Darkblast

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Darkblast

Instant

Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Darkblast Discussion

Furani on One Cursed Night

10 hours ago

I'd recommend Bontu's Monument cuz most of your cards have high CMC, and I'd swap Darkblast with Tragic Slip. Besides that it looks like a fun deck.

Plague Wind costs way to much mana, Mutilate would be way more effective, same goes for Liliana Vess. Liliana of the Dark Realms has better effects in combo with your other cards. (Her Ult is great, and most ppl won't race to kill her.)

Bloodhunter Bat is also kinda meh, I'd swap it for some black 1 or 2 drop.

MillionLittleE on Glissa Won't Let you Do Anything

4 days ago

Thorbogl
Executioner's Capsule is a card i purposefully left out. it is a destroy target nonblack creature, which still seems good, but is slow, mana intensive, and limited. This card is great in a casual pod, but I'm trying to focus on competitive pods, where most creatures i want to hit are x/1. So Darkblast is the card i choose to act as a sudo Capsule. kills creatures to trigger glissa, puts artifacts in my graveyard to fuel glissa, and lets me pick another artifact that may help with whats on board, and not be stuck to returning a removal spell.

Swaghat on Graveyard Growth

6 days ago

Dredge cards will be a HUGE help to buff the graveyard. Stinkweed Imp or Darkblast, maybe? I'm also partial to Golgari Brownscale which would help your life gain.

Funkydiscogod on NETDECKERS BEWARE: A WILD HOMEBREW APPEARS!

1 month ago

What about Eternal Scourge? Even if the opponent draws it with Shared Fate, you'll be able to cast it. Well, so would the opponent, but only once.

Since Shared Fate is a replacement for a draw, you can run dredge cards, and replace your draws with the dredge instead of the exile of Shared Fate. I bring this up because Darkblast can exile an Eternal Scourge if an opponent casts one. So, they'd cast one. For your turn, you'd dredge Darkblast, exile it, then cast it yourself.

I think Day's Undoing might be the cheapest way to cause the opponent to empty their hand, and draw a new grip full of cards from your deck. I wouldn't want an opponent to have any steam left after the enchantment is on the field.

You probably already slow the game down enough to not need any acceleration with Fellwar Stone.

StopShot on Breya, Etherium C-C-Combo Breaker!

1 month ago

If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.

There's also Bloodghast + Skullclamp. The fact you're running all 10 fetchlands means to some certainty you'll get two landfall triggers per turn or drawing 4 cards for 2 mana if you have skullclamp.

Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.

I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.

Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.

Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.

jonmaior on Esperfect Dredge

2 months ago

Path to Exile is always good. Remand, Fatal Push, Logic Knot. Maybe evenOjutai's Command or Spell Queller. I love the deck idea though. Iv'e never seen esper dredge before and this deck is one of the most beautiful decks I've seen in a while. some of you're sideboard cards seem unnecessary so I might take out some of the Fragmentize, Spreading Seas and Darkblast and add some better control.

Logics on Esperfect Dredge

2 months ago

@jonmaior - what do you suggest? Currently I have 2 Collective Brutality, 1 Darkblast, and 1 Murderous Cut all mainboarded, as well as Elesh Norn, Grand Cenobite and Iona, Shield of Emeria as reanimation targets which can both hose entire decks on their own.

As a comboy deck, I feel like that's actually quite a lot of mainboard interaction. That plus I can usually just block with an army of Lingering Souls and Narcomoebas is enough to slow most aggro match-ups.

The deck's configuration is very tricky though, so if you see something that may be a better set-up or a well suited replacement card, please let me know.

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