Heartbeat of Spring

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Related Questions

Heartbeat of Spring

Enchantment

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Heartbeat of Spring Discussion

dingusdingo on Best commander for ug high ...

4 days ago

Prime Speaker Vannifar can grab Spellseeker at X=3 to fetch High Tide from the command zone. Any creatures you add in the deck can serve as toolbox answers/support for your high tide. Rashmi does seem like the best choice overall though, that card advantage will keep you going!

Also, some slept on cards for high tide that you may find interesting regardless of what commander you choose Early Harvest Bond of Insight Turnabout Heartbeat of Spring Flood of Recollection Mission Briefing

Ovlibion on Heartbeat Combo

1 month ago

Having 2 Heartbeat of Spring on the battlefield means you get 3 mana of 1 land or it doesnt stack that way? Loving this deck btw, looks fun and solid!

hellokitty6666666666666 on Giving Good People Bad Permanents

1 month ago

Strangelove

about death by karona, absolutely it happens if you aren't careful lol. i usually only play karona if i'm basically doing nothing in the game, or have a way to make her not attack me.

as for the extreme group hug and letting people cheat things out ( Braids, Conjurer Adept , Boldwyr Heavyweights , Hunted Wumpus , etc.) i think those could be a lot of fun and bring a bunch of chaos to the table. with this list, though, i kinda like the game going a bit slower and not exploding things too much. however, it would definitely be worth a try if you were planning on building a version of this deck yourself. i'd also recommend trying out the global ramp cards ( Mana Flare , Heartbeat of Spring , Dictate of Karametra etc.) if you were going that route

lagotripha on HYDRAGEDDON

1 month ago

In terms of making this more competitive, I'd look at chilling on exactly what you will be getting until horizons drops, because its likely the metagame will shift significantly. The only immediate changes would be sswapping Path of Discovery Prodigious Growth Somberwald Sage Ulvenwald Hydra for more spells/creatures that are useful on the first few turns of the game.

Unbound Flourishing feels like combo fuel- double Finale of Devastation wins instantly, and likely to shape the format in intersting ways, but is also likely to be a multicolour deck to better support that combo.

U/G untap has been a thing for a while- from Bloom Tender to Axebane Guardian Freed from the Real combo has a lot of lists out there offering reliablity and power- but recently has largely been supplanted by Training Grounds / Umbral Mantle due to its ability to subsist on manlands and redundant pieces.

This means that unless you are planning on hunting down a fetch manabase, I'd advise you take the deck in the other direction and tone down the combo aspect- A green deck ramping into 4 and 5 drops and hitting your opponent in the face with them can be great with some tuning. Kalonian Hydra in particular dodges a large amount of removal while presenting a two turn clock, before looking at other creatures. Hardened Scales makes a two mana hydra still scary.

If you really, really like just hitting your opponent with a huge hasty creature with Freed from the Real , add Fertile Ground (Possibly Trace of Abundance ), plenty of filtering and carddraw, and look at the possibility of Early Harvest / Heartbeat of Spring . If you can generate more mana than your opponent has life and cast a hydra (or a Banefire ) you win.

eliakimras on Huggles

1 month ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

heckproof on Heartbeat Combo

3 months ago

@Saljen Yeah the point of the deck is to make mana and play x spells. The idea is that, by playing Early Harvest with a Heartbeat of Spring on the field, you quadruple all of your current mana, which you can then use to play a dig spell with part of the mana. Once you find another Early Harvest ,you play it, floating remaining mana. That usually builds up to a lethal Banefire ,because you can Gifts for Past in Flames to flashback every copy of Early Harvest. It’s sorta like a version of Storm that’s way harder to go off with, but it’s way flashier and cooler once it does go off.

Justmaximum on EDH Land Destruction: No Lands for You!

4 months ago

I love the shenanigans, I would consider Zhur-Taa Ancient , Mana Flare , Heartbeat of Spring , Dictate of Karametra , Mana Reflection because you will always have more lands than your opponents because your commander and this will make it so that bringing back two lands gives you an excessive amount of mana. Traditionally group-hug cards like that will work really assymetrically with you land wiping the board and then putting lands back out, allowing you to get your commander back out quickly (-3) him and now you have a lot more mana to work with. Whenever you have a planeswalker commander it's not a bad idea to have a few proliferate cards in there as well just to keep up the toughness and in your case allow you to use your (-3) two turns in a row.

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Heartbeat of Spring occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%