|Commander / EDH||Legal|
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Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.
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Gnaw to the Bone Discussion
1 week ago
Oh, I misread your comment. I only run three rats because it's pretty mana intensive, even when used as a board wipe, and I can't use it to win the game unless I've cast Gnaw to the Bone. By only running three copies, I pretty much guarantee that I'll see at least one every game while decreasing the odds that it shows up before I can use it effectively.
1 week ago
Eledain Of the cards that you mentioned, Wreath of Geists is one that I have played before in the deck. I took it out because often the creatures are big enough on their own and it wasn't a creature spell.
I play this pretty casually so the sideboard is filled with a bunch of simple and cheap hate cards for common stuff like artifact decks and burn/aggro. Gnaw to the Bone can be a powerhouse late game.
1 week ago
Haha yhea, not the best combo deck or even close, but it's funny to draw 35 cards in a turn. If only Gnaw to the Bone was black. The reason I said that is because there really is only one other combo deck in PDH, so mine would be the second. :)
3 months ago
4 months ago
IMMG54 It's a bit hard to explain.
What you are going to want to have in the end is two Mnemonic Wall to then Ghostly Flicker them both to generate infinite mana via Songs of the Damned with Blood Celebrant. With that set up you can either Gain infinite life via Gnaw to the Bone and cast every creature in your deck using Death Denied for a next turn lethal swing or go the easy route and just cast Drain Life for their life total.
Now I know that all seems like a lot but it can happen turn three or four, it can also be done with only one mana which is pretty cool, given you have the correct cards in hand. I can see it biggest downside being enchantment removal because Tortured Existence is the absolute key in this deck.
5 months ago
Cajek Thanks! thats exactly how the deck works but in the way that it tries to cheat mana. Im playing casualy against my friends who dont play much control so i wasnt really in need of searching for defending my creatures ^^, thanks for testing the deck this way. Im gonna try Swiftfoot Boots tho, it may be as well good for the haste boost. I also added Sundering Growth to sidedeck in means of enchantment destroyal, hybrid mana cost may cause problems but populating 6/6 trample worms seems cool so im gonna test it!
kamarupa Im gona try Gnaw to the Bone but i cant imagine situation where prolonging the game would be better for me, when playing against my friends who play late oriented decks. Scavenger Grounds for when i boosted my oponent with burning inquiry unintentionaly? But my deck is adjusted for getting upper hand when graveyards are getting full while oponent isnt. Or you just suggested it as to apoint that card would totaly antipick my play? Thanks for suggestions!
5 months ago
5 months ago
I personally think that it's much more important to build decks with cool artwork and the mechanics you enjoy than it is to build a competitively viable deck, but a few things I notice about this deck are:
you've got a lot of nice cheap creatures, but not quite enough or ones strong enough to likely finish the game in the first few turns like "weenie" decks usually try to. The strategy this deck seems to be leaning towards is take some chunks out of your opponent's life with the small creatures, then finish them off with you big creatures and powerful effects. Since that's a slightly slower gameplan, you might want some ways to make sure you can keep drawing cards at a fast enough pace. You also might want some ways to get up to the higher mana costs faster! And lastly, some control elements to make sure your opponent doesn't decimate you.
Deathcap Cultivator is a kinda cool dude who fills an unfilled spot on your mana curve right now (you don't have a lot of cards for 2 mana and very few cheap green creatures), and he can also help you play more or better cards faster. Altar's Reap could be a great way to draw the cards you need, and Tragic Slip is an amazing control cards that works great with your deck and basically lets you take out almost any creature for one mana. Plus, as an instant, you can cast it as attacking after your opponent has declared blockers but before damage is dealt, often letting you get in a huge attack from one of your bigger creatures.
Lastly, Gnaw to the Bone is one of my favourite cards, it's really powerful lifegain and can be cast a second time from the graveyard. Even one of these in your deck can save you from the brink of death.
If you wanna check out how I tend to build graveyard decks, This Town Has Problems and Compost Pile are two of mine, I've played both and they are effective and fun, but I'm no mtg expert and I only play casually. Have fun!!