Swarm Intelligence

Swarm Intelligence

Enchantment

Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Swarm Intelligence occurrence in decks from the last year

Latest Decks as Commander

Swarm Intelligence Discussion

abby315 on Riku! Reku! Rikoo!

1 month ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

enpc on Need help cutting cards. So …

1 month ago

I get that sometimes people want to get straight into the card culling sometimes (since others have in fact provided feedback on the decklist) but there is an old adage about not putting the cart before the horse.

If you're not leaning into spell based win conditions, stuff like Mizzix's Mastery , Volcanic Vision , Hazoret's Undying Fury , etc all don't make sense here. These are spellslinger deck cards designed to work with a high storm count. Swarm Intelligence , Charmbreaker Devils and Twinning Staff are in the same vein. Remember, most of your instants and sorceries will just be ramping or some sort of card draw. If the deck is unable to operate unless you're copying/cascading these spells, then you have a fundamental issue with the deck.

I also don't think that cascade is the right choice here. Again, it's a mechanic that works well with "storm count matters" decks. That is not a battlecruiser strategy. You're better off just focusing on a craplaod of ramp and then hardcasting a big creature to then copy it. It means that you can focus on creatures that give you more bang for buck (think cards like Inferno Titan ) rahter than just a big creaature that will cascade into a mana dork and then be a vanilla beater (oh, and you don't get another cascade trigger off the copy since it just makes a token).

I also think that Ghalta, Primal Hunger is a bit of a catch 22 here. Sure, it's a big beater, but you can't copy it with Riku. On top of that, other than trample it's just a big creature and RUG doesn't exactly struggle to give stuff trample. Why not run Eldrazi instead? at least they give you cast triggers. Or Avenger of Zendikar who is a one man army (especially when cloned). You're alsonot running cards like Warstorm Surge or Terror of the Peaks who actually thrive in battlecruiser decks.

This is why it's really important ti dientify the actual win con of the deck rather than just jumping into cullign cards. Because there are lots of good cards, they just may not suite the deck. And without that clarity, you end up with a camel.

Omniscience_is_life on Riku! Reku! Rikoo!

1 month ago

Oh goodness me this would be so much easier if you weren't good at deckbuilding

I guess copying Obscuring Haze doesn't do much, so that one can be cut probably.

This isn't going to lower the amount of cards you have in the deck, but Swarm Intelligence is pretty much infinitely inferior to Thousand-Year Storm .

In Search of Greatness isn't amazing, it's not bad by any stretch but it'd definitely not amazing. I'd kill it.

Again, this won't lower the amount of cards (TWLAC from here on), just improve the quality of them: your ramp's average CMC is too high. I know it's easy to think "Oh, these ones put more lands into play and are ergo better for my strategy of casting massive stuff", but in the long run cards like Farseek , Nature's Lore , Three Visits , Rampant Growth , Into the North , and the signets like Gruul Signet , Izzet Signet , and Simic Signet will do better by you.

TWLAC but your card draw can be better considering you have Simic at your disposal. Stroke of Genius , Tatyova, Benthic Druid , Pull from Tomorrow , The Great Henge ... the list goes on.

Sorry I couldn't help cut very many cards, and I love the deck ;)

Cornner on Kalamax Combat Tricks

2 months ago

Thanks for the suggestions. I think Double Vision could work really well with the deck. The first draft of this deck had Swarm Intelligence but ultimately I cut it for costing too much mana. I like Double Vision much more though since it can come out a lot sooner with almost the same effect since the goal is to cast 1-2 spells per turn.

Beast Within was a really good catch that I for sure need to add.

Totally agree on Growth Spiral and the variety of uses it has in the deck.

RambIe on I see fire in those blue eyes

3 months ago

Thought Reflection - Rhystic Study
Etherium-Horn Sorcerer - Runaway Steam-Kin
(most the cards in this deck would be a wiff on cascade trigger)
Swarm Intelligence - Echo of Eons
(swarm is a cool card but cmc way to high, echo will give you a way to reset your deck, also protection from mil)
Izzet Boilerworks - Runic Repetition
(to many lands / deck doesn't utilize bounce, runic will combo with Mystic Retrieval to loop any spell in the deck)
Thousand-Year Storm - Mindmoil
(storm is cool but once you start looping it will just cause you to loose focus and likely miss play, moil works with the current synergy your using)
Swiftwater Cliffs - Primal Amulet  Flip

9-lives on Rainbow+Colorless= Prevention

3 months ago

Swarm Intelligence, a nice big card useful for the previous cards, and Metamorphic Alteration is useful for keeping Jodah on the field.

Sultai_Sir on Biggest, Dumbest, Craziest Enchantments/Instants/Sorceries

3 months ago

For my Kykar, Wind's Fury deck, I want to build around one card type, and make it fun. Casting cards like Mind's Dilation or Djinn Illuminatus have always interested me, but I can't decide what card type to build around. From what I've found, Instants and Sorceries have more crazy support cards like Thousand-Year Storm and Swarm Intelligence, but enchantments have big dumb stuff like Possibility Storm and Sunbird's Invocation. So what are the best of each type, and which should I choose?

RiotRunner789 on BCC Week 4 | Jhoira of the Ghitu

5 months ago

Luckily, a lot of the suspend cards are super cheap.

Other than those, you may consider:

Thryx, the Sudden Storm: Helps to protect your biggies when they come out of suspend.

Aminatou's Augury: So much value.

Arcanis the Omnipotent: Good card draw and suspended creatures have haste. This one is over a dollar though.

Ulamog's Crusher: Budget annihilator.

Bane of Bala Ged: Pseudo annihilator.

Charmbreaker Devils: Helps to recycle any counters you have or that Clockspinning.

Tyrant of Discord: Card advantage is best when your opponents lose cards/permanents.

Sphinx of the Final Word: In case their is a spell slinging subtheme.

AEtherize: Having giant spells suspended can put a target on you. This buys you time.

Mind's Desire: Free stuff acceleration.

Thought Reflection: Double draw.

Swarm Intelligence: Double spells.

Double Vision: More double spells.

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