|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
|Magic 2014 (M14)||Rare|
|Magic 2013 (M13)||Rare|
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, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
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Trading Post Discussion
5 days ago
Going off of stuff that you do not have on your maybe-board, Sram, Senior Edificer is an amazing choice.
Now, for changes to the deck based on your maybe board. I would take out Soul's Majesty, Evolutionary Leap and Hunter's Prowess. In their places, I would add Vanquisher's Banner, Prowling Serpopard, and Felidar Sovereign. Lastly, I would take out Hour of Revelation to add Whispersilk Cloak. Blowing up your own artifacts is not on your to-do list. If you really need artifact/enchantment removal, Krosan Grip is really good.
I would also think about finding a spot to put Trading Post in, as it is a pretty versatile card. Shapers' Sanctuary is not that bad of a pick, but one thing to consider with it is that (usually) the big guy someone would want to target with a spell will have hexproof or shroud.
1 week ago
This deck seems solid. +1 from me. You want to win through combo, but I feel that there should be some sort of back up plan in case your pieces get exiled/destroyed before you are able to use them. The more often people will vs your deck, the better they will be able to deal with your combo. As such here are a few suggestions...
Imp's Mischief - Extremely useful to protect important pieces and can stop a counterspell, very good utility. Speaking of utility....
Mirage Mirror - Very useful utility (or another coffers)
Vesuva - See above
Thespian's Stage - See above
Aside from Spine, I don't see any way for you to deal with artifacts and enchantments. Some useful inclusions might be.... Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, and more.
You could also add a soft lock in the form of Bitterblossom/reassembling skeleton/Trading Post + Contamination. Bitter blossom helps against fliers, and trading post allows you to reuse the spine of ish shah. Moreover, the spine allows for artifact recursion, chump blocking (skull clamp fodder), life gain (when really low life with Necro) and more.
If you want some suggestions of what to take out or just more suggestions, let me know!
2 weeks ago
thanks for the comment & suggestions! I think I will add Seraph Sanctuary, but avoid using Cavern of Souls. You couldn't know that but this is a deck I will by in paper when I think it's done. I know some of the other cards are not quite budget either but I tried to avoid very expensive ones I don't already have or cards that are expensive & good but don't necessarily fit the deck like i.e. Loyal Retainers (without Avacyn I only play 6 legendaries). I know Cavern would be decent. Maybe I'll buy one someday. Kind of the same goes for Scroll Rack but you're right: it combos well with all the potential lands in hand. Sac-outlet is also a good idea. Although I'm not sure about how necessary it'll be: with 10 mass removals getting things in the GY along the way I think should not be problematic but I'll find out while playing. Since going infinite with Ashnod's Altar or win with Altar of Dementia is not something I wanna do I'm considering Carnage Altar or Culling Dais or Trading Post for more card draw. Holy Moly! I didn't even know about the synergy between Snow-Covered Plains and Extraplanar Lens! Thanks! I didn't want to play Extraplanar Lens but this completely neutralizes the downside. Since Snow-Covered Plains is still "Plains" I can still search it up with Tithe or Endless Horizons or Land Tax & Emeria, The Sky Ruin right? That's decent! Is there any reason to not go all snow lands then?Any idea what to cut for Scroll Rack, Lense & sac-outlet?
Best wishes Ryko
3 weeks ago
cut young wwolf. not impactful enough. epochrasite is kinda meh. only available once every 4 turns.
3 weeks ago
I think that my number of sphinxes is pretty good right now so i can chain a ton of them into play in one turn psuedo storming off. both ambassador and arbiter have been good but thus far. With the number I have I can basically put almost all of them down sometimes.
I haven't run into trouble w/ getting out unesh early, I would say normally turn 4 is the average.
I would like to add a Mana Crypt but I dont have one. (And that would be a great target for Tolaria West).
Trading Post looks like so unassuming but it does look like a great utility card. I might give that a try.
