Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Price & Acquistion
Tangle Wire Discussion
5 days ago
The only real criticism I have is the low number of lands you are running for this kind of deck. Im not entirely sure Tatyova as a commander is the best choice for a control deck, but that decision is all on the deck builder. Perhaps with the Coralhelm/Meloku combo, you could add a Concordant Crossroads to end the game on the spot. I just happened to build my deck in a more "timmy" style so I cant give much advice on control/lockdown strategies. Cards like Tangle Wire, Mana Web, Opposition might interest you a little.
@bwanabeast5 Regarding the budget, this deck didn't actually cost me anything. I have a competitive gitrog monster deck that I was able to put on rest to make this deck. I already owned a Gaea's Cradle, and I managed to trade off resources to pick up a Tropical Island.
Regarding the "Effort" Part, that comes with any deck building process. Why wouldn't you want to play a deck that has good synergy, and play how you envisioned it? Group hug cards are great so I do run a few, but usually its a big no no giving your opponents the tools to end the game before you can. Believe it or not, my deck is actually NERF'd due to the cards im NOT running in it. If you notice there's no infinite combos, no instant win cards, no extra turns, no counterspells, just cards that work well with each other, and cards that are only as good as your opponents decks.
5 days ago
I played a very similar Atraxa build for like 2 years until my friends stopped calling me. I like everything you've got going, Bear Umbra in particular is a nice touch that never occurred to me.
My only thought would be that Dovin Baan is flavorful and fits the theme but doesn't really accomplish a whole lot. I had him in a bunch of my original decklists and he never really won me the game. I think you'll see better results replacing him with Parallax Wave or Parallax Tide--Wave is technically better, but the Tide has the potential to set people back so far that several of my buddies have immediately scooped to it in 1v1...and it sounds like demoralization is a serious priority of yours.
I see you already have Tangle Wire so I don't need to tell you how broken Atraxa gets with Fading effects. Much respect, keep up the good work!
6 days ago
Cards to try out:
1 month ago
This looks fun! I've considered building a Traxos deck since he was spoiled :)
I run a (Boros) Voltron list that you might get some equipment suggestions from (Judgment Day: Avacyn the Purifier EDH | *PRIMER*), but my first suggestions would be upgrading the equipment list as much as possible. Unblockability is a big deal for this deck, so Trailblazer's Boots and Prowler's Helm would be some of my first suggestions. Beyond that, Grappling Hook is another way to give double strike along with a creature kill to boot, and O-Naginata is a cheap and efficient way to pump power even further (almost into 2-hit range). Hammer of Nazahn gives protection and auto-equips.
Paradox Engine would be fantastic here, as an additional way to untap Traxos and as a fantastic ramp engine. You might also benefit from some stax engines (Tangle Wire, Winter Orb, Static Orb, Sphere of Resistance...) to lock down others' boards while you go to town with Traxos.
I hope this helps! :)
1 month ago
In MT:G we use "hypergeometric calculation" to figure out our probability of drawing certain cards, or in this case types of cards. I was too lazy to work it out by hand so I used an online calculator.
The cards we are concerned with are: Null Rod, Sphere of Resistance, Tangle Wire, Thorn of Amethyst, Trinisphere, Winter Orb, and Root Maze. I left out Manglehorn as a stax piece because Yissan the wanderer bard is our commander and can fetch him on verse 3. So 7 stax pieces, with no easy ways to tutor for them in a 99 card deck. What's the chance that we draw any one of them naturally in a 7 card hand?
The calculator says 33.53%. I'm not great at math, but I'll make a few assumptions. You will draw one of the 7 stax pieces in your opening hand in a third of your games. In commander we get to mulligan once for free, so the odds are even better. And with successive mulligans, as is suggested when playing cEDH, digging for a stax piece makes your chance of success even higher. You can use the calculator to figure out your chance of success on successive turns, in case you don't get what you need in an opening hand.
In my opinion, this totally justifies the inclusion of 7 stax pieces in the deck in a competitive environment!
2 months ago
@, I had more single-target removal in my initial list, but I ended up adding more on-theme stuff for it. I just hate to cut the fun stuff, but I'm going to be playing with the idea of adding some in. I also had more board wipes initially, but have gone to some more of the control options like Smokestack and Tangle Wire to work on that. But, that could change, too. I had Cyclonic Rift in the first list, but don't have an extra one and haven't ordered one yet.
@Bxbx, I've tried to stay pretty green with the mana base, but can perhaps do better, but I think I need some more dual lands that will cost a little more. Please make some suggestions that you think would help clean it up. I do like Paradox Haze, and I think I'll look at adding that. I was looking through and changing the list up, and didn't realize I typed in Phyrexian Arena twice. But I'll look at making that cut to put in Slimefoot or Thallid Soothsayer. I like running around 10 card draw options, and that one is better than what I was running, Underworld Connections. I've not put in the sorcery saproling producers in favor of running the more permanent options, like the fungi.
Thank you both for the suggestions! I'll be looking at some changes now.