|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Heartbeat of Spring Discussion
2 days ago
Big Update - The "Flying Matters" sub-theme is no more. Incorporated many recommendations of Vlasiax to streamline the deck and make it a little leaner and meaner.
Spit Flame , Mana Flare , Heartbeat of Spring , The Immortal Sun , Skarrgan Hellkite , Hellkite Tyrant , Kilnmouth Dragon , Bladewing the Risen , Darigaaz Reincarnated , Shizo, Death's Storehouse , and Woodland Cemetery
Worldly Tutor , Sarkhan's Triumph , Night's Whisper , Nature's Claim , Abrupt Decay , Dragonlord's Servant , Dragonspeaker Shaman , Goreclaw, Terror of Qal Sisma , Patriarch's Bidding , Evolving Wilds , and Terramorphic Expanse
1 month ago
@Saljen Yeah the point of the deck is to make mana and play x spells. The idea is that, by playing Early Harvest with a Heartbeat of Spring on the field, you quadruple all of your current mana, which you can then use to play a dig spell with part of the mana. Once you find another Early Harvest ,you play it, floating remaining mana. That usually builds up to a lethal Banefire ,because you can Gifts for Past in Flames to flashback every copy of Early Harvest. It’s sorta like a version of Storm that’s way harder to go off with, but it’s way flashier and cooler once it does go off.
2 months ago
I love the shenanigans, I would consider Zhur-Taa Ancient , Mana Flare , Heartbeat of Spring , Dictate of Karametra , Mana Reflection because you will always have more lands than your opponents because your commander and this will make it so that bringing back two lands gives you an excessive amount of mana. Traditionally group-hug cards like that will work really assymetrically with you land wiping the board and then putting lands back out, allowing you to get your commander back out quickly (-3) him and now you have a lot more mana to work with. Whenever you have a planeswalker commander it's not a bad idea to have a few proliferate cards in there as well just to keep up the toughness and in your case allow you to use your (-3) two turns in a row.
2 months ago
What about effects like Heartbeat of Spring ?
2 months ago
I think you need to utilize the ability of ramping with green and elves way more.
Add Elvish Archdruid , Rofellos, Llanowar Emissary , Joraga Treespeaker , Farhaven Elf , Wirewood Channeler and there are plenty more if you search for them. I would include more ramp spells as well, not only Cultivate as you have it, but also Rampant Growth , Explosive Vegetation , Kodama's Reach and so on.
To be honest: For a really fast Eldrazi Deck I would probably go with Nikya of the Old Ways as a commander and add Zhur-Taa Ancient , Neheb, the Eternal , Grand Warlord Radha . But I don't know if you would like to change the deck this much.
So have fun either way, I hope it helps!
2 months ago
3 months ago
M_Malcom yeah I actually thought about the infinite turns idea but I ended up deciding that a win con that takes one slot vs 2 is just strictly better, thanks for the comment though!
So I gold fished a few hands and learned a few things.
Perfecting this list and my ability to pilot it is going to take ALLOT of practice (I didn't successfully make it through a full loop off gold-fishing, because of my own errors) Piloting this feels much more intensive than piloting storm X)
The combo requires at least 3 green sources for each loop to go infinite in both colors so I switched Explore with Utopia Sprawl . I hope this will be enough fixing if not I might add Sakura-Tribe Elder or Evolving Wilds ...I wish that i could afford Misty Rainforest
I felt like I had a good amount of interaction but felt somewhat light on draw and fixing, this could be because of limited testing though and will keep an eye on it
I still think that the deck is viable in this iteration but I think that it will take some testing and more testing to be competitive. Because of my limited experience of the deck I'm still not sure what set of cards are best for ramp, filter, interaction and in what ratios they need to be in. I could very well be trying to do to much, but I don't think the deck is worth playing (over something else) if we don't include all aspects of the strategy
Heartbeat of Spring occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%