Spawnsire of Ulamog

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Tokens

Spawnsire of Ulamog

Creature — Eldrazi

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

: Put two 0/1 Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {{1}} to your mana pool."

: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.

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Spawnsire of Ulamog Discussion

Kogarashi on Can Spawnsire of Ulamog fetch ...

2 days ago

Please use double square brackets to link cards to make the question easier to understand at a glance.

Spawnsire of Ulamog , Brisela, Voice of Nightmares

No, Spawnsire of Ulamog can't cast Brisela, Voice of Nightmares . While Meld cards aren't DFCs, they're still treated as such and thus are only their front face when not on the battlefield melded. Brisela can't be cast by the Spawnsire's second ability because it doesn't exist outside of the battlefield.

Catpocolypse on ramp to eldrazi(need suggestions)

1 month ago

No offense, but this needs a lot of work. Good thing I'm here to help.

Yes this deck is a ramp deck, but step 1 is to figure out what kind a ramp deck you want to play. Are you running a standard ramp deck with Arbor Elf and Utopia Sprawl? Are you running a Genesis Wave style ramp with Nykthos, Shrine to Nyx and Garruk Wildspeaker? Or are you running jankier version of ramp, which I brought into fashion, using Primeval Titan and Vernal Bloom? Each one has its ups and downs. A standard ramp might be more consistent, but it lacks the pure explosive power the other two have. A Genesis Wave ramp style might have the most sheer mana producing power, but it needs certain things to hit its full potential; kinda likw a combo deck. And the jank style a ramp might make a large amount of consistent mana, but it commonly sacrifices a stable board state.

Step 2 is to make whatever style of ramp more consistent. If you are running a standard ramp build for example, you want a playset of Arbor Elf, Utopia Sprawl along with at least a set 3 of whatever you want to ramp onto, such as Inferno Titan.

Step 3 is too establish a win-con. Just in case you don't know or are new, a win-con is that one card in your deck that is designed to win you the game. Some decks have many; like my humans deck Thalia's Horde of Humans. With this decks synergies, anything can be a threat with enough +1/+1 counters. Other decks like my Anti-Tron deck; All 3, Really? That's Overkill uses 1 single card(Spawnsire of Ulamog) as it's one way to win.

chromiumthemutable on Blue Tron Scrimmage

1 month ago

Because you have a decent amount of artifacts in this deck, add cards with Affinity for Artifacts (e.g. Broodstar, Mycosynth Golem, and Thoughtcast). Also, try the Time Sieve and Thopter Assembly combo for infinite turns at an upkeep cost of . Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Spawnsire of Ulamog and Eye of Ugin are some good ones.

chromiumthemutable on Eldrazi Tron: Scion Edition

1 month ago

Sure, Karn, Scion of Urza is good, but two? Also, Cavern of Souls is a good one too, but again, why two? Those two alone add $160.00. Chalice of the Void, yet again, is good, but expensive. If you don't care about prices, you might as well add Kozilek, the Great Distortion (Which is actually kind of cheap), Emrakul, the Aeons Torn, Spawnsire of Ulamog (Which is also kind of cheap), Sol Ring, Eye of Ugin, and some more mana-ramp cards.

Catpocolypse on So, this counts as cheating right?

1 month ago

I love that people are using Spawnsire of Ulamog. I think that Spawnsire of Ulamog is a totally underutilized card that you can do a lot of unique things. You could check out my deck All 3, Really? That's Overkill, which is a more polished version of this deck. Also you shouldn't run Eldrazi Conscription in your sideboard because, while it is an Eldrazi Tribal spell, you can't cast it with Spawnsire of Ulamog because it isn't a Eldrazi itself.

cdkime on what constitutes a spike in ...

2 months ago

MindAblaze

There's a big difference between "I don't want to get better at the game" and "I want to get better; I don't want to play decks that bore me."

What you and Winterblast seem to be fundamentally misunderstanding--winning on turn 2 is not the only metric of what makes "good" player.

