Mazemind Tome

Mazemind Tome

Artifact

, Put a page counter on Mazemind Tome: Scry 1.

, , Put a page counter on Mazemind Tome: Draw a card.

When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mazemind Tome Discussion

Minousmancer on Abzan Stoneblade

1 week ago

My first suggestion would be to take out your "Shock" 2020 lands. Thin some of your pain lands with Temples. Maybe add a couple Mazemind Tome or Spare Supplies . I'd try to add more Maul of the Skyclaves and some Valkyrie's Sword s.

I think Nahiri, Heir of the Ancients would be amazing since she's an all powerful Stoneforge Mystic .

Possibly add several boardwipes such as Shatter the Sky , Extinction Event , Doomskar , or Devastating Mastery whick reminds me you might think about some of the "Ultimatum's" as well.

Now, I think your Sideboard I have no idea. Maybe some Necropanther s or Venerable Warsinger s and a Nine Lives to start.

DanMcSharp on Test of a God

2 weeks ago

Hello,

Personally I always feel like 4 Heartless Act is a bit much because if you keep drawing them when there's something with counters on it it just feels so bad. You could swap 2 of them for 2 Eliminate so you have more options available to you.

At first I was a big fan of Behold the Multiverse but after playing it in different decks it always ended up being the card that gets cut. I feel like even Frantic Inventory ends up giving more value with less mana commitment. You could also consider Mazemind Tome since the life gain can be relevant, and it works in a similar way if you like the idea of paying 2 now and drawing later for 2.

I have to admit, I find it difficult to see how Test of Talents and Covetous Urge work well together since Test of Talents usually tries to hit big value cards, which then removes all possibilities to hit those same big value cards later with Covetous Urge , unless they have one in the graveyard already. If you like how Test of Talents gets rid of a playset of cards by itself, you might want to pair that with Ashiok's Erasure instead to push that even further.

I find Agonizing Remorse to be a strange addition too considering that the deck is meant to be a "home" for Covetous Urge since it exiles the card, meaning you are removing what's probably a good card from the game instead of putting it in the graveyard to hit it later with Covetous Urge . Exiling also doesn't work with Tergrid, God of Fright  Flip when removing cards from their hand.

Actually, I must say a discard deck seems like an odd choice for Covetous Urge anyway since ideally it should be used on cards in hand to hit your opponent even harder. Do you expect to hit big with it after removing all their juicy stuff with other discard effects?

Anyway, this is just my 2 cents, hopefully it's a little useful.

Cheers!

hejtmane on Non-Creature Naya Card Draw?

2 weeks ago

You could go with what they call eggs

Mishra's Bauble or Urza's Bauble delayed draw but the cmc cost is right

Chromatic Sphere or Chromatic Star draw and color fixing

Other options Conjurer's Bauble Spare Supplies Golden Egg Guild Globe Elsewhere Flask Ichor Wellspring Alchemist's Vial

Mazemind Tome gives you some extra draw or scry

Then you have top deck manipulation stuff but can cost $$$$ Sensei's Divining Top Scroll Rack card swap I guess is the best thing to call it

When i used eggs in my mono red I went with ones I could get extra benefit from

There are more but you get the idea

TriusMalarky on Non-Creature Naya Card Draw?

2 weeks ago

Skullclamp is probably the best here. Go Open the Armory , Axgard Armory , Godo, Bandit Warlord (just add Helm of the Host and then he's another big thing to egg into)

Inventors' Fair as I'm assuming you run a good amount of mana rocks, Idyllic Tutor for library, Enlightened Tutor , and maybe Gamble too.

Of course some people don't like tutors so maybe you won't take this direction, in which case wheels.

Wheels, however, mostly work when you can dump your hand. You need to be able to vomit yourself to about 2-3 cards in hand on turn one and then wheel either t1 or t2. This is easiest when you have rituals and high quality artifact ramp, or at least mana dorks. This could really force you into a higher power level, so weigh your options, I guess.

Other than that, there should be some fun artifacts and enchantments that draw cards. Compost is pretty solid, Mazemind Tome isn't bad either.

Minousmancer on Roil Prismari

3 weeks ago

ExpozeD

What would you take out for a Mazemind Tome or Spare Supplies ?

ExpozeD on Roil Prismari

3 weeks ago

Minousmancer I'm all for Elder Dragon spice. I thought it was a card from Strixhaven, as I know there are Elder Dragons in that set too. I misread the ability, I thought it was like treasure where you need to sac the artifacts- why not add a couple more artifacts to synergize with such a strong ability? A couple Mazemind Tome or other cheap artifacts to make the most out of your Elder Dragon friend's mana ramp

Sorin_Markov_1947 on Cast Your Deck In 1 Turn in Kaldheim Standard!

1 month ago

Does this deck need to be five colors? Let's see what we can cut out. Niko is U/W and your other combo pieces are green, so those three are in. The only red besides Phylath is Volcanic Geyser , which doesn't really need to be there. If you have the luxury of casting whatever you want from your deck, you can win in all sorts of ways. Thassa's Oracle , anyone? Black is only from Binding the Old Gods , which is disposable as there's other removal in bant. Sweepers like Shatter the Sky or Doomskar are probably the go-to here, but spot removal like Banishing Light might be useful too.

There, that's two fewer colors to tax your manabase! You'll still need some splash of red to get Phylath out though, but that's easy enough with so many duals in the format. If you do insist on have five colors, look at some other base-Bant five-color manabases to see what you need. 8x Fabled Passage and all basics won't work most of the time.

As cute as the Epitaph Golem play is, it won't be useful most of the time. You really need to win the turn you combo off or you've done basically nothing.

The last real problem is surviving until you get Nyxbloom Ancient to survive a turn and all your cards in hand. You need ramp most of all, so Lotus Cobra may be of some use in addition to what you have. If you want to sacrifice some other card's slot in the deck to keep your own stuff alive, Snakeskin Veil is an easy enough protection spell. From there, it's a matter of drawing cards. Omen of the sea is a good start. Mazemind Tome is maybe better though and doesn't need a specific color (a major plus for a 3.5 color deck).

I recognize some serious jank when I see it, and this looks fun to pull off!.. Besides the 180 clicks to draw 60 cards part. Hopefully your opponents just concede at that point.

DanMcSharp on Free Fly (Arena Standard)

1 month ago

Hello again,

Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!

First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.

I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!

Reidane, God of the Worthy  Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.

If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos  Flip at instant speed!

This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.

I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!

Hopefully this gives you some food for thought.

Cheers.

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