|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Uncommon|
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Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.
Mana Breach Discussion
5 days ago
Thanks, SufferFromEDHD. I like your list. I've been on the fence about adding in Storm Cauldron . It offers the extra land drop, but at a cost, which the deck can probably overcome, but I've just been unsure. I'll probably add it. Same thoughts on Overburden and Mana Breach .
You do have some cards I was not aware of in your build, which I like. Thanks for the ideas!
1 week ago
Sadly OptimalGreen, I do think I am going to change commanders. I have played Karametra for over 4 years, and while Karametra is fun and can have some explosive wins, she simply lacks interaction with the board. Chulane is a great step-up because it introduces counterspells and still lets me run our flicker combos but with grosser things like Intruder Alarm , Shrieking Drake , Mana Breach , Overburden , etc. I have a completed list you can check out: [cEDH] Chulane's Bounce House. I've bought the dual lands and everything, so I'm committed to say the least. I will keep updating Karametra and playing her, but she will not be my first pick anymore.
3 weeks ago
Cloudstone Curio is nuts in Chulane and goes infinite with just 2 mana dorks and 2 lands. I also think Village Bell-Ringer is great because you can bounce him with Chulane's active ability to go infinite with some dorks or Aluren . You also need Shrieking Drake , it's the cheapest creature to flicker to get Chulane triggers and you can grab it with Ranger-Captain of Eos , which has a great ability ontop of it for your deck. Mana Breach and Overburden (as suggested before) are also amazing because they help us get value with our commander while horribly hindering opponents.
3 weeks ago
I think you are missing some protection for Chulane. Your deck is similar to mine and heavily relies on Chulane hitting the board instead of using Food Chain . I would add Swan Song , Dovin's Veto , and Force of Will / Mana Drain if it's in the budget. I would also include some high value control cards like Overburden and Mana Breach . I also agree withking-saprolingon adding atleast Lotus Cobra , Intruder Alarm , and more importantly, Cloudstone Curio . Cloudstone easily goes infinite with 2 lands and 2 dorks while providing insane value. I added Trophy Mage to tutor for it more consistently. Lastly, Aetherflux Reservoir is a good backup win-con that just requires infinite creature casts with Aluren .
1 month ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
2 months ago
multimedia honestly, for mana disruption, I'd go for Mana Vortex , the Bitterblossom / Contamination line, or even Desolation on a budget before Overburden or Mana Breach , otherwise, I'd also recommend Necromancy for reanimation, having 'flash' is pretty good, even if you sacrifice it.
2 months ago
You don't have to go overboard on the Voltron strategy if you don't want to, you could instead play a simple, but effective 4-5 auras to enchant Zur:
- Empyrial Armor : win condition with Necropotence and/or no max hand size ( Reliquary Tower , Thought Vessel ) and/or other auras.
- Diplomatic Immunity : protect Zur.
- Steel of the Godhead
- Daybreak Coronet : vigilance is helpful.
- Ethereal Armor
Zur's ability to get and choose from lots of enchantments is great for a control toolbox:
Protection for you - Solitary Confinement : powerful with Necropotence; it makes sure you have cards in your hand to discard to keep the protection. Yes, any card you discard to keep Confinement will be exiled, but that's fine when you have tons of cards in your hand to choose from.
Protection for Zur - Diplomatic Immunity : when you get an aura with Zur it enters the battlefield without being cast therefore it doesn't target. Even if a creature has shroud you can enchant that creature with that aura. Shielded by Faith , Kaya's Ghostform
Graveyard hate - Rest in Peace
Land disruption - Back to Basics : powerful land disruption if you build your manabase around basic lands. Signets and Talismans can really help if going the basic land route. Mana Breach , Overburden
Reanimation - Animate Dead
3 months ago
Hey man, after some playtesting against high power decks this deck is a blast to play, a small lovely toolbox. Out of 6 games I got 2 Food Chain wins, one Flash win and one Scapeshift Valakut win (fck you ad nauseam). I dont know but i felt like Retreat to Coralhelm is not really worth it.. While Mana Breach + Tatyova, Benthic Druid was a huge value engine every other piece felt a bit dead. Having Flash and FC in one deck makes the mind games really fun; i played a endstep flash getting 2 counter out of there hand just to play FC + Pact in my Main and win ._.
Do you have as much fun as me? Hope you enjoy it :)
ps. sorry for the bad english i am in a hurry with my phone and it wanna correct everything back to german..
Mana Breach occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%