Flame Jab


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Eventide (EVE) Common

Combos Browse all

Flame Jab


Flame Jab deals 1 damage to target creature or player.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Flame Jab Discussion

MoonHollow124 on The Budgetest Deck

2 months ago

Lava Spike is just strictly worse than Flame Jab + Burning Vengeance / The Flame of Keld ultimate, and also is the same price for one as the entire deck.

MrHappy12321 on

2 months ago

Thanks for the suggestions bradc1988. I'm going to switch Shivan Reef for Spirebluff Canal and Faithless Looting for Serum Visions . I'm also going to drop Disrupting Shoal for Flame Jab to increase the burn.

Eclipse28420 on Free Real-Estate (RG Lands)

3 months ago

I’ve seen legacy’s “52 lands” several times and the lack of Maze of Ith terrifys me. The closest thing modern has is Mystifying Maze and although you don’t want to hit Primeval Titan with it and the atk triggers has gone off for like Ulamog, ceaseless hunger, it’s ok in some MUs. Here are some relevant creatures it could fight:

Goblin Guide

Monastary Swiftspear

(If you don’t die before T5 vs burn)

Tireless Tracker


Baneslayer Angel

Craterhoof Behemoth

Thing in the Ice  Flip

Hogaak, Arisen Necropolis

There are more but it’s meta dependent.

I do agree that filter lands are important when swapping triple color requirements and that colorless producing lands hurt that strategy. Also there is no Wasteland in modern but the low basic count remains so maybe 2 Ghost Quarter or Field of Ruin in the 75 could help.

That Cindervines idea isn’t as bad as it sounds either because prison is a thing (sun and moon / restore balance). They have the ability to run both Leyline of Sanctity and Blood Moon to stop Flame Jab and Raging Ravine . I’m guessing burn and prison are your bad MUs and you can focus on that or let it be and see how you can improve on more favored ones post board.

You can also try Alpine Moon to hit targeted problems while keeping your man-lands active.

Servo_Token on Free Real-Estate (RG Lands)

3 months ago

Hey bud, just wanted to drop some advice as resident Loam expert.

Your mana base is a little funky for this style of deck. Since you have so many of the triple cost enchantments, Fire-Lit Thicket is a must because it helps you cast either as easily as possible. 2 is enough, but I saw some other guy suggest taking them out without knowing what they're talking about.

You also don't have enough draw lands. I like 5-7 in a two color build. Forgotten Cave , Tranquil Thicket or the horizon lands need to be in here in full force. The cycle lands are about twice as good as the horizon lands, so definitely more of them in the mix.

Some lands to take out: Copperline Gorge and Cinder Glade aren't doing much for you and are kind of a wasted land slot. You're a loam deck, take advantage of that. you can also go down to 2 creature lands.

As far as your main deck goes, Throes of Chaos is a terrible card. Sure, it's fun, but if you want that effect just play Bloodbraid Elf . Throes is really just kind of a waste of mana because you could be doing so many other things. Flame Jab and Worm Harvest can go up in numbers. If you feel like you have to play throes for the fun factor, just play one and use it when you have nothing else to do. Or you can play like Lightning Axe or some other burn.

Anyway, I like the deck, I just think these few little fixes could make it a lot more effective. Have fun Loaming!

Saljen on Pyro Prison

6 months ago

Pyromancer's Swath works really well with Ensnaring Bridge .

I made a similar deck a while back based on the Ensnaring Bridge / Pyromancer's Swath interaction. It also work well with Flame Jab , as when you're in top deck mode, even your lands aren't dead drops; they're Lightning Bolts!!

DrukenReaps on The Dead Lands Rise

7 months ago

MeekTheFierce Thanks for your thoughts.

Honestly I think I missed that Viridian Emissary is a death trigger, I'll make that change at some point... Either elf would be a good idea. Flame Jab is more often a way to discard lands for cheap and more of a test to see if it is worth while. There hasn't seemed to be any need for more removal so it hasn't been replaced as of yet. I would like to upgrade the land base but it won't happen anytime soon...

Glad you like the deck.

MeekTheFierce on The Dead Lands Rise

7 months ago

I've always wanted to play with Lord Windgrace but I have a very finely tuned Gitrog deck and I couldn't bring myself to dismantle it and make a Jund version of it.

Couple of suggestions...

You may want to look at Greenseeker for more land drop opportunities. Flame Jab seems weak, I would consider taking that out for more direct removal such as Abrupt Decay or Maelstrom Pulse . If you're worried about budget, I would maybe run Ravenous Chupacabra since you have somewhat of a recursion theme going on. Wood Elves or Farhaven Elf seems better than Viridian Emissary since it happens upon ETB and not on a death trigger. Not to mention, wood elves can get non-basic Forests, which leads me to my next bit about this deck...

If you can get your hands on any dual-type lands such as Sheltered Thicket or Smoldering Marsh , I would definitely focus on that as your first upgrade.

Otherwise, good job on the deck!

RedmundR2 on More Text Here Makes People Look

8 months ago

Sorry to keep flooding your deck page with responses but you keep bringing up great points! mono-b has a HUGE problem with artifacts as it's not really the best color for dealing with them. My sideboard for mono-b aggro includes things like Ratchet Bomb to try and mitigate artifacts. sometimes you gotta try and splash red or green for those juicy Nature's Claim or Beast Within or Shattering Spree turns in this kind of deck. Once you get hit with Ensnaring Bridge + jank like Howling Mine + Pyromancer's Swath + Flame Jab stuff once you feel compelled to have something there to stop it lol.

Edit: But yeah Smallpox is fantastic against alot of decks. Plus as an aggro deck you don't care as much about losing a land as your opponent does! Fantastic card.

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