Tangle Wire

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Twenty Mythic Rare
Nemesis Rare

Combos Browse all

Tangle Wire

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

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Tangle Wire Discussion

Winterblast on The Trump Wall

2 days ago

I usually play Stax and Tezzeret is often used to get a Ensnaring Bridge or Tangle Wire so he would require some better targets than you have at the moment. I'm no fan of the many spot removals you run anyway, at least in commander I'm more for global effects that shut down more players at once. Words if wind falls in the same category, you just have to be sure you use it correctly. Several 0-1 mana artifacts are great and you could absolutely cut quite a few lands for those.

As fir words of worship, that's a repeatable trick with Oloro. Pay 1 to draw a card when you gain life, pay 1 to skip the draw and gain 5 life, pay 1 to draw and again 1 to skip the draw and gain 5 life...that's 2 mana for 5 life, as often as you wish and in the end you can just pay 1 to draw and don't skip it with words. With Sanguine bond it's pretty much a killing combo, you don't necessarily need the infinite part there.

precociousapprentice on The blood and tears that flow for you, my Queen

3 days ago

I agree. Add in No Mercy.

If you are playing Maralen of the Mornsong, along with the necessary Stranglehold to keep it one sided, you have no issue with tutors and combo. You should go all the way with this and play Vampiric Tutor, Enlightened Tutor, and Idyllic Tutor. Maybe add in some Transmute cards for extra tutoring, since these are often budget friendly tutor effects. Brainspoil gets you Starfield of Nyx, Sphere of Safety, Norn's Annex, Kazuul, Tyrant of the Cliffs (why aren't you running this?), and Master of Cruelties. Dimir House Guard gets you a ton of stuff, most importantly including Stranglehold, but could also get Opalescence. Dimir Machinations gets you any number of cards, most importantly including Maralen of the Mornsong, Price of Glory, and Solitary Confinement. Both Shred Memory and Netherborn Phalanx could potentially tutor up some good stuff. Add in some Group Slug enchantments for continuous pings, or some combo kill, and you have a lockout recipe. Any of the Gods in would also make nice wincons that are tutorable with any of the above tutors. If you are going strong on enchantments, both Opalescence and Starfield of Nyx turn out to be good wincons all by themselves. If you have that many enchantments, Replenish provides protection against an enchantment board wipe.

I like all the Freeze elements, it makes this into a scary Stax style taxation deck. If you are going that direction, why not add in the three best Stax pieces, Parallax Wave, Smokestack, and Tangle Wire? Lethal Vapors, Parallax Wave, and Starfield of Nyx would create a recurring board wipe for creatures, and even as a one shot, both Tangle Wire and Parallax Wave would fit in here nicely.

I also suggest thinking about lowering your curve. The cards in your list that are the highest CMC are actually not adding much to your major strategy. Trim them to make room for more efficient pieces, more tutors, and more cards that exploit the Stax/Tax theme. Also, you should think about running more ramp in the form of mana rocks. My experience is that both Stax and Pillow Fort want a curve with an average CMC somewhere around 2.5, and these archetypes also want a lot of mana rocks to power out early defensive plays. You only run two ramp cards, and your average CMC is 3.65, with a curve that tops out at 9! You will probably be waiting until turn 15 or so to get out Avacyn, Angel of Hope or Blazing Archon. Waiting that long for your defense means that it is unlikely to be doing anything for you.

Anyway, this is a very interesting deck, and a very different take on Queen Marchesa than most. I will be watching you develop it with great interest.

JaysomeDecks on Brago's Big Blinkers

5 days ago

Tangle Wire does a lot of good in this deck.

Daedalus19876 on Take me to Church

5 days ago

Hello again!

I tried playtesting this deck and it felt...weird. It didn't output much offensive pressure, and it seemed to have too few proper stax cards to survive as a control deck.

(Obviously you just built it so it needs some tuning, of course.)

RW's best strength in control is land destruction. Thus, Armageddon, Cataclysm, Ruination, Razia's Purification etc could help you secure your victory once you drop a win-con.

Stax cards I would include: Static Orb, Winter Orb, Storage Matrix, Tangle Wire, Ghirapur AEther Grid, etc. And don't forget Red Elemental Blast and Pyroblast: the best anti-control counterspells!

Smoke and Meekstone are good ways to lock down creature-based board states.

Have you taken a look at some of the Gisela stax/control decks on this site? They might help you find some more cards.

Leonin Shikari seems strange here. Might be a cuttable card.

What's your meta like? It's easier to tailor a hate package once you know your opponents' decks :)

Happy deckbuilding!

chris.rodriguez358 on The Descent Into Darkness

6 days ago

Nice deck!! Any reason you don't run Temporal Extortion? Also, I'm a huge fan of Nether Void and Liliana of the Dark Realms. Liliana netting you a swamp every turn feels great, getting her ultimate is backbreaking.

You should give Myriad Landscape a shot. Great synergy with Crucible of Worlds and Rings of Brighthearth.

Also, Tangle Wire, Crawlspace, and Static Orb seem to work well with your strategy. The Orb is really great when you have the Coffers, Urborg, and Sol Ring/Mana Crypt setup. It scores you a really solid board.

Though you don't seem to need it with all the mana-rocks, Extraplanar Lens, Doubling Cube, and Caged Sun are fun.

Last, I think every mono-black deck should have Imp's Mischief to help it get around Counterspells.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

Made some strength and curve changes.

Altar of Dementia out for Phyrexian Altar: Even though Dementia is stupidly strong with Coat of Arms out, when it isn't this card is kind of dead. Sideboarding it for now.

Impact Tremors out for Purphoros, God of the Forge: I took this out before because of the higher cost, but now that my curve and ramp package are much better, it is a straight upgrade for me.

Snow-Covered Mountain out for Boseiju, Who Shelters All: Making sure my Scrap Mastery or Blasphemous Act go off is really important if I am keeping priority and saccing in response. Without it I could cast it, sac in response, and then get counterspelled and have almost no boardstate left over.

Damping Engine out for Tangle Wire: Just a stronger version of the same effect.

Snow-Covered Mountain out for Mox Diamond: This is normally not a strictly better trade off, but with so many fetches and extra land mechanics, I can run off of fewer basics.

Goblin King out for Gratuitous Violence: I've been wanting to fit this card in for a really long time. Even though Goblin King combos very well with Blood Moon, since I don't have any real pump spells for my Goblins besides Coat of Arms, I actually end up doing less damage overall. I could use Goblin King as a finisher, but Gratuitous Violence gives me a bigger boost, regardless of when it comes out. Sideboarding Goblin King for now, in case I do want to add him in just as a finisher later.

Snow-Covered Mountain out for Stranglehold: This puts me down two lands total from where I was, but it gives me a ton more control over the battlefield. I didn't realize it's potency before, until I realized it included cracking fetches as well. This actually makes me consider running From the Ashes instead of Ruination in my future MLD additions.

I will have to playtest a lot more to see if I took out too many basic lands, or added too many non-basics, but with all the ramp and mana rocks I should be okay.

Still looking for ways to get sideboard cards into the deck, but as it stands the deck is more consistent and stronger than ever.

Coinman1863 on Combo? Where We're Going, We Don't Need Combo

2 weeks ago

Hermit7, I think the you need a few more speedy stax effects which restrict resources. Things like Tangle Wire, Winter Orb, and Null Rod help in that regard.

Hope this helps!

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