Mycoloth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Planechase Anthology (PCA) None
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Planechase 2012 Edition (PC2) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Tokens

Mycoloth

Creature — Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

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CM1

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Mycoloth Discussion

Mortiferus_Rosa on Ghave

4 days ago

Spawning Pit is a bit clunky/slow. Given that you already have a sufficient number of sac outlets already there are definitely some more efficient cards to run (some of which have already been listed above).

Given the creature recursion you have with cards like Reassembling Skeleton and the like, you could get a lot of mileage out of Gutter Grime.

You also have a lot of cards to take advantage of token creatures but not a lot of cards to generate creature tokens. Fungal Sprouting, Increasing Devotion, Saproling Migration, Rhys the Redeemed, Geist-Honored Monk, Hanweir Militia Captain  Flip, Mycoloth, Noosegraf Mob, Tendershoot Dryad, and Twilight Drover are some solid options in addition to what has already been suggested above.

Some land recommendations would be Westvale Abbey  Flip, Vault of the Archangel, Windbrisk Heights, Gavony Township, and Arch of Orazca.

Also, if going the token creature route, there isnt a better board wipe than Hour of Reckoning

Ghave was my first commander deck and is still one of my favorites. Always enjoy seeing other peoples take on him.

Cartrix on Slimefoot's Saproling Supper

1 week ago

Have you considered Blade of the Bloodchief? Anytime a saproling dies the equipped creature grows. I use the blade with Mycoloth in my deck Mycoloth, the Bloodchief. Also, Utopia Mycon is a great sac outlet that helps you cast more stuff. +1 from me!

Chino90 on Shrooms ... They're everywhere !!

1 week ago

I would replace Necrogenesis with Fungal Plots. It is more versatile as a maindeck card. If you want to add some GY hate, just put some Tormod's Crypt or Scavenging Ooze in the SB.

Also, cut the 2x Thallid and add 2x Tukatongue Thallid. Spore counters are mechanic that is just too slow. On the other side, you want to have targets ready for when Mycoloth hits the board, and also to trigger Slimefoot's ability.

I would also use Tragic Slip over Vicious Offering. Broader range and 1 mana cheaper.

Fungal Sprouting should be a 1x, since it relies too much on a fed mycoloth to be efficient. It is more like a finisher. I would add 4x Spore Swarm, and cut the Saproling Migration.

Finally, 4x Blooming Marsh would be great. It is a little bit expensive considering you are making this a budget deck, but it could really smooth it.

TheStraydog on Fungus Fracas

1 week ago

Deathspore Thallid to snipe indestructable or unreachable creatures.

Ivy Lane Denizen+Mycoloth is a token generation marvel as long as you can protect both.

Bloodbriar, under right circumstances, is a kill or die threat.

Predator Ooze is a general MVP, if you can get it deathtouch and Lure it will grow bigger and bigger until it is a living catasptrophe.

Avenger of Zendikar is an all-round beast that also benefits Bloodbriar.

Sprout Swarm is a great token generator.

Overrun is an alternate wincon.

These are all the ones i can find from the top of my head.

Woiteck on Slimefoot Commander (Please help)

2 weeks ago

Necrogenesis, Golgari Germination, Korozda Guildmage and Mycoloth just from the top of my head. :-) Hope they'll help.

jamesss on 20 6/6 saprolings! This is gonna be a close game!

2 weeks ago

Some of my main problems when playing with Mycoloth is that it dies to most removal. Heroic Intervention may be a good option to protect him.

TheVectornaut on Green Monster Kill low costing

3 weeks ago

Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.

Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.

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