Noxious Revival

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Uncommon

Combos Browse all

Noxious Revival

Instant

Put target card from a graveyard on top of its owner's library.

Price & Acquistion Set Price Alerts

NPH

Ebay

Recent Decks

Load more

Noxious Revival Discussion

Xica on Bant Miracles

22 hours ago

Reclaim/Noxious Revival are both borderline useless if you don't have reliable ways to discard (i would say 6 discard outlets at least), even stuff like Taigam's Scheming or Contingency Plan would make them a lot better. (They would still remain a dodgy 3 card combo of course :/)
(aaand the latter of the 2 is a LOT better imho, so why do you play Reclaim?)

While its true that you can always scry bad cards to the bottom, i would not do so - and not play cards that are only situationally useful. When you scry them to bottom, you simply destroy your late game, as you decrease the chances of drawing live cards later.
(Please ditch Temporal Mastery its no use to the deck - at best it time walks you from T2 to T3, but the deck is certainly unable to race with aggro, and a single extra turn doesn't produce inevitability. Unlike having all the extra turns from then on.)


And you have to decide, what you want to get out from the miracle effects, do you want strong removal & control, or tempo-ish win conditions...
If the former then use Terminus, Entreat the Angels (& maybe Banishing Stroke as Path to Exile 5 & 6)
If the latter then use Bonfire of the Damned & Thunderous Wrath
(Again, if a deck is quasi nonexistent it doesn't mean its bad (or that its good), it only means that no one plays it. Red green miracles could easily be a deck in a shell with a lot of Faithless Looting type effects, and Reclaim, maybe with Hollow Ones - for )

If you want to go the control route then Counterbalance is the way to go, while you abuse instant speed manipulation of the top of your library.
In this case the deck will have a LOT of similarities with the Ninjabeardelver lists, because both decks need to focus on having specific mana curves for their best counterspells to be online (Counterbalance & Disrupting Shoal respectively).
Having some some way to Peek at the opponent's hand is very beneficial, when it comes to catching their best spells with our counters, and the mana cost and cantrip nature of the card makes it a very nice inclusion.
Any card that draws, or can scry at instant speed, doubles as a potential counter, and instant speed card draw enables casting Entreat the Angels on the opponent's end step.

Adding a few tempo creatures here and there does no good. When they are good its unlikely that you draw them, and are able to protect them, while in most cases they are just 4 dead cards.
Azorius Charm is tempo card, in this deck it does nothing - maybe it can be a 2 mana cantrip :/



I hope my comment instead of inducing rage, help improve the deck, have fun!

abby315 on do you like FREE STUFF? (2 CMC avg Aluren combo)

3 days ago

Tha1726: thanks for asking, glad you like the deck! I'd say there's roughly three big lines left to you, playing this deck, if Aluren is removed:

1) get it back. There are 3 cards to get Aluren out of the graveyard and into your hand: Regrowth, Noxious Revival, and Eternal Witness. Try again! But if it's exiled:

2) Auxillary combo. In this deck it's Devoted Druid + Vizier of Remedies, which, after summoning sickness wears off of Druid, makes infinite green mana. Then, using that mana plus a blue if you need to cast Thrasios, Triton Hero, you draw your deck with Thrasios's activated ability, find the Walking Ballista, cast it for infinite/infinite, and kill everyone. But if you can't do that either:

3) Swaaaaarm! Tymna the Weaver and Edric, Spymaster of Trest can really get cards flowing into your hand just by attacking with 2/2s and fliers, which you can use to chip away at life totals. But I've never won this way, because:

3.5) Ideally, you set up a combo turn with protection, e.g Silence or a counterspell, and then you win on that turn. Unless I'm totally assured it won't be removed, I never play Aluren until I'm going to try to win. It's too symmetrical of an effect, and it's dangerous to pass and let others take advantage of the free mana.

If you have more questions don't hesitate to ask. Welcome to Magic!

Thorbogl on Bant Miracles, let's develop a ...

4 days ago

I really like Reclaim and Noxious Revival in miracles, just put miracled cards back on top and miracle again

PickleNutz on gaveleer

1 week ago

There's a Cheerios deck build that incorporates 0 cost equipments with Gaveleer that works really well. I would suggest trying it out. The deck uses Sram, Senior Edificer, Puresteel Paladin, Goblin Gaveleer, Mox Opal, Paradise Mantle, Grapeshot, Noxious Revival, Paradise Mantle, Cathar's Shield, Bone Saw, Accorder's Shield, Spidersilk Net, and roughly the same mana base as this deck. It is capable of turn 3 wins pretty routinely. You can sideboard Path to Exile, any modern burn spells, and other low cost equipment.

ToolmasterOfBrainerd on Big Fat Green Wincon

2 weeks ago

My deck Chronic Banana Syndrome basically tries to get infinite mana, get my deck with Tasigur, and then win on the spot. However in order to win there's a number of options for what I can do. In the past I've run Blue Sun's Zenith to deck the table or Gray Merchant of Asphodel (and infinite ETB triggers) for damage, however I have to believe there's a better way to win.

More specifically, if things go really wrong, the deck's awful b-plan is to do beatdown control. In particular, I feel like my wincon should be a green creature with a nasty ETB (that can win on the spot if used infinitely) so I can fetch it with Green Sun's Zenith in non-combo situations.

Something like Terastodon is what I have in mind. Terastodon can't make me win on the spot, however with Cyclonic Rift to blow their board and then preventing myself from decking with Noxious Revival I should win every time still. However, is there anything better to run?

The only thing I'm pretty sure I don't want is Craterhoof Behemoth because money and also I need a lot of unsick creatures to win with that when comboing, which is too risky.

Gandolfini on Best MTG Reveal/ face-up Flip- ...

2 weeks ago

Hi Toodz, I have Reclaim would be a good choice if I made a frontier version, but for modern there is a card called Noxious Revival which I find very useful, I may decide to add a 2nd copy to the deck.I will check out your brew!

Load more