Creature — Spider
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Printings View all
|Core Set 2021 (M21)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sporeweb Weaver Discussion
4 days ago
Watch out! Ishkanah, Grafwidow has a black activated ability, which means it does not belong in your commander's colour identity.
Assault Formation beefs up your spiders very efficiently and has built-in pump, as well.
Kindred Summons is a very good way to flood the board of spiders quickly.
Coat of Arms is an outstanding finisher. I find it more effective than Eldrazi Monument.
Seasons Past is a great fit in this deck.
Sporeweb Weaver has tons of relevant text.
You're playing a lot fogs. Constant Mists seems better than Respite or Fog.
2 weeks ago
Do you want to replace Song of Freyalise with a creature, mana, utility, or some combination of these? For a 2-drop, I like Selesnya Guildmage if you have the mana to use it. And if it gets removed, better that than a lord.
Just some other ideas:
Sporeweb Weaver: blocks flyers, heals, and makes tokens.
Fungal Rebirth: a post-wipe 3-for-1?
Bow of Nylea: give all your tokens deathtouch + some utility.
Heroic Intervention: anti-board wipes
3 weeks ago
3 weeks ago
VampDemigod, I think a rebuild of the deck with Marauding Blight-Priest or Vito, Thorn of the Dusk Rose would be a bit too unreliable and inconsistent in a deck where life gain is only one of the win conditions. Big creatures like Terror of the Peaks and Radha, Heart of Keld act as alternate win conditions in games where you don't draw Sporeweb Weaver or Heliod, Sun-Crowned, which are quite frequent. Splashing black in the deck might jeopardize those win conditions. Even without the aforementioned black cards, the deck is very difficult to beat after the infinite combo with the gigantic Sporeweb Weaver and the 1/1 Saprolings.
2 months ago
If you wanted to add in some more "hexproof" creatures or just some cards that add another type of ability that Kathril will count for the total number of counters "put on a creature this way", you could add in Knight of Malice, Knight of Grace, Sphinx of the Guildpact, and Sporeweb Weaver. All of these different kinds of hexproof add a unique counter so if you had both knights in your graveyard when you cast Kathril, you'd get at least 3 counters. I thought hat was a pretty neat interaction that they only recently made a ruling for. Garruk's Harbinger also has hexproof from black and an ok card advantage ability, but is probably a little less appealing. Also, getting some graveyard tutors in here would go a long way. Even if its just Jarad's Orders and Final Parting. They would really help out with some consistency and help the deck run smoother and be more enjoyable to pilot.
3 months ago
I'm thinking what would be fun in this deck is going with a fight theme. Load up with all the good fight cards and creature cards like Siegehorn Ceratops, Silverclad Ferocidons, Snapping Sailback,Spitemare, Boros Reckoner, Sporeweb Weaver.
From my understanding damage from fighting is not combat damage, so Tajic, Legion's Edge could be an interesting route to take. If your just using fight as removal.
3 months ago
Thanks WUBRG87 I actually just took it out for Sporeweb Weaver. I've been playing this deck for a couple years and never really made good use for Graverobber spider's ability. He is pretty vanilla most of the time and the ability always felt overpriced. Would you consider it over another spider or card in particular, though?
4 months ago
Hi ShinyZ and DivineKhaos, sorry for the delayed response; things have been pretty hectic IRL, and I haven't had a chance to play much given that most game stores remain closed. Here are my thoughts on the more recent cards to come out. They're mostly theoretical, though I hope to test them soon.
Vivien, Monsters' Advocate - A powerful card with a powerful effect. The main problem with Vivien though is how she fits into your curve. She's very good on the specific turn between when you cast Freyalise and when you combo off, but she's not very good on other turns. Since this deck's goal is to cast Freyalise on-curve, she's not the first thing we'll cast on 5 mana. And on our combo turn she's not very effective, given that she's 5 mana for her tutor effect. She can still be worth it if you can cast her and a 6+ drop given that she can tutor for a Hermit and make her mana cost back, but that requires specific cards and a lot of mana. One of her upsides though is that she can provide a reach token to fend off fliers, and she obviously has a lot of value in grind games. I can see a place for her, but her clunkiness is noteworthy. The bar for noncreature spells that cost more than 2-3 mana is very high, though.
