|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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2 hours ago
6 days ago
Love the concept behind the deck, and I've been making attempts at running something similar (so far, I'm still coming up a tad slow). I was trying to run it without green, but I think I like your solutions to protect and ensure the combo, and Nyx Weaver might make it worth going full Sultai. Either way, I'm definitely stealing spontaneous mutation. Now a bunch of random suggestions to help fill a maybeboard:
I've been relying a on Dredge mechanics to keep myself milling, and I highly recommend them. Specifically, Stinkweed Imp can let you drop 5 cards into your graveyard if it gets discarded (and is a flying blocker with death-touch), Dakmor Salvage (Life from the Loam might also be good, but it looks pricey) keeps you from land-screwing yourself with mill, and Darkblast is a second reliable way to fill your graveyard early (and helps deal with some decks that are too aggro for the pace you want to set).
Living Lore looks like it was basically made to be played here. It's a whole mana faster than actually playing our tutor (and not even UU).
Also, I can't recommend Jace, Vryn's Prodigy Flip enough. I know he's stupid expensive (though not compared to say ... Snapcaster Mage) if you don't have one or aren't playing with Proxies, but he's effectively a Cantrip that lets us play an instant/sorcery from our graveyard the turn after you play him. He'll also draw a lot of random aggro and eat removal or (once he's a Planeswalker) attacks.
Finally, Spellweaver Helix never made it past my maybeboard, but you're running more sorceries than I did, so you may want to give it a look.
I would also like to recommend finding some form of Enchantment/Artifact hate to at least sideboard, since a single Leyline of the Void or Relic of Progenitus can make it literally impossible to achieve the victory condition, and mess up graveyard acceleration. Green has a ton of options here, though so that shouldn't be hard to manage.
... That's all I have! Hope I helped stir up some ideas.
1 month ago
I'm wanting to get into dredge in modern and am updating my binder for the first time in a while. The cards I am looking for are: 2x Bloodstained Mire 1x Wooded Foothills 1x Dakmor Salvage 1x Stomping Ground 1x Blood Crypt 3x Bloodghast 2x Golgari Thug 1x Haunted Dead 4x Insolent Neonate 4x Narcomoeba 4x Prized Amalgam 2x Darkblast 3x Conflagrate 4x Faithless Looting 3x Life from the Loam 2x Ancient Grudge 2x Collective Brutality 2x Damping Sphere 1x Lightning Axe 2x Nature's Claim 2x Thoughtseize and here is my binder.
2 months ago
Okay, y'alls ideas inspired me to to do some specific digging and I found the following cards that allow looting or dredge, but are precise as well as quick to put into action -
2 months ago
If you want to fill a graveyard, using the Dredge mechanic would probably be best.
Dakmor Salvage, Darkblast, Golgari Thug, and Stinkweed Imp would be your best bets. There's also Nightmare Void which you can target yourself to discard an expensive Dragon you can't afford at the moment, and Necroplasm that might backfire on you.
As for getting cards into your graveyard T1, there's always One with Nothing. If you go second, you get an 8th card in your hand. Playing a Swamp (Or any non-tap black land) and One with Nothing will put six cards into your graveyard. With some luck, any one of these Dredge cards will be thrown in there. Turn 2, you can begin the process of adding gas to your deck's style. Of course you run the risk of having no lands until you begin to top-deck, so I wouldn't recommend this until you have a few turns under your belt. Use red to loot and use One with Nothing to dump.
2 months ago
Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.
This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.
I'm new here so let me just relink you correctly my decklist :
Things I added :
Wrexial, the Risen Deep (not very strong but cool card)
3 months ago
What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:
Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:
- Play a swamp.
- Play a 0-drop creature.
- Play a dark ritual.
- Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
- Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.
You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.
What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.
- Animate Dead
- Soul Exchange
- Platinum Emperion
- Massacre Wurm
- Grave Titan
- Gurmag Angler
- Tortured Existence (pitch a big critter, bring back a 0-drop, play it, repeat step 3 above).
- Skull Fracture
- Restless Dreams
- Raven's Crime
- Mind Peel
- Cabal Therapy
- Cry of Contrition
- Funeral Charm
- Phyrexian Walker
- Shield Sphere
I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.