, Put a page counter on Mazemind Tome: Scry 1.
, , Put a page counter on Mazemind Tome: Draw a card.
When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mazemind Tome Discussion
21 hours ago
Loco-Motive, most red prison decks do not use Lightning Bolt or a variety of one drops due to the effect of chalice. We have at a minimum three ways to draw cards or even ramp for that matter. Mind Stone is designed to be ramp early game and then card advantage late game. Chandra, Mazemind Tome , Mind Stone and Mystic Forge, Zhalfirin Void all function as as either card draw or deck filtering. Regarding Koth, well this card works really well decks that do not focus on Chandra, I planeswalker goes against our primary wind condition, after all we are a attrition deck, converting our lands into creatures also conflicts within Ensnaring Bridge also leaving our lands vulnerable to simple removal spells.
1 day ago
DigitlViking sorry for not answering, I had some busy weeks, I have not really been playing. Thanks for testing! Great, noted that mask is not good enough. Argel's seems pretty nice, I didn't knew that one. Before Kaldheim I used to play Mazemind Tome (which I find quite similar to Argel's) and it was super good. You can't draw infinitely but the free scry was really useful in the early to mid game. You may want to check it out. I am trying Liesa, Forgotten Archangel as soon as I can get my hands on a couple of those as the new "let's see if this works as card advantage". Please correct me if I am wrong because I have not being able to find confirmation but I know that Bishop of Wings triggers the token creation ability for the dead angels even when a board wipe also kills her. The wording seems to be the same so I am assuming Liesa works the same way?
It seems that lately everything is very aggressive and we probably need a bit more removal in the side. Fateful Absence is a card I am totally finding a place for. Maybe even mainboard for the paths? I need to find some time to test, everything was easier in summer
1 month ago
The Book of Vile Darkness is terrible for this deck. One creature each turn I lost at least 2 life is too slow, and considering it's legendary I would need to have more than one to make finding it more consistent, even though it doesn't synergizes with the strategy at all. Which brings me to the other point, it's not enough to be an alternate wincondition. The deck already has so much discord and I'm considering adding even more. Decks with a ton of removal won't be a problem (also Sword of Light and Shadow is recursion).
Hand of Vecna is a worse Lashwrithe. The only situation where the Hand is good, in this deck, is the early game. However,one thing this deck wants is to empty its hand so as to not have to discard to Liliana of the Veil's effect or Smallpox, which I'm thinking about adding. If the hand is too full, then Collective Brutality has more fuel, which in turn also weakens the Hand. By the late game, it's probably just gonna give +1/+1. Also, important to mention it's not a pump spell since it only pumps at the start of combat, giving opportunities for the creature to be removed. The card I'm considering putting in place of Runechanter's Pike is Bonesplitter as it allows to me empty my hand fastet.
Now, Eye of Vecna I actually thought about. Sadly, it runs into the worst problem of this deck, life loss. Thoughtseize, Castle Locthwain and the new additions Polluted Delta, Godless Shrine and Silent Clearing make me lose so much life. In the end, it's not very different from Sign in Blood or Night's Whisper, the difference being it provides long term card advantage instead of the two draws or the free scry of Mazemind Tome. Had Strixhaven given more useful lessons for black, I could see myself using Poet's Quill for its lifelink and maybe, in this case, I'd run the eye (which also suffers from being legendary).
2 months ago
Return to Nature feels like it doesn’t belong in your mainboard. I don’t think there are many cards that affect your game-plan enough to warrant running this.
3 months ago
Looks like an interesting deck.
It's very rare to see Scale the Heights getting any play, but if you really like it then you should more than just 23 lands, especially if you run Felidar Retreat as well. Having 4 Fabled Passage is pretty much a must to get the most out of your Felidar Retreat too. If you're not sure what to cut, I would recommend running only 2 Snakeskin Veil instead. It's not a bad card, but it's usually side-board material because unless you have the perfect opportunity to use it, it's very underwhelming. You never want 2 or 3 of those sitting in your hand taxing your mana while you wait for a good time to use them either.
4 months ago
My first suggestion would be to take out your "Shock" 2020 lands. Thin some of your pain lands with Temples. Maybe add a couple Mazemind Tome or Spare Supplies . I'd try to add more Maul of the Skyclaves and some Valkyrie's Sword s.
4 months ago
Personally I always feel like 4 Heartless Act is a bit much because if you keep drawing them when there's something with counters on it it just feels so bad. You could swap 2 of them for 2 Eliminate so you have more options available to you.
At first I was a big fan of Behold the Multiverse but after playing it in different decks it always ended up being the card that gets cut. I feel like even Frantic Inventory ends up giving more value with less mana commitment. You could also consider Mazemind Tome since the life gain can be relevant, and it works in a similar way if you like the idea of paying 2 now and drawing later for 2.
I have to admit, I find it difficult to see how Test of Talents and Covetous Urge work well together since Test of Talents usually tries to hit big value cards, which then removes all possibilities to hit those same big value cards later with Covetous Urge , unless they have one in the graveyard already. If you like how Test of Talents gets rid of a playset of cards by itself, you might want to pair that with Ashiok's Erasure instead to push that even further.
I find Agonizing Remorse to be a strange addition too considering that the deck is meant to be a "home" for Covetous Urge since it exiles the card, meaning you are removing what's probably a good card from the game instead of putting it in the graveyard to hit it later with Covetous Urge . Exiling also doesn't work with Tergrid, God of Fright Flip when removing cards from their hand.
Actually, I must say a discard deck seems like an odd choice for Covetous Urge anyway since ideally it should be used on cards in hand to hit your opponent even harder. Do you expect to hit big with it after removing all their juicy stuff with other discard effects?
Anyway, this is just my 2 cents, hopefully it's a little useful.
5 months ago
You could go with what they call eggs
Mazemind Tome gives you some extra draw or scry
When i used eggs in my mono red I went with ones I could get extra benefit from
There are more but you get the idea