
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Back for More
Instant
Return target creature card from your graveyard to the battlefield. When you do, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)


legendofa on How Are Black, White, and …
2 weeks ago
White returns small creatures, usually mana value 3 or less, from your graveyard to the battlefield. It can also occasionally return larger creatures for 4-5 mana. This is usually flavored as a burst of divine energy, renewed hope, or unexpected survival. Breath of Life, Return Triumphant, Miraculous Recovery, and Helping Hand are examples.
Black is the best at self-reanimation. It also had the most mana-efficient general-use reanimator spells, but generally needs to pay 4+ mana under current design patterns. These modern spells usually grant a significant bonus to or alongside the returned creature or can pull from any graveyard. It's also the best color at moving creature cards from graveyard to hand. The flavor here is blasphemous and/or unholy necromancy or sheer stubbornness and determination. Reanimate, Bloodsoaked Champion, Necromantic Selection, Return to Action, and Raise Dead are some examples here.
Green is the best color for returning any permanent or any card from your graveyard to your hand. It has almost no ability to return creatures directly to the battlefield, although it can return lands. Green recursion effects tend to be flavored as natural growth, historical significance, healing energy, or stockpiled supplies. Regrowth, Bygone Marvels, Elven Cache, and Reviving Melody are examples.
In combination, white-green doesn't have a lot of recursion, focusing instead on stamina, community, and life and health. Reborn Hope and Atzocan Seer are a couple of examples.
Black-green is known as one of the strongest color pairs for graveyard interaction. It can reliably return creatures to the battlefield and other cards to hand. Flavorwise, scavenging, fungal undeath, and physical resilience show up in addition to the other black and green flavors. Back for More, Golgari Findbroker, and Bloodbond March are examples here.
White-black also has a lot of creature reanimation, as well as artifacts and enchantments. The flavor is a little loose outside of its white and black components, but heretical rituals are a minor theme. Priest of Fell Rites, Graceful Restoration, and Immortal Servitude are examples.
Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
1 month ago
I'm really glad to see your interest, and I'm happy to share my experiences and ideas here. The deck works quite well overall, so making major changes is difficult. After our last test night, I made a few adjustments and added some new cards. However, I couldn’t include everything—mostly because I honestly don’t know what to cut yet. I’ll need to play a few more games against different opponents to better identify underperforming cards.
To start, I swapped out Sentinel Spider for Skysnare Spider. Both are dear to me, but Skysnare offers better overall value. I also added Deathsprout—more removal improves defense, and fetching an extra land boosts mana ramp for my bigger spiders.
With a heavy heart, I removed Arachnus Spinner and Arachnus Web. They're fantastic for flavor, but the Web isn’t very effective, and together they take up two valuable slots.
I’ve also expanded Vraska’s influence in the deck—she now takes a place on the battlefield herself. Vraska, the Silencer brings deathtouch, shrinks the opponent’s graveyard, and generates treasures to help with ramp. As for Vraska and the slight snake theme in the deck—although I was hesitant at first, I’ve grown to like it. I can easily imagine Vraska or even Saryth working alongside spiders.
Flavor-wise, the next card might be pushing it a bit, but mechanically Greta, Sweettooth Scourge fits the deck very well. She interacts nicely with Food tokens, improves card draw, and buffs spiders.
Lastly, I added Revitalizing Repast Flip. I couldn’t resist such a solid card—it protects Shelob or other key creatures, provides a buff, and can even support ramp.
To make room, I cut Aquastrand Spider and Scavenging Ooze. The Ooze is strong, but off-theme and not essential here.
As the final touch, I included The Swarmweaver. More tokens and spider buffs are always welcome. I removed Wilt in its place—a good card, but situational, even if it can replace itself.
In the waiting album I’ve got Broodspinner, Nyx Weaver, Graverobber Spider, Attendant of Vraska, Vraska's Fall, Back for More, You Look Upon the Tarrasque, Cairn Wanderer, and Graveshifter. Time will tell if any of them will find a home in the nest.
Czarnian90 on
Arachnophobia, Webs of Fear (Shelob)
1 month ago
Hey,
You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.
I also swapped Gloomwidow for Hoarding Recluse.
I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)
Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...
Yesterday on Profane Prince interaction with Reanimate
4 months ago
Any double-faced card has only the properties of its front face while it's anywhere other than the battlefield (or in the case of Modal Dual Faced Cards like Blex, Vexing Pest Flip, the stack).
The card will go back to being Westvale Abbey while it's in the graveyard, so it can't be targeted by Reanimate.
If an effect does reanimate a DFC, it'll only reanimate it on its front side unless that effect specifically says otherwise. Crucible of Worlds and Splendid Reclamation can each bring back out the Westvale Abbey, but it will only be a Westvale Abbey. You'll need to transform it again. Same principle with triggered reanimation effects like Marchesa, the Black Rose.
The card being treated as its front face is an immediate thing that doesn't use the stack. I.E., if Ormendahl dies, there is no moment before it flips back to Westvale Abbey in the graveyard where you are able to cast Back for More to bring it back first. Likewise if Ormendahl is targeted with a Cloudshift, it'll be exiled and immediately turned front-face up again, then reenter the battlefield as Westvale Abbey.
Gleeock on
Challenging Maarika
2 years ago
Out - Bear Umbra Phyrexian Obliterator Spinning Wheel Kick Back for More
It'll be a labor of love for sure, dropping 30 is no joke.
TypicalTimmy on
The Wizard of Ooze | The Mimeoplasm [Powered]
2 years ago
Just so you are aware, Worldspine Wurm does not have a may ability for its graveyard trigger. Once it is in there, it absolutely must be shuffled into the library, assuming it is still there when the ability resolves. For example, Back for More and the Adventure side of Ghost Lantern both will work in response to Worldspine Wurm's ability being placed on the stack, thereby circumventing it from being shuffled into its owners library.
At least, I assume so. The ability may still actually see Worldspine Wurm, regardless of what zone it is in. I have never actually thought about this, to be honest?
Either way, your sorcery speed Reanimate will not work.
Ender666666 on
How to Lose Friends and Infuriate People for <$99
3 years ago
I decided to cut Golos, Tireless Pilgrim and Tempt with Discovery, and add in Back for More and Village Rites
legendofa on Strixhaven spoiler season
4 years ago
I'm getting the odd feeling that is getting better at old-school Reanimator decks than , especially in Modern. A lot of key cards are either banned in Modern, or too old to use outside of Legacy or Commander. Recently, it's been getting stuff like Back for More , Return Upon the Tide , and Nissa of Shadowed Boughs ( is trying to be a support color). Yeah, Goryo's Vengeance is still around, but when was the last time it was used for anything but Griselbrand ? Unburial Rites is easier to cast for from the graveyard than from the hand.
Now, I haven't actually seen a competitive dump-and-revive Reanimator deck since Dread Return , Golgari Grave-Troll , and Bridge from Below all went away, and losing Faithless Looting didn't help either. But there's a lot of recent cards trying to do that, and I'm wondering if Mardu or even Boros will be the first to crack the code.