I would argue a "good" player has two fundamental skills:

  1. They can build a deck and properly optimize the deck.

  2. They can read the board, their opponents, and their own resources and act accordingly in a given situation.

But that's not always enough--even the best player in the world is going to have a suboptimal deck if they really, really want to play Battle of Wits or Spawnsire of Ulamog, or any number of fascinating cards that have been printed.

There are plenty of players who find some card or combo interesting, but, by its very nature, a deck built around that particular item will never reach competitive status.

If that's your meta, you'd be an ass to bring a tier one competitive deck to the table. Your opponents won't be able to "get better" to keep up--their decks, by their fundamental nature, are never going to be on your level. By bringing that kind of deck, you're effectively saying "I don't respect your Johnny-nature--either you change how you enjoy playing or I crush you repeatedly."


But wait, one might say, you're talking about a very odd and specific meta while ignoring the fact there are metas that refuse to get better, as MindAblaze mentioned.

Let's address that issue right now, as I believe the proper course of action in these metas still fits my stated position--know your meta and plan accordingly.

In these cases, you absolutely should push your meta to being better. In most cases, I would suggest a moderated approach. Start with a weakened version of your deck with a power level above the rest of the table. Slowly optimize, forcing others to develop in order to keep up. Generally people are much more malleable if they're winning every so often and if you're being friendly, and gradual approach will often be better at "tricking" other players into getting better.

But, of course, there probably exist metas where your bringing a tier one deck to the table would be the right option.

That's all to say, if you intend to play a casual game with a group of friends, all of whom are similar, you, as the outlier, should be the one to adjust. If resisting those Spike urges is too painful, then you probably should find a different group to play Magic with.

cdkime on Let's Discuss: Why is Emrakul ...

2 months ago

I moved the thread for the reasons Boza suggested. It seems you're trying to generate a conversation about why a rule exists--not determine what the correct application of the rules might be.


Back on topic:

I do not think Emrakul should be banned in Modern, and the reality of the metagame seems to support my stance.

Let's look at MTGTop8's lists for Tron - if, as TypicalTimmy and Boza suggest, Emrakul is the promised end all, be all of bombs, we'd expect her to have a heavy presence in these decks.

However, that's not the case--the win conditions in those decks are Ulamog, the Ceaseless Hunger, Walking Ballista, and Wurmcoil Engine. I think that alone shows Emrakul is not broken in Modern--if it were, we'd expect her to have a stronger share of the metagame.

Overall, once you've hit 15 mana, it doesn't really matter how you win the game--there are countless options available to you, of which Emrakul is only one.

To discuss some of your specific "problematic" cards:

  • It's not really worth looking at planeswalker ultimate abilities in Modern. Except in a dedicated control shell, you will not be able to reliably fire them off.

  • You can't really Goryo's Vengeance Emrakul into play--one of her abilities makes it incredibly tricky to get her into the graveyard.

  • Both Spawnsire of Ulamog and Genesis Wave require you to have 30 and 18 mana respectively--Emrakul's 15 is already difficult enough to cast. Further, if you were able to fire off either for that amount of mana, you'd be winning the game regardless of whether you field an Emrakul.


Moving onto commander, I think the ban makes sense. I think you've correctly stated why she would be a problematic commander; I think she also does not belong in the 99. Being colourless, she fits in every deck, and would be a powerful addition to any Green Ramp or hyper artifact ramp deck. She's not a card you build around to break--she's a card you shoehorn in any deck and hope she wins.

I also disagree with having a separate banlist for the commander and 99, as Boza suggested. I think the suggestion makes sense in theory, but it creates a barrier for entry for newer players. Having a single, simple banlist is efficient, effective, easy-to-understand, and easy to internalise and remember. This simplicity helps keep things moving, without constantly having to reference what type of ban any particular card might have.

TypicalTimmy on Let's Discuss: Why is Emrakul ...

