Emrakul, the Aeons Torn

Legendary Creature — Eldrazi

Emrakul, the Aeons Torn can't be countered.

When you cast Emrakul, take an extra turn after this one.

Flying, protection from colored spells, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

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Emrakul, the Aeons Torn Discussion

frogkill45 on One in a MILLion

2 hours ago

If your adding white may i recommend Seek for the Emrakul, the Aeons Torn for the sideboard

if your running Ensnaring Bridge why run Jace's Phantasm i would think maybe you want a way to discard down to 0 maybe putting Collective Brutality in his place

Pygmyrhino990 on Big Hydra

14 hours ago

Yeah its an alright deck but you're gonna die early game. The only cards that can defend you early game are your mana gain cards. But then again, those mana creatures help you to get your higher mana cards out, but I still recommend some cards such as Managorger Hydra or Primordial Hydra which are low mana but still incredibly powerful. Hooded Hydra is also a good early and late game card. I also recommend loosing Emrakul, the Aeons Torn, its just too difficult to play.

SavageGaul on Esper Salt Mill

19 hours ago

Glad to see another Esper Mill player. Here are my thoughts:

I'm amazed that you're having success with just 19 lands! I run 21, with a lower curve and cheaper cantrips, and I still consider myself to be playing with fire by not running 22+. We've got a painful landbase and we benefit from landfall, so don't be afraid to up the land count if it's impacting you negatively. But if it's working for you, keep on keeping on.

Is Extirpate in over Surgical Extraction due to budget issues? If not, I'd make the swap. Split Second can be relevant, but the ability to extract when necessary regardless of mana access is just more widely applicable.

Since you splash white, Ghostly Prison might be an option over Ensnaring Bridge against go-wide decks--Bridge is amazing, but Visions of Beyond cripples it to a degree. If you're against more of the decks that cheat out big goons--especially Emrakul, the Aeons Torn--keep Bridge, and also consider Hide/Seek, which is a little-known card that can turn a nearly unwinnable matchup (Nahiri Control) into a favorable one.

Any reason Mesmeric Orb isn't a 4-of? Since you're more control oriented (and rightfully so), Orb puts in massive work over the course of even a moderately long match. If you take this advice, the first cards I'd look to cut are Breaking/Entering and Tome Scour. Neither is terrible, but Orb puts in so much more work. Fatal Push is also certainly worth considering--it's inferior to Path for our purposes, but in an aggro-heavy meta 4 spot removal might not be enough. I personally run a 4/2 split of Path/Push (check out my deck here: Esper Mill).

Leylines from the side are a nice touch, as are Remands in the main. I personally haven't gone that route, but there's nothing wrong with them whatsoever. Consider a sweeper or two if the go-wide decks really get out of hand in your area. Supreme Verdict and Damnation are both viable.

+1, and good luck to you! I'd welcome any feedback on my own build.

Emrakul64 on Blue Green Red, death from nowhere

1 day ago

Definite +1, but are you thinking about maybe Emrakul, the Aeons Torn?

Firebones675 on Chancellor of Iona's Void

2 days ago

Saw your comment on my profile and i'm happy to help. Let me start by saying there is no one "right way to build" reanimator in modern. It is important to keep in mind though that relative to the rest of the meta, reanimator is worse in modern due to its legacy counterpart due to not having access to things like Reanimate, Animate Dead, or Exhume. As a result, you have to get a bit creative and approach it from a different angle. Here are a few different decklists and why they work.

1) Unburial Gifts

This deck works off of the interaction between Unburial Rites and Gifts Ungiven. Since gifts specifies UP TO four cards, at the end of your opponents turn you can choose just rites and a big creature (and you get to choose which one is the best in the current situation you can even have a 1-of Elesh Norn, Grand Cenobite as a tutor target), forcing your opponent to put both in the yard. Then you untap and bring it back. Since counterspells work nicely with keeping your mana up, this deck tends to be a bit more on the controlling side. You also have the option to grab 4 similar spells like 4 hand disruption cards such that you can shred your opponents hand no matter which they pick.

http://magic.wizards.com/en/articles/archive/daily-deck/modern-unburial-gifts-2015-11-12

2) Vengence

I know i said at the beginning a lot of good reanimation spells aren't modern legal. Goryo's Vengeance however is. It's also instant speed so if you can get Emrakul, the Aeons Torn into your graveyard you can respond to the trigger by bringing it into play. Sure you need to exile it at the end of turn and don't get the cast trigger but attacking for 15 and making them sacrifice 6 permanents often gets the job done. The other big creature it brings back is Griselbrand. His activated ability is great and refills your hand (also a 7/7 flying lifelink isn't bad either). This deck also has easy ways to get around graveyard hate, something most reanimator decks can't deal with in the form of Through the Breach. Whereas the first deck works more as a control deck, this one is more focused on combo and runs the maximim number of copies of Serum Visions and Sleight of Hand

http://www.channelfireball.com/articles/deck-of-the-day-modern-grixis-goryos-vengeance/

3:Grishoalbrand

This is a modification of the second deck. The way tit works is you first cheat out a Griselbrand but then it gets a bit different. When you draw your deck using his ability, you hit Nourishing Shoal and Worldspine Wurm to gain your life back. Lastly you bring out Borborygmos Enraged and discard all the lands you drew.

http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/

If I were to build modern reanimator it would probably be built around one of those three. I'm not saying zombify won't work but i think the gifts version is significantly more consistent. If you want to stick with what you have, i'd look into picking up Griselbrand as it is arguably the best card to reanimate (iona being second) assuming you can't instant speed out Emrakul, the Aeons Torn. Also Collective Brutality is another way to discard fatties while still disrupting the opponent.

StopShot on Dark Phoenix, Who Frowns At Fun

3 days ago

I'm surprised you run Altar of Dementia as a combo piece. I had to pull mine out, because my opponents would always have either; Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, or Ulamog, the Infinite Gyre in their decks making them impossible to be milled since the titans would just reshuffle their graveyards back into their decks.

I would advise running Goblin Bombardment since it will do infinite damage guaranteeing you a win. If the red mana is too harsh for a deck that runs Contamination then I'd suggest using Blasting Station which works just as well. Nice work on the Alesha deck by the way.

budlaorf on Dominus - Dreamcrusher Edition

6 days ago

Alright, one last recommendation would be Ertai's Meddling. It can really screw with your opponents timing, counters any counterspell for 1 blue and 1 of any color, and is one of the only ways I know of to at least delay a spell that can't be countered such as Emrakul, the Aeons Torn.

Hotsaucewilliams on Other cards like Akroma?

1 week ago

All the legendary Eldrazi deserve mention too

Emrakul, the Aeons Torn, Emrakul, the Promised End, Hanweir, the Writhing Township, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and Ulamog, the Infinite Gyre (and Brisela, Voice of Nightmares, but someone already mentioned her)

I feel like mono-blue and mono-green get the fewest of these type of big, many-static-ability creatures, they mostly belong to dragons demons and angels.

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