Spawnsire of Ulamog


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all


Spawnsire of Ulamog

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

: Put two 0/1 Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {{1}} to your mana pool."

: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

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Spawnsire of Ulamog Discussion

cdkime on Let's Discuss: Why is Emrakul ...

1 week ago

I moved the thread for the reasons Boza suggested. It seems you're trying to generate a conversation about why a rule exists--not determine what the correct application of the rules might be.

Back on topic:

I do not think Emrakul should be banned in Modern, and the reality of the metagame seems to support my stance.

Let's look at MTGTop8's lists for Tron - if, as TypicalTimmy and Boza suggest, Emrakul is the promised end all, be all of bombs, we'd expect her to have a heavy presence in these decks.

However, that's not the case--the win conditions in those decks are Ulamog, the Ceaseless Hunger, Walking Ballista, and Wurmcoil Engine. I think that alone shows Emrakul is not broken in Modern--if it were, we'd expect her to have a stronger share of the metagame.

Overall, once you've hit 15 mana, it doesn't really matter how you win the game--there are countless options available to you, of which Emrakul is only one.

To discuss some of your specific "problematic" cards:

  • It's not really worth looking at planeswalker ultimate abilities in Modern. Except in a dedicated control shell, you will not be able to reliably fire them off.

  • You can't really Goryo's Vengeance Emrakul into play--one of her abilities makes it incredibly tricky to get her into the graveyard.

  • Both Spawnsire of Ulamog and Genesis Wave require you to have 30 and 18 mana respectively--Emrakul's 15 is already difficult enough to cast. Further, if you were able to fire off either for that amount of mana, you'd be winning the game regardless of whether you field an Emrakul.

Moving onto commander, I think the ban makes sense. I think you've correctly stated why she would be a problematic commander; I think she also does not belong in the 99. Being colourless, she fits in every deck, and would be a powerful addition to any Green Ramp or hyper artifact ramp deck. She's not a card you build around to break--she's a card you shoehorn in any deck and hope she wins.

I also disagree with having a separate banlist for the commander and 99, as Boza suggested. I think the suggestion makes sense in theory, but it creates a barrier for entry for newer players. Having a single, simple banlist is efficient, effective, easy-to-understand, and easy to internalise and remember. This simplicity helps keep things moving, without constantly having to reference what type of ban any particular card might have.

TypicalTimmy on Let's Discuss: Why is Emrakul ...

1 week ago

First thing's first: "Why is this in the Rules Q&A thread?"

  • I decided to place this question within the main thread for two reasons.

  • 1.) It will generate a bit more traffic to get a better answer since it's sort of an open-ended question as it embarks on both facts and opinions. By not putting it in the EDH or Modern thread, it allows players from both formats to enter the same thread and discuss the topic.

  • 2.) We are actually talking about the ruling as to why it is banned in one format over another, and the interaction it plays within the two formats in general. I felt this was relevant enough to warrant this thread. I encourage any Mod / Admin who feels differently to please move this thread to a more appropriate section as desired.

So the question is why is Emrakul, the Aeons Torn banned in EDH but not in Modern? Obviously, having Em as a Commander is highly violent in nature. You could ramp into her via the plethora of stones and have a neigh unstoppable wrecking force.

But, at the same time when you consider the abrupt and vicious tactic of Nahiri, the Harbinger or an equally devastating Samut, the Tested if you can manage Haste with a quick spell / artifact, the game suddenly feels just as one-sided.

I'd actually argue she should be banned in Modern, and not in EDH. In Modern, you have one opponent, a smaller life total, a smaller pool of cards to build from, and your opponent could have not just four copies of her in their deck but also four copies of each method to draw her out. You could Goryo's Vengeance her out of your graveyard, you could Genesis Wave her from your library, you could Spawnsire of Ulamog her from outside the game - thereby effectively negating even the possibility of a Surgical Extraction if your opponent doesn't know what's going on.

But in EDH? If you manage to kill her via chump blockers, she's immediately going to cost a staggering , if not far, far more.

She has protection from colored spells, yes. But that resides in the realm of being targeted. To my understanding, protection acts a lot like Hexproof - If you aren't the "target", you aren't "protected".

Yes, a 15/15 flyer with Annihilator 6 is just the worst. But it's not unstoppable. Your opponent is the one who decides what is sacrificed, not you. So they could just keep a flyer or a creature with reach to chump block. If she doesn't have vigilance, all other opponent's will likely team up and take her down.

Now obviously I skimmed over the titanic Loxodon in the room (God, did I really just make THAT pun? Ugh...), and that is her extra turn she gives you.

But this is where my point is just even more honed in.

In Modern, where you have 20 life and games are usually violently quick, that 2nd turn may not even come up. Even if it does, it's essentially a 100% guaranteed win. If you don't have some sort of immediate answer, such as AEtherize, you are 100% losing the game unless you have tons and tons of life and tokens. In fact, Selesnya Tokens with some sort of lifegain buffer might just be THE BEST against her because you can shrug off both the damage and the Annihilator.

But in EDH? Well... You can wreak havoc against one opponent, then against the same opponent or another.

You're dealing a max of 30 damage. Yes, as a Commander that's lethal amounts. But she restricts you to a purely Colorless deck.

