Flame Jab

Flame Jab

Sorcery

Flame Jab deals 1 damage to target creature or player.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Eternal Masters (EMA) Uncommon
Eventide (EVE) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Flame Jab Discussion

ClockworkSwordfish on Torbrans burnt toast

1 month ago

Pyromatics seems like an ideal inclusion, dealing 3 damage for every two mana you put into it. Flame Jab likewise turns every unneeded land in the late game into a Lightning Bolt.

Flutterby415 on Happy Hanukkah!

3 months ago

You could probably do with including Wayward Swordtooth as a form of ramp and a win con in the late game, another good source of repeatable ramp is Sakura-Tribe Scout . As far as the aggro match up goes, Jaddi Offshoot is a good blocker and a source of lifegain. I could see a strong argument for splashing red for cards like Flame Jab Molten Vortex and Seismic Assault . Vengeful Pharaoh is very strong with dredgers, like Dakmor Salvage and your loams. You should probably include at least some form of land destruction, like Field of Ruin or even Encroaching Wastes I would recommend cutting the tron lands, if you include ramp because you don't have many creature that need that much colorless mana. I think there are a few too many cycling lands that could probably be replaced with some of the better ahmonket desert lands. There are a bunch of lands in your graveyard matters cards in the set modern horizons, so I would recommend checking that set out. Happy Holidays!

MoonHollow124 on The Budgetest Deck

8 months ago

Lava Spike is just strictly worse than Flame Jab + Burning Vengeance / The Flame of Keld ultimate, and also is the same price for one as the entire deck.

MrHappy12321 on

9 months ago

Thanks for the suggestions bradc1988. I'm going to switch Shivan Reef for Spirebluff Canal and Faithless Looting for Serum Visions . I'm also going to drop Disrupting Shoal for Flame Jab to increase the burn.

Eclipse28420 on Free Real-Estate (RG Lands)

9 months ago

I’ve seen legacy’s “52 lands” several times and the lack of Maze of Ith terrifys me. The closest thing modern has is Mystifying Maze and although you don’t want to hit Primeval Titan with it and the atk triggers has gone off for like Ulamog, ceaseless hunger, it’s ok in some MUs. Here are some relevant creatures it could fight:

Goblin Guide

Monastary Swiftspear

(If you don’t die before T5 vs burn)

Tireless Tracker

Tarmagoyf

Baneslayer Angel

Craterhoof Behemoth

Thing in the Ice  Flip

Hogaak, Arisen Necropolis

There are more but it’s meta dependent.

I do agree that filter lands are important when swapping triple color requirements and that colorless producing lands hurt that strategy. Also there is no Wasteland in modern but the low basic count remains so maybe 2 Ghost Quarter or Field of Ruin in the 75 could help.

That Cindervines idea isn’t as bad as it sounds either because prison is a thing (sun and moon / restore balance). They have the ability to run both Leyline of Sanctity and Blood Moon to stop Flame Jab and Raging Ravine . I’m guessing burn and prison are your bad MUs and you can focus on that or let it be and see how you can improve on more favored ones post board.

You can also try Alpine Moon to hit targeted problems while keeping your man-lands active.

Servo_Token on Free Real-Estate (RG Lands)

9 months ago

Hey bud, just wanted to drop some advice as resident Loam expert.

Your mana base is a little funky for this style of deck. Since you have so many of the triple cost enchantments, Fire-Lit Thicket is a must because it helps you cast either as easily as possible. 2 is enough, but I saw some other guy suggest taking them out without knowing what they're talking about.

You also don't have enough draw lands. I like 5-7 in a two color build. Forgotten Cave , Tranquil Thicket or the horizon lands need to be in here in full force. The cycle lands are about twice as good as the horizon lands, so definitely more of them in the mix.

Some lands to take out: Copperline Gorge and Cinder Glade aren't doing much for you and are kind of a wasted land slot. You're a loam deck, take advantage of that. you can also go down to 2 creature lands.

As far as your main deck goes, Throes of Chaos is a terrible card. Sure, it's fun, but if you want that effect just play Bloodbraid Elf . Throes is really just kind of a waste of mana because you could be doing so many other things. Flame Jab and Worm Harvest can go up in numbers. If you feel like you have to play throes for the fun factor, just play one and use it when you have nothing else to do. Or you can play like Lightning Axe or some other burn.

Anyway, I like the deck, I just think these few little fixes could make it a lot more effective. Have fun Loaming!

Saljen on Pyro Prison

1 year ago

Pyromancer's Swath works really well with Ensnaring Bridge .

I made a similar deck a while back based on the Ensnaring Bridge / Pyromancer's Swath interaction. It also work well with Flame Jab , as when you're in top deck mode, even your lands aren't dead drops; they're Lightning Bolts!!

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