
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- Are cards in exile (suspend), considered permanents?
- Can you activate a creatures ability with no actual target?
- Can instant-speed sacrifice effects be used on creatures that enter the battlefield with 0 toughness?
- Does paying a card's cost to activate an ability resolve before the stack is triggered?
- What does Cathar's Crusade trigger on first if I have Edgar Markov as my commander?
Vampire Hexmage
Creature — Vampire Shaman
First strike
Sacrifice this: Remove all counters from target permanent.
thesilentpyro on
Chatterfang's Nuthouse of Cards
1 month ago
Considering:
- Fae Offering
++ Introduces a fun little minigame. ++ Exciting with Academy Manufactor
-- Unable to trigger on opponents' turns without flash creatures, but that's minor - Victimize
++ Pet reanimation spell, fantastic with with tokens - Invasion of Ikoria
Flip (+ maybe Vampire Hexmage)
-- Can't fetch amazing humans (Yawgmoth, Thran Physician, Species Specialist, Eternal Witness, Pitiless Plunderer, Jaheira, Friend of the Forest)
++ Less salt-inducing wincon than Natural Order->Craterhoof Behemoth or a giant Finale of Devastation
++ Battles are a fun minigame when not fetching Hexmage
-- Hexmage is lackluster on its own
-- Not as guaranteed of a win condition as a big Finale
-- The Invasion being a permanent opens it up to removal before it flips - Llanowar Elves et al
++ Get Chatterfang out on turn 2 to start going ham sooner - Nested Shambler back in
++ BB to double your squirrel count still seems good - Force of Vigor
++ Creature spot removal is shored up by Chatterfang and all other removal spells hit creatures, so might be reasonable to have this not
++ Probably better in-slot than Binding the Old Gods
Potential cuts:
- Craterhoof Behemoth
== If Invasion of Ikoria Flip goes in
++ Cutting makes Natural Order worse, but also no longer as groan-inducing - Finale of Devastation
== If Invasion of Ikoria Flip goes in - Witch's Oven
++ Cheap sac outlet that works with Academy Manufactor and Gilded Goose -- Slow and food otherwise sucks.
-- The bonus only really happens if Chitterspitter has gone up several times
++ Is fetchable with Urza's Saga, but it's the worst option of the current three. Always fetch Skullclamp over this. - Tireless Tracker
-- Second-worst token maker behind Witch's Oven
-- Only eight fetchlands + Binding the Old Gods and Growing Rites of Itlimoc Flip to double-trigger
++ Does qualify as a (slow) draw engine
++ Works with Academy Manufactor - Binding the Old Gods
-- Worst ramp and worst removal
++ Removal count is still moderately low, though. Can't rely on Chatterfang's ability for everything.
-- Probably worse in slot than Force of Vigor - Saw in Half
++ Does function as bad protection against spot removal -- Not a lot of nonlegendary creatures worth copying that don't already win the game, so often dead
Eternal Witness
Tireless Provisioner
Tireless Tracker
Species Specialist
Grim Hireling
Academy Manufactor
Tendershoot Dryad
Nadier's Nightblade
Deep Forest Hermit
-- Even when there is a target, often win-more
DrukenReaps on Looking at Battles, possibly a …
1 month ago
So as the title, thinking about a Gimmicky theme deck around Battles. Not sure if there's anything worth building there yet though... What I've got so far is as follows-
36 total Battles making a 5 color deck possible but no 5 color commanders really have much if any synergy to me. Maybe Omnath, Locus of All for the flavor and connection to Further comments explain why black is important I think.
Each 3 color combination has 17 or 18 Battles, about the minimum to make it feel like a "Battle" deck imo.
So looking at 3/4/5 colors for the deck. With the following cards I think black is the best possible color for it - Vampire Hexmage, Hex Parasite, Cemetery Desecrator, Aether Snap, Marchesa, Resolute Monarch Flip, and Render Inert. There are some things in other colors but they only removed 1 counter at a time. I'd rather remove all or most of them in one cast. Alternate use on these is killing Planeswalkers and making certain commanders sad.
Glissa Sunslayer exists but as a commander she'd only get 11 Battles currently and only 1 of those dies to her trigger. Others take two triggers to kill at least. Maybe with another few sets she becomes much better? If they keep printing Battles...
So Looking towards
- Sultai
- Jund
- Grixis
- Abzan
- Mardu
- Esper
If there are any commanders you think would work well in those colors let me know. Or other things you think would go well in this sort of idea like Dark Depths. I'm thinking commanders that are hard or difficult to block or can cause non-combat damage to any target have the most synergy.
SefTheReject on
2 months ago
All suggestions are mono black vampires and fit more of an aristocrats build.
Lords - Captivating Vampire buffs the squad and gives the ability of stealing an opponent’s creature
Vampire Nocturnus buffs the squad, gives evasion and since you’re mono black can play with the top of your library visible
1 drops - Knight of the Ebon Legion is the best 1 drop vamp imo. Can buff itself, gains permanent buffs and doubles as removal mid-late game
Viscera Seer a great sac target and let’s you scry 1
Vampire Cutthroat has skulk and lifelink
Vampire Lacerator a 2/2 for 1, you take one damage unless your opponent has 10 or less life
Indulgent Aristocrat a decent buffer with a sac engine
Guul Draz Vampire gains a buff if the opponent has 10 or less life
Pulse Tracker opponent takes 1 damage when it attacks
2 drops - Cordial Vampire not a lord in name, but has that buffing ability and triggers when ANYTHING dies. Buffs the team more efficiently than any lord imo.
