_Savage on

3 weeks ago

Hi PonchoLibre,

I've always viewed Sphinx's Tutelage as a trap, other than in a deck running Howling Mine / Dictate of Kruphix or a deck which uses Burning Inquiry / Reforge the Soul I wouldn't use it. It seems like a decent play, but a lot of the time it will be a less efficient spell than Glimpse the Unthinkable, Mind Funeral, Mesmeric Orb or even Ashiok, Nightmare Weaver because of the non-land clause. Add to this that your build around cards (Teferi's Puzzle Box and Notion Thief) are 4 mana, your deck is going to be slow.

Now that being said, I have seen one reasonable use of Sphinx's Tutelage, which was a turbo fog deck -

So maybe a blue/white or blue/green style idea could work. Whatever you do you need to rework the deck so it isn't as dependent on 3 and 4 drops... While this may be a negative comment, I hope it is of some help and I wish you luck brewing your deck.

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