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Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.
Gnaw to the Bone Discussion
3 weeks ago
nowadays, its gonna be hard to ignore the value of Stitcher's Supplier even if its in other colors.
Satyr Wayfinder feeds the yard and assures good opening hands/land drops.
There are a lot of good budget/value cards from Guilds of ravnica, the undergrowth mechanic might serve you well in capitalizing on your graveyard count. Kraul Foragers comes to mind over Gnaw to the Bone since its on a body/can pump your numbers
1 month ago
The color pie is one of the central aspects of this game, and various employees of WotC, most notably Mark Rosewater, have emphasized its importance.
In the early days of this game, the color pie was not well-defined, resulting in cards that would be very weird, today, such as Prodigal Sorcerer or Psionic Blast . However, the color pie now better defined, although there still are occasional cards that violate it, so I wish to discuss cards from recent sets that bend or outright break the color pie, and, for the purposes of this thread, I shall define "recent" as originating in Eighth Edition or later, as that was when the new card frames were introduced.
The first card that I wish to mention is Beast Within , because green is not supposed to have unconditional creature destruction; the fact that it generates a token does not balance the fact that it is a monocolored and instant version of Vindicate , in my mind.
Feed the Clan and Gnaw to the Bone are not outright breaks, but I feel that they are severe bends, because green is not supposed to have lifegain that efficient; only black and white are supposed to be able to do that.
Bearer of the Heavens and Worldfire are breaks, because red is not supposed to be able to destroy enchantments, nor have unconditional creature destruction, nor exile cards from hands or graveyards; if those cards were white or red/white, they would be acceptable. Also, red is not supposed to be able to directly set life totals to a specific value (again, only black and white can do that), which also makes Sway of the Stars a break, or at least a bend; SotS is almost entirely within blue's section of the color pie, except for the life total effect.
Dawn of Hope is a severe bend, and Mark Rosewater agrees with that idea, because white is not supposed to be able to draw cards with such great efficiency; white is allowed to have card advantage, but usually through methods other than card drawing.
What does everyone else say about this? What are some cards from recent sets that outright violate the color pie?
1 month ago
Splinterfright might replace some copies of Ghoultree since it keeps building your yard and has trample. Boneyard Wurm is similar cheap alternative but lacks the extra abilities. Grim Flayer , Satyr Wayfinder , and Glowspore Shaman could also be useful. A copy or two of Vengeful Pharaoh can be a good deterrent if it fits your deck. Gnaw to the Bone might be useful against burn or aggro. Grisly Salvage puts 4 or 5 cards into the grave instead of Corpse Churn 's 2, but it has a harder casting cost and you have a smaller selection of creatures to bring back to your hand. Lastly Tombstalker might also be an interesting addition. Best of luck man.
1 month ago
Gnaw to the Bone 's flashback is still green.
For an actual suggestion, have you looked at Bonehoard , maybe replacing 1-2 of your enchantments?
1 month ago
The blue splash is for the flashback cost for Gnaw to the Bone . I use Terramorphic Expanse and Dawntreader Elk to tutor it out. Thanks you for the suggestion I'll definitely have to replace Regrowth w/ Rancor now.
1 month ago
I have been struggling to build a Delirium deck that's both consistent and flexible. Both versions rely on Ishkanah, Grafwidow and / or Assault Formation as the win-con. I need to reliably achieve Delirium by turn 4 and reliably have access to Ishkanah by turn 5 (assuming no ramp), in order to start stabilizing and applying pressure. I also need to be able to stall the game or otherwise stay alive in the early game.
Here's what I've got:
VERSION 1 Show
SCORE: 2 | 12 COMMENTS | 237 VIEWS | IN 1 FOLDER
- Can churn through the deck quickly via multiple means of self-mill, digging to the key cards faster
- Limited amount of value from a full graveyard, between a couple sources of recursion ( Crop Sigil , Nyx Weaver ) and a couple of the "maybe" cards ( Gnaw to the Bone , Drown in Filth )
- Due to both of the above, doesn't generally have a problem with missing land drops, even at only 22 lands
- Linear strategy and low amount of "answers", due to not very many card slots being available (and due to not having full access to the graveyard when the needed answers get milled away!)
- Slow to get going, and sometimes has a hard time staying alive in the meantime
VERSION 2 Show
SCORE: 1 | 77 VIEWS | IN 1 FOLDER
- Not using self-mill means instead having cards that provide value when going to the graveyard
- The deck has more room for low-CMC "answers" that both stall the game and enable Delirium
- Harder to "churn" through the library to find the right cards, and having a lot of cheap Delirium-enablers often means quickly having an empty hand
- Like version 1, slow to stabilize and reach its more explosive plays (though it seems to do a better job of surviving past the early game)
Please help me decide which of these build directions to focus on.
I want it to be enjoyable to play, so that each turn there's something useful to do (no dead cards or dead abilities on permanents), and when facing a faster deck, that it doesn't just feel like you're constantly back peddling and not being able to develop your board state.
I've been working on Version 1 for a while, and Version 2 is a more recent idea. But it's hard for me to tell whether it's going to be better, and I don't want to waste my time and energy focusing on it if Version 1 can actually be better.
2 months ago
4 months ago
Oh, I misread your comment. I only run three rats because it's pretty mana intensive, even when used as a board wipe, and I can't use it to win the game unless I've cast Gnaw to the Bone. By only running three copies, I pretty much guarantee that I'll see at least one every game while decreasing the odds that it shows up before I can use it effectively.
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