Heartbeat of Spring

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Related Questions

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

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Heartbeat of Spring Discussion

ThordanSsoa on MagicalHacker - List of All Ramp Cards

1 month ago

Heartbeat of Spring definitely ramps all players though. It is quite cheap, which is to its credit, but it is explicitly outside your listed criteria.

Verac on big purple 4 arm guy

1 month ago

Doubling Cube Is a must have for a Kruphix Deck imo.

I am also a Kruphix player and I have a little different Setup.

First, I do not run any counters, except Mana Drain, since they take away too much synergy in my opinion.

Then I would recommend you to get more Enchantments that help you get up early. Burgeoning is perfect, I also run Sylvan Library, Exploration and Abundance. They all are a little better than Burgeoning in the early game (imo).

I would also consider running Mana Reflection over Heartbeat of Spring since it doubles every mana source (yes, also Doubling Cube) and it doesn't boost your enemies.

Consecrated Sphinx is an amazing creature if you want to draw cards. I would even suggest putting her in over Prime Speaker Zegana (I currently run both, yet i will cut Zegana soon I think)

Vorinclex, Voice of Hunger and Jin-Gitaxias, Core Augur are ideal if you want to take the deck to the next level. If you do put these in, prepare to be the target of every player on the table.

Palinchron and Deadeye Navigator make your Tooth and Nail to an instant win combo. Some Playgroups don't like infinite combos, so it's of course up to you.

For mana rocks I run Everflowing Chalice, Astral Cornucopia and the usual Stuff like Chrome Mox. They are especially great if you combine them with Tolaria West which lets you tutor them right into your hand.

If you have control players in your playgroup, consider playing Show and Tell as well as Teferi, Mage of Zhalfir, as they are an immense problem for these kind of deck. (especially teferi)

I also run Hydras but mostly different ones than you. Hydra Broodmaster and Mistcutter Hydra are my favourite ones. Mistcutter has haste so it can immediately kill a threat, whereas Broodmaster summons many many other Hydras. (I once had 1500 1500/1500 Hydras thanks to doubling cube)

I currently also run Lifeblood Hydra and Genesis Hydra but I think I will need to cut them both, since there are too many ways to deal with Lifeblood Hydra making her completely useless (Counter, Exile, Bounce, Flicker, Change of Controller, etc.) whereas Genesis Hydra is just a bad Genesis Wave.

If you play Doubling Cube also play Voltaic Key and/or Paradox Engine since they make it even better.

Heroic Intervention to protect your precious permanents.

Oracle of Mul Daya for extra lands. Extra Lands are superb in this Deck, I think it's better than Mana Dorks like Llanowar Elves

If you play some of these creatures I mentioned, I would also suggest an Homeward Path since everyone will steal your creatures haha. Happens nearly every game to me. (Bribery, Animate Dead, etc.)

I hope you like some of my Ideas, have fun playing!

Sismir on Dehydrated Hydras

2 months ago

if you still need some mana buffing i see no one mentioned Heartbeat of Spring noted you already had a extra manna per tap enchantment, why not one more :) the only obvious downside is its just a green mana flare so its effect is for the hydra hunters ass well.

Tetravirulence on Ur-Dragon

3 months ago

It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:

Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.

Cut the tri-lands for checklands like Dragonskull Summit? Or maybe a heftier reanimator (ie: Reanimate) package to cheat dragons in.

Cheater effects:

Dorks to consider:

Topdeck Ramp:

On theme and maybe useful:

Big beater:

Anti-Artifacts:

Tryhard:

$$$

MRDOOM3 on Yoshi's Story

3 months ago

Overwhelming Stampede is a nice way to close the game by smashing opponents in the face for tons of damage. Kessig Wolf Run is nice as well.

Domri Rade's ulti is a really nice way to dish out truckloads of damage, and Arlinn Kord  Flip's ulti is a nice way to get damage past pesky chump blockers.

You also could try out Strionic Resonator to copy Gishath's triggered ability.

Lurking Predators, Xenagos, the Reveler, Quicksilver Amulet, and Garruk, Caller of Beasts can help you get your creatures out a little faster.

Gratuitous Violence, Berserkers' Onslaught and Aggravated Assault all increase offensive capabilities.

You also probably should consider cards like Zendikar Resurgent, Mirari's Wake, Heartbeat of Spring, etc., cards I call "mana doublers", for added ramp. Alongside that, mana dorks like Somberwald Sage, Shaman of Forgotten Ways, Selvala, Heart of the Wilds are nice as well.

Mandalorian on DROODS CURMUNDUR

3 months ago

Normally Seton is the go to Druid Commander because you can play cards like Paradox Engine, Mobilize, Benefactor's Draught, and Vitalize + Vanquisher's Banner, Zendikar Resurgent, or Primordial Sage to basically play their whole deck and win on the spot. In an Omnath deck though you want alot of mana doubling effects like Mana Reflection, Gauntlet of Power, Extraplanar Lens, Caged Sun, and Heartbeat of Spring to really make him big along with some mana sinks like Helix Pinnacle or Eldrazi to win.

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