Tangle Wire


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Twenty (V13) Mythic Rare
Nemesis (NMS) Rare

Combos Browse all

Tangle Wire


Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

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Recent Decks

Tangle Wire Discussion

Camel-Senpai on Gitrog Stax

6 days ago
  1. Because in the best case scenario, you get Marit Lage out on turn 3 and now have to spend at least six more turns attacking with it and being behind on at least 2 lands in a deck that depends on having lands out for Rain of Filth to win. Both of these cards are individually dead draws for the deck and seeing as I don't have any built in protection, it can easily get exiled by anyone playing white with the only benefit being that I might get to draw my deck out with Ad Nauseam in the case that I topdeck it. Realistically, spending two tutors, at least 5 mana, and denying yourself lands to get a Timmy creature out is really only going to work against twelve year olds that don't run removal.

  2. The meta I'm in isn't dependent on voltron or attacking with infinite creatures. It also doesn't protect against commanders that attack and win based on having attacked like zur,the enchanter. Gitrog also has this cool feature where you can tap your land for mana just before sacrificing it, and I see that as more valuable than people not being able to attack me for a turn or two if I don't have a Crucible of Worlds out. The free draw is fairly negligible as there are many other lands in this deck that give me a free draw as well as build up my board state or help take down an enemy's. If I wanted to stall the game out, I'd ideally just lay down a Tangle Wire and take some free turns searching for combo pieces while everyone else has to deal with the fact that there are pieces of their board state that are literally unplayable.

PookandPie on How can I bring Superfriends ...

1 week ago

The answer is: Superfriends is not a cEDH viable archetype. There's a reason why cEDH decks don't have average converted mana costs of 4.02, and the worst cards in your deck will typically be the Planeswalkers. So, you may not want it to count, but this is like asking how to beat Doomsday/Ad Nauseam Zur with Isamaru, Hound of Konda. Outside of a few hatebears you'll have to mulligan to, you have absolutely no game vs FC Tazri, Doomsday Zur, Grixis Storm, and more.

To give actual advice that may help, though, and not just be contrary:

The best Super Friends deck I've ever seen was a Narset, Enlightened Master build. Yeah, it had no Doubling Season, but it also didn't have to wait until t3 or t4 before it did literally anything at all (what deck wants to pay 5 for Tamiyo when 5 mana gets you Ad Nauseam?). The guy would routinely cast a few Planeswalkers and extra turn spells, and then finish off with Jokulhaups, Devastation, Obliterate, and the like.

The deck was high variance (versus Zur/Tazri/Storm etc. which can consistently win on turns 3-5 if unimpeded), but it was able to race tier 2 Commanders fairly well if he mulliganed to the right cards.

Ramos's mana cost is too high to be a 'storm' type Commander in cEDH, though he can do some cute stuff, and that holds true for Super Friends as well because he requires additional support outside of just casting him (IE, casting a bunch of low cost spells to build up the mana, which Planeswalkers are contradictory toward this gameplan), whereas Narset is just cast + swing. Yeah, you'll lose Doubling Season and every good green Walker, but you gain a reasonable way to cast Jokulhaups on the fourth/fifth turn which, if no one has won the game, will definitely set people back. An active Tezzeret and Narset Walker or Mindsculptor after destroying everything and taking extra turns is basically better, and you're doing all of it faster.

So that's my vote. Run Narset, extra turn spells, big destruction (Armageddon and its ilk), and lots of hate cards. Cursed Totem will probably be a must because you'll have to mulligan to something like Pyroclasm or lose vs Yisan, Arcum, Sisay, etc., Rest in Peace is solid vs Karador, Breya, etc., I'm a huge fan of Aura of Silence, Stranglehold is always good due to cEDH's reliance upon tutors, Winter Orb, Tangle Wire, and probably like 13-15 mana rocks to get Narset out a couple turns earlier so you can get the train rolling by fourth or fifth turn.

