Call the Skybreaker


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Commander 2015 (C15) Rare
MTG: Commander (CMD) Rare
Eventide (EVE) Rare

Combos Browse all


Call the Skybreaker


Put a 5/5 blue and red Elemental creature token with flying into play.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Price & Acquistion Set Price Alerts





Call the Skybreaker Discussion

hardhitta71194 on The Izzet League

2 weeks ago

We seem to be playing different versions of the deck, which is understandable. A lot of the cards you suggest are above my budget, and you suggest cutting cards that I specifically mention in my description that are pet cards of mine. I built the deck so I could play all the awesome U/R spells that would never work in Modern.

You keep saying I don’t care about tokens but I do, I’ve built the deck around them. Young Pyromancer, Talrand, Sky Summoner, and Dragonshift being my wincons. And Call the Skybreaker is another of my wincons. It gets rid of the many excess lands I have from drawing so many cards and turns them into threats. You don’t need other wizards to make Docent of Perfection  Flip good, it’s great on its own and is very easy to flip.

I’ve also tried counterspells in the deck and they were bad in my experience, I rarely ever hold up mana for them and hitting them on Epic Experiment feels really bad. My playgroup also stays away from extra turn spells because turns end up taking so long. I already have Blue Sun's Zenith in the deck. I’m also aware that Baral is better than Electromancer but with so few counterspells there isn’t much difference, I’ll upgrade it eventually.

Torrential Gearhulk could be good in the deck, but I don’t own one and I do own Snapcaster Mage for my Modern deck but I could see running both.

Thanks for the suggestions and comments! Hope I didn’t sound rude, I really do appreciate it but you’re suggesting cutting most of my favorite cards in the deck.

Icbrgr on The Izzet Guild

2 months ago

Here is a list of all of the remaining Hybrid mana cost izzet spells from the Shadowmoor/eventide and Return to ravinca/Dragons maze/Dissension Blocks.

Call the Skybreaker Inside Out Unnerving Assault Turn / Burn Crackleburr Crag Puca Noggle Bandit Noggle Bridgebreaker Noggle Hedge-Mage Noggle Ransacker Nucklavee Stream Hopper

enchantmentsMirror Sheen

RedMulligan on Starting in Commander?

5 months ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

PI3L0V3R on The Mizzix Wombo Combo

6 months ago

Finally got a chance to sit down and edit the decklist. I removed Izzet Boilerworks, Call the Skybreaker, Inexorable Tide, Syncopate, and Clash of Wills. Tezzeret's Gambit, Diminishing Returns, Fuel for the Cause, and Mystic Remora were put in. I see what you mean about the X counterspells, but having a few to generate experience counters are nice. If the deck runs correctly, Master the Way should be dealing an absurd amount of damage as long as I'm not top decking. Ravaging Blaze is just good budgeted spot removal and burn. Spelltwine happens to be super versatile when it comes to my graveyard, and there is going to be at least 1 good sorcery and instant in 3 other plays graveyards. I'm on the fence on Wild Ricochet as I see what you are saying.

I sideboarded Pyroblast and Red Elemental Blast as we only have 3 blue decks that aren't mine in our playgroup.

puxing on Omnath - Land Matters

6 months ago

Call the Skybreaker is partially blue. You may not play that card. Sorry

freakingShane on The Mizzix Wombo Combo

6 months ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

NobleGhost117 on Can't Goat Enough

9 months ago

Good start. Things to remember:

  1. Always always ALWAYS put Sol Ring into your deck.

  2. You're deck is light on removal. You're going to want to have cards that destroy important creatures, artifacts, and enchantments (I don't know how much enchantment removal is in red, but it's important to have if you can find it).

  3. Because Call the Skybreaker has blue on the card, you can't use him in your mono red commander deck. Unfortunately split cards are both colors.

jkolb712 on

11 months ago

megaPisces13 The cards I took out are these:


Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.


Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker


Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.


I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec ( to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

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