Call the Skybreaker

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Commander 2015 (C15) Rare
MTG: Commander (CMD) Rare
Eventide (EVE) Rare

Combos Browse all

Tokens

Call the Skybreaker

Sorcery

Put a 5/5 blue and red Elemental creature token with flying into play.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

Price & Acquistion Set Price Alerts

EMA

C15

CMD

Ebay

Recent Decks

Call the Skybreaker Discussion

RedMulligan on Starting in Commander?

1 month ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

PI3L0V3R on Wouldn't It Be Fun If Nobody Else Had Fun?

2 months ago

Finally got a chance to sit down and edit the decklist. I removed Izzet Boilerworks, Call the Skybreaker, Inexorable Tide, Syncopate, and Clash of Wills. Tezzeret's Gambit, Diminishing Returns, Fuel for the Cause, and Mystic Remora were put in. I see what you mean about the X counterspells, but having a few to generate experience counters are nice. If the deck runs correctly, Master the Way should be dealing an absurd amount of damage as long as I'm not top decking. Ravaging Blaze is just good budgeted spot removal and burn. Spelltwine happens to be super versatile when it comes to my graveyard, and there is going to be at least 1 good sorcery and instant in 3 other plays graveyards. I'm on the fence on Wild Ricochet as I see what you are saying.

I sideboarded Pyroblast and Red Elemental Blast as we only have 3 blue decks that aren't mine in our playgroup.

puxing on Omnath - Land Matters

2 months ago

Call the Skybreaker is partially blue. You may not play that card. Sorry

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

2 months ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

NobleGhost117 on Can't Goat Enough

4 months ago

Good start. Things to remember:

  1. Always always ALWAYS put Sol Ring into your deck.

  2. You're deck is light on removal. You're going to want to have cards that destroy important creatures, artifacts, and enchantments (I don't know how much enchantment removal is in red, but it's important to have if you can find it).

  3. Because Call the Skybreaker has blue on the card, you can't use him in your mono red commander deck. Unfortunately split cards are both colors.

jkolb712 on

7 months ago

megaPisces13 The cards I took out are these:

Creatures

Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.

Sorcery

Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker

Instant

Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.

Replacements*

I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec (https://edhrec.com/commanders/mizzix-of-the-izmagnus) to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

Chandrian on R/U Mizzix

8 months ago

Since you're playing 2 colors I don't think the vivid lands and the hideaway lands are very usefull (I'm not much of a fan of the hideaway lands). You can replace those with normal lands, maybe you could also drop to 37 lands.

Call the Skybreaker is very expensive for it's effect... even if you can cast it multiple times.

You could run Young Pyromancer to make extra tokens.

It may be a bit expensive moneywise, but I like Expropriate and Beacon of Tomorrows to take extra turns.

Otherwise: Spellheart Chimera, Mind's Desire, maybe also run Swiftfoot Boots to protect your commander from removal. You could also just run some extra counterspells together with Baral, Chief of Compliance as he reduces the cost of your instants and sorceries while also drawing cards when you counter something.

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