Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
: Add three mana of any one color.
Printings View all
|Core Set 2020 (M20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Lotus Field Discussion
1 week ago
- For sure adding Daring Apprentice to try, though may be too slow without haste.
- Want to try Glen Elendra Archmage (though she was way cheaper when I last looked).
- Plaguecrafter will be added, even if just to replace Fleshbag Marauder / Merciless Executioner.
- Vanishing looks like a fantastic protection for Muldrotha, since I only need her on board on my turn.
- Mindbender Spores just looks like a hilariously fun and lesser known old card, that just looks like a great deterrent to attacking.
- Kaya's Ghostform is strictly better than Thrull Retainer, the buff doesn't matter much.
- Remove Sol Ring for Arcane Signet, there are so many 2 colour pips I need the coloured mana.
- For this reason, I also want to put in Lotus Field. Sacking 2 lands may hurt early game, but can be amazing late game.
- Debating Journey to Eternity Flip, the curve for the deck is low but getting an extra creature out of the graveyard at instant speed is pretty great even if costs 5 CMC to activate.
- Glacial Chasm, it just, makes me happy and could be clutch in a pinch. The cumulative upkeep is no big deal since you can let it die, so having it in your graveyard could be an awesome safety net with the limited land destruction in the format. I think sacking a land and using your land drop for it would be terrible early to mid game, unless Azusa, Lost but Seeking is out.
1 week ago
Howdy! So JW398 I find that the reason I won't win on T3 is because I am missing an important combo card, be it Lotus Field, Psychic Puppetry, or some cards for digging, but not because I choose to wait. Usually the only difference between comboing T4 instead of T3 is one extra draw to hit a combo piece I don't have. So, if I have what I need, I generally won't wait until T4 to go off. All you need is a single Twiddle or Dream's Grip to get the Lotus in motion on T3, which is also the reason I run 4 of each.
I think the biggest reason you would go off T4 instead of T3 is so you can start off with an untapped Lotus Field, but like I said, that usually doesn't make a problem. When I fizzle on T3 it is almost always just because I ran out of cantrips, not because I ran out of mana.
Hope all that made sense haha.
Yeah Stormcaller is definitely cool because it can hit those big draws that you really need. I've been testing with 1 Ad Nauseam though, and it actually is pretty sweet. It provides a similar effect to stormcaller. You will probably draw more depending on how much life you can lose.
2 weeks ago
This is so cool! Have you considered Rapacious One instead of Essence Feed? Maybe Ashnod's Altar? I feel like the altar would be able to net you twice the mana from your eldrazi spawn and can also provide on-demand death to your creatures, and a hit from Rapacious One can easily advance your board state towards something powerful and repeatable.
Your land base looks good, however Korvold especially benefits from lands that can sacrifice themselves. Fetch lands like Wooded Foothills, Verdant Catacombs, Bloodstained Mire, Windswept Heath, Misty Rainforest,Prismatic Vista, Scalding Tarn and Polluted Delta could really speed up your mana base and let you draw cards at the same time! I get that they may be out of budget- proxies are always an option if your playgroup is cool with them. Additional lands like Spawning Bed, Lotus Field, Jund Panorama, Blighted Woodland and Fabled Passage work well too.
Harrow instead of Wild Wanderer would fit your sacrifice theme. Pitiless Plunderer would give you double value while Broodwarden only buffs some of your creatures. You're not really winning with spawn, and a lot of your best eldrazi produce scions anyway.
I like your removal package, but I feel like there are some unneeded spells that can also be cut for ramp/removal. Things like Fog, Spawning Breath, Prismatic Omen, and Wave of Vitriol don't really advance your game plan (at least not as much as you'd like them to), and I think things such as Breaker of Armies, Nature's Lore, and Corpsehatch, and Commander's Sphere would work some wonders.
This is a super cool concept and I'm eager to see it in the future. I hope this helps!
2 weeks ago
Feiryn Would I be able to get your opinion about some cards I'm considering purchasing for this deck? I've bought all of the land cards I mentioned earlier... However what are your thoughts about the following considering I'll have all of those fetch lands/shock lands too? Lotus Field, Lotus Vale, Ancient Ziggurat, Dowsing Dagger Flip, Meteor Crater, Unclaimed Territory.
1 month ago
Love this archetype, think it's better than it may get credit for. Ran a deck very close to this a while back (Dig for Fire (Twiddle Storm)), then got into Gifts Storm, then didn't play Modern for more than a year. Now I'm thinking of running something like this again for fun (Dig for Fire 2.0 (Twiddle Storm)), same idea just based on Lotus Field instead of enchanted lands. Would love to hear how you do with this list. Curious though why you find it more interactive than Gifts Storm of older Storm decks. +1 in any case.
1 month ago
Cool deck! These might interest you: Spark Double, Copy Enchantment, Clever Impersonator, Vedalken Mastermind (for reusing Estrid. can go infinite if you mask him), Overgrowth, Lotus Field (great aura target), Simic Growth Chamber, Selesnya Sanctuary, Azorius Chancery, Kiora's Follower, Chakram Retriever, Voyaging Satyr, Vizier of Tumbling Sands, Stone-Seeder Hierophant, Nessian Wanderer, Nature's Revolt
1 month ago
There is a big part of the casual in me that wants to figure a way for you to get Omniscience in here. From there, combo as much as your heart desires. I don't really have a good way to suggest going about that yet though.
What I had considered to do this if you were wondering. (Nothing grand so far.)
Enduring Ideal, but this wouldn't work because you couldn't cast any more spells after.
2 months ago
zapyourtumor Thanks for +1. Yeah I think a weakness of this deck is that you absolutely need 2 lands, including a Tolaria West or Lotus Field plus at least one cantrip to not mulligan. It's also something of an issue to have to play 20 lands in a Storm deck - but to make Lotus work, you have to hit your first two land drops. There are 20 cantrips and 12 Twiddles, so I'm surprised you had more than 1 draw without any draw power (though Ideas Unbound is not an ideal play before you start going off, and Peer Through Depths is no help if you need a land). The math on what you should see in an opening hand is sound, but math is one thing and actually drawing is another. I believe you are better off keeping a bad hand with 2 cantrips than taking a mulligan, which is dangerous with this deck. Thanks for having a look!