
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Deathsprout
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Phaeophyta on
Squirrel Tactics: the Dale Gribble Experience
1 month ago
Avenger of Zendikar Scute Swarm Beastmaster Ascension Ogre Slumlord Old Rutstein Fresh Meat Deathsprout Harrow Overrun Necrotic Hex Bone Shards Migration Path Moldervine Reclamation Deathreap Ritual
and of course pocket sand: Blinding Powder
All good card you added. Got some recommendations but consider making sure your deck follows this formula: 10ish ramp cards 10ish card draw cards 4 spot removal cards 4 boardwipes
Ardees on
Its Just a Flesh Wound (Budget Almost-cEDH Meren)
3 months ago
Suggestions from someone who started from a total junk Meren deck in 2015, and through the years made it to a cEDH (check the playlist here if you want: Meren Surgical Toolbox [2K22]:
-
Way too many lands. Never seen any budget deck running almost half the deck on lands only. Consider adding cheap staple cards like Kodama's Reach, Cultivate, or something like Emergent Sequence, Greenseeker (it also discards you a creature that you can pick up with meren at the end of turn), Primal Growth (good sac outlet too), Dawntreader Elk, Deathsprout, Diligent Farmhand, Rampant Growth, and notable Yavimaya Elder. Consider also adding all the 1-mana elves, all of which sit around 0.10$. If you include all these changes you can easily remove 10 lands, and sit at 35 lands total.
-
Some cards you included are just downright bad, even for a budget deck. You can not only find cheaper but also better replacements for cards like Reprocess, Spider Spawning, Evincar's Justice, Zendikar's Roil. Some cards you have in your maybeboard, like Skullclamp or Buried Alive are much better options. Most definitely include Village Rites and Midnight Reaper for card draw, and Spore Frog for protection. Also Reclamation Sage
-
Include Carrion Feeder as a sac outlet. You can also consider Spawning Pit and Culling Dais.
-
Your deck has a very high CMC, 4.05. For a golgari deck this is way too high, considering reaching at least 3.00.
-
Jarad's Orders and Diabolic Tutor are the cheapest tutors you can get. Definitely run them both.
More generally, have a look at EDHREC.com to see what cards best fit a budget Meren deck. No offense, but even as a budget your deck certainly needs much improvement. That is, assuming you don't run cards for their flavor or because you just like them. Then that's totally up to you.
bushido_man96 on
Welcome to the Grismold Family Vacation!
3 months ago
Profet93, all good points. I have a copy of Contamination, but don't feel like being that cutthroat; same reason I didn't run Grave Pact and similar cards. Bitterblossom is fantastically out of budget for me, and I don't own a copy.
You'll get no arguments from me on the benefits of Skullclamp. If I find one laying around, I'll consider getting it added. Otherwise, I've got some fun interactions for card draw right now. I agree that Deathsprout is costly. But, it's also like casting Murder and Rampant Growth in the same spell. It may get replaced someday. Arcane Signet will likely get worked in at some point, too.
Thanks for looking and making the suggestions! It's good to hear from you!
xram666 on
4 months ago
You need definitely more lands.
Very rough breakdown of a Commander deck:
- 45-50 mana sources (for example: at least 36 lands and 9 ramp spells)
- 8-10 removal spells (4-5 spot removal / 4-5 mass removal)
- 8-10 draw options
- Rest is for strategy of the deck.
Some options for the deck:
Draw
Removal
Ramp
Removal and ramp
Strategy:
The deck needs more focus: Do you want a fungus / sapproling tribal deck or a +1/+1 counter deck Maybe a better commander for the deck:
GangstaFranksta on
Red Green Black EDH
6 months ago
Cheap permenants that you can lay down with Vaevectis or other similar cards that then also give you mana: Wood Elves, Farhaven Elf, and Solemn Simulacrum and Yavimaya Elder also lets you draw so you can sac him with Asmadi for a profit. For similar "when permanent enters the battlefield" effect maybe Reclamation Sage and Acidic Slime.
Consider creating tokens to sac with Asmadi as well: Dragonlair Spider and Grave Titan
Asmadi is always a huge threat so you'll have to keep him safe with cards like Sylvan Safekeeper Swiftfoot Boots and Whispersilk Cloak.
Chaos Warp is a staple of jund and you could use it if someone tries to get rid of Asmadi. Deathsprout and Decimate are really good jund removal cards as well. Primal Surge is a lot of mana but a good alternative win condition.
Also assuming that Asmaldi gets to stay on the field then here are some good cards that let you make sure whatever you get with him is good: Augur of Autumn, Haunted Crossroads, Hua Tuo, Honored Physician, Varragoth, Bloodsky Sire, Brutalizer Exarch, Courser of Kruphix, Vizier of the Menagerie, Crystal Ball, and Call of the Wild. On the other hand, here are some cards to make sure whatever your opponents get from Asmaldi isn't good: Painful Memories, Agonizing Memories.
Then here are some big creatures you could get for free with Asmaldi: Woodfall Primus, Borborygmos Enraged, Kodama of the East Tree, and Artisan of Kozilek. Lurking Predators is also useful for this feature as well as setting up what's on top of your deck.
Mortuary Mire is probably a good addition to the deck as well.
GrimlockVIII on
Master Oogway's Guide to a long life
8 months ago
My dumb brain wants to add more black cards for balance's sake, though making a Simic deck that can run black board wipes is such a clever way of handling Archelos since nothing about his design screams Black in a gameplay sense. Forcing the third color beyond a small splash would risk muddling the streamlined approach you took for the deck.
Anyway, lemme ignore that and suggest more Black stuff.
Binding the Old Gods can grab you any forest card untapped (including the nonbasic ones) after destroying something while Archelos is untapped. It's effectively removal and potential untapped land ramp in a neat little package, made better by the fact that your land is going to come into play at the beginning of your upkeep after Archelos naturally untaps by himself without any additional help.
Similar principle with Deathsprout
Royal Assassin seems pretty neat for obvious reasons
Skeletal Swarming and might also be worth considering if you want some untapped skeletons. Dunno how that would help with the landfall strat tho.
immakinganezehaldeck on
Sisay Toolbox
9 months ago
Update 9/25/21: Creature Pile
Picked up a Grenzo to do a more creature based strategy with.
IN:
OUT:
TheMeadiator on
The 6+ Legs Club (Spiders Welcome)
10 months ago
Hey Kiefy! Oh man, that's soooo great! Haha, I've never fought a sliver deck with this before, I feel like that would be a tough fight. I'm not surprised Grist gave you the best game - he's DISGUSTINGLY good. I can't wait to pick one up and slot it in.
As for the others, I'm actually thinking of adding Hornet Queen too, which I'd swap out probably for Stingerfling Spider
For the rest, here are my anticipated swaps:
- Arachnogenesis for Carrion Call when I have the money or find a proxy
- Blex, Vexing Pest Flip for Penumbra Spider
- Feed the Swarm for Putrefy (though that eliminates the only artifact destruction in here) or maybe Deathsprout (though the extra ramp is nice)
- Bala Ged Sanctuary Flip for a Forest
- Zof Bloodbog Flip for a Swamp
- Swarmyard for either a Swamp or a Forest
Let me know if you make any of these swaps and how you like them! I'm really so excited that you enjoy the deck. Very cool.
Have (1) | flightningf |
Want (2) | Cool_Cat , superlucer |