Gnaw to the Bone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Gnaw to the Bone

Instant

You gain 2 life for each creature card in your graveyard.

Flashback 2G

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Gnaw to the Bone Discussion

zephyr_chang on Grisly Splinterfright

3 weeks ago

Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.

But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.

As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.

Lastly, 22 lands - it's as fine as a budget manabase could be. Maybe you can swap the last Jungle Hollow for a Llanowar Wastes because that's not so pricey.

But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.

Zaueski on Why do you play Green?

3 weeks ago

I don't. The only time I'll play a card is when WotC goofed and made a , , or card have the wrong border. There's one green card in all of my current decks that doesn't follow that rule and I only play it out of absolute necessity.

Ancient Stirrings should've have had Devoid or been and I will fight whoever disagrees.

Violent Outburst isn't really Violent Outburst, it's Living End which is thoroughly . I never cast Outburst to get the anthem.

Gnaw to the Bone is a necessary evil. As soon as there's a better Burn/Valakut/Storm/etc hoser, I'll take it.

Thermoptic on The most fun I've ever had playing Magic

1 month ago

One thing I was thinking about. Why no replace all Armored Skaab with Satyr Wayfinder?

Satyr Wayfinder also mills 4 cards just like Armored Skaab. But with the very useful option to take one landcard (if you want!) And Satyr Wayfinder costs only 2 so you can play it earlier than Armored Skaab.

And I also think its better that Satyr Wayfinder only is a 1/1, if it gets killed early thats one more creature in the graveyard. And life is not a problem with Gnaw to the Bone so you dont really need a blocker like Armored Skaab

So Satyr Wayfinder must be better?

ragnaerok on Limbo

2 months ago

Pauper spirits with Tortured Existence is fun, especially using cards like Plagued Rusalka along with cards like Ashen-Skin Zubera, Dripping-Tongue Zubera and Floating-Dream Zubera. Thief of Hope is a great engine for life drain and getting spirits back to the hand.

If you're keeping the soulshift creatures, I would consider adding Shinen of Life's Roar as a finisher along with Wicked Akuba.

Gnaw to the Bone is solid for survivability, Death Denied is an arcane spell that can get some creature cards back to the hand.

LeaPlath on Cradle to the Grave

2 months ago

So first up, pure life gain cards like Gnaw to the Bone are bad.

Secondly, Diabolic Servitude could be a better spell? Like, why do you have it now?

simplebricks on Pauper Reanimator

2 months ago

I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.

There are other reanimator spells such as Breath of Life and Mistmoon Griffin of dubious legality in paper and Unearth and Stir the Grave for pretty much anything but big-fat-fun creatures.

My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.

Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.

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