Trading Post


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Magic 2014 (M14) Rare
Magic 2013 (M13) Rare

Combos Browse all


Trading Post


, , Discard a card: You gain 4 life.

, , Pay 1 life: Create a 0/1 white Goat creature token.

, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.

, , Sacrifice an artifact: Draw a card.

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Trading Post Discussion

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

2 days ago

Ocelot44: While I do like the "return target artifact from GY to hand" mode from Trading Post, I think that it's just too slow for the deck.

I used to run Inspiring Statuary for exactly that effect, hehe, but I did find it to be too inconsistent. In particular, most of the spells with large colorless costs are artifacts themselves, meaning I can't cast them with improvise :(

I probably could use a Strip Mine and Wasteland here, come to think of it...

BurtReynolds on [Primer] Nightmare by Design (Chainer) UPDATED

1 week ago

Nice deck. Seeing this I think I'm going to include Junk Diver/Myr Retriever instead of Fortuitous Find/Trading Post in my Djmentia Unchained deck to get those all-too-important artifacts back out of my graveyard.

Have you considered Altar of the Brood? Seems like it could fit well with the Gravecrawler+Phyrexian Altar combo you've got.

Ocelot44 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 week ago

I haven't checked to see if anyone else has suggested this, but have you considered running Trading Post? It's got extreme versatility and does a lot of things that really help you

Also with Inspiring Statuary, your equipment will all be turned into mana rocks, and you can do some funky shenanigans with Static Orb

Has anyone else suggested either Strip Mine or Dust Bowl? Land hate can be important

benfjerstad on Modular Enhancement

2 weeks ago

Depending on how fast you want to build up the counters there are two different directions I would take this. Red could be added for great cards like Fling Trash for Treasure or Slobad, Goblin Tinkerer If you want to turbo charge your +1/+1 counter engine I would make the deck green black for cards like Corpsejack Menace Forgotten Ancient and Kalonian Hydra Green and black give you access to all the best graveyard shenanigans since this deck needs to make creatures go back and forth from the graveyard to the battlefield. Trading Post is an excellent utility card in this deck as well. If you have the money for a fully tuned 3 color mana base just make the deck green black red to really make it beat face. Hope this was helpful.

Ocelot44 on She protec but she also attac

2 weeks ago

How about Trading Post? Since this is a token deck, you can use this to spit out 0/1s and then sac them to recur artifacts and trigger Avacyn

themtgguy00 on Breya

2 weeks ago

Trading Post and Mirrorworks works well together so i make a bunch of copies as my artifacts enter and when i dont need those said artifacts i either sac them to get cards or i sac them to Breya, Etherium Shaper.

Magistrate's specter is in there so that when im casting 3 spells a turn with paradox engine, it kinda turns into pay 12, take an extra turn, even though that is rather expensive compared to time sieve, where with sieve i only need to sac 5 artifacts, i do run alot of mana rocks so 12 mana never seems to be a problem for me, i seem to always have the 12 mana available.

Even though i am more combo based, Thopter Engineer helps me do kuldotha forgemaster if i flash him in when i have vedalken on board, or if i play him and i need to get a Darksteel Forge out when my opponent has artifact removal.

I know my deck needs work, i orignally had fellwar stone in the deck. but i needed to drop a card for vedalken because it orignally wasnt in the deck.

and the main reason for bounce/tri lands is because i really dont have money for pain/shocks/fetches

Bchong on Breya

2 weeks ago

I realize that the meta that I play in is probably very different. For one nobody runs creatures except mana dorks or win the game ones.

For me when a scary creatre hits the board it has to die the moment it hits the board. So I find cards like Decree of Pain, yes the cycle gives it a lot of flexibility, to be bad compared to other removal in that it cost so much mana. And those deck are often not a problem, as long as it isn't elves, since I can just out race them. And unless you meta has people attacking you with their creatures constantly cards like Baleful Strix is just a hard to cast card.

I played a very similar deck to what you have. But I switched off because I found that I just mulliganed till I hit a combo piece and a tutor. And then literally waited a couple of turns and I won in a very boring way. I also stopped because this type of deck is very vulnerable to boardwipes or simple instant speed removal. And it is hard to recover without things like Open the Vaults or Scrap Mastery

I did a couple of play tests it seemed like this deck either trouble spending its mana in the early turns or it has trouble casting some of the higher cost cards and other cards on the same turn. It feels like this deck is trying to do too many things and again it doesn't have the cheap and powerful spells like Gitaxian Probe, Sensei's Divining Top or Ponder to push it the extra mile.

I get that a lot of these cards you doubtlessly put in to help you in your meta. The cards I suggested are just good cards in general and will make you combo faster. I also don't see combos with cards like Magistrate's Scepter , Mirrorworks, Thopter Engineer, Trading Post. And I think you deck is often slowed by a turn because of the lands. Bouncelands and the Tap lands really hold you back just putting in regular lands or pain lands like Underground River can often do the trick, if not you are still missing a couple of the essential mana rocks like Fellwar Stone

ThallionDarkshine on This is a Stupid Idea

2 weeks ago

I'd highly recommend the talismans (Talisman of Dominance and Talisman of Progress) as great mana rocks. Myr Retriever and Junk Diver are some great artifact creatures to be recurred by either of your commanders and that recur artifacts on their own. Trading Post is a great recursion engine for artifacts, as well as a creature sac outlet. Krark-Clan Ironworks is a great sac outlet for your artifacts, to let you exploit various etb/ltb effects. Thopter Spy Network is a nice way to draw cards, and generates a token every turn. Faerie Artisans is pretty cool, letting you get the etb/ltb effects of opposing creatures, and you can get death triggers too with a sac outlet on the board. Efficient Construction gives you a thopter for every artifact you cast.

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