I generally target Reliquary Tower or Nykthos with tolaria west. I really try to prioritize getting Reliquary Tower or Thought Vessel out as once you start storming off and untapping you just have all the answers and can protect the board state. I've had people just scoop from the sheer card advantage!I've found that the deck is hungry for blue mana so nykthos has been great as well as Gilded Lotus. Again, I think the higher number of sphinx I run might make a difference with nykthos here compared to other builds. I feel like Lotus+Paradox Engine+another mana rock and I can storm off and play a ton of sphinx. This is another reason why I like Sword of Feast and Famine; It can make a difference when you need that colored mana and normally I can push a flyer through for damage. Plus, the sword protects unesh and makes him a faster clock. I need to find room for the sword.
Imprisoned in the Moon is another awesome removal, great for getting rid of commanders as well, love this card.
- my other sweeper in addition to Cyclonic Rift and Curse of the Swine would be Capsize and it has worked great for me. I was thinking of putting some mass bounce effects in but they just dont work as the deck relies on mana rocks too much and it would be a huge tempo loss.
thanks for the comments and let me know if you come across any other sweet tech for the deck! Unesh is underrated and people dont see him or the card advantage train coming until its too late.
3 weeks ago
Dude, I just tried to post an in depth comment and for some reason tapped out just deleted my post instead. I don't have time to re-type everything but here is the gist of my thoughts.
2) Land count seems low. Have you run into issues getting Unesh out on time?
3) I highly recommend Trading Post the card draw and artifact recursion are the best parts, but making tokens and gaining life can be great on defense and untappers just take this card to the next level.
4) What do you usually tutor for with Tolaria West? I may pick one up and give it a shot.
5) I like that you run multiple pieces of spot removal, I think I'm going to give Rapid Hybridization a shot.
1 month ago
Trading Post is a good sac outlet for you. Sac some artifacts for some cards. Sylvok Replica, Nihil Spellbomb, Burnished Hart, and Solemn Simulacrum are all some artifacts that can be sacked and re used for value. Inspiring Statuary will turn all of your artifacts into rocks for your non-artifact spells. Will help you cast you big stuff like Worst Fears.
1 month ago
Thanks for the comment elfric!
Scrap Trawler and Myr Retriever were better when I had the artifact lands in the list. I think they could possibly become Serra Ascendant, Shimmer Myr and/Or Sun Titan. They are still great value though so I'm going to test my options before choosing. Trading Post is a great card for once you establish board control, I think it is worth the slot as every ability is relevant. Killing myself with Mana Crypt has happened and the life gain can be crucial late game.
Entomb is fantastic here, it finds combo or stax pieces and can be cast in response to Silas's trigger or at the end of my opponent's turn. Imperial Seal I considered, but at sorcery speed I had 5+ better options in esper and I went with those.
The deck has 2 tutor lands, 7 tutors, 3 fetches and Artificer's Intuition. I don't think that would be considered light on shuffle effects? Tolaria West might be better as a basic but tutoring for ramp/shuffle or more importantly Pact of Negation is worth the slot if it stops an opponent from winning next turn imo. Artificer's Intuition is one of the best cards in the deck, discarding stax pieces into ramp or finding Aether Spellbomb/Nihil Spellbomb/Pithing Needle wins games. I have beat some fairly tuned decks to death with aether spellbomb especially.
Chain of Vapor is great imo. cEDH deck at trying to go off T2-T4, one CC disruption is necessary . Generally I don't see people sac a land but if they did and returned a stax piece to my hand unless they are still winning that turn they are either helping the other two players on their turns or passing to me and I will replay the card and they will still be one more land behind if I put out a tax card.
Hope of Ghirapur seems really slow/bad to me. I mean T2 it might stop on player from casting spells but there are better cards imo. I'd rather run something like Orim's Chant personally which can stop a multitude of decks from going off.
Mishra's Workshop would be great here if we had the 2cc ramp package of signets/talismans. Colorless mana is a non issue from my experience with the deck as it is and it's extremely important to fix colors by T2. Inventors' Fair will probably come out for the same reason.
Board wipes seem useless against most of the cEDH decks I'm seeing, I'd rather run more single target removal that will take out a combo piece without destroying my board. Cataclysm is the closest thing to a board wipe in the deck, but it allows me to save Silas and Tymna which creates a good spot to win from.
Dunno about ravager yet, it's a test more than anything but it does get turned off by Cursed Totem which is one of the strongest cards in the deck. So we will see.