|Commander / EDH||Legal|
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Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
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|Have (11)||Justinaut , Supremespeed , miracle , mazrimtaim , Azdranax , , Bad_Dog , pokemate0 , Archegos , cklise , silvereh|
|Want (4)||goodair , MindAblaze , Daeyel , Dr.Ache|
Mesmeric Orb Discussion
7 hours ago
I think the deck is missfocused, some of your cards cards that want you to have a big graveyard, and other cards that eat your graveyard away, those two mechanics don't work well together, on the other hand your commander want's to keep your graveyard small so your oppnent have fewer options to choose a bad card.
You can consider changing your commander to someone who benefits more from dredging (or at least is not hindered by dredging) like Meren of Clan Nel Toth, Karador, Ghost Chieftain, The Gitrog Monster, The Mimeoplasm or some other, or change the strategy of the deck to use your graveyard as an spendable resource (Delve, Unearth, Scavenge, Flashback, Aftermath, Embalm, Eternalize...).
Maybe instead of so much Dredge you can use some global milling because some of your cards also care about your opponents graveyards some good options are Shared Trauma, Dread Summons, Mesmeric Orb, Dreamborn Muse or Consuming Aberration. If you go this way dont forget to include some graveyard hate (like Scavenging Ooze, Necrogenesis, Night Soil, Bojuka Bog or Nihil Spellbomb) because it's likely some oponent is using the graveyard and you will eventually cast your Living Death.
17 hours ago
Here are a few mill/ mill related cards you might want to look into (not sure what your budget is so i'm just gonna throw a bunch out there): Hedron Crab, Jace's Phantasm, Manic Scribe, Visions of Beyond, Glimpse the Unthinkable, Mind Funeral, Archive Trap, Mesmeric Orb
jjp16 on Phenax Mill
1 day ago
Increasing Confusion can be a nice choice sometimes with the flashback
You could also try putting in a reanimator package and have some nice targets to access if you mill yourself.
1 day ago
1 week ago
My Mill deck might have a few items you would find useful, particularly Mesmeric Orb which mills active players and Sands of Time which has many uses in a Phenax deck. (All under (Ab)using the stack in my Pilot's Guide)
Sewer Nemesis is a must if you want another gigantic Horror.
1 week ago
This deck looks more casual or standard oriented but to make it a better modern mill deck I would recommend Manic Scribe instead of Fleet Swallower, Archive Trap, Glimpse the Unthinkable, and Mesmeric Orb for mill and Visions of Beyond and Crypt Incursion for survival/card draw. Another way of doing it is by running defenders with strong toughness then running Phenax, God of Deception.
1 week ago
dkeller4113 i'm running 6 creatures, not 10. and Ghostly Flicker isn't there for protecting my creatures, it's there for triggering Hedron Crab's effect. I run fatal push in the SB, just haven't gotten around to putting it together on here yet (might actually go ahead and do that now while i'm thinking about it). as far as mindcrank goes, it's purely there as an alt wincon on t4 with Duskmantle Guildmage. also, the Mindcrank effect only applies to opponents. i've ran Mesmeric Orb previously and it really wasn't worth the deck space as most of the matches i've played were over by turn 5-6 and it hurts me just as much as the opponent.
1 week ago
You're running 10 creatures, 4 of which have 0 power. This makes Mindcrank seem like a waste - considering it's probably going to be you losing life more often than your opponent, you're only going to end up milling yourself.
I know it's expensive, but have you considered Mesmeric Orb? This would be an ifinitely better replacement for Mindcrank as it would more consistently mill our your opponent and punish them for casting spells, since it triggers from lands untapping as well.
Ghostly Flicker is trying too hard to protect your own creatures when I think you should be more worried about your opponent's creatures. This will require you to leave 3 mana open to maybe save two of your creatures for a turn. Because your biggest weakness will probably be a lack of defense against their creatures, I would replace all 4 Ghostly Flicker with more proactive removal such as Fatal Push or anything that can delay their board and give you another turn to mill them out. Because you may be milling yourself a bit too, Murderous Cut might be a good budget option.