Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
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Tangle Wire Discussion
2 days ago
Mana Tithe would be a nice card to remove. I mean, it isn't such a good counter. You can also remove Tangle Wire and Whispersilk Cloak. I would add a Throne of the God-Pharaoh, for some extra damage. Champion of the Parish, is another creature i would remove. I mean, you aren't playing a strictly human deck, so, he may be useless if you happen to draw him late game. Also, instead of Flickerwisp, try and put in Cast Out XD
2 days ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
6 days ago
I play atraxa myself and this is my approach, it's basically creatureless:
Commander / EDH
SCORE: 8 | 18 COMMENTS | 2193 VIEWS | IN 2 FOLDERS
Proliferate is really sick with Tangle Wire and Smokestack, especially if you have the lock with Sundial of the Infinite available (you skip atraxa's proliferate then, but that's alright because you win, lol).
I wouldn't focus too much on creatures because let's face the truth, creatures are the easiest permanent type to remove/disable and the "look, my stuff is growing SO fast!" ends with any reasonable boardwipe.
2 weeks ago
The best card to go with Vorel is definitely Tangle Wire. Smokestack and Sundial of the Infinite should also go there...round it up with Trinisphere, Sphere of Resistance, Lodestone Golem and Crystalline Crawler and a lot of artifact speed and then you're fine!
2 weeks ago
I personally would cut Entreat the Angels because I really like the theme of everything else you have in the deck and I feel that card is only really (really really) good if you cast it for its miracle cost. It's still decent otherwise and I like it in the deck, but it is what I would cut to test out the Tangle Wire
2 weeks ago
Thats true but consider that each other player will be tapping 4 permanents, when you first have to tap it will have 3 fade counters and you can tap the Tangle Wire itself so really you're only tapping 2 to their 4, and then 1 to their 3. I've had good experiences with it but I understand your perspective. I'd still suggest trying it out
2 weeks ago
2 weeks ago
I love this, I will build it as my next project. It does seem like you need to control / lock down the board somewhat or slow it to get out some of your bigger cost stuff. Have you considered Tangle Wire ?Very well done!