Mazemind Tome

Mazemind Tome

Artifact

, Put a page counter on Mazemind Tome: Scry 1.

, , Put a page counter on Mazemind Tome: Draw a card.

When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Limited Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Pre-release Legal
Unformat Legal
Pioneer Legal
Leviathan Legal
Gladiator Legal
Legacy Legal
Custom Legal
Historic Legal
Arena Legal
Oathbreaker Legal
Standard Legal
Highlander Legal
Casual Legal
Commander / EDH Legal
Brawl Legal

Mazemind Tome occurrence in decks from the last year

Latest Decks as Commander

Mazemind Tome Discussion

HxC-Spazz on RAKDOS CONTROL

1 week ago

Thank you for your comments fatalzintomyum !

You made two really good suggestions ! In fact, if you look at the cards selection i made in the description, you will see that both of them (Bitterblossom & Kolaghan's Command) were main deck. This actual version is a test of Mazemind Tome.

The lack of cards draw and the high number of Prowess decks i faced make me wanna try it. As i also put in a one-of Chandra, Acolyte of Flame and have so many three drop, i decided to swap Kolaghan's Command and Rakdos Charm from side to main. This allows graveyard & artifact hate game one, and decrease the mana-curve. I also put Demigod of Revenge in the sideboard for matchups where i need a faster clock and/or if my Ensnaring Bridge are dead.

I can easily go back to my first version if i'm not convinced after some play-testing ;)

Concerning Smoldering Marsh, i never had to regret it. I actually run seven basics so fetching it untapped is not very difficult.

free-kolja on BB´s Angel Lifegain

2 weeks ago

Sehe nicht den Sinn bei Chromatic Sphere & Mana Cylix, die sind nur interessant bei multicolor decks (du gewinnst mit ihnen kein mana, kannst es nur umwandeln).

Vorschlag:

raus: 2x Plains, 1x Mazemind Tome, 1x Giver of Runes, Chromatic Sphere & Mana Cylix

rein: 2x Angel of Vitality, 4x Sejiri Shelter (Länder und gleichzeitig ersatz für Giver of runes)

Man könnte sich überlegen noch die letzten beiden Giver of Runes mit Lightning Greaves zu ersetzen... bleibt wahrscheinlich länger auf dem Feld als Giver of Runes und kann Lyra Dawnbringer haste geben - direkt 5 Leben und evtl. ein Engel. Und du hast sehr viele 1 cost spells.

ggeif on Akroma + Rograkh Keyword Soup

1 month ago

jakeyuki12 - Thanks so much, great advice! I ended up cutting Oketra, Haktos, and Kor Cartographer for lands and replaced one of the flawless maneuvers with deflecting swat (don’t know how I ended up with two there in the first place!)

Any suggestions for card advantage? I agree that all I really have right now is Land Tax and Tome of Legends. Maybe a Mazemind Tome or Sword of Fire and Ice?

bobano on Aetherflux Citadel

2 months ago

kriggi Thanks for the suggestions! I've found that I don't run into mana constraints all that much when going off as all our spells are free with Bolas's Citadel, so I think Paradox Engine might be a bit "win more".

I totally forgot about the lifegain clause on Mazemind Tome though, which can be super relevant against aggressive decks. The only concern I have is what to cut. It fills a similar slot as Wishclaw Talisman, so maybe move one of those to the board to be tutorable via Karn, the Great Creator and cut 2 Guardian Idols.

kriggi on Aetherflux Citadel

2 months ago

Love it! Ever consider including Paradox Engine to keep the machine running? And if you're having land on top troubles you could include Mazemind Tome too.

Optimator on Giant's Deck

2 months ago

Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!

Here are some options for you.

First up, the cards I own that I'm willing to part with:

Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel


Cards I don't have that you should consider:

Tectonic Giant is mandatory! He's so good! Protector of the Crown is on-theme too--highly recommend.

Bonders' Enclave would be worth picking up, I think.

Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons  Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome


Underworld Breach, Sunbird's Invocation, and Stolen Strategy might count as card-advantage, should you feel jaunty. Stolen Strategy is definitely a fun card and get you fodder for Brion's throwing.

Howling Mine + Inspiring Statuary is kinda funny. Probably not worth it though.

MagicMarc on Manaless and Bananaless

2 months ago

You could add cards that you can scry with to bury uncastable things at the top of your library

Mystic Speculation would be a good one since it's repeatable with buyback and adds counters to the bone wand or the reservoir. Or simple straightforward scry card like Crystal Ball

Also, there are various other artifacts to do it with too: Sunset Pyramid, Treasure Map  Flip, Seer's Lantern, and Mazemind Tome.

Or scry with legs like Contraband Kingpin, Sigiled Starfish, and Watchful Automaton.

Finally, there are a couple of Jaces; Jace, Mirror Mage or Jace, Unraveler of Secrets.

Kazierts on Monoblack Infect [Competitive/Primer]

3 months ago

There's one problem with Swamp Mosquito, it's laughably bad, not even kidding. Sure, it has evasion, but what else. Even if I consider the perfect scenario of Runechanter's Pike giving +10/+0, that would just mean one poison counter. There's a reason no one plays it.

I was almost forgetting to talk about the Specter. It's definitely a good card but a win more card rather than an efficient threat. Being a 1/1 just means it dies to pretty much anything. The ability to sacrifice itself to force the opponent to discard is nice. However, that also means I would be down a threat. Definitely a good consideration for a budget deck but has no place here.

Yawgmoth just doesn't work, plain and simple. Not enough creatures to sacrifice. The ability to proliferate is nice, but if I don't have a lot of cards in hand he's just gonna do nothing, which is why I actually decided do to cut a copy of Raven's Crime for a Liliana of the Veil, since in the early game, as well as the mid/late game, she acts as Disruption and Removal, while possibly truly being a wincon with her ultimate.

Profane Command looks silly because it is, at least in this deck. It's too much of a mana sink for a deck that doesn't want one. It would be nice to reanimate some of my fallen threats. However, paying 5 mana to reanimate a Crusader or 4 for a Stinger is a terrible rate, to such a point I would rather run Unearth. Same for the removal. Why pay 5 mana to give -3/-3(-2/-2 if I pay 4) when Yahenni's Expertise gives -3/-3 for the whole board while allowing to cast practically any card in my deck for free? Also, it's very hard to have multiple creatures on the battlefield for the Fear mode to be worthy manawise. In that case, I would rather run Dirge of Dread.

As I mentioned Unearth, I should say something about it. Maybe it could be worth in other builds, but I'm not a huge fan of it. It's not something that develops my game plan. Having the ability to recur a threat is nice. Still, it doesn't seem particularly interesting enough to take out a removal/discard spell for it. If I had to choose a Reanimation spell, it would definitely be Agadeem's Awakening  Flip as it wouldn't take a slot due to it being able to be played as a land and has the potential to reanimate more than one threat.

Bontu's Last Reckoning is already on the sideboard. Having it as a mainboard is not a good idea. I don't want to rely on a boardwipe that effectively makes me lose a turn.

With all that being said, there's actually two suggestions that I like and have already been considering, Skithrix and Karn. The Dragon would be a sideboard card against more grindy matchup less because of the regeneration and more due to being able to have haste. A 4/4 hasty flying infect creature is terrifying. Karn would be more of a tech against artifact decks since I can't run Damping Matrix because of my own equipment and Mazemind Tome. The wish ability would be just the cherry on top. The problem with both of these is that I don't know what I would cut for them.

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