Vampire Hexmage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice this: Remove all counters from target permanent.

thesilentpyro on Chatterfang's Nuthouse of Cards

1 month ago

Considering:

Potential cuts:

DrukenReaps on Looking at Battles, possibly a …

1 month ago

So as the title, thinking about a Gimmicky theme deck around Battles. Not sure if there's anything worth building there yet though... What I've got so far is as follows-

36 total Battles making a 5 color deck possible but no 5 color commanders really have much if any synergy to me. Maybe Omnath, Locus of All for the flavor and connection to Further comments explain why black is important I think.

Each 3 color combination has 17 or 18 Battles, about the minimum to make it feel like a "Battle" deck imo.

So looking at 3/4/5 colors for the deck. With the following cards I think black is the best possible color for it - Vampire Hexmage, Hex Parasite, Cemetery Desecrator, Aether Snap, Marchesa, Resolute Monarch  Flip, and Render Inert. There are some things in other colors but they only removed 1 counter at a time. I'd rather remove all or most of them in one cast. Alternate use on these is killing Planeswalkers and making certain commanders sad.

Glissa Sunslayer exists but as a commander she'd only get 11 Battles currently and only 1 of those dies to her trigger. Others take two triggers to kill at least. Maybe with another few sets she becomes much better? If they keep printing Battles...

So Looking towards

- Sultai

- Jund

- Grixis

- Abzan

- Mardu

- Esper

If there are any commanders you think would work well in those colors let me know. Or other things you think would go well in this sort of idea like Dark Depths. I'm thinking commanders that are hard or difficult to block or can cause non-combat damage to any target have the most synergy.

SefTheReject on

2 months ago

All suggestions are mono black vampires and fit more of an aristocrats build.

Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature

Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible

1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game

Viscera Seer a great sac target and let’s you scry 1

Vampire Cutthroat has skulk and lifelink

Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life

Indulgent Aristocrat a decent buffer with a sac engine

Guul Draz Vampire gains a buff if the opponent has 10 or less life

Pulse Tracker opponent takes 1 damage when it attacks

2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.

Bloodghast a vital piece imo, it can’t block, but comes back when you play a land

Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito

Asylum Visitor for card draw and the ability to come back

Kalastria Highborn great addition for a drain and gain/aristocrat build

Vraan, Executioner Thane combos great with Vito

Stromkirk Condemned can buff the team for a turn

Vampire Hexmage great sideboard piece for dealing with counters

Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build

3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire

Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step

Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build

Nighthawk Scavenger a vampire goyf

Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures

Lands - Cavern of Souls an absolute MUST for any tribal build

Urborg, Tomb of Yawgmoth flips things to swamps

Nykthos, Shrine to Nyx is great for all devotion the build will have

Castle Locthwain for card draw later

Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.

multimedia on New Card Type: Battle

2 months ago

You can remove defense counters from a Battle other ways then doing combat damage to it. Any effect that removes counters from a permanent can trigger defeat by removing all counters from a Battle, Vampire Hexmage, Glissa Sunslayer, etc. This gives flexibility that you don't have to only attack your Battle to defeat it. This also makes Battles more prone to being abused, can be easier way to defeat the same turn it ETB as well as instant speed defeat outside of combat. To defeat a Battle in combination you could remove defense counters and do combat damage to it which can make defeating a Battle easier.

Balaam__ on Mortal Kombat

3 months ago

@zapyourtumor thanks as always for the suggestions. Tragic Poet is definitely going in, I’ll maybeboard that right now. Not sure how I missed it.

I’m probably misunderstanding something regarding the ‘Vampire Hexmage=bad’ statement. Can you clarify exactly how Lost Auramancers works? I was working under the assumption that if I chump block with it to kill it off, if it still has counters on it then it won’t trigger. Is that incorrect? That was my reasoning for Vampire Hexmage, as a way to erase those counters all at once at instant speed.

plakjekaas on Has Toxic fixed poison counters?

3 months ago

Intuitively, I get a bit icky about an infection you can't actually cure (except maybe with Leeches). That's a really ancient view on healthcare, if you ask me.

The fact that it's unhealable, cumulative damage that can't be healed back like regular lifepoints, on top of not needing as much to be lethal, and the only way to interact with it is to Proliferate, which only adds to it, and can't be reversed... I understand it can drive you to hopelessness and desperation if you're opposing the poison counter decks. That's the MO of Phyrexia I suppose.

I do think we need some interaction with it, some Vampire Hexmage that targets players, or a Suncleanser that can target yourself. Or contra-liferation, "choose any numbers of permanents/ players with counters on them. For each, remove 1 counter of any kind off them."

Being able to heal would also break the parallel with commander damage.

zapyourtumor on Mortal Kombat

3 months ago

Vampire Hexmage just to remove counters from Auramancers definitely doesn't seem worth it, since you can just chump block with them or something instead a lot of the time.

Personally I don't think using cyclers like a living end deck would help get you to 20 creature cards in a reasonable amount of time, its probably better to run more self mill effects imo. Although Street Wraith is good.

Tragic Poet is maybe a way to get back Mortal Combat from the grave, while also putting itself in the yard?

Caran_Lyg In the deck description, the third to last button (with 4 parallel horizontal lines) is labeled accordion block, which is what you're looking for.

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CannedCanOpener on Stimpak Junkie

5 months ago

If your main focus is lifegain, you can pretty easily win with lifegain alone using Test of Endurance, Felidar Sovereign, or Celestial Convergence - all three are very high-priority targets that need to survive a turn rotation, but Oloro can pretty easily bolster your life total enough and you have the counter magic to protect them (and if Convergence takes too long, something like Vampire Hexmage or Hex Parasite can skip the 7 turn clock). Or, if you want to focus more primarily on Aetherflux, you could use Sydri, Galvanic Genius to animate it and give it lifelink to make it game-winning at 51 life rather than 151.

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