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Gnaw to the Bone
You gain 2 life for each creature card in your graveyard.
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Gnaw to the Bone Discussion
2 days ago
IMMG54 It's a bit hard to explain.
What you are going to want to have in the end is two Mnemonic Wall to then Ghostly Flicker them both to generate infinite mana via Songs of the Damned with Blood Celebrant. With that set up you can either Gain infinite life via Gnaw to the Bone and cast every creature in your deck using Death Denied for a next turn lethal swing or go the easy route and just cast Drain Life for their life total.
Now I know that all seems like a lot but it can happen turn three or four, it can also be done with only one mana which is pretty cool, given you have the correct cards in hand. I can see it biggest downside being enchantment removal because Tortured Existence is the absolute key in this deck.
5 days ago
Cajek Thanks! thats exactly how the deck works but in the way that it tries to cheat mana. Im playing casualy against my friends who dont play much control so i wasnt really in need of searching for defending my creatures ^^, thanks for testing the deck this way. Im gonna try Swiftfoot Boots tho, it may be as well good for the haste boost. I also added Sundering Growth to sidedeck in means of enchantment destroyal, hybrid mana cost may cause problems but populating 6/6 trample worms seems cool so im gonna test it!
kamarupa Im gona try Gnaw to the Bone but i cant imagine situation where prolonging the game would be better for me, when playing against my friends who play late oriented decks. Scavenger Grounds for when i boosted my oponent with burning inquiry unintentionaly? But my deck is adjusted for getting upper hand when graveyards are getting full while oponent isnt. Or you just suggested it as to apoint that card would totaly antipick my play? Thanks for suggestions!
2 weeks ago
I personally think that it's much more important to build decks with cool artwork and the mechanics you enjoy than it is to build a competitively viable deck, but a few things I notice about this deck are:
you've got a lot of nice cheap creatures, but not quite enough or ones strong enough to likely finish the game in the first few turns like "weenie" decks usually try to. The strategy this deck seems to be leaning towards is take some chunks out of your opponent's life with the small creatures, then finish them off with you big creatures and powerful effects. Since that's a slightly slower gameplan, you might want some ways to make sure you can keep drawing cards at a fast enough pace. You also might want some ways to get up to the higher mana costs faster! And lastly, some control elements to make sure your opponent doesn't decimate you.
Deathcap Cultivator is a kinda cool dude who fills an unfilled spot on your mana curve right now (you don't have a lot of cards for 2 mana and very few cheap green creatures), and he can also help you play more or better cards faster. Altar's Reap could be a great way to draw the cards you need, and Tragic Slip is an amazing control cards that works great with your deck and basically lets you take out almost any creature for one mana. Plus, as an instant, you can cast it as attacking after your opponent has declared blockers but before damage is dealt, often letting you get in a huge attack from one of your bigger creatures.
Lastly, Gnaw to the Bone is one of my favourite cards, it's really powerful lifegain and can be cast a second time from the graveyard. Even one of these in your deck can save you from the brink of death.
If you wanna check out how I tend to build graveyard decks, This Town Has Problems and Compost Pile are two of mine, I've played both and they are effective and fun, but I'm no mtg expert and I only play casually. Have fun!!
2 months ago
Ghoultree is basically a bigger, better Nemesis of Mortals. I honestly don't see why you wouldn't run it. In a deck like this, you would want at least 12-16 cards that would shove cards into your graveyard, like Mulch, Grisly Salvage, and Satyr Wayfinder. This way, you can drop down a Ghoultree or a powerful Splinterfright much earlier on in the game.
I'm not quite sure why you removed Gnaw to the Bone. It's really a game changer in creature-heavy, self-mill decks.
Kessig Cagebreakers is a great win-con.
2 months ago
QuantumSkies and generalrenard: First of all, thanks a lot for the feedback! Now, to address the Life from the Loam discussion. I have some issues with how the deck might execute with that card in, because the deck already has a lot of ways to put things into the graveyard and even now I find myself putting my entire deck in the graveyard by turns 5-7, so I want to stay away from more cards that mill the deck anymore. Also, I want to keep the creature count high for cards like Splinterfright, Gnaw to the Bone and Sidisi, Brood Tyrant. The Gitrog Monster is a super huge card advantage engine in this deck all by itself, so even though I know how powerful Tireless Tracker can be in this deck, again, I can find myself with a lot of things to do with my mana after getting a Nyx Weaver or a Splinterfright going for a turn or two. Regarding Crucible of Worlds, I will certainly put it in the deck. The only reason it wasn't included in the first place was budget considerations, but I will try to acquire it. As for the Fetid Pools, I just think that I want my manabase as smooth as possible without breaking the bank, so after some testing, I found that I don't want taplands in the deck, other than the tri lands (necessary evil) and the Evolving Wilds for the obvious synergy.
2 months ago
3 months ago
jeacaveo & mrfab13 I am making edits right now. The ooze line, HD specifically, screwed up the manabase. I have too many lands entering the battlefield tapped and producing colorless. In testing, I hit Gitrog TURN 6 most of the time. That's why Gnaw to the Bone, Devoted Druid, Quillspike, and Jarad, Golgari Lich Lord are coming out.