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|MTG: Commander (CMD)||Common|
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Put any number of target creature cards from your graveyard on top of your library.
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Footbottom Feast Discussion
1 month ago
Thank you for your question Wicker.
I'm lucky enough to have no one playing Elesh norn in my playgroup. Toxic deluge could be a problem too for any aggro deck.
Honestly, the only way to overcome this would be counterspells, a Teferi's Protection or maybe a good pump.
6 months ago
6 months ago
@Ripwater: Welcome to the dark side! I'm humbled that my list inspired you to actually build the deck. She is very hard to properly disrupt and that's why I love her so much. I'll answer your questions as best I can and hope that it helps! If you have any more questions don't hesitate to ask here or in a pm.
- Dealing with stuff getting exiled isn't generally a problem, except for mass graveyard hate like Rest in Peace or Leyline of the Void. Sacrifice outlets can save any creature from targeted exile effects or even something like Merciless Eviction. At first I tried playing lots of cards to counter these kinds of cards, but in time I realized that just playing conservatively until you can find windows to take big turns is much better than having slots dedicated to reacting to being on the back foot. I've also learned that even having key pieces of the combo exiled or a huge chunk of value creatures getting removed isn't necessarily game over. The deck has a lot of built in resiliency and redundancy, so if a RiP hits a few value creatures, don't be afraid to blow it up and keep chugging along. However, if you are running into these types of effects a lot, and you need to be proactive about it, there are a few cards I've tested to help mitigate the damage done.
Loaming Shaman can help at sorcery speed if you anticipate a Rest in Peace coming, or can be flashed in with Chainer to really dampen the hurt.
Bone Harvest , Footbottom Feast , and Gravepurge are instant speed Loaming Shaman style effects that can save at least your creatures from this sort of thing. I don't run them because it requires you to both have them and hold up mana for them, but again if you're experiencing a lot of graveyard hate these can help. They also don't target, so they get around things like Grafdigger's Cage.
Corpse Churn , Grapple with the Past , and Sudden Reclamation are cards that can be used to help fuel your graveyard or to protect key pieces against targeted or mass hate. I ran Grapple for a while and cut it because it wasn't a great card for filling the graveyard, and I rarely needed it to stop a Rest in Peace, but it could be much better for you.
Riftsweeper can also help dig important pieces out of exile if they get hit, but I cut it because it was dead outside of these graveyard hate interactions and not furthering my own gameplan when I'm already on the back foot didn't feel great.
(1 Continued) Why I'm only running Plaguecrafter and not the other similar effects. Plaguecrafter is quite clearly the best of these style of effects, second maybe only to the C18 card that picks a different mode for each opponent. I cut the others mostly because Plaguecrafter puts in so much work for me, but also because they're bad against wider aggro strategies like Elves or Goblins, and they're hard to reliably use en masse. If you like this style of effect, Butcher of Malakir is Grave Pact on a body, or you could just slot in Grave Pact and Dictate of Erebos. They're fantastic cards, just not my style. I don't like having too much creature removal because when I'm ahead they don't do much of anything.
(2) The way the deck is setup now, you can go infinite with Izoni, Savra, Chainer, Earthcraft/Pitiless Plunderer, and enough creatures in the graveyard. The old combo relied on World Shaper I just haven't updated that section of the primer too much. I cut Bitter Ordeal purely for the fact that I just don't need a win condition because people scoop so often. Plaguecrafter can empty their hands, Izoni makes a mass of tokens, and Mikeaus makes it hard to truly get rid of anything I can stick. I'll update that section of the primer more in depth in a day or two when I've got some more time and have both the infinite and non-infinite win conditions listed.
(3) I don't have any alternative win conditions, but I also don't have any real win conditions either. Izoni is essentially my way to say "okay here's how I can finish the game" but as I stated above I mostly just get concessions when my opponent's are all topdecking and I've got 90% of my deck on the battlefield. Creature beatdown is viable, and if you're looking to go the fairer route like that you can add stuff like Pathbreaker Ibex or Avenger of Zendikar to really lay the smackdown on your opponents. You could also add in something like Exsanguinate or Torment of Hailfire as a "real" win condition with Cabal Coffers/Urborg and Pitiless Plunderer. There's a ton of ways you can tweak for your meta and playstyle so don't be afraid to toy around with spots. Just because I cut something in the past doesn't mean it's bad. I've gone back to old cuts numerous times. For example I recently re-added flip Liliana from Origins. It was never great for me before, but the first game I landed it after I put it back in Liliana won me the game by herself. The deck itself has gotten better since then, so that helps, but the point stands. Sorry for this really long-winded reply, just wanted to cover everything I could while I've got the time so sit down and give a thoughtful reply. Thanks again for the interest and I'm glad you like the deck! :)
1 year ago
Impact Tremors damages for each creature entering the field and you will have tokens and bringing things back. I mean it is kind of like a zombie deck so similar cards used for that Gravepurge Footbottom Feast
1 year ago
You seem to have the only Dire deck that's public at the moment (I have my own private one), so I'm going to go ahead and spew my ideas here:
Commander + Combat Celebrant + Mortuary + a haste source gives endless combat steps. The Celebrant can to some extent be replaced by Breath of Fury, Scourge of the Throne or Godo, Bandit Warlord. Mortuary can to some extent be replaced by Haunted Crossroads or Bone Harvest/Footbottom Feast/Gravepurge. The combo is pretty easily disrupted so Conqueror's Flail or something is probably recommended.
1 year ago
Coward_Token Awesome suggestions. I like the line of thinking you have.
I honestly had not considered Scroll Rack, but I absolutely see how it could work very well in the deck. It gives a similar function as Sylvan Library but actually combos a bit better as you point out. I will have to play test it a bit and see if I can find room for it.
I really like your picks for graveyard hate answers. So far my play group has not given enough focus on graveyard hate to make me feel like I need to go this route yet, but if they do then I'm pretty sure Gravepurge and Footbottom Feast are going to find a place in the deck.
Thanks again for the suggestions!
1 year ago
Guess you've excluded Earthcraft because of its price? Otherwise I feel it's preferable over Cryptolith Rite due to not requiring haste, although the low amount of non-Swamp basics might make it worse.
How do you feel about good ol' Scroll Rack? It lets you put accidentally drawn demons back on the library and also combos nicely with Thrumming Stone (esp. with Secret Salvage; only to get 29 Apostles on the ground while drawing as many cards! (although that's probably excessive for more than one reason))
1 year ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
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