Meanwhile, as just a card in your main 99, you have to actually get her out and if you can't win in those next few turns, you bet you'll be taken down ASAP.

Let's talk about that 30 Commander Damage, by the way. You'd have to spend both turns attacking the same opponent to win. Thereby leaving two opponent's open to assault you. And if you spread the Annihilator around to wreak as much havoc as you can, you haven't actually beaten anyone - just set them back. No different than a Wrath spell, in that regards.

I feel like she's honestly too powerful for Modern, as she makes the game truly one-sided and doesn't even really need the 2nd turn in most cases. She deals nearly lethal damage just in one swing and destroys the entire boardstate along with it. Once she hits, it's game.

But in Commander, even if you manage to get her out it becomes less about EDH and more about Archenemy where IF YOU'RE LUCKY you can take out a single opponent during your second turn. Otherwise you just payed for a Wrath of God and a 2nd turn. Brutal, but not necessarily game-winning.

So what are your opinions? Do you agree? Do you feel differently? How so and why?

Let's discuss.

cdkime on Help me break Omnicience

1 week ago

TypicalTimmy: No card in Standard allows you to cast cards from outside the game. Mastermind's Acquisition allows you to wish for a card from outside the game and put it into your hand, which can then promptly be cast by Omnicience .

You would not be able to use Emrakul - in a competitive game, you can only wish for cards from your sideboard. So, it would still have to be a Standard-legal card.

Outside of Standard (and thus outside the bounds of this thread), there's only one card in the entire game that lets you cast items from outside the game - Spawnsire of Ulamog. Since the activated ability is the wish, you can't really cheat this with Omnicience . My girlfriend has an incredibly fun-to-play hyper ramp deck that can consistently fire off an early Spawnsire of Ulamog, allowing her to clear the board with All Is Dust, to gain all their permanents with It That Betrays, to win on the extra turn provided by Emrakul, the Aeons Torn. It's pretty amazing.

MagnusAK on Annihilation

4 weeks ago


So, with both Galvanizers you just go infinite mana, right?

What about adding Spawnsire of Ulamog and a bunch of meh eldrazi to the sideboard...? For fun...?

thestorebrandslimshady on Token Hell

1 month ago

0/10: clear theme, no jank : )

Some semi-budget suggestions:

Parallel Lives, Anointed Procession.

Null Brooch for specifically Cyclonic Rift.

Camaraderie could be sick card draw.

Emrakul's Evangel could upgrade 1/1 tokens.

Majestic Myriarch, Mossbridge Troll because wow that looks fun.

Phyrexian Rebirth consolidates power and is good to populate, but leaves you vulnerable to a single kill spell.

Crush of Wurms, Gelatinous Genesis for very big tokens.

Hornet Queen, Hornet Nest for deathtouch.

Ant Queen, Snake Basket, Spawnsire of Ulamog can easily convert mana into tokens.

Skittering Invasion might be good in some situations, if you can copy the tokens and use them as mana receptacles.

Catpocolypse on Card Vomit

1 month ago

No problem, I just like that people are trying out cards like Spawnsire of Ulamog that are considered "jank" or "unplayable".

Catpocolypse on Card Vomit

1 month ago

Genesis Wave is a nasty card, my friend has a Genesis Wave deck that goes off turn 3 and there is nothing you can do to stop it. All you can do is hope that he gets a bad draw or misses an Eternal Witness with his Genesis Wave. Anyway, You play what you think feels right. I've gone though many an hour, testing that deck and reforming it into what it is today. You might very well have a different style of playing this deck, like more agressive with Primeval Titan or more Pillowforty with Heroic Intervention. Whatever fits your playstyle and playgroup's meta. As you probably saw in my deck, my Maybeboard is for others who have made Spawnsire of Ulamog decks. If you need a little bit of an extra board state, I recommend Seed the Land or Vorinclex, Voice of Hunger. Seed the Land can give you several cheap blockers a turn and Vorinclex, Voice of Hunger is similar to Omnath, Locus of Mana in which he adds a large board presence along with a mana ramp theme. I'd keep these in mind if your playgroup takes advantage of you (sometimes) have only Joraga Treespeaker and Arbor Elfs and the odd Omnath, Locus of Mana or Primeval Titan.

Catpocolypse on Card Vomit

1 month ago

I would choose what you want this deck to be; a Spawnsire of Ulamog or a Genesis Wave deck. It is hard to keep it consistent as opposed to if you are focusing on just 1 wincon. So if you are going to focus on Genesis Wave, I don't have any advise, but if you are focused on Spawnsire of Ulamog I can help you there. Drop Eternal Witness. It is a purely Genesis Wave card and holds no value in a Spawnsire of Ulamog deck. Also drop Unbridled Growth no matter what wincon you use. It doesn't mana ramp, just allows the land to tap for 1 mana of any color and draws you a card. I would also drop Not of This World for maybe Heroic Intervention of Blossoming Defense. I would also drop Unnatural Predation for more mana ramp.

For more suggestions check out my own Spawnsire of Ulamog deck: All 3, Really? That's Overkill It is rather popular and has been given a lot of time by several member of the community.

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