Emrakul, the Aeons Torn

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Emrakul, the Aeons Torn

Legendary Creature — Eldrazi

Emrakul, the Aeons Torn can't be countered.

When you cast Emrakul, take an extra turn after this one.

Flying, protection from colored spells, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

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Emrakul, the Aeons Torn Discussion

Kogarashi on What happens if Pristine Angel, ...

1 week ago

Examples of cards with protection that aren't protection from specific colors:

Warren-Scourge Elf - Protection from Goblins (goblins can't block or target it, but other creature types can, even other red creatures)

Emrakul, the Promised End - Protection from instants (you can still point a sorcery or enchantment at it)

Emrakul, the Aeons Torn - Protection from colored spells (you can still target it with abilities or colorless spells)

Horizon Drake - Protection from Lands (lands that turn into creatures can't block or damage it, lands that target with an ability can't target it)

Polis Crusher - Protection from enchantments (no Auras allowed, but non-enchantment spells are fine)

True-Name Nemesis - Protection from a chosen player (that player can't do anything to the Nemesis, but other players can)

Progenitus - Protection from everything (you basically can't do anything to it)

Remember that something with protection can't be:

  1. Damaged by sources with the specified quality (Goblins, lands, everything, etc.)

  2. Enchanted or Equipped by permanents with the specified quality

  3. Blocked by creatures with the specified quality

  4. Targeted by spells with the specified quality, or by abilities from sources of that quality

The quality in question doesn't have to be a color.

Icbrgr on Turbo Fog (Legacy)

1 week ago

Do you think maybe mono white would be more effective? Drop Rites of Flourishing in favor of Temple Bell or Mikokoro, Center of the Sea/Geier Reach Sanitarium...and swap the green fogs in for Ethereal Haze/Holy Day or Angelsong.

Reliquary Tower is another tool to use for stocking up on answers for resolved threats like Oblivion Ring/Wrath of God.... in addition to Luminarch Ascension perhaps Drawing into Urzatron lands to hardcast Emrakul, the Aeons Torn could probably happen faster than drawing out the opponents library?

DragonKing90 on the crew

2 weeks ago

you have too many cards that are only at 1 or 2 copies. its better to pick the best ones and run 4 copies. this makes the deck more consistent. modern can also be a fast and brutal format. a player could drop Karn Liberated on turn 3 or cast Through the Breach putting an Emrakul, the Aeons Torn into play with haste turn 4.

APPLE01DOJ on Mardu and friends

3 weeks ago

1x Emrakul, the Aeons Torn for Nahari ultimate.

skoobysnackz on Gideon's Glory

1 month ago

Thanks Skjoldschoennemann and DeadStrife! No Glorious End because Chance for Glory is almost strictly better, and it's not necessarily an effect I need to spam throughout a game. Only one copy of Chance for Glory should be enough to win you the game already. I'm liking the Angel's Grace and Young Pyromancer ideas, though I will probably just add one angel's grace since as you mentionned it is tutorable the turn I would die, and Gideon can still also be a beater. I'm not going to include Nahiri, the Harbinger or Emrakul, the Aeons Torn simply because I persionaly really don't like Emrakul lol, but yes, that would be a really good inclusion.

DeadStrife on Gideon's Glory

1 month ago

Angel's Grace might be a better option over Gideon as a means for preventing the loss effect from Chance for Glory since it's unstoppable and can be tutored by Sunforger the turn you would lose.

Nahiri, the Harbinger and Emrakul, the Aeons Torn is a stellar combo that Jeskai decks are positioned well enough to fully utilize.

Young Pyromancer plays nicely with what you have here, and works insanely well with the permanent Indestructibility granted by Chance for Glory after you survive it.

kamarupa on "HELP" - All suggestions taken

1 month ago

Dear eatmygender, I've done my best to take your sage suggestions, however, did run into a few issues. You have to understand, my meager intellect needs very specific instructions and I cannot perform any thinking on my own. As TappedOut could not recognize Squee, I used Squee, Goblin Nabob. TappedOut also didn't recognize "Ulamog," "Emrakul," "Kozilek," or "Zodiac Chicken." In their places, I used Ulamog, the Infinite Gyre, Emrakul, the Aeons Torn, Kozilek the Butcher, and Zodiac Rooster. Finally, it appears TappedOut does not see the inherent wisdom of running 789 Kozilek. The most I could get TappedOut to accept was 489 copies (I assumed numbers ending in 89 had an advantage). While I now question TappedOut's wisdom in their limitations and recognize the deck will surely suffer being 300 Kozileks short, 489/789 must be better than none at all. My sincerest gratitude for your suggestions and your understanding my limitations.

cdkime on Custom Block Help

1 month ago

I like Grievance and would keep it. I've always been a fan of mechanics that require you to think ahead and weigh the cost of your advantage vs. that of an opponent.

Halbeard - I'm thinking RGWB - Blue has a number of creatures that prevent combat damage, and Green has fogs. That's probably enough to justify it.

Dispose doesn't really feel BG to me, but arguably top deck matters also is found in B and G (Bob; Collected Company), so I suppose that can work. I'm a little concerned with balance, just because cards like Emrakul, the Aeons Torn and Brainstorm exist. I think internal balance for the set will be hard--you can't just think of the card itself, but the cost of all the other cards in the set, and how well these will be in a draft. I was probably a bit harsh on this one, but it is going to be very challenging to get right.

Summon - have you considered using Manifesting the top X cards? Then it should fit firmly in R/W/G/B, and not lead to strange tokens or anything.

Mortal Enemy - I think you should use both, I still just don't find it that interesting of a mechanic. I think you've listed the two areas it can be used in, and everything will just be a variation of those.

Rage: I like this a bit better from the hand, since it keeps it from being as easy to loop.

Strike - I think that is a pretty decent limitation.

Tithe - Thought about this more, and might change the name and rework this some. I like the idea of it changing based on top card of your library, and rewarding you for building a deck based around certain permanent types. I'd probably remove any cost element (hence the need to remove the word tithe), and just make it top-card-matters. Something like Vampire Nocturnus, but caring about permanent type, not colour.

Instead of charge counters, which don't feel very "offering" you could use something unique, like contribution counters? That also helps get over the "charge counters are an artifact thing" so you can put the ability on both creatures and artifacts.

Can't think of a good name for Freedom either, but I'll put in a bit of thought and see what I can come up with.

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