|Commander / EDH||Legal|
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|Modern Event Deck||Uncommon|
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Creature — Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Burrenton Forge-Tender Discussion
5 days ago
You definitely do have some main-deck game against it with Worship - however all of your fog style effects are going to do stone nothing. They do have some pretty good sideboard tech against you with Echoing Truth and Slaughter Pact - so Eidolon of Rhetoric would only buy you time in a boarded game, same with Leyline of Sanctity.
Burrenton Forge-Tender would save you from a Lightning Storm however, if an ad naus resolved, they could just deal with the tender first, then cast it - since you don't have any way to cheat in a creature at instant speed ala Chord of Calling or anything to that effect your best bet would be to just have a board state with a variety of creatures and stick a worship.
3 weeks ago
Hi there! Great budget elf build, but I do have some suggestions :)
First thing I am seeing is that you have three Elvish Champions. Elvish Champion is a situational card in the sense that you only really want to be drawing it if your opponent is using forests. Which is why I recommend it as a one of. Having three takes up two valuable slots for creature protection and for effective lifegain/graveyard control and in those two spots I would recommend having Spellskite and Scavenging Ooze. And then if you'd like to, you can throw those two champion cards over to the sideboard as I see you already have both ooze and spellskite cards sitting in there.
As well, I think that having two Lead the Stampede mainboard and two more sideboard is going to be very effective for you. Reason being is board clears, especially in red and white (which are a large part of modern meta), are very prominent. It's always good to have a way to bounce back, and having Lead the Stampede mainboard can turn a losing game 1 into a winning game 1, giving you a huge upper hand. And if the opponent doesn't have a board clear, either way it can still be helpful by refilling your hand after dumping it out onto the board.
As for the comment about running black in the deck, I find it really useless to run black for Shaman of the Pack.
Putting so much into a landbase for just one card is kind of pointless, and either way, Shaman of the Pack isn't even that strong. It has a much better place in G/B combo elves with Cloudstone Curio. All running black gives you is Shaman, and Abrupt Decay, and that's if you even plan on running it. If you were to run a second color in non-combo elves, white is the best bet.
Reason being is white adds a lot to an elf deck in a sideboard, and as well mainboard.
In the mainboard, you can have Horizon Canopy which can get you draws later into the game when you don't need lands as much.
Sideboard you can add Burrenton Forge-Tender for red board clears, Path to Exile for permanent removal, Hushwing Gryff for instant ETB effect shutdown, Kataki, War's Wage for artifact hate, Selfless Spirit for potential board clear protection with Chord of Calling and then sacrificing,
Basically, white gives a lot more viable mainboard and sideboard options than black does. The only other option that is viable that I can think for black to run is Stain the Mind, but even that is kind of a weak card in elves because it's pretty situational for use and doesn't shut down absolutely everything. Most of the other cards in white have potential to shut something out completely.
3 weeks ago
I've never understood G/B elves that's not combo. I mean, like in theory it's really good, but it's so easily interrupted because it has no creature protection, or life gain.
Elves started going downhill when decklists that were brewed took out Spellskite and Scavenging Ooze mainboard. G/B elves works best as combo with Cloudstone Curio because you can go infinite at turn three and kill with Shaman of the Pack, but if you play beatdown with no creature protection and rely on Shaman for the win, it's not gonna end well. You can cast your Shaman, and in response, someone can play an instant board clear and kill all your elves, and without Lead the Stampede, it's likely over because there's no recovery. And most of these board clears will come from red, so your best option for a second color is white.
Plus, white opens up to some good sideboard removal such as Path to Exile, and creature protection such as Burrenton Forge-Tender. And you can use Hushwing Gryff to ruin ETB effects. Black only seems to open you up to Shaman of the Pack, which is easily countered without mainboard creature protection, and Abrupt Decay, which while useful, still leaves an opponent open to graveyard play. Which in this meta is extremely risky.
And white opens the deck up to Horizon Canopy which can be an extreme tide turner late game when you don't need the mana and just cycle it for a draw.
The deck is most definitely good, but I feel like there are so many ways to cripple it.
Nonetheless though, good job on the build. +1 from me.
Check my build and my primer out if you'd like
1 month ago
You should probably cut Magma Jet for playsets of Lightning Bolt and Lightning Helix. You should also go up to a full 4 Blasphemous Act since that is your combo piece. Pariah is a good idea but like all enchantments is open to a blowout so you really need to find the right window to resolve it. What I have experienced in my games is that you'll want at least a couple Pyroclasm in the main to clear early aggression if trading one for one with your burn spells are not cutting it (you'd also want to save the burn spells to throw at their face to get them down to 13 life).
My own take on the deck was to have full playsets of Burrenton Forge-Tender and Kor Firewalker in the main with a bunch of boardwipes. The higher creature count also let me cast Blasphemous Act more easily against creatureless decks such as Tron and combo.
1 month ago
My only issue with Aether Vial is the idea that it's not always going to be in the opener. Even when it is in our opener, I'm not a large fan of the idea of waiting for 5 turns.
1 month ago
Thanks for the feedback!
I can certainly understand skepticism, but in my experience, they've actually been really helpful. Being an anthem that triggers Champions and Lieutenants has been pretty huge, and just the potential to go into grindier games with the flip side has actually won me a few games. I do prefer it over Hanweir Militia Captain Flip: while I can easily get 4 creatures, the only time it actually flips is a time that I'm already winning, and a time that Mayor of Avabruck Flip would be useful. I could definitely see Ghost Quarters being helpful, but I feel that in order to hit my WW costs consistently enough I can't really add more than 1 more colorless producing land in that scenario.
Definitely have been playing around with cards in the sideboard to improve my midrange matchup, Mirran Crusader being one of them. I've actually been leaning more towards Ranger of Eos because it is generally more effective against Grixis lists and can be great in conjunction with Burrenton Forge-Tender and Thraben Inspector, but what are your thoughts on the matter?
1 month ago
Your creature matchup should already be pretty good, so I think control and combo should be more of a concern to you. This means you have to play creatures who can stop opponent's counterspells (or Fogs or Cryptic Commands, etc.) or creatures who are resilient to removal (if you are facing Jund or Grixis, for instance). This brings to mind Grand Abolisher and Knight of the Holy Nimbus respectively. Now, I know they are not of the Soldier subtype, but bringing in 2 of each in place of the 4 Elite Inquisitor wouldn't hurt too much. You can try 4 Abolisher if you face more control or 4 Holy Nimbus if you face more removal. Elite Inquisitor is excellent in a creature matchup, but you are already favored there. He also already has first strike so all he's getting from Field Marshal is +1/+1.
Also, you certainly should shore up your control/combo matchup in your sideboard. I won't object to the Stony Silence and Rest in Peace as they are excellent answers to a variety of decks. You can mainboard the 2 Ghost Quarter without too much trouble, I think, and especially if you run Flagstones of Trokair as well. Revoke Existence is an odd choice, since giving up the instant speed of Disenchant is non trivial. What indestructible artifact/enchantment worries you? Leyline of Sanctity is great against discard effects, but if you have it there for Burn I'd say Kor Firewalker or Burrenton Forge-Tender is better (also protects against certain boardwipes). I would imagine that Blessed Alliance is there mostly for Infect and Bogles, since the other modes are not going to be used as much as the sacrifice effect?
Therefore, I would recommend one more Thalia, Guardian of Thraben and some number of Mana Tithe in the sideboard to help with the control and combo matchups. Stopping a turn 3 Anger of the Gods or a turn 4 Wrath of God or Cryptic Command is key.
Please do share what matchups have been giving you the most problems!