|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Heartbeat of Spring
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
|Have (10)||ironax , PhyrexianScience , itheoryz , cooknathan , , bakeraj4 , Nemesis , FoamEagle , fireborne1986 , Boza|
|Want (29)||gnelson56 , GarethGrey , Adventium_ , Funi1234 , zingzang , 2gherkins , chrishuffman95 , MGThunder , stoudtnick , obitus , shrimpandwalrus , Loading_Error , dauid , wegood456 , orzhov_moskalski , 8peregrint8 , colorfulsnailboy , JGMFC , UniTheDino , mini_tb , Awuztein , Nissa_Is_Best , Xphasmatis , tuxman128 , DoctorMagic , FudoZen , mompointk11 , Demonblade52402 , bigblue32123|
Heartbeat of Spring Discussion
1 week ago
I love the shenanigans, I would consider Zhur-Taa Ancient , Mana Flare , Heartbeat of Spring , Dictate of Karametra , Mana Reflection because you will always have more lands than your opponents because your commander and this will make it so that bringing back two lands gives you an excessive amount of mana. Traditionally group-hug cards like that will work really assymetrically with you land wiping the board and then putting lands back out, allowing you to get your commander back out quickly (-3) him and now you have a lot more mana to work with. Whenever you have a planeswalker commander it's not a bad idea to have a few proliferate cards in there as well just to keep up the toughness and in your case allow you to use your (-3) two turns in a row.
2 weeks ago
I think you need to utilize the ability of ramping with green and elves way more.
Add Elvish Archdruid , Rofellos, Llanowar Emissary , Joraga Treespeaker , Farhaven Elf , Wirewood Channeler and there are plenty more if you search for them. I would include more ramp spells as well, not only Cultivate as you have it, but also Rampant Growth , Explosive Vegetation , Kodama's Reach and so on.
To be honest: For a really fast Eldrazi Deck I would probably go with Nikya of the Old Ways as a commander and add Zhur-Taa Ancient , Neheb, the Eternal , Grand Warlord Radha . But I don't know if you would like to change the deck this much.
So have fun either way, I hope it helps!
3 weeks ago
1 month ago
M_Malcom yeah I actually thought about the infinite turns idea but I ended up deciding that a win con that takes one slot vs 2 is just strictly better, thanks for the comment though!
So I gold fished a few hands and learned a few things.
Perfecting this list and my ability to pilot it is going to take ALLOT of practice (I didn't successfully make it through a full loop off gold-fishing, because of my own errors) Piloting this feels much more intensive than piloting storm X)
The combo requires at least 3 green sources for each loop to go infinite in both colors so I switched Explore with Utopia Sprawl . I hope this will be enough fixing if not I might add Sakura-Tribe Elder or Evolving Wilds ...I wish that i could afford Misty Rainforest
I felt like I had a good amount of interaction but felt somewhat light on draw and fixing, this could be because of limited testing though and will keep an eye on it
I still think that the deck is viable in this iteration but I think that it will take some testing and more testing to be competitive. Because of my limited experience of the deck I'm still not sure what set of cards are best for ramp, filter, interaction and in what ratios they need to be in. I could very well be trying to do to much, but I don't think the deck is worth playing (over something else) if we don't include all aspects of the strategy
1 month ago
So I've been playing storm and I just can't deal with the war of the sideboards anymore. I'm more of a tempo player but there's not really an affordable option atm SO I'm trying my hand at another combo deck but one that I've never seen before
If you've never seen the combo, I've included the loop in the deck description
It's technically a 5 card combo ( Gifts Ungiven , Early Harvest , Revive , Seasons Past , Heartbeat of Spring ) that acts like a 2 card combo with Gifts Ungiven and Heartbeat of Spring or (15 mana). In testing it's proven to just as consistent as storm (a turn slower) but I believe that it will prove to be more resilient.
for one you don't use any creatures so that blanks most removal and two because the combo only takes up 9 slots (the trimmed numbers do not decrease consistency) there's plenty of room to include main deck interaction to deal with hate or simply disrupt our opponent to buy time
If you've ever played the heartbeat combo I would love to hear about your experience with it. If your just an experienced combo player I would love to hear your thoughts on my take on the deck and how it might stack up to the new post KCI metta
2 months ago
Meh. Not a real fan of any of the walkers in this set.
Heartbeat of Spring occurrence in decks from the last year
Commander / EDH:
All decks: 0,01%