Bloodghast a vital piece imo, it can’t block, but comes back when you play a land
Blood Artist a key piece for an aristocrat build, combos great with cordial and Vito
Asylum Visitor for card draw and the ability to come back
Kalastria Highborn great addition for a drain and gain/aristocrat build
Vraan, Executioner Thane combos great with Vito
Stromkirk Condemned can buff the team for a turn
Vampire Hexmage great sideboard piece for dealing with counters
Gifted Aetherborn might be favorite vampire, but doesn’t fit an aristocrat build
3 drops - Sorin, Imperious Bloodlord the only walker you need. Buffs, gives deathtouch & lifelink to a vampire, acts as a Lightning Helix and you cheat out a vampire
Silversmote Ghoul is a perfect target for Sorin’s second ability and comes back at the end of your end step
Vampire Nighthawk one of the best vampires imo, has evasion, deathtouch and lifelink, but doesn’t fit the aristocrat build
Nighthawk Scavenger a vampire goyf
Drana, Liberator of Malakir has evasion, first strike and buffs attacking creatures
Lands - Cavern of Souls an absolute MUST for any tribal build
Urborg, Tomb of Yawgmoth flips things to swamps
Nykthos, Shrine to Nyx is great for all devotion the build will have
Castle Locthwain for card draw later
Prismatic Vista, Verdant Catacombs, Polluted Delta, Marsh Flats & Bloodstained Mire to fetch and thin out your deck to keep the gas flowing.
multimedia on New Card Type: Battle
2 months ago
You can remove defense counters from a Battle other ways then doing combat damage to it. Any effect that removes counters from a permanent can trigger defeat by removing all counters from a Battle, Vampire Hexmage, Glissa Sunslayer, etc. This gives flexibility that you don't have to only attack your Battle to defeat it. This also makes Battles more prone to being abused, can be easier way to defeat the same turn it ETB as well as instant speed defeat outside of combat. To defeat a Battle in combination you could remove defense counters and do combat damage to it which can make defeating a Battle easier.
Balaam__ on
Mortal Kombat
3 months ago
@zapyourtumor thanks as always for the suggestions. Tragic Poet is definitely going in, I’ll maybeboard that right now. Not sure how I missed it.
I’m probably misunderstanding something regarding the ‘Vampire Hexmage=bad’ statement. Can you clarify exactly how Lost Auramancers works? I was working under the assumption that if I chump block with it to kill it off, if it still has counters on it then it won’t trigger. Is that incorrect? That was my reasoning for Vampire Hexmage, as a way to erase those counters all at once at instant speed.
plakjekaas on Has Toxic fixed poison counters?
3 months ago
Intuitively, I get a bit icky about an infection you can't actually cure (except maybe with Leeches). That's a really ancient view on healthcare, if you ask me.
The fact that it's unhealable, cumulative damage that can't be healed back like regular lifepoints, on top of not needing as much to be lethal, and the only way to interact with it is to Proliferate, which only adds to it, and can't be reversed... I understand it can drive you to hopelessness and desperation if you're opposing the poison counter decks. That's the MO of Phyrexia I suppose.
I do think we need some interaction with it, some Vampire Hexmage that targets players, or a Suncleanser that can target yourself. Or contra-liferation, "choose any numbers of permanents/ players with counters on them. For each, remove 1 counter of any kind off them."
Being able to heal would also break the parallel with commander damage.
zapyourtumor on
Mortal Kombat
3 months ago
Vampire Hexmage just to remove counters from Auramancers definitely doesn't seem worth it, since you can just chump block with them or something instead a lot of the time.
Personally I don't think using cyclers like a living end deck would help get you to 20 creature cards in a reasonable amount of time, its probably better to run more self mill effects imo. Although Street Wraith is good.
Tragic Poet is maybe a way to get back Mortal Combat from the grave, while also putting itself in the yard?
Caran_Lyg In the deck description, the third to last button (with 4 parallel horizontal lines) is labeled accordion block, which is what you're looking for.
===accordion
===panel:Panel 1
Content goes here
===endpanel
===panel:Panel 2
Content goes here
===endpanel
===endaccordion
CannedCanOpener on
Stimpak Junkie
5 months ago
If your main focus is lifegain, you can pretty easily win with lifegain alone using Test of Endurance, Felidar Sovereign, or Celestial Convergence - all three are very high-priority targets that need to survive a turn rotation, but Oloro can pretty easily bolster your life total enough and you have the counter magic to protect them (and if Convergence takes too long, something like Vampire Hexmage or Hex Parasite can skip the 7 turn clock). Or, if you want to focus more primarily on Aetherflux, you could use Sydri, Galvanic Genius to animate it and give it lifelink to make it game-winning at 51 life rather than 151.
Have (1) | reikitavi |
Want (2) | King_Rath , Amaterasu312 |