Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Slogurk, the Overslime
Legendary Creature — Ooze
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this.
Remove three +1/+1 counters from this: Return this creature to its owner's hand.
When this leaves the battlefield, return up to three target land cards from your graveyard to your hand.
HatchMichael18 on Aesi, Value Snek
1 month ago
Glacial Chasm + Crucible of Worlds
Walk the Aeons + Slogurk, the Overslime
Dark Depths + Thespian's Stage
Crucible of Worlds + Fabled Passage Rootpath Purifier
hope this is hopefully helpful i like this commander
Khurgar on Modern Lands
2 months ago
Allright, so here's the "how the fk does it work?" part.
The deck is a prett slow one that takes some time before it really activates, so several cards both in the main deck and side board are there to mitigate the pressure that we might suffer from early plays. Lightning Bolt, Fire / Ice and Arboreal Grazer fills these slots in the main deck.
What the deck wants to do is generally to discard lands with Seismic Assault to deal damage to the enemy, then use cards such as Wrenn and Six, Life from the Loam and Slogurk, the Overslime to recur those lands to your hand again.
Trade Routes is used for 3 reasons. The first is pretty straight forwards, use your land cards in hand to generate new cards. Second use is to be able to play your channel lands early in the game to give mana while being able to pick them up later in the game to use their channel effect. And the third one is to make Slogurk, the Overslime to grow rapidly. If you discard a land and opt to dredge a Life from the Loam, Slogurk, the Overslime can grow anywhere between +1 to +4 +1/+1 counters for a single mana, ontop of digging for utility lands that you can return later.
Sadly I have not had a lot of time playtesting it, and I think that the sideboard needs a lot of work. First and foremost I feel like I have doubled down a bit too hard on artifact hate, albeit with a lot of cards with multi purpose.
Anyways, the rundown of why I included the cards are as follows: Damping Sphere was included to stop decks such as tron and titan, and it also works well versus decks such as breach or storm or other more jank combos such as neobrand.
Pithing Needle and Relic of Progenitus dont need explaining.
Brotherhood's End was included to deal with asmo decks, affinity, prison tron, goblins, merfolk and other similar decks to these.
Force of Vigor is in the deck solely because I have no way to stop a turn 2 kill from hammer, other than blocking with an Arboreal Grazer. I am strongly considering cutting it though.
Haywire Mite is included to stop Kaldra Compleat, but will probably see play in the same games that my other artifact and enchantment hate cards.
Otawara, Soaring City is just so that you are more likely to draw them, especially in matchups where they run pithing needle to stop Boseiju, Who Endures, but is also really good for returning combo pieces to hand, or just big beaters like murktide. Its also really good vs tokens.
Boseiju, Who Endures just a really solid card, deals with most problems the deck faces, such as graveyard hate and blood moon effects.
Bojuka Bog is a fantastic card in this deck. With this card and Trade Routes you can exile your opponents graveyard every turn if you'd like, although it is only in sorcery speed.
Cards that I would like to experiment with: Expressive Iteration is a card that I am gonna experiment with in place of Fire / Ice. I think that Fire / Ice is much better at stalling out the game, but expressive is such a valuable card to have in the mid game.
Academy Ruins and Buried Ruin to be able to get artifacts back from the graveyard.
Shadowspear to deal with agressive matchups where the opponent have no good way of dealing with my constructs or Slogurk, the Overslime.
Orvar, the All-Form versus decks that enjoy discarding your hand, so generally versus decks that runs archong or liliana.
I hope you enjoyed the read, give me some thoughts in the comments if you have any =)
zapyourtumor on Turbo Temur Titania
4 months ago
I remember seeing some naya titania decks pop up a year ago splashing white for Knight of the Reliquary and Prismatic Ending.
Here, Bitter Reunion seems really bad. You don't have Goryo's Vengeance like Spike did in his Jund list to bring back titania, the card doesn't really do anything. And you don't need to use it to get lands into the graveyard because fetches.
In my opinion maindeck Shadowspear is a must in any Saga deck.