2 months ago

First thing's first: "Why is this in the Rules Q&A thread?"

  • I decided to place this question within the main thread for two reasons.

  • 1.) It will generate a bit more traffic to get a better answer since it's sort of an open-ended question as it embarks on both facts and opinions. By not putting it in the EDH or Modern thread, it allows players from both formats to enter the same thread and discuss the topic.

  • 2.) We are actually talking about the ruling as to why it is banned in one format over another, and the interaction it plays within the two formats in general. I felt this was relevant enough to warrant this thread. I encourage any Mod / Admin who feels differently to please move this thread to a more appropriate section as desired.


So the question is why is Emrakul, the Aeons Torn banned in EDH but not in Modern? Obviously, having Em as a Commander is highly violent in nature. You could ramp into her via the plethora of stones and have a neigh unstoppable wrecking force.

But, at the same time when you consider the abrupt and vicious tactic of Nahiri, the Harbinger or an equally devastating Samut, the Tested if you can manage Haste with a quick spell / artifact, the game suddenly feels just as one-sided.

I'd actually argue she should be banned in Modern, and not in EDH. In Modern, you have one opponent, a smaller life total, a smaller pool of cards to build from, and your opponent could have not just four copies of her in their deck but also four copies of each method to draw her out. You could Goryo's Vengeance her out of your graveyard, you could Genesis Wave her from your library, you could Spawnsire of Ulamog her from outside the game - thereby effectively negating even the possibility of a Surgical Extraction if your opponent doesn't know what's going on.

But in EDH? If you manage to kill her via chump blockers, she's immediately going to cost a staggering , if not far, far more.

She has protection from colored spells, yes. But that resides in the realm of being targeted. To my understanding, protection acts a lot like Hexproof - If you aren't the "target", you aren't "protected".

Yes, a 15/15 flyer with Annihilator 6 is just the worst. But it's not unstoppable. Your opponent is the one who decides what is sacrificed, not you. So they could just keep a flyer or a creature with reach to chump block. If she doesn't have vigilance, all other opponent's will likely team up and take her down.

Now obviously I skimmed over the titanic Loxodon in the room (God, did I really just make THAT pun? Ugh...), and that is her extra turn she gives you.

But this is where my point is just even more honed in.

In Modern, where you have 20 life and games are usually violently quick, that 2nd turn may not even come up. Even if it does, it's essentially a 100% guaranteed win. If you don't have some sort of immediate answer, such as AEtherize, you are 100% losing the game unless you have tons and tons of life and tokens. In fact, Selesnya Tokens with some sort of lifegain buffer might just be THE BEST against her because you can shrug off both the damage and the Annihilator.

But in EDH? Well... You can wreak havoc against one opponent, then against the same opponent or another.

You're dealing a max of 30 damage. Yes, as a Commander that's lethal amounts. But she restricts you to a purely Colorless deck.

Meanwhile, as just a card in your main 99, you have to actually get her out and if you can't win in those next few turns, you bet you'll be taken down ASAP.

Let's talk about that 30 Commander Damage, by the way. You'd have to spend both turns attacking the same opponent to win. Thereby leaving two opponent's open to assault you. And if you spread the Annihilator around to wreak as much havoc as you can, you haven't actually beaten anyone - just set them back. No different than a Wrath spell, in that regards.

I feel like she's honestly too powerful for Modern, as she makes the game truly one-sided and doesn't even really need the 2nd turn in most cases. She deals nearly lethal damage just in one swing and destroys the entire boardstate along with it. Once she hits, it's game.

But in Commander, even if you manage to get her out it becomes less about EDH and more about Archenemy where IF YOU'RE LUCKY you can take out a single opponent during your second turn. Otherwise you just payed for a Wrath of God and a 2nd turn. Brutal, but not necessarily game-winning.

So what are your opinions? Do you agree? Do you feel differently? How so and why?

Let's discuss.

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