|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
Combos Browse all
Creature — Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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|Have (12)||tragic_slip , frederiklw , ibraJG84 , abby315 , SoggyGecko , TheAlmostHero , Hellsing , jtaddeo , vishnarg , PhotogenicParasympathetic , Dsmonsta , Sparky41|
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Burrenton Forge-Tender Discussion
1 week ago
I like the look of this!
Some minor changes: I dont think your 3 auras and creatures that get auras out of them are really worth it. Either look to some better auras or get away from this strategy. I suggest Sage's Reverie and/or Spirit Mantle.
Id put 3 field of ruin and 3 ghost quarters in for 6 plains to help challenge opponents land bases.
1 month ago
Ever thought of Burrenton Forge-Tender as a sideboard card, or maybe a 1 of in the main? It doesn't seem like you really need it in the burn matchup with all the lifegain, but it could be neat. And how about Rally the Ancestors as a backup Athreos?
1 month ago
Brave the Elements 3 main board 1 side pro any color you want on all creatures Purify the Grave 1 main 2 side Counterspell Protection blue\black reanimator Legion's Landing Flip 2 main balances out your mana curve plus nets you a token Burrenton Forge-Tender 3 side Aegis of the Gods 2 side Maybe... Cuts Luminarch both think it's to slow Spectral-2 to many 3 drops with that light of a mana base 1 beckon for the purify 1 crusade because the other guy maybe running white to and we needed 1 more space... Ran budget white many times in legacy let me know if you agree with the changes and if you done them how well did it turn out for you?
2 months ago
I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.
Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.
But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).
Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.
Still, it looks a lot more solid than my first deckbuilding attempts.
3 months ago
Looks great though, I think I'm gonna put it together myself!
3 months ago
I play all Death & Taxes variants, and go 3-1 and 4-0 in FNMs fairly consistently at multiple locations. Mono-White D&T, GW Hatebears, & BW Eldrazi & Taxes are very fun to play, and highly customizable. A few things you could change:
I'm personally not a big fan of Phyrexian Revoker. I can understand its use, but I feel like it doesn't do too much in the majority of matchups it comes in. I'd personally prefer a 1 of Smuggler's Copter for an early flying attacker that can help smooth out your draws and make your small creatures more useful.
Aven Mindcensor should never be run over a copy of Leonin Arbiter. Leonin Arbiter is core to the deck, and should never, ever dip below 4. The reason to run Aven Mindcensor is to have more search hate in addition to Leonin Arbiter.
Shefet Dunes can be very helpful to you to keep Eldrazi Displacer flickering creatures, as well as becoming a way to push for damage.
While this is a personal preference, I also think it is a current overall meta call. I prefer Kitchen Finks over Mirran Crusader for a few reasons. Kitchen Finks helps a lot against aggro, and it matches up better than Mirran Crusader against popular removal except for Fatal Push (which still isn't very effective). Not only this, but with flicker effects you can reset it so it can use persist again, and you can gain additional life.
I think that Horizon Canopys should also be in here optimally, but I figure that your choice not to include them is likely due their cost, so I can respect that.
For your mainboard, I think I'd do something like this:-1 Phyrexian Revoker-1 Aven Mindcensor-2 Mirran Crusader-2 Plains+1 Leonin Arbiter+2 Kitchen Finks+1 Smuggler's Copter+2 Shefet Dunes
Onto your sideboard, I'll preface this by saying that the sideboard of D&T is largely reliant on personal preference and your local meta. There are even different sideboarding philosophies and techniques. So you're welcome to take my suggestions with a grain of salt, but I'll give you what I think nonetheless.
I'm a HUGE fan of Burrenton Forge-Tender. It does so much. Not only does it slow down Burn's creatures, but even against decks where Lightning Bolt becomes a huge problem, you can protect your key hate creatures. You can also protect your whole team from Anger of the Gods, which will often get sided in when playing against noncreature red decks. I'd consider going up 1-2 of them.
I'm personally not a huge fan of Wrath of God. It often is just as bad for you. One card that might fulfill a similar role is Declaration in Stone. I use this card to slow down linear creature decks or just when I need to remove large creatures to pressure my opponent quickly. It also does away with tokens quite nicely. While it does give your opponent a clue, if you apply the pressure alongside it, it usually doesn't matter. This might also make it so that Blessed Alliance is less necessary, depending on how you like that card.
I'm not sure if you'd be able to find room for this, but 4 Relic of Progenitus has been incredible from the sideboard. The fact that you can find it pretty reliably every game and that multiples can just translate as a cantrip so that they aren't dead is amazing. It also plays well with Kitchen Finks. I'd highly recommend this option if you have room in your sideboard or are willing to even just test it out. It also slots into your deck well in place of Aether Vial which should come out against the grindy matchups anyway.
One other thing: I'd consider getting rid of 1 of your Eldrazi Displacers, just because they aren't always the greatest in multiples and you are pretty top heavy. One consideration is that you take 1 out and replace it with the Selfless Spirit in your sideboard to free up some sideboard space.
Anyway, these are just my thoughts on it. Looking back at all of this I'm sorry I just gave you a wall of text to sift through! I hope your experience with Death & Taxes is excellent, that you can do well, and that hopefully I could be some help in the brewing process. If you have any questions on what I'm talking about or further input, I'd be happy to help!
4 months ago
5 months ago
you should defenitely lower your mana curve4 drops with 20 lands is generaly not a good Idea
For your sideboard. Rest in Piece and Stony Silence are very strong sideboard options you should have 2-3 of them I Think.Maybe 2 Nature's Claim if you need to destroy artifacts or enchantments (you already have pridemages in the maindeck so they kight be to much)Kataki, War's Wage is also good against artifact decks (lantern and affinity for example)
Blessed Alliance is good against burn and bogles for example
Leyline of Sanctity is strong against a variety of decks
there are also a lot of green lifegainspells but lifegain is only relevant against brun most of the time so you should have to much
Scavenging Ooze is pretty flexible it gets big is graveyard hate and lifegain in one card.
in general i wouldnt play to many creatures in xour sideboard because your opponents are likely to play additional removal or board whipes against you and you dont want to expose your sideboard cards to the things your deck is weak to