I am not sure how playable Serum Visions is in current modern. If you cut it, you are then only splashing blue for EI and have less turn 1 proactive plays, so those are some reasons to keep it. I can't really think of good blue cards to fit into a Titania midrange lands matter deck. Uro would definitely be one if he wasn't banned. Growth Spiral may be okay but not the best; it does help turbo out Titania though. I'm not sure if you want to run counterspells either; Counterspell is too restrictive for a 3 color+saga deck so maybe Mana Leak or Spell Pierce. Slogurk, the Overslime is an interesting one, but again I'm not sure how playable it is in modern.
For the sideboard, I think Boseiju is strong enough to warrant moving a second to mainboard and cutting down to 1 sideboard copy which would free up slots for stuff like Haywire Mite and Flusterstorm.
TheOfficialCreator on Card creation challenge
5 months ago
Now make a card called Slogurk's Wish. Base it on Slogurk, the Overslime.
Drellino on Having lands in graveyard is good
9 months ago
IHATENAMES For me the better option is the second one, but Field of the Dead is banned in modern and i found Splendid Reclamation a bit too slow, unless in combo with some landfall card. The first plan is similar to my mine but Zuran Orb has value only with Titania. The third plan i don't know how Gitrog or Titania can work and the deck too :). Lately i see Slogurk, the Overslime and was thinking of put a blue splash instead of a red one. Thanks for the tips.
wallisface on Sultai Frog Value [Help - under working]
10 months ago
ghgiunco to explain my thought process:
yes Wayward Swordtooth is like an Azusa effect, but you already have Azuza. Having multiple of these kinds of effects in play at once is usually not super helpful because even with one down you usually end up playing all the land from your hand super quickly. Importantly also I think you have a LOT of 3-drops and limited early-turn plays. Arboreal Grazer lets you play lands early, which will matter for a fast game, and Growth Spiral/Explore refill your hand while ramping, which is super relevant.
Ob Nixilis, the Fallen won’t really win as fast as you think he will. You may have to still play something like 5 lands after playing this guy, and at any point your opponent can just kill him in response to the trigger. Compare this to something like Titania, Protector of Argoth, which creates value and leaves threats on-board even if she’s killed.
i’m not suggesting to ditch Ramunap Excavator, but 3 copies imo should serve you better. Drawing multiple of this card is usually going to feel really bad. Imo the only reason to run 4 would be if your deck needs him do achieve anything at all - but that’s a really dangerous place to be so i’d suggest not leaning too heavily on this one card (or at least mix-up the effect with Life from the Loam and Crucible of Worlds). Keep in mind that if you’re playing best-of-3’s, your opponent is very likely to be packing graveyard hate game 2 onwards also.
I think Oracle of Mul Daya is similar to the points I made around the Swordtooth above. Notably it’s just another Azuza effect when Azuza herself should be sufficient. But what you really need is those 1-2 mana cards to help snowball your land count early, while still keeping your hand count high where possible. Even if your deck makes a lot of mana, 4 is a lot to spend on this effect.
I would second nbarry223’s idea that Harrow does seem like a good fit. However i’d also say i’m not sure if there’s much room to fit it after my other suggestions (which, imo need to come first).
I think my proposed version of the list looks something like:
- 3x Azusa, Lost but Seeking
- 3x Titania, Protector of Argoth
- 3x Ramunap Excavator
- 4x Slogurk, the Overslime
- 2x The Gitrog Monster
- 1x Tireless Tracker
- 4x Arboreal Grazer
- 3x Growth Spiral
- 4x Explore
- 4x Utopia Sprawl
- 29x lands (incl. 12ish fetches)
NTakamura on Advice for Slogurk, the Overslime …
11 months ago
I am building around Slogurk, the Overslime in Arena for Historic. I was looking for suggestions for what to add that does consist self mill, sacrifices lands and some other benefits for doing all that in blue and green.
wallisface on Asking for Help: what cards …
1 year ago
This is the most viable list I could think up on a budget. I have no idea how good it’d actually be (it feels like it’d be better without the Judge). It also feels like it desperately wants fetchlands for Slogurk. Being 3 colours might also be prohibitive to your budget.
- 27x Land
- 4x Faithbound Judge Flip
- 4x Ephemerate
- 3x Soulherder
- 4x Coiling Oracle
- 4x Satyr Wayfinder
- 2x Slogurk, the Overslime
- 1x Thragtusk
- 4x Counterspell
- 4x Path to Exile
- 3x Eternal Witness