Reach of Branches
Tribal Instant — Treefolk
Put a 2/5 green Treefolk Shaman creature token into play.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
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Reach of Branches Discussion
4 days ago
2 weeks ago
I can't think of any permanent toughness boosters that add 3 or more without adding to the power (like Beastmaster Ascension):
- Spidersilk Armor gives reach and +0/+1
- Blessed Orator gives +0/+1
- Veteran Armorer gives +0/+1;
- Oathsworn Giant gives +0/+2 and vigilance.
- Castle and Builder's Blessing give untapped critters +0/+2.
Looking at it I think the "Castles" are strictly worse as the buff is conditional.
Oh, I completely forgot about Reach of Branches. Should I squeeze that in? Thanks man!
3 months ago
Okay The7thBobba, you asked for it lol! Here are some ideas for non-creatures spells. To start with, I'm going to run through the cards I think you'll feel fit the most for the theme (the most foresty ones).
Traverse the Ulvenwald, really solid draw for one mana, and some more delirium for the deck #ReconsiderIshkanah :D Here is a sideboard card (for your non-existent sideboard, so rubbish suggestion really...) Bower Passage, lets your walls command the field, make your opponents go through your forest, not over it! Another card for the sideboard, the control slayer, Eyes of the Wisent. Oh, by the way, you know how your forest is dark and cruel but protects those who are born and raised there, well, then show your love for that with Wrap in Vigor, I mean two mana, what a devastating response to a wrath or removal. Then we have Retreat to Kazandu, the fact that it does something every turn makes it feel like your forest is living and breathing, bring your forest to life.
Something that defines a forest of woods is the number of trees and the area etc, only a few trees is a garden, not a wood, so fix this issue! Here you go, Fungal Sprouting, not exactly trees, but with the help of the retreat, they will grow. Now a card I truly love (which came from a hatred of having to play against it as a control player), Asceticism, keeps those trees alive! Give yourself a little versatility, Primal Command does some of the things you need, some of the time, what more could you ask for. Back to talking about growing a forest, how about infinite trees! Reach of Branches, infinate, but one at a time. Then get those trees to work Rootgrapple, take this you stupid non-creature permanent! And how all my lands are alive Rude Awakening, nobody can keep up with this forest of pure destruction! A little mana greedy though... Okay, a break from the trees, lets get some elementals out there right, Zendikar's Roil, boom! And finally, Primeval Bounty, because sometimes you need everything!
3 months ago
n0bunga I haven't looked at your list in a bit, but I'd really suggest Titania, Protector of Argoth, Rampaging Baloths, or Avenger of Zendikar, in that order, before touching Reach of Branches. Reach has such a high cost to output compared to these three.
3 months ago
Yeah that's a fair point. It would make for an easy target.
I like the idea of Mesmeric Orb though. Especially when each untap is its own instance and another chance to draw.
I've had Titania in for a while now, and I really like the added protection. She can come it reasonably early on, and at least build a wall while the combo can be assembled.
Reach of Branches also does a neat job at protection as well, while maintaining consistency with the forests we'd play.
My playgroup usually consists of Prossh and Maelstrom Wanderer, and sometimes it can get a little tricky to go off undisturbed.
5 months ago
I would take out these 10: Reach of Branches, Rootgrapple, Bazaar Krovod, Everbark Shaman (kinda iffy on this one), Pheres-Band Centaurs, Yoked Ox, Thorntooth Witch, Solidarity, Bar the Door, Ensouled Scimitar,
5 months ago
Reach of Branches, Deadwood Treefolk and Tree of Perdition would fit your theme.
Song of the Dryads and Beast Within are also great removals, maybe even Lignify.
Crop Rotation and Green Sun's Zenith are some of my favorite green EDH cards.
Tower Defense is really good. Its like +5/+5, reach, to all your creatures at instant speed for only . You should play it.
Here is my Doran - EDH list, if you want more inspiration. Even if I'm not really playing tribal because my deck is more oriented on tokens and removals.