Mycoloth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Planechase Anthology (PCA) None
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Planechase 2012 Edition (PC2) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Tokens

Mycoloth

Creature — Fungus

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.

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Mycoloth Discussion

DarkJester187 on Oogie Boogie

3 weeks ago

Given our convo regarding the focus of this deck being 'All the Tokens', this may be a long write-up. I'll try to break it up. This comment will look at creatures.

The great: Armada Wurm, Hornet Queen, Jazal Goldmane, Mycoloth, Seedborn Muse, Shanna, Sisay's Legacy, Tendershoot Dryad, Wilt-Leaf Liege, Wolfbriar Elemental. Each of these support your strategy directly and have early & late game presence.

The Good: Ant Queen, Bramble Sovereign, Shalai, Voice of Plenty. These offer mid to late game relevance as well as give mana sinks while supporting your strat.

The 'Meh': Oracle of Mul Daya, Tolsimir Wolfblood, Voice of Resurgence. Though these have game relevance in various ways, they may be slots to upgrade.

The Bad: Archon of Valor's Reach doesn't fit with the strat and feels like a 'win-more' or 'lockout' card, Emmara Tandris insulating tokens (the one thing you can make endless amounts of anyway) from damage doesn't seem like it's worth 7 mana/a whole turn to do, Kazandu Tuskcaller is a 1/1 you need to sink 6 mana into before you can get a single 3/3 per turn, Yeva, Nature's Herald only has relevance early game and she doesn't really fit with tokens.

The Ugly: Copperhorn Scout is a very fragile '1-turn' kind of creature and there are better/more efficient ways to accomplish this like Brave the Sands for example, Elvish Mystic & Fyndhorn Elves & Llanowar Elves having ramp on creatures like these is simply not the way you want to ramp.

The only ones left I believe ate your 2 Soul Wardens. They could/will/do gain a bunch of life, so if that is important then keep them.

dbpunk on Convoking Accordance

3 weeks ago

Also Phyrexian Altar and Mycoloth might work really well too.

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

4 weeks ago

Hi Myllyes314! And thank You for your suggestion!

Mycoloth was in the deck when it was more like midrange, and in tests this card proved to be very good.

But over time, I cut all the slow cards for lowering the mana-curve, so if I add a card in the deck with cmc 5, it should literally win the game when it resolves. I even thinking about excluding Protean Hulk for more fast and reliable effect (tutor or card advantage).

midget_overlord on Meren of Clan Nel Toth

1 month ago

My friend swears by Deadbridge Chant in his Meren deck. Doomgape is also consistently a top player in his. Ob Nixilis of the Black Oath is fun, but not always the best. Constantly recurring Mycoloth leads to things getting out of control quickly. Strionic Resonator for double meren triggers.

kojiro on Omnath

1 month ago

Few possible suggestions:

Using the ability of the Avenger of Zendikar:

And since you have land recursion, you could even look into more things that require you to sac lands, or destroy everyone's lands!

Or maybe stuff to get lands back in your hand, but still ramp you at the same time?

Trizzo2 on Pizza for One

1 month ago

Needs more devour. Mycoloth and Bloodspore Thrinax would be my suggestions. They're sac outlets with added value.

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