Call the Skybreaker

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Eternal Masters Rare
Commander 2015 Rare
MTG: Commander Rare
Eventide Rare

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Tokens

Call the Skybreaker

Sorcery

Put a 5/5 blue and red Elemental creature token with flying into play.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Call the Skybreaker Discussion

Chandrian on R/U Mizzix

3 weeks ago

Since you're playing 2 colors I don't think the vivid lands and the hideaway lands are very usefull (I'm not much of a fan of the hideaway lands). You can replace those with normal lands, maybe you could also drop to 37 lands.

Call the Skybreaker is very expensive for it's effect... even if you can cast it multiple times.

You could run Young Pyromancer to make extra tokens.

It may be a bit expensive moneywise, but I like Expropriate and Beacon of Tomorrows to take extra turns.

Otherwise: Spellheart Chimera, Mind's Desire, maybe also run Swiftfoot Boots to protect your commander from removal. You could also just run some extra counterspells together with Baral, Chief of Compliance as he reduces the cost of your instants and sorceries while also drawing cards when you counter something.

CrazyPumuckl on Competitive Mizzix

2 months ago

I don't know your meta, but for it seems there are too much counterspells included. May aim for 8 to 9. Also i would reduce the lands from 39 to 34 or 35 and add card draw for them. Personally, i would neither run Call the Skybreaker nor Omniscience, because they are very expensive for what they do - first one is only 5/5 and when you can cast Omniscience you should won the game due to Mizzix cost reduction. Also Galvanoth is not working with all the x spells, because x will be equal 0. May add Beacon of Tomorrows, Gut Shot or Fall of the Titans for fetchability and some draw spells.

AsagiBoogers on Prismatic Fire (Help Please)

3 months ago

Past in Flames and Burning Vengeance might be solid additions. Help you out on the burn plan and just help recast cards in your graveyard. Runic Repetition may also be worth considering, but it's limited to cards cast with Flashback. Some Retrace spells seem solid too. Specifically Call the Skybreaker, Oona's Grace, Syphon Life, and maaaybe Spitting Image and Worm Harvest. Baral, Chief of Compliance would basically be an easier to cast Goblin Electromancer here as well. Also maybe Meletis Charlatan, since it's like Geistblast's copy ability on a stick.

weaslcake on Thermosnipe

5 months ago

i wanna say, as a izzet player, this is a great deck.... but theres little to no late game synergy, i think you should get rid of 2 hands of binding and put Call the Skybreaker in there because you could discard land cards and get 2 5/5s on the feild. great deck tho

Karab on Burning Vengeance

7 months ago

magicthe
Thank you for the detailed feedback! The only thing is, I'm not sure if your advocating for me to remove Call the Skybreaker, or do you think the one copy is good?

I had been considering the Goblin Electromancer, I just wasn't sure what the other cut should have been, so thank you for suggesting.

I had seen Desperate Ravings before, but I thought the random discard might have been too much of a downside. I will try it out.

I hadn't considered Conflagrate before, but I actually have a copy I can put in, so that's great too!

magicthe on Burning Vengeance

7 months ago

It seems you're already aware of the cheaper alternative to Arcene Melee. To make room for 4 Goblin Electromancer in the main deck I suggest cutting 2 Arcane Melee and 2 Omenspeaker.

In addition to this, I think that Call the Skybreaker is a good win-condition as a 1-off. It's simply to expensive to play more than 1 in Modern. Your Burning Vengeance plan seems to work in the deck, although you should consider playing Past in Flames and if you can afford it, Snapcaster Mage.

You might also want to cut Think Twice for a better draw spell with flashback Desperate Ravings. Desperate Ravings also works better with Past in Flames.

As an additional method to finish the game, Conflagrate would also work wonderfully in this deck.

DaringApprentice on Burn Baby Burn

8 months ago

And here are more cards that can allow you to cast noncreature spells more than twice or steal noncreature spells from opponents: Mind's Dilation, Call the Skybreaker, Elite Arcanist, Eye of the Storm (risky but can be profitable), Fanning the Flames, Forbid, Grenzo, Havoc Raiser, Knacksaw Clique, Muse Vessel, Ornate Kanzashi, Panoptic Mirror, Planeswalker's Mischief, Spellbinder, Stolen Identity, Thada Adel, Acquisitor, and Thunderblade Charge

HanClinto on El Cheapo Land Throw

9 months ago

Massive glut of comments incoming:

Satyr Wayfinder seems like a very good fit as well.

Commune with the Gods / Gather the Pack as well. Scout the Borders is almost better because it gives you the flexibility of getting a land (so it's a pseudo-Mulch), but it's three mana instead of two, which is a major drawback. An 2-mana Instant like Grisly Salvage would be perfect, but it adds black which is prohibitive. Tracker's Instincts is nice, but would be nice if we could take advantage of the flashback.

Land Grant is interesting to me here.

For all of the self-mill cards, I think that the flexibility of Grapple with the Past perhaps may be best.

Vessel of Nascency is compelling here as well -- especially with Commune with the Gods.

I really like Rites of Spring in this deck.

Almost makes me think we might be able to shoehorn Borborygmos Enraged in here. Probably not reasonable though.

Any room for Crawling Sensation here?

Titania, Protector of Argoth would be wonderful, but again, very expensive for what it is.

Splendid Reclamation with Aggressive Mining seems like it could be a fun combo.

I was originally thinking that Loam Larva would be a fun / dumb combo with Countryside Crusher -- but then I found Scouting Trek. So much more fun. :D

Nostalgic Dreams is on a similar vein, but lets you just refill your hand with known things.

Journey of Discovery to smooth stuff out? Edge of Autumn seems like a solid card in this deck.

Nissa's Pilgrimage is like a cheaper ($-wise) version of Kodama's Reach that only works on forests, and can sometimes have spell mastery. Kodama's Reach would be super good in this deck though.

Natural Balance is shenanigans.

Blighted Woodland for a bit of ramp and more lands in the graveyard? Blighted Gorge is a bit of removal.

Devastating Dreams seems like it could be fun.

I wonder if Savage Conception is perhaps better than Worm Harvest -- it's $0.50 cheaper, slightly easier on the mana cost, creates 3/3's, but doesn't go nearly as wide. Call the Skybreaker

Call me weird, but I'm intrigued by the idea of Weird Harvest here to tutor for our payoffs -- but that's provided that we don't care about giving our opponent their perfect creature as well.

Nature's Spiral might be a good catch-all way to recover your Elixer from the graveyard, or anything else you might need. Actually, with all of the self-mill, running two copies of Gaea's Blessing instead of Elixer might just be better.

New Frontiers into Natural Balance just seems mean -- especially if you have a way to sac all of the lands that you brought in with New Frontiers, like Aggressive Mining.

Restore doesn't seem horrible in that it's land cycling as well as ramp.

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