Call the Skybreaker


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Commander 2015 (C15) Rare
MTG: Commander (CMD) Rare
Eventide (EVE) Rare

Combos Browse all


Call the Skybreaker


Put a 5/5 blue and red Elemental creature token with flying into play.

Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Call the Skybreaker Discussion

NobleGhost117 on Can't Goat Enough

1 month ago

Good start. Things to remember:

  1. Always always ALWAYS put Sol Ring into your deck.

  2. You're deck is light on removal. You're going to want to have cards that destroy important creatures, artifacts, and enchantments (I don't know how much enchantment removal is in red, but it's important to have if you can find it).

  3. Because Call the Skybreaker has blue on the card, you can't use him in your mono red commander deck. Unfortunately split cards are both colors.

jkolb712 on

3 months ago

megaPisces13 The cards I took out are these:


Gigantoplasm, Broodbirth Viper, Illusory Ambusher, Lone Revenant, Warchief Giant Goblin Electromancer, Charmbreaker Devils, Arjun, the Shifting Flame <-(Might be worth keeping), Etherium-Horn Sorcerer, Melek, Izzet Paragon, Dragon Mage.


Faithless Looting, Stolen Goods, Chain Reaction, Call the Skybreaker


Echoing Truth, Desperate Ravings, Reins of Power, Steam Augury, Word of Seizing, Aethersnatch, Magmaquake, Act of Aggression, DominateFor artifacts its a toss up, but I got rid of Seal of the Guildpact.

Get rid of all three enchantments.

For lands, limit it down to 36. Get rid of Rogue's Passage, and Temple of the False God.


I'll just put this is as a block text. Dig Through Time, Pieces of the Puzzle, Void Shatter, Swiftfoot Boots (or Lightning Greaves, if you prefer, thought you can go with both), Whispers of the Muse, Mystical Tutor, Part the Waterveil, Scour from Existence, Commit / Memory, Desolate Lighthouse, Cyclonic Rift, Tezzeret's Gambit, Mirrorpool, Disallow, Insidious Will, Shivan Reef, Spirebluff Canal, Metallurgic Summonings, Temple of Epiphany, Reiterate, Past in Flames, Learn from the Past, Meekstone, Epiphany at the Drownyard, Ponder, Merchant Scroll, Blasphemous Act, Mnemonic Nexus, Treasure Cruise, Guttersnipe, The Locust God, Wheel of Fate, Reforge the Soul, Sky Diamond, Expropriate, Insurrection, Caldera Lake, Halimar Depths

If you want some other upgrades to make this deck truly yours, you can go to EDHRec ( to see what else you want to do. My deck is by no means the end all be all of upgrades. Keep it fun and make it work for you. :)

Chandrian on R/U Mizzix

4 months ago

Since you're playing 2 colors I don't think the vivid lands and the hideaway lands are very usefull (I'm not much of a fan of the hideaway lands). You can replace those with normal lands, maybe you could also drop to 37 lands.

Call the Skybreaker is very expensive for it's effect... even if you can cast it multiple times.

You could run Young Pyromancer to make extra tokens.

It may be a bit expensive moneywise, but I like Expropriate and Beacon of Tomorrows to take extra turns.

Otherwise: Spellheart Chimera, Mind's Desire, maybe also run Swiftfoot Boots to protect your commander from removal. You could also just run some extra counterspells together with Baral, Chief of Compliance as he reduces the cost of your instants and sorceries while also drawing cards when you counter something.

CrazyPumuckl on Competitive Mizzix

6 months ago

I don't know your meta, but for it seems there are too much counterspells included. May aim for 8 to 9. Also i would reduce the lands from 39 to 34 or 35 and add card draw for them. Personally, i would neither run Call the Skybreaker nor Omniscience, because they are very expensive for what they do - first one is only 5/5 and when you can cast Omniscience you should won the game due to Mizzix cost reduction. Also Galvanoth is not working with all the x spells, because x will be equal 0. May add Beacon of Tomorrows, Gut Shot or Fall of the Titans for fetchability and some draw spells.

AsagiBoogers on Prismatic Fire (Help Please)

6 months ago

Past in Flames and Burning Vengeance might be solid additions. Help you out on the burn plan and just help recast cards in your graveyard. Runic Repetition may also be worth considering, but it's limited to cards cast with Flashback. Some Retrace spells seem solid too. Specifically Call the Skybreaker, Oona's Grace, Syphon Life, and maaaybe Spitting Image and Worm Harvest. Baral, Chief of Compliance would basically be an easier to cast Goblin Electromancer here as well. Also maybe Meletis Charlatan, since it's like Geistblast's copy ability on a stick.

weaslcake on Thermosnipe

9 months ago

i wanna say, as a izzet player, this is a great deck.... but theres little to no late game synergy, i think you should get rid of 2 hands of binding and put Call the Skybreaker in there because you could discard land cards and get 2 5/5s on the feild. great deck tho

Karab on Burning Vengeance

11 months ago

Thank you for the detailed feedback! The only thing is, I'm not sure if your advocating for me to remove Call the Skybreaker, or do you think the one copy is good?

I had been considering the Goblin Electromancer, I just wasn't sure what the other cut should have been, so thank you for suggesting.

I had seen Desperate Ravings before, but I thought the random discard might have been too much of a downside. I will try it out.

I hadn't considered Conflagrate before, but I actually have a copy I can put in, so that's great too!

magicthe on Burning Vengeance

11 months ago

It seems you're already aware of the cheaper alternative to Arcene Melee. To make room for 4 Goblin Electromancer in the main deck I suggest cutting 2 Arcane Melee and 2 Omenspeaker.

In addition to this, I think that Call the Skybreaker is a good win-condition as a 1-off. It's simply to expensive to play more than 1 in Modern. Your Burning Vengeance plan seems to work in the deck, although you should consider playing Past in Flames and if you can afford it, Snapcaster Mage.

You might also want to cut Think Twice for a better draw spell with flashback Desperate Ravings. Desperate Ravings also works better with Past in Flames.

As an additional method to finish the game, Conflagrate would also work wonderfully in this deck.

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