|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Promo Set (000)||Common|
Combos Browse all
Tribal Instant — Shapeshifter
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
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|Have (7)||ironax , MoJoMiXuP , Candyman949 , innokenty , gildan_bladeborn , bakeraj4 , GeminiSpartanX|
Nameless Inversion Discussion
1 day ago
Looks like Tetzimoc, Primal Death and The Immortal Sun are the "illegal" cards, though they're the only two from Rivals of Ixalan in the deck. Think TappedOut hasn't updated or something because The Immortal Sun is MADE for EDH. What would you cut for Nameless Inversion?
1 day ago
this deck idea is actually so fresh because it destroys a lot of voltron decks. I like it, but why is it not commander / edh legal?
also, maybe suggestion is Nameless Inversion and all spells that are like it. the +3/-3 is used to kill smaller creatures but for 2 mana you kill a big boye too!
also Chainer, Dementia Master is a fun black card that nets you dope stuff once its dead, but its not on theme so its not necessary. Just cool is all B)
1 week ago
One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.
2 weeks ago
3 weeks ago
I would change the format to modern as this isnt standard. Secondly, go all in on elves. Elvish Champion Imperious Perfect Masked Admirers Sylvan Messenger Lys Alana Huntmaster Reclamation Sage Gilt-Leaf Ambush. If you can afford to get good green/black lands you can open up a world of good carda like Thornbow Archer Shaman of the Pack Prowess of the Fair Elves of Deep Shadow Eyeblight's Ending Nameless Inversion
1 month ago
Invisible Stalker is a powerhouse in a deck like this. Cloak and Dagger is also really good. Morsel Theft is strong, so is Nameless Inversion Frogtosser Banneret and Ego Erasure is great sideboard hate for slivers, humans, basically any tribe.
1 month ago
TupaCuba Thanks for the comment and the upvote. Actually, Knight Exemplar doesn't give the tokens indestructible either. It specifically says Other knight creatures indestructible. The tokens are just extra damage that will keep being pumped out with Hero of Bladehold who WILL have indestructible.
Not sure why I would include Hot Soup here. This is a midrange deck that has the possibility of continuously wiping the board with Haakon, Stromgald Scourge and Nameless Inversion so the unblockable aspect doesn't really matter. Unless you're talking about adding it onto an indestructible creature. I see some synergy there, but it probably won't get included.
Lastly, doesn't matter how old the deck is, it's always nice to hear compliments. Thanks again man!
1 month ago
Your deck NEEDS Nameless Inversion. The changeling rule makes it a knight and two mana for repeatable +3/-3 at instant speed? Yes, yes please. I would drop 2-5 of the less impressive knights for greater draw power. Other possibilities for discard sources would be Anvil of Bogardan, Call the Bloodline, Grimoire of the Dead, Key to the City, Necromancer's Stockpile, Tortured Existence, Conqueror's Foothold or Geier Reach Sanitarium depending on how much having non knight creatures bother you, although I think Geier Reach Sanitarium is worth it. Necrologia acts as a one turn Necropotence without the exile draw back to sculpt your hand and fill your graveyard by paying 10-20 life.