Swarm Intelligence

Swarm Intelligence

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

Latest Decks as Commander

Swarm Intelligence Discussion

Kurppa on Niv-Mizzet, Wheel of Pings

2 days ago

Awesome deck! I really like spellslinger decks, and playing this seems really fun.

However, considering how many instants and sorceries you have and the wheel theme, i'm surprised you don't have any graveyard recursion or synergy.

some cards that you could consider are: Bond of Insight, Call to Mind, Flood of Recollection, Mystic Retrieval, Pull from the Deep, Relearn, Shreds of Sanity, Backdraft Hellkite, Past in Flames, Volcanic Vision and The Mirari Conjecture

some of those exile themselves and since you have so much draw power that might actually be a downside. If i were to cut something for those I would maybe one of those shuffle effects.

here's some cards that cast instants or sorceries from your or other people's graveyards: Finale of Promise, Diluvian Primordial, Mnemonic Deluge, Mizzix's Mastery and Spelltwine.

mnemonic deluge and diluvian primordial are pretty funny, though kinda expensive. Imagine casting a wheel and then "going shopping" for spells, i highly recommend it. though these exile, so if you loop your deck you can't cast the spell you coped again.

if you want to bounce creatures with niv-mizzet, you could consider Arm with AEther or Sigil of Sleep.

some more spellcasting synergy: Firebrand Archer, Saheeli, Sublime Artificer.

i don't know how often you would be able to kill or do something significant with Spiraling Embers, but i thought it would be a fun inclusion.

here's a few cards for copying instants and sorceries:

Bonus Round, Insidious Will, Reverberate, Thousand-Year Storm, Swarm Intelligence and Twincast. twincast, reverberate and insidious will double as interaction, and you could also consider Narset's Reversal

and a few more card draw inclusions: Laquatus's Creativity and Sea Gate Restoration  Flip.

sorry for the wall of text, just got excited about brewing so i wanted to suggest a bunch of cards. I hope that this at least gave you some ideas.

Asmoeus on Veyran, Voice of Cantrips

3 weeks ago

Changes: 09/24/2021

Removed Ral, Caller of Storms for Harmonic Prodigy

Removed Leap for Shadow Rift

Removed Swarm Intelligence for Expansion / Explosion - Trying to lower the curve

TypicalTimmy on seshiro_of_the_orochi

1 month ago

For some reason my phone keeps having the page crash on your post.


The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.

So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.

Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.

Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.

This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.

Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?

Also Pixie Guide is worth a shout-out there...

My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.

So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.

TypicalTimmy on Reckless Endeavor too reckless?

1 month ago

The average result on a single d12 roll is 6.5. because we can't deal in half-rolls, we can assume one will be a 6 and one will be a 7.

So for 7mv, you are theoretically able to, on average, deal 6 damage to each creature "for free". The issue, however, is that for an average to be realized, multiple rolls must be made. In EDH, you get to cast this spell once unless you have ways to copy it or recur it.

Yes, you can roll a 1 and a 3. You can also roll a 12 and a 12.

Consider it like this, 50% of the time your roll is less than average (6 or less) and 50% of the time your roll is more than average (7 or greater) on any one roll. Now people can say that your chances of, say, rolling two 10s are drastically lower than rolling one 10, and while mathematically this is true, your first and second roll have no barring on each other. How you roll on your first die is not going to have any effect on your second die.

This is the type of card you'd want to run in gimmick decks to take advantage of copying it. Krark, the Thumbless would be a good Commander but you'd want to be in Izzet at minimum to really take advantage of everything, such as Ral, Storm Conduit, Mirari, Double Vision, Swarm Intelligence, etc.

Generating infinite mana in Izzet is easy so these high MVs are not difficult to attain. But then you must ask why you aren't playing something larger to just win the game?

Also Pixie Guide is worth a shout-out there...

My opinion? It's a fun D&D themed card for a fun D&D Precon and nothing more. Doesn't have a whole lot of utility outside of that setting. Even something like Charmbreaker Devils barely assists you as you could pull anything else you might have in the deck.

So you need to ask yourself: Are you playing to have fun, or to win? If you are playing to win, the card is a shim for your wobbly table. If you're playing to have fun, fun is subjective; If you enjoy it, it's as valuable as Dockside Extortionist.

hejtmane on Which Card is Best For …

4 months ago

The issue with Swarm Intelligence is mana cost I had it but that 7 mana was so prohibitive unless you had a ritual in hand you cast it tapped out and nothing even with fast mana why I went to double vision I got more value and easier to get out then swarm.

Thousand year storm is not worth unless you have a lot of rituals and 1 cmc spells was the first one i pulled from the deck rarely got value because it does not count top and other cards in the storm count so very underwhelming for a 6 cmc. Thousand year is a very dependent on deck construction does works while with Ral, Storm Conduit

That's my two cents as a person that use to play elsha as a storm/spell slinger type deck for a long while before going into more a breach/scepter/Brain freeze deck

Hardhitta7 on Which Card is Best For …

4 months ago

I personally like Thousand-Year Storm in my Spellslinger decks, but I also run more 1 mana cantrips than most people so it’s easy to build up storm and get multiple copies of stuff.

If your going bigger with the spells I would go with Swarm Intelligence so you can guarantee to get a copy if you only cast one big spell per turn.

Lanzo493 on Which Card is Best For …

4 months ago

Copying extra counterspells is actually extremely powerfl. It's the main reason Flusterstorm is so strong. With extra counterspells, your opponent has to use twice as many resources to stop you. You don't have to change the targets if you don't want.

I personally think Swarm Intelligence is the most consistent. I would run it if you have enough ramp to get there. If you're running a deck that likes to cast rituals and lots of draw cards in a turn, Thousand-Year Storm is the best choice. If you lack ramp and don't storm, Double Vision is your best bet. In any case, Veyran, Voice of Duality is great since it double triggers all of them as well as double triggers your commander's prowess.

DemonDragonJ on Which Card is Best For …

4 months ago

I am planning to build a red/white/blue deck with Elsha of the Infinite as the general, which shall have a strong focus on instants and sorceries, so I naturally will wish for a way to copy such spells, and I need to decide between Double Vision , Swarm Intelligence , or Thousand-Year Storm as an enchantment that shall perform that function, so which card between those three does everyone recommend?

Double Vision has the lowest mana cost, but the other two trigger multiple times, so they are appealing in that regard, but they would also trigger if I cast a counterspell, which could work against me.

What does everyone else say about this? Which of those three cards would work best in an Elsha deck?

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