|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
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Creature — Kithkin Wizard
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
Burrenton Forge-Tender Discussion
3 months ago
Okay, so I think you're missing the point a little. This deck is meant to be good against specifically Goblins, and no other matchup was taken into consideration when building it; everything you're saying is true and I agree with you on all of those points, but please remember that the request was to make the best possible deck against Goblins, which is why there are some unorthodox card selections here. That being the case, Circle of Protection: Red is in the deck because I'm assuming the matchup will always be Goblins, where it is always good. That assumption also applies to Burrenton Forge-Tender , Kami of False Hope , and the Soul Sisters.
Soul Sisters and Martyr Proc are, indeed, different decks. I suppose I should've mentioned this earlier, but this is a mashup of those two different archetypes. The reason I built it that way was to get the best cards available against Goblins; to get the best of both worlds, if you will.
To clarify in further detail, the deck is playing Soul Sisters alongside Martyr of Sands because Goblins plays lots of creatures that trigger them. Another reason is because tokens are good at blocking (though they are worse against Legion Loyalist ) as well as gaining life with the soul sisters. The deck isn't playing sweepers because it has a higher density of creatures than normal Martyr Proc (to support the Soul Sisters). I put that thing about sweepers in a note in the non-budget version of this deck (which, by the way, also includes the "infinite value loop" involving Mistveil Plains / Emeria, The Sky Ruin / Ranger of Eos ). This deck isn't playing GQ or Field of Ruin because it's trying to stay at the $70 budget.
3 months ago
The best decks against Goblins would be Martyr Proc or Soul Sisters.
example Martyr Proc deck: https://www.channelfireball.com/articles/deck-of-the-day-martyr-proc-modern/
example Soul Sisters deck: https://www.channelfireball.com/articles/deck-of-the-day-soul-sisters-modern/
To make sure you win the Goblins matchup, you can modify those decks by playing maindeck Burrenton Forge-Tender , Kor Firewalker , Auriok Champion , and Circle of Protection: Red . Here's an example decklist that's tuned to beat Goblins:
1 VIEW | IN 1 FOLDER
If you would like one that's more budget friendly I can make one for you. Just give me a price range.
3 months ago
I'd recommend running Seachrome Coast as a solid painless way to get your mana. I would cut Venser, Shaper Savant simply because you don't have a way to flicker/blink him (he is leaps and bounds better with Eldrazi Displacer and Flickerwisp ). For the sideboard I'd recommend Burrenton Forge-Tender over Kor Firewalker , mainly because Burrenton has extra utility in that she can protect from board wipes like Anger of the Gods and the crazy amounts of red spot removal.
3 months ago
Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.
First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.
The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .
Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.
The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.
On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.
Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.
The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .
I wish you the best of luck! If you need any help or clarification just tag me in a comment.
5 months ago
This deck would be much cooler if you played some color hate cards like Celestial Purge, Kor Firewalker, Burrenton Forge-Tender, Story Circle, Flashfreeze, etc in the sideboard; that way, if you have a Painter's Servant but don't yet have an Iona out you can name red and gain life or kill any permanent with Celestial Purge.
Perplex seems unnecessary. It doesn't look for any combo pieces, and it's more cost-efficient to play cantrips and other normal card draw spells. Alternatively you could play Muddle the Mixture, which serves as combo protection and a way to get a combo piece. I also don't think the 3 mana counterspells are good enough. Mana Leak and more Remand are better there.
6 months ago
You will only deflect 1 point of damage.
Notice that Deflecting Palm says "The next time a source of your choice would deal damage to you this turn[...]". This means that it will only prevent damage 1 time, even if the chosen source is dealing damage multiple times.
Niv-Mizzet, the Firemind would trigger for each card drawn with Enter the Infinite rather than triggering once for a single batch of damage. You can easily confirm this by checking the Gatherer page on the card where the second ruling says "If a spell or ability causes you to draw multiple cards, Niv-Mizzet’s ability triggers that many times."
Therefore, only the 1 damage from the first trigger can be prevented and reflected while the rest will go through and likely kill you. To prevent all of the damage, you would need a card that says it prevents all damage from a chosen source (such as Burrenton Forge-Tender).
9 months ago
Koth of the Hammer would be a great mana ramp, however if you're going to go that route (including Simian Spirit Guides) then you're closing in on traditional Skred. There's nothing wrong with traditional Skred, but you said you wanted to specifically stay dragons Julesreddragon. Also, be careful with Simian Spirit Guides. In decks that want to be explosive, it's great. Dragons, however, are not. Simian Spirit Guide operate in three ways, mana ability early (great), a 2/2 vanilla creature for three mana (bad), or be a dead card in your hand (or topdecked) later in the game (bad). For this particular deck it isn't great 2/3 of the time. Decks that want to be more explosive early to control the game like mono-red prison can make use of the "bad" factors better as their control of the board doesn't take them out of the game for one bad topdeck. I would not recommend Simian Spirit Guide in this build. I would argue that another creature removal spell would be better to control the board more until you can get your threats.
furrycombatwombat - In playing traditional Skred as long as I have, I can say that Scrying Sheets has been a factor very often. I also play big spells similar to dragons, so even then I can say that trying to filter further for an answer is helpful. We seem to disagree on this card, which is fine. Julesreddragon you haven't seemed to care for it, so by all means playtest something different. A late game land that has helped me (occasionally) is Mouth of Ronom. It is colorless damage for Etched Champions and pro-red creatures (Kor Firewalker, Burrenton Forge-Tender). You can see if that is something that helps you more.
I would not take the Relic of Progenitus out of your mainboard unless they have done nothing to help. Graveyard hate is very relevant in modern, even in a blind matchup. At worst, it is a two mana cantrip which can be helpful. However, if they're not helpful, then upping your Blood Moon, Mind Stone, and Skred count would be what I would recommend.
9 months ago
Thank you so much for the kind assessment! I could see a Jeskai Wizard deck working. Maybe a more Tempo build or even Control if you wanted. Meddling Mage, Reflector Mage and Aven Mindcensor are all great Wizards to play in White. Burrenton Forge-Tender is a great sideboard card too. This sounds like it could be a great tempo deck and might try one out myself! Good luck building!
Burrenton Forge-Tender occurrence in decks from the last year
All decks: 0.0%