Savaaage on [Primer] Nightmare by Design (Chainer) UPDATED

2 weeks ago

Bulletproofcats I agree dude. When I first saw this card I was excited but I really think it needs additional support of stuff like Tangle Wire, Winter Orb, etc.

Who knows I could be wrong, maybe I'll get some games in soon to test it out.

Omnes_Spiritus on Phyrexian Plague

2 weeks ago

These are my suggestions on what cards to cut. Feel free to agree or disagree:

Hanna, Ship's Navigator

Tezzeret the Seeker

Mechanized Production

Most artifacts in the deck are not worth tutoring/reproducing. In the case of Tezzeret, your mana rocks should be on the field to cast him, not the other way around. The ship's navigator is slow and is better replaced by high greater utility graveyard effects such as Regrowth. You will never win with Mechanized Production and there are both better copy effects out there and no need to use them in this deck. Norn's Annex, Contagion Engine and Contagion Clasp are the only reasonable target in the deck. Mana rocks are better off having more variants of the same thing then this card, Tangle Wire will screw you over, and it doesn't interact with Darksteel Reactor.

Spread the Sickness - Too much cost for the Splice onto Arcane effect. You're better off with 2 separate cards.Hindering Light - If you need to remove a counterspell pick this one. Its niche and heavy on devotion.
Deepglow Skate - This card is in the same realm as proliferate, but on the opposite end of the spectrum. It wants a narrow focus whereas proliferate wants a wide effect (ex. Avenger of Zendikar vs. Master Biomancer).Thrummingbird - A unreliable low impact card. You would need to cast this as a sorcery speed, pass your turn, protect it from 100% damage because it is a 1/1, attack with it and have that attack resolve hitting the opponent directly.
Kor Haven - This card does not give colored mana in a 4-color deck where mana fixing is very important. If you are planning for the paid effect I would suggest Maze of Ith instead.
Thassa, God of the SeaRestoration Angel

These two cards don't interact with your deck. For Thassa, God of the Sea refer to the above Geier Reach Sanitarium and for Restoration Angel you need strong ETB triggers.

Debtors' Knell - This is a 7 costing card. The objective of the deck is to cheat out a biggy by T3,4,5. At this turn, you should either be hard casting the creature or refreshing your hand for another reanimate combo.Noxious Revival - EDH is a slower format and therefore rewards higher impact effects. This card gives you one card after one turn. In contrast, you could be running a more impactful card like Seasons Past. It can give you 10 cards for cost 5.Time Warp - Taking extra turns is cool, but it doesn't fit with the playstyle of your deck. You don't ramp hard enough to gain benefit from its effect and it has negative synergies with cards such as Jin-Gitaxias, Core Augur. At worst it is Explore and at best Atraxa, Praetors' Voice gets to proliferate twice.

ersatz_olorin on Recursive Relics

3 weeks ago

If you wanted to go for a stax-ier approach, Tangle Wire could be recurred over and over

Your commander would also make your lock much harder to get rid of.

Cmasa435 on Don't Blink Me Bro!

3 weeks ago

Basalt Monolith, Clever Impersonator, Augury Owl, Rishadan Footpad, Rishadan Cutpurse, Darksteel Mutation, Mystic Remora, Trophy Mage are all awesome in brago. Stax pieces like Winter Orb, Static Orb, Tangle Wire, and Stasis are perfect for brago also due to him being able to flicker your rocks to avoid you being locked down.

Flooremoji on Derevi, Empyrial Staxtician (Competitive)

3 weeks ago

Stax without Tangle Wire just seems wrong.

artichoker on [List - Multiplayer] EDH Generals by Tier

1 month ago

sonnet666, Nahiris main function is as a token generator to apply pressure and provide resources to synergize with cards like Tangle Wire and Possessed Portal. Thats why I built the deck around her as opposed to something like Hokori (who is definitely still good enough to be in the 99). Regardless, I think the point about monowhite being a suboptimal color scheme for cedh is one I agree with. I was just wondering if this build would be able to push her up a tier. Thanks for your comments.

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