Echo Storm

Echo Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Create a token that's a copy of target artifact.

Latest Decks as Commander

Echo Storm Discussion

FalconForce on Staring Contest: A List of Blink-Effect Cards

3 months ago

Nightmare Shepherd is one of the best as it adds a lot of functionality with no upfront cost and allows you to exploit sacrifice mechanics like evoke. Creating token clones with etb/ltb can easily become overpowered, especially when combined with populate. In fact I built a great ETB Roon EDH deck around it using cards like Yosei, the Morning Star, Protean Hulk and Wayfaring Temples that clone themselves. Token clone generation is amazing because it's essentially ETB blinking as a side effect. You have some cards that do it already listed under abuse but I think the mechanic is good enough and has enough viable cards that it might be worth making a new category for it.

Token clone makers

Stolen Identity Blade of Selves Mirror Mockery Zndrsplt's Judgment Repudiate / Replicate Hour of Eternity Supplant Form Dance of Many Minion Reflector Bramble Sovereign Progenitor Mimic Anointed Procession Quasiduplicate Rhys the Redeemed Back from the Brink Dual Nature Mimic Vat Rite of Replication Song of the Worldsoul Helm of the Host Doubling Season Parallel Lives Battle for Bretagard Mechanized Production Orvar, the All-Form Prototype Portal Saheeli, the Gifted Saheeli's Artistry Seance Second Harvest Soul Foundry Spitting Image Splinter Twin Replication Technique Saheeli Rai Mirror March Mirrorworks Molten Echoes Mythos of Illuna Sublime Epiphany Flamerush Rider Felhide Spiritbinder Littjara Mirrorlake God-Pharaoh's Gift Hofri Ghostforge Kiki-Jiki, Mirror Breaker Followed Footsteps Nightmare Shepherd Osgir, the Reconstructor Echo Storm Cackling Counterpart Esika's Chariot Feldon of the Third Path Flameshadow Conjuring Trickster's Talisman & of course anything with populate.

Also some other blink type cards:

Blink-Yorion, Sky Nomad Conditional bounce- Cunning Evasion ETB clone- Wall of Stolen Identity Graveyard blink- Cauldron of Souls, Twilight Shepherd, Adarkar Valkyrie ETB Abuse- Jalira, Master Polymorphist, Proteus Staff, Master Transmuter. Listing the ones that specifically clone or blink artifacts in their own group might be helpful too.

KorvoldMizzet on Clone High

11 months ago

So, the reason I carry Echo Storm is because I have two commanders, so I play each one once, and I get two triggers on echo storm, it can be used for ramp, creatures, or just powerful field presence, it can also depend on my opponents' artifacts, which is why I carried Sculpting Steel, but I am going to drop it. (I also have the double masters box-topper Blightsteel Colossus coming in the mail, and that's going right in this deck.)

Destroyerbirb on Clone High

11 months ago

Very nice. Just before I start talking about cuts and edits, I want to say that your land count is WAY too low. I usually play 35-36 lands, with about 5-10 other mana producers. Only CEDH decks run such a low land count, because they need to play fast with cards like Mana Crypt and such. Add more lands to the deck.

I will start with talking about cuts, because there are a few cards that I feel shouldn't be in the deck.

Jace, Wielder of Mysteries is known for being a wincon in CEDH and strategies that want to mill themselves out. However, it's not right here. There is no real upside to adding it to the deck, so this is an obvious cut.

Thirst for Knowledge: I'm not sure why you put this one here. It doesn't work well due to you having such a low artifact count. Also, it's only a one time card draw, which isn't too good in commander. I guess Chemister's Insight goes in this section as well.

Finale of Revelation can be a good card, but it's mainly used as an infinite mana sink. I would not recommend this in a deck that doesn't go infinite and focuses on creatures.

Nyx Weaver is getting worse and worse. It has gotten to the point where it's nigh unplayable. Cut.

Echo Storm has great potential in an artifact based storm deck, but not here. Same argument as with Thirst for Knowledge.

Clone, despite being the original clone, is considered to be one of the worst. I would definitely cut this one out.

I know Nascent Metamorph is a fun card, but people overestimate what this card can do. Don't play it in any non-chaos build.

Expedition Map: Only good if you are running some amazing land cards or land combos, such as Cabal Coffers + Urborg, Tomb of Yawgmoth.

Mirror Shield? Just don't run it.

Ok, so those are the 10 cards I would cut. Now, adding cards is a bit harder. In my suggestions for the forum for this deck, I suggested a reanimator theme, but it looked like you didn't take it, so I won't add too many cards from reanimator strategies. Also, it looks like you are working on a "budget", so I won't suggest anything over ~$20.

Just a quick note; When people are making these clone strategies, they often forget to put enough creatures to copy. This is a common deck building mistake, but something that will cost you games.

Grave Titan is an all-star. It is an army in a can, and when copied, it gets out of hand. I would also like to suggest Sheoldred, the Whispering One because one copy alone can take over games.

Cackling Counterpart is one of the best copy spells ever, right behind Rite of Replication.

As Jimmy showed in the latest "Game Knights" episode, Solemn Simulacrum is crazy in clone decks, and seconds as ramp and card draw.

