Vampire Hexmage

Vampire Hexmage

Creature — Vampire Shaman

First strike

Sacrifice this: Remove all counters from target permanent.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Vampire Hexmage Discussion

Blobby_Bobby on The Hiemal Beyond

2 weeks ago

Merit Lage with no Vampire Hexmage. Respect!

dritchie on Edgar Markov, The First Lord

1 month ago

If your midrange is recommend Door of Destinies. I’d add Cordial Vampire, Drana, Liberator of Malakir, Vampire Hexmage this is good for those pesky plains walkers and gives you a vampire token via Edgar, Blood Seeker fits your sub theme of drain and gain, you need some tutors just as a standard for black decks if you can get your hands on them, Blood Tribute is always helpful you could also add Exquisite Blood and for extra damage Wound Reflection, Patriarch's Bidding For reanimation, if you’re able to generate a lot of mana Exsanguinate might be a good add You also need the mandatory Sol Ring You could swap out Kindred Charge for Shared Animosity You could add Land Tax to help mana fix

Balaam__ on Don't Let 'Em Breathe (counters)

2 months ago

On the proactive side, things look very good. You’ve got lots of synergy and some great wincons. I think you should sideboard in some better removal though. A well timed Solemnity or Vampire Hexmage can really derail you, so I’d recommend something a bit faster than Broken Wings like a Natural State or even a Nature's Claim.

TypicalTimmy on Card creation challenge

2 months ago

I wonder if there's a way to abuse Naev?

Vampire Hexmage secures you the means to remove the counters. But Naev's trigger will cause you to both get an extra turn and sacrifice him.

I wonder, in response to his trigger going off, if you bounce him then the ability still resolves but he's in your hand and thus can not be sacrificed, right? So next turn you can drop him again.

All you need is a reliable way to bounce both Vampire Hexmage as well as play Naev. Or, what you could do, is the following:

Now all you need is a reliable bounce spell. Isochron Scepter and Run Away Together would likely be best, as you can now slowly bounce the whole board, one painful turn at a time. It's a big setup, sure, but two things:

  • You're in Dimir - the two best nonland colors to tutor for.
  • It's infinite extra turns. Don't expect it to be so easy.

plakjekaas on Should Poison Counters Be Removable?

2 months ago

Infect is terrifying because it's so much easier to count to 10 instead of 20/40. It has been powerful and overly present in Modern, In constructed 1v1 where there's only one player whose interaction you need to stop. I think it stopped being very relevant around the time Fatal Push was printed?

Anyway, in commander you still need to survive the interaction of three other players, and have to count to 10 two more times after you've killed an opponent and established yourself as someone dangerous who needs to be dealt with. Outside of Skittles (Skithiryx, the Blight Dragon) who insinuates his game plan before the game even started and is therefor not that dangerous and easy to anticipate, and maybe Atraxa, Praetors' Voice who can do cute things like proliferate the counters for inevitabe kills, there's barely any valid infect commander strategies, outside of oneshotting people with one-time effects like Triumph of the Hordes or Tainted Strike.

The only infect card I play is Inkmoth Nexus in my equipment deck, because that's a scary land with an easy-equipped Colossus Hammer. Any card that would remove infect counters, would come too late for any opponent that I infected. That's probably why people don't see the need for a Vampire Hexmage for players.

Antidotes do exist in real life, but this is not just any infection we're dealing with. This is Phyresis, a magical infection to remove organical impurities and leave nothing but the perfect life form. It's a lot more potent than penicillin ;-)

jdarlin on Sexy Vampires

3 months ago

Hell yeah, sideboard was my next order of business. Already got some Pithing Needle’s on the way and picked up Vampire Hexmage a while back. Artifact removal did seem like a problem with monoblack while I was looking.

YamishiTheWickedOne on Sexy Vampires

3 months ago

Once you're comfortable with the deck, we should start looking into constructing a sideboard.

4x Nihil Spellbomb is some of the best graveyard hate around, followed by Grafdigger's Cage and Ashiok, Dream Render or if 3 mana isn't a problem, Go Blank.

Artifact hate is a little more tricky without red, I'll get back to you on that.

For anti-tokens, good options are Ratchet Bomb, Engineered Explosives, and Liliana, the Last Hope.

Anti-Tron and/or anti-land: Damping Sphere, Fulminator Mage.

Card that does a little bit in a lot of matchups: Pithing Needle

Extra planeswalker hate: Vampire Hexmage and a bunch of other stuff printed recently like Murderous Rider.

Extra hand disruption against combo decks: Duress, Surgical Extraction

Anti-Hatebears: Torpor Orb

And there are plenty of other options. Artifacts are particularly useful if you need a card for certain matchups that your color (monoblack) isn't good at handling on its own.

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