|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
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Creature — Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Burrenton Forge-Tender Discussion
3 weeks ago
This deck would be much cooler if you played some color hate cards like Celestial Purge, Kor Firewalker, Burrenton Forge-Tender, Story Circle, Flashfreeze, etc in the sideboard; that way, if you have a Painter's Servant but don't yet have an Iona out you can name red and gain life or kill any permanent with Celestial Purge.
Perplex seems unnecessary. It doesn't look for any combo pieces, and it's more cost-efficient to play cantrips and other normal card draw spells. Alternatively you could play Muddle the Mixture, which serves as combo protection and a way to get a combo piece. I also don't think the 3 mana counterspells are good enough. Mana Leak and more Remand are better there.
1 month ago
You will only deflect 1 point of damage.
Notice that Deflecting Palm says "The next time a source of your choice would deal damage to you this turn[...]". This means that it will only prevent damage 1 time, even if the chosen source is dealing damage multiple times.
Niv-Mizzet, the Firemind would trigger for each card drawn with Enter the Infinite rather than triggering once for a single batch of damage. You can easily confirm this by checking the Gatherer page on the card where the second ruling says "If a spell or ability causes you to draw multiple cards, Niv-Mizzet’s ability triggers that many times."
Therefore, only the 1 damage from the first trigger can be prevented and reflected while the rest will go through and likely kill you. To prevent all of the damage, you would need a card that says it prevents all damage from a chosen source (such as Burrenton Forge-Tender).
4 months ago
Koth of the Hammer would be a great mana ramp, however if you're going to go that route (including Simian Spirit Guides) then you're closing in on traditional Skred. There's nothing wrong with traditional Skred, but you said you wanted to specifically stay dragons Julesreddragon. Also, be careful with Simian Spirit Guides. In decks that want to be explosive, it's great. Dragons, however, are not. Simian Spirit Guide operate in three ways, mana ability early (great), a 2/2 vanilla creature for three mana (bad), or be a dead card in your hand (or topdecked) later in the game (bad). For this particular deck it isn't great 2/3 of the time. Decks that want to be more explosive early to control the game like mono-red prison can make use of the "bad" factors better as their control of the board doesn't take them out of the game for one bad topdeck. I would not recommend Simian Spirit Guide in this build. I would argue that another creature removal spell would be better to control the board more until you can get your threats.
furrycombatwombat - In playing traditional Skred as long as I have, I can say that Scrying Sheets has been a factor very often. I also play big spells similar to dragons, so even then I can say that trying to filter further for an answer is helpful. We seem to disagree on this card, which is fine. Julesreddragon you haven't seemed to care for it, so by all means playtest something different. A late game land that has helped me (occasionally) is Mouth of Ronom. It is colorless damage for Etched Champions and pro-red creatures (Kor Firewalker, Burrenton Forge-Tender). You can see if that is something that helps you more.
I would not take the Relic of Progenitus out of your mainboard unless they have done nothing to help. Graveyard hate is very relevant in modern, even in a blind matchup. At worst, it is a two mana cantrip which can be helpful. However, if they're not helpful, then upping your Blood Moon, Mind Stone, and Skred count would be what I would recommend.
4 months ago
Thank you so much for the kind assessment! I could see a Jeskai Wizard deck working. Maybe a more Tempo build or even Control if you wanted. Meddling Mage, Reflector Mage and Aven Mindcensor are all great Wizards to play in White. Burrenton Forge-Tender is a great sideboard card too. This sounds like it could be a great tempo deck and might try one out myself! Good luck building!
6 months ago
I like the look of this!
Some minor changes: I dont think your 3 auras and creatures that get auras out of them are really worth it. Either look to some better auras or get away from this strategy. I suggest Sage's Reverie and/or Spirit Mantle.
Id put 3 field of ruin and 3 ghost quarters in for 6 plains to help challenge opponents land bases.
7 months ago
Ever thought of Burrenton Forge-Tender as a sideboard card, or maybe a 1 of in the main? It doesn't seem like you really need it in the burn matchup with all the lifegain, but it could be neat. And how about Rally the Ancestors as a backup Athreos?
7 months ago
Brave the Elements 3 main board 1 side pro any color you want on all creatures Purify the Grave 1 main 2 side Counterspell Protection blue\black reanimator Legion's Landing Flip 2 main balances out your mana curve plus nets you a token Burrenton Forge-Tender 3 side Aegis of the Gods 2 side Maybe... Cuts Luminarch both think it's to slow Spectral-2 to many 3 drops with that light of a mana base 1 beckon for the purify 1 crusade because the other guy maybe running white to and we needed 1 more space... Ran budget white many times in legacy let me know if you agree with the changes and if you done them how well did it turn out for you?
8 months ago
I like a lot of the structure here, but there are a few cards that feel sort of 'Jammed in' without a great deal of thought about how they work together- almost like there are two good decks in here that need to be seperated.
Removal package and sideboard are super sweet- no complaints there. Manabase seems solid too.
But when it comes to creatures and spells, you've got this weird split of 'go wide' Souls/palladin/sorin and 'alesha combos' (without the associated tools to get them in the graveyard).
Personally, I'd go all in with one of those strategies rather than splitting them up. Either the traditional mardu tokens route, or just lingering souls (it is just that good) alongside some more 1-2 drops with sacrifice effects (Generator Servant, Mogg War Marshal,Stingscourger, Mogg Fanatic, Zulaport Cutthroat, Blood Artist Felidar Cub, Bomat Courier, Burrenton Forge-Tender, Hope of Ghirapur, Skirk Prospector, Viscera Seer etc. ) or Draw/discard effects (Insolent Neonate,Cathartic Reunion,Faithless Looting) to rush out something like Gigantomancer or Noosegraf Mob.
Still, it looks a lot more solid than my first deckbuilding attempts.