Finally, speaking about ramp, Rampant Growth is still one of the best ramp cards in the game.

Now, you may have noticed I only suggested 5 cards when I cut 10, and that's because you need to raise your land count. Below are some budget but good lands you should work with. Also, try not to work with too many tap lands, as they slow your game down.

Lumbering Falls and Hissing Quagmire: You already have one man land, so why not work with some more? Cloning these lands is essentially ramp.

Rejuvenating Springs, Morphic Pool and Undergrowth Stadium: If you have the budget for these, they are essentially dual lands.

Temple of Mystery and Temple of Malady: I'm not sure what is with the deck and incomplete cycles, but if you run one temple you should run all three.

Zagoth Triome: A bit pricy but it's fetchable or can be used to dig through your deck.

Hinterland Harbor, Drowned Catacomb and Woodland Cemetery: Check lands are really good, but get them soon because they are slowly rising in price.

Fabled Passage, Evolving Wilds and Terramorphic Expanse: Basic fetchlands. (Did you get my pun?)

The filter lands from Lorwyn, (Flooded Grove, Twilight Mire and Sunken Ruins) are pretty good if you can get them.

Finally, I will recommend my favorite cycle of lands, the pain lands. Llanowar Wastes, Yavimaya Coast, and their more expensive sibling Underground River enter untapped and add any of the two mana you need.

Just cut some basics to add these lands in. But don't cut too many basics! You need about 12 basics at minimum in a casual deck!

If you want to look any further into the clones strategy, take a look at EDHREC's page for clone strategies. (https://edhrec.com/themes/clones)

I like how you chose some interesting cards I have never seen before, and this deck looks fun to play. I hope these suggestions were of some help to you.

rdean14 on Card creation challenge

1 year ago

Yeah, I wanted it to be a black ability in dimir, so like an allied splash cycle, was my idea, but I like what you did, so... look, R&D is cooperative for this very reason. I had one idea and you made an adjacent but very compelling idea. Playtesting needs to stop by and tell us to add Delve, bc idk what else they're doing rn...


I think a wording like "Choose an instant or sorcery you cast this game Copy that spell it if it resolved. You lose life equal to that spell's mana cost." would be more correct, based on Ashling the Pilgrim / Inner-Flame Igniter / Soulbright Flamekin; Bonus Round, Mirari; Fury Storm / Echo Storm / Empyrial Storm / Genesis Storm / Skull Storm. To be clear, I'mo not a rules judge, but just looking at the syntax of existing cards with relatively adjacent abilities.


Yennett, Annalist Regnant

Legendary Creature - Sphinx

If a spell has been countered this game, this spell can't be countered.

Flying, Hexproof, Lifelink

Whenever a player casts a spell, if they have cast an odd number of spells which share a type with it, they draw a card. Otherwise, they discard a card.

At the beginning of your upkeep, if you have more life than you did at the beginning of your last upkeep, you gain life equal to the difference.

4/6


I'd like to see a common sorcery speed removal spell, but not a sorcery.

hkhssweiss on Brudiclad and Friends

1 year ago

You can probably cut Echo Storm

Dimmins on Magmatic Izmagnus - X Draw Tribal

1 year ago

Thanks for the feedback, king-saproling! With this deck I'm just trying to rush to where I go infinite, rather than protect it too much other than counter spells and a couple other protective spells. Also, minimizing the number of creatures was another goal. Here's my thoughts on the suggestions:

Sigil Tracer doesn't do much when Mizzix isn't on the field which can happen a decent amount of the time

Depths of Desire is a free spell with 2 experience counters, but it doesn't replace itself so I think Teferi's Time Twist is better since Mizzix would return to the battlefield after a board wipe without having to cast them out again, plus TTT can be imprinted on Isochron Scepter in a pinch

Rush of Knowledge was a card I had considered but now thinking about it again, with Mizzix out, it's B: Draw 4 cards which is very efficient. I'll have to consider this more. Might swap this in for one of the creatures in the deck

Echo Storm is nice for ramping, but I like my ramp to be 2 CMC or less, so even if the spell is copied a couple times, you're late in the game where you no longer need ramp anyway

Saheeli's Artistry has a similar reasoning to Echo Storm

Supplant Form is an interesting way to protect Mizzix, but it costs a lot and if I already have 4+ experience counters I'm probably going infinite soon anyway, so having TTT would be better, especially since I can use it on Mizzix early.

Stolen Identity has a similar reasoning to Echo Storm

Clone Legion I'm not trying to win through combat, so this would be more of a protective/value play. It's unlikely most other decks are going to have creatures that would benefit my game plan, so this can be a dead card in hand most games

Hate Mirage has a similar reasoning to Clone Legion

Rite of Replication I would rather use Spark Double since I could copy Mizzix (the card's in my maybe board)

Radiate Other than Capsize and TTT, I don't think there's too many cards in my deck that this would work well with

Ghired's Belligerence I'm not making tokens other than Treasure , and to make this card worth it I already have to have a ton of experience or gone infinite on Mana at which point I should be winning already

Archaeomancer Great card, but I'm shying away from creatures. I would rather use Mystic Retrieval which is actually a card I want in the deck but I don't know what to swap out for it

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