Kogla, the Titan Ape - This card is relatively good, and outshines all previous Somberwald Stag effects given the size of its body for its mana cost. The ability to toolbox into it makes Kogla actually very tempting. The other two effects are unfortunately somewhat niche; our only humans are Eternal Witness and Dosan the Falling Leaf. Looping Eternal Witness is good, but I think there's a nonzero chance Dosan gets cut (see below). As for the artifact/enchantment removal effect, it's also good, but like Vivien shines much more in grind games. It can also be tutored by Fierce Empath/Woodland Bellower via Fierce Empath, which is a relatively big deal, and it has a great base power for Greater Good
Manascape Refractor - Too slow and clunky, unfortunately. As I mentioned with Vivien, it's only good on the turn between when you play Freya and when you combo. However, unlike Vivien, it's not nearly as good in grind games. It's also very fragile, since this deck tends to dodge and blank artifact removal in a good amount of games, while this plays right into it.
Curious Herd - Again, this is a noncreature spell that costs more than a couple mana, which is almost an immediate death sentence. While it can create a decent amount of tokens, it's also conditional, and I'm not sure if the condition is better than that of Beacon of Creation, Spontaneous Generation, or Saproling Symbiosis, all of which have been tested at various points in this deck's history.
CORE 2021 There isn't much here, but Sporeweb Weaver is worth mentioning as a potential anti-flyer check, if you know you're going into a meta with a lot of flyers.
There's a lot to go over here, even though the spoilers aren't even over yet.
Llanowar Visionary is actually playable, surprisingly. This deck primarily values ramp creatures that are 1 mana, but it also values ramp creatures at 3 mana, for the 1-3-5 T3 Freya curve. Of 3-mana ramp creatures, Visionary is pretty strong given that it gives you back your card, and still cycles at minimum during your combo turn.
Allosaurus Shepherd - On to the big one. This card is absolutely absurd. For 1 mana, you get a creature in an extremely relevant creature type that can't be countered, and prevents all our other power spells from being countered as well. Additionally, the 6-mana effect is relevant with Greater Good, since it gives all your elves an effective +3 to +4 power. Immediate comparisons will be drawn with Dosan, and I don't think there is room for both given tight deck space. Shepherd has several benefits over Dosan; it's in a better creature type, it has far more relevant text in games where you don't need the interruption protection, it costs far less mana, and its inability to be countered is key in games where the opponent has multiple counterspells. It's also not legendary, which means that it's a valid part of the Woodland Bellower toolbox. It's also easier to play on turns you don't go off, given that it doesn't shut down other players' abilities to interact with other players' combos. The downsides are worth mentioning though, in that Shepherd only stops counterspells. That means it's weaker against opposing counters + removal, since the Shepherd can be removed and counterspells can be turned online. It also still allows opponents to interact with removal at key chokepoints in certain combo lines, even with a lack of counterspells. However, I think the benefits of Shepherd far outweigh the negatives, and I fully expect to replace Dosan upon release.
Takeaways - Takeaways - Vivien, maybe. Kogla, strong maybe. Refractor, no. Herd, no. Visionary, maybe. Shepherd, yes. No other cards worth discussing. Potential cuts:
Ramunap for Kogla - Depends on which toolbox you value more; creature removal or land recursion.
Song for Vivien - The problem with this cut is that Song is much easier to cast and is one of our few answers. Vivien's strong, but it's really hard to find a noncreature to replace. You can replace Carpet if you're going into games where you know that you're not playing against blue, but I think the potential cuts are low.
Ramunap for Visionary. I think if you don't cut Ramunap for Kogla, cutting Ramunap for Visionary is very tempting. While Ramunap is an additional recursion piece for Cradle and Nykthos, Visionary is simply far more proactive, and the more I play this deck, the more I value proactive cards.
Dosan for Shepherd. Unfortunately, I think Dosan's time is up. He's a pet card of mine, and he's served his purpose well over the years. However, Shepherd is extremely powerful, and I don't think there's room in this deck for two cards with this same effect.