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Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
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Mesmeric Orb Discussion
11 hours ago
Well, I think that your deck is good :)But I'll write smthing. I play Phenax for 2 years. My advices is to play with friends (so it's multi 40hp, ur opponents know ur deck and u know their). I really like playing with graveyards. So Diluvian Primordial is rly strong (u can cast Obliterate from one grave and indestructible from another :) ). Blue leyline is nice too. U can think about something like Bribery/Preators Grasp/Sadistic Sacrament, cos ur opponents can have in decks Ulamogs etc, u can take it and play or just exile it (or u can take Teferi's Protection and def ur self but with those spells u need few others lands with any/opponent mana). And, ofc if u know their decks well, u know what they have in their hands :DBoots with haste are very usefull, especially with Eater of the Dead (TOTALLY MUST HAVE). Look at New blue Gearhulk, Mindcrank and Black Ascension (it's combo, but those cards are good alone). Talent of the Telepath is funny card (u can play Army of the Damned in 4th turn :D) and i love it, but it's soooo rng.Altar of Dementia is great if u control opponent creature (u cast Goad all creatures with Blue Prmiordial from ur opponent grave, attack/mill with them and sacrifice all) or u can def with ur creature, tap for mill and sacrifice. Very, very strong with Consuming Aberration.Well, i dont like Altar of the Brood, pref Mesmeric Orb. Few strong cards: Dimir Doppelganger (Boardwipe. U can mill ur self, use his ability on Eater of the Death and its almost gg :) ). And i dont have Traumatize. Huge aggro-card in multi :/. And think about cards like Phyrexian arena/Thasa for draw :)Thats all, sorry for my sucking english ;)
1 day ago
This deck looks very very good ryan. One thing I might consider is the amount of ramp you'll have access too. I'd cut about 6 cards cause I found six I liked least of the 100. Those are Greenwarden Of Murasa, Kiora, Master of the Depths, Filth, Perpetual Timepiece, Embalmer's Tools, NighthowlerI'd strongly consider adding in Chromatic Lantern and Commander's Sphere. I'd also contemplate Traumatize Mesmeric Orb consuming abberation and Jace's Archivist and Windfall type effects.
2 days ago
Again, if you play much mill you risk not killing them when you combo off; and if they're playing Tron or Nahiri they'll hit Emrakul, the Aeons Torn when you do and you'll have to start from scratch.
3 days ago
Concerning Mesmeric Orb, your spells are mill archetype and at minimal cost, therefore you will always mill your opponent faster.
Personally, I too was against using these for some time, but after some consideration and playtesting, they have become unquestionably valuable indeed. With so many repeating mill spells in this deck, milling your own library is no problem, considering the offensive benefits. It gives less incentive for your opponent to be throwing out a boardstate just for the sake of having a boardstate, or even attacking with said boardstate. It stresses your opponent as they simply cant be tapping for unnecessary jank. And I LOVE the psychological part of this game.
I've even seen several lists, along with a previous version of my own competitive Mill deck, running Snapcaster Mages alongside Orb to turn the GY into a toolbox. These are pricey and fit well.. but not necessary, IMO.
Fraying Sanity has a little more value with Orb in the deck, but I would never run more than 2 of a 3-cost enchantment.
Come turn 4, you should be close to cleaning up the game, you only need to buy the necessary 1-2 turns to finish. I suggest Sideboarding Damnation, for decks that go wide (lots of small creatures), but run something cheap to Fog the board, like Darkness so you can still be cranking out a mill spell the beforehand, because you only have to save one instead of 4, to buy a whole turn. When coupled with Crypt Incursion, multiple Darknesseses in the deck can be amusingly frustrating for your opponent to get around. And with Orb, it makes them pay for every creature they swung with (great for hyper-aggressive players).
Any 2 cost counter would really do fine for this deck. I suggested Remand as it's indescriminate, replaces itself, and is good any point in the game. Deprive is often used as it feeds Hedron Crab, but is mana specific. And there's the ever popular Mana Leak, good for turns 1-4 which is about this deck's speed, but fails against Tron and ramp decks come turn 2-3. Pay attention to your group meta, and find what works best.
Crabs are your only creature, exploit the reason you put them in here, a set of Deltas is pretty good for what you have going on, mana wise. But I don't like Shelldock Isle. First, it's slow; you need speed in this deck, you don't need a free spell on turn 6, when you'll win that turn anyway. Second, your only real option to use it with is Archive Trap. Everything else is either sorcery speed, a walker, or extremely affordable to save mana for. Throw in another Swamp. 4x Watery Grave in place of Drowned Catacomb and Sunken Hollow, as they can be tutored with Delta.
3 days ago
Hey TheSurgeon, thanks for your suggestions!!
I'm not sure if I'd feel comfortable playing with Mesmeric Orb as long as it affects me too when I tap lands for mana... But it can be op when they use something like infinite tapping-combos, for example. Do you ever used it? It is rentable? And do you recommend me Remand over other counters? Your opinion about Fraying Sanity made me think again if I should use it... It's true that I lose a turn paying its cost but... It doubles my other milling sorceries :/
How many fetchlands would you recommend me? The full playset of Polluted Delta or something more?Thank for your interest, dude!
(Awesome tip!! I was wondering if I could do so, but I never found out how to do it xD)
4 days ago
You'll never need 4 Crypt Incursion, 3 at most. I run 2, as most decks have a hard time coming back from just one.
Believe it or not, Fraying Sanity isn't as good in turbo mill as everyone wants it to be, you lose a turn and it costs 3, which is an unnecessary expenditure when you can just lay on the gas with the direct mill spells. Better to replace it with some tempo to buy turns like Remand or more mill like Mesmeric Orb. Or, even finish out the playset of Surgical Extractions, but Sanity doesn't belong in these turbo mill style decks.
(Tip: take out "/entering" of breaking/entering in your MB list. It's throwing off your mana curve and charts.)
4 days ago
Of those, Pox is the one on my "Maybe's" list, and I'm seriously looking for a way to fit it in because it's just so good! As for the rest, they generally fall into the following categories:
Too slow and/or too expensive: Blood Artist (no combo in the deck, doesn't affect the battlefield at all), Black Market, Bontu the Glorified (tries to do too many things, but does none of them very well), Lotleth Troll, Deadbridge Chant, Deathreap Ritual
Re: Westvale Abbey Flip - colors are too important the first few turns, so we can't really afford any colorless lands unless their activation rate is extremely high or utility is essential to deck function. The distinction is NOT whether a land is good, but rather whether it's necessary to win. I've lost a lot of games being stuck on colorless lands that were "good" but only that.
4 days ago
how come no Blood Artist, Black Market, Bontu the Glorified, Lotleth Troll, Spore Frog, Mesmeric Orb, Pox, Deadbridge Chant, Deathreap Ritual and Westvale Abbey Flip all of these are cheap and super strong in meren with the exception of 2 deadbridge and black market are both really good though.