It of the Horrid Swarm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

It of the Horrid Swarm

Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield.

lagotripha on 8-Hack

2 years ago

This is an interesting idea. Wild Cantor type lists are always kinda cool, the question is what makes them tick. This one really wants to infernal plunge to 8 mana.

Going into Red / Black for Pentad Prism, Culling the Weak and Burnt Offering would be my take. Another option would be green for Orcish Lumberjack & Tinder Wall. There are a bunch of cards that let you cheat mana for one turn, but those sets are the closest to the rest of this build.

I think I'd just go 3/3 on crusher/devastator to increase reliability. I'd also give a little thought to It of the Horrid Swarm (though emerge is a neat mechanic that I'd want to check the cathodion ruling on).

Goblin_Guide on Goblin_Guide

3 years ago

Cards with emerge: Abundant Maw, Decimator of the Provinces, Distended Mindbender, Drownyard Behemoth, Elder Deep-Fiend, It of the Horrid Swarm, Lashweed Lurker, Mockery of Nature, Vexing Scuttler, and the best, Wretched Gryff.

Cards to go with emerge: Foul Emissary (expensive but useful for creating blockers), Desperate Sentry (same issues but can be big and also gives a creature when it dies), and all travelers/creatures that create value by dying (Voice of Resurgence anyone?).

PuritanPuree on Build-a-Dragon Workshop

3 years ago

Thanks Daveslab2022, I've definitely always considered myself a Johnny at heart. It feels suuuuper sweet to unearth a First-Sphere Gargantua and get in a big swing, then emerge an It of the Horrid Swarm from it for one, and I get to jam all those enchantments on them both times!

Xica on Deck Help with Temur ramp …

3 years ago

Ditch blue, and use a fetcheless RG mana base, look up fetchless. storm for reference.

Stop using ramp cards that have a cmc higher than 1. Its bad enough to loose 1 mana ramp cards to removal, don't make the issue rose by losing even more tempo with them. Cards like Goreclaw, Terror of Qal Sisma
Even cards like Sakura-Tribe Elder are so weak that they don't really see play outside valakut decks, where the fetched land acting as Lightning Bolt is a huge upside. Similarly Sylvan Caryatid is played only in Soulflayer decks, as it grants a relevant keyword on top of ramping, and Jeskai Ascendancy decks, where your combo piece being hexproof matters a LOT.

Don't run "do nothing" cards, like Electrodominance.

If you feel the need to run card draw, run something like Life's Legacy, or even just Combustible Gearhulk, that way you avoid having to splash blue, and get a card that plays better in most situations. (gearhulk is 4-8 damage, or you draw 3, life's legacy can be played after some value plays baited counterspells)

And for the sake of all thats good run some unconditional interaction, be it Lightning Bolt, Bonecrusher Giant, Abrade or whatever else you like.




P.s.: If you want some fine budget powerhouses you may want to tinker around with cards like It of the Horrid Swarm, or Decimator of the Provinces - while they require a very specific mana curve among creatures in the deck to accomodate them, they are brutal if those conditions are fullfilled.

5dollarMTG on Emerge Eldrazi v1

4 years ago

Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.

First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.

Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.

Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.

Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.

Best of luck!

Xica on Eldritch StompoSaurus (V 3.0)

4 years ago

abbatromebone

  • I don't care who says it, be it the allmighty, or channelfireball or whomever else. Terminus is not a bad card. Its brutal against phoenix & dredge, where you don't exactly want to see hardcast phoenixes, early(er than usual) drakes, fast flipping titi, open mana for counters, or a board flooded with hardcast creatures, hardcast creeping chills, and conflagrates, and we also have to acknowledge that it can be cast on turn 2 & 3 - its only competition is Settle the Wreckage , which can hurt you later game, can be slower and loose you the game, most other wrath are very lacking in the current meta. However for my deck it doesn't matter which one does my opponent use - i am somewhat fucked either way.

  • For control, i can present a pretty reasonable clock (swing for 3 on turn 2, swing for 8 on turn 3), and more importantly, noone expects magus of the moon out of an RW deck, and once its down, you cannot get any but red mana. Cards like gaddock teeg also help a LOT, not to mention that Life's Legacy allows me to rebuild my hand an board pretty reasonably. My problem with control is that i can only go with my beatdown plan, since my combo plan - unlike against other decks doesn't work.

  • Aegis of the Gods is in the sideboard to combat decks like ad nauseam, mill, present a must kill (cheap) target against targeted discard GB(x), 8-rack (which is relevant since my bro is an 8-rack fanatic), and its also a must kill creature for burn. Its also not my only viable cards in these matchups, as Eidolon of Rhetoric , Gaddock Teeg , also hinder the enemy.

  • THE POINT OF THIS DECK IS THAT EVERY CREATURE IN THE SIDEBOARD HAS 4 ADDITIONAL COPIES IN Eldritch Evolution . Thus to have the same chances of drawing the effect i have to play 4x Leyline of Sanctity and 1x Ivory Mask .

  • Have you seen the deck? the main combo is using Eldritch Evolution to get Elesh Norn, Grand Cenobite (or Iona, Shield of Emeria ) ...yes, surprisingly it does that.

  • In previous iterations, i used to rely more heavily on lands, running 4 copies of Knight of the Reliquary in my 75 to enable this, i also played Sejiri Steppe in stead of Endless Sands , as it allowed knight to act as Mother of Runes - sadly it simply didn't work out. And i tend to have lots of creatures, since all my effects are attached to a body (and most of them come back from the grave), not to mention, my 4 of It of the Horrid Swarm creates plenty of tokens to be buffed. I would also like to point out that by the time i have 5 lands to enable activation of Gavony Township Strangleroot Geist tends to die at least once - so it already has a +1/+1 counter, meaning undying is already off the table

Xica on Decimator Rider

5 years ago

Link to my decklist - which is very much subject to change:


Eldritch StompoSaurus

Modern Xica

1 VIEW | IN 1 FOLDER




Some notes: - Strangleroot Geist & Voice of Resurgence have very strong interactions with effects that sacrifice them - so they are great with Eldritch Evolution, and can be evolved into Surrak, the Hunt Caller, which gets haste on the beginning of combat if my creatures have combined power 3 or more (beside him) - It of the Horrid Swarm is great with Voice of Resurgence as it kills it to create the token, and in itself provides 3 bodies, so the voice token will be at least a 4/4 - It of the Horrid Swarm also has a high enough cmc, to enable evolving it into either Iona, Shield of Emeria, or Elesh Norn, Grand Cenobite.

(plus in my humble opinion stompy beatdown is much better backup strategy than "just" playing creatures that ramp - and high cmc stompy creatures make Eldritch Evolution, or paying emerge costs, more easy - you can only sack a single creature for the emerge cost)

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