Noxious Revival

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Noxious Revival

Instant

( can be paid with either or 2 life.)

Put target card from a graveyard on top of its owner's library.

Price & Acquistion Set Price Alerts

NPH

Ebay

Recent Decks

Noxious Revival Discussion

Shmobley9 on U/G Thing in the Ice

6 days ago

DorotheusOk so I took out the Birds of Paradise and Remand in place for 2x Eternal Witness and 3x Mutagenic Growth. Although you said that Heroic Intervention is simply subpar I still enjoy playing with the card, so I sided one out for 1x Noxious Revival and took out 1x Karn, Scion of Urza. I'll check out the changes to see how they do and thanks for the advice. If there is anything else that woulf be great, especially with sideboarding. I generally know the meta and some of the top performing decks, but I'm not the best with sideboarding certain cards in for example these colors against many matchups.

Dorotheus on U/G Thing in the Ice

6 days ago

Basically.Here's my control deck right now, I still need 2 more Snapcasters but Merfolk Trickster is an ok temporary substitute for now: Belafonte, Life Aquatic [Blue Phyrexia], and my goal was Temur Ice Command so take what you will from those to apply to a UG control build, and just focus more on value and less on simple protection spells, and Lumbering Falls over Treetop Village maybe? more for manafixing and it can't be simply removed as a creature. Your deck can easily use Noxious Revival too, it's not a must, but a consideration.

Regoober on Rashmi Control Mid-Range Combo

6 days ago

Hmmm... It's FAST, but what's the idea? It seems to be Isochron + Dramatic Reversal/Paradox Engine into AEtherflux Reservoir. That or Big mana into draw your deck and Lab-Man win. If I'm missing something, please let me know!

Overbeing of Myth seems like a "meh" card in my opinion. It seems way out of place and slow for the deck build. I feel like another counterspell to support your very tall tower would be better suited. Voidslime and Disallow are super versatile, while Negate and Delay are cheaper, but will protect most of your pieces long enough to go off.

Now for some strictly Better replacements (for cheap!):Nature's Spiral-->Regrowth (Get ANYTHING back instead of just a permanent!) Also Consider Reclaim and/or Noxious Revival to set up a good card for Rashmi to mini-cascade into.Slight of Hand-->Preordain. Strictly better as you could possibly dig one deeper. You may run them both, though, I imagine.

Watch out for Exile Removal. In my showy decks like this, my playgroup is quick to play Jester's Cap-type removal so I counter with Riftsweeper.

Deck Top Manipulation helps a lot in this type of build to get the best value from Rashmi's Triggers. Sylvan Library and Mirri's Guile both can afford you cheap, early setups just like the Top.

Finally, A nice trick with your commander is the 0-CMC cards with suspend are cast for free without suspend! Ancestral Vision and Lotus Bloom are the big ones for your deck (I don't think Hypergenesis Really fits the build, though!). They also can be early plays when you're not ramping for value mid-game.

I hope that was of SOME value. Happy Flipping!

Reverie42 on Ur-Dragon's Draconic Apocalypse

2 weeks ago

Isn't Recollect just strictly worse than Regrowth? Another option that might be worth considering is Noxious Revival. The latter is top of library rather than hand, but being free and instant speed can be pretty useful.

packbuckbrew on Gifts Control

2 weeks ago

Have you considered Noxious Revival in the list? I'm a fan of it with Gifts since you can set up the piles like: Effect you need, effect you need, Noxious Revival and Lingering Souls to for sure get the cards you want.

VelvetVendetta on Sultai's Symbol is a Banana

3 weeks ago

Thank you Rusty_Shackleford I unfortunaly don't have time to make a good description right now tho...

Well the deck basically tries to not lose until it can make enough lands (feat loam+crucible+exploration+burgeoning) and/or rocks to establish a solid control using Tasigur, with the gameplan estabilized we look for a window to either assemble IsoRev or play Oath/Evolution/Polymorph to get Tidespout Tyrant and make infinite mana using him, use Tasigur ability infinite times and win by recasting over and over things like Praetor's Grasp, Thought Scour+Noxious Revival, Winds of Rebuke on any permanent and recasting it, or swan song our own spells infinite times and use noxious or necropotence to avoid losing from not having a card to draw on the deck next turn.

In last case I suppose I could bounce all their permanents with Tidespout and pass everyturn open with all my counters on my hand and win by Tidespout/Tasigur beats, each turn getting all the counters and back and bouncing everything back, not losing by using necro/noxious each turn.

Duke.Fleed on Army of the Meek

4 weeks ago

I've always liked the idea of Gifts Ungiven+Unburial Rites combo in a thopter sword deck. It gives you additional win conditions as well as a way to find the combo. You could run stuff like Academy Ruins and Noxious Revival to make a gifts package with sword and foundry such that whatever they give you, you'll have the combo.

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