Put target card from a graveyard on top of its owner's library.
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Noxious Revival Discussion
18 hours ago
Noxious Revival has done some good work for me in my yidris deck. Maybe you'd consider ttying that card out if you haven't already considered it. But maybe it's not even worth throwing in one source of recursion solely for that reservoir?
5 days ago
Very cool deck! I eagerly await the return of Bloo in Modern! :D
5 days ago
Cool concept! Definitely a neat take on the traditional Death's Shadow Aggro deck.
However, i would switch out the play sets of Scavenging Ooze, Noxious Revival, and the two Street Wraith's ,for there are other cards that don't slow down your goal of ultimately casting a decently sized Death's Shadow. Scavenging Oozeis a great sideboard creature against any kind of graveyard deck, however, if the opponent isn't running many creatures then it pretty much does nothing. Noxious Revival is a great spell that can bring back any card from the graveyard, but will cost you a card draw and ultimately slow you down your tempo. Finally, Street Wraith is awesome for a Living End deck, but not so much here. I know that filling in those empty spots with cards that cylce for life and cost phyrexian mana can be tempting, but there are other cards that will provide more upside than just life reduction.
Tarmogoyf is both a great creature early on, as well as late game. Whether you need it on turn 2 as a blocker or later on to swing in for lethal, it is always a reliable creature. I present Tarmogoyf here because of the lack of board presence of creatures I noticed in your deck. Of course there are the Bitterblossom's pumping out early game 1/1 tokens, however they won't be around for long if an opponent drops a Anger of the Gods or any type of board wipe. Tarmogoyf ultimately is a adaptive card throughout the match and can even win you games.
Mishra's Bauble is a smooth 0 cost artifact that will provide you half a scry on either deck, as well as card draw. I know that this isn't the most budget option, but will yield the best results. (budget options may include Memnite or Ornithopter for a 0 cost artifact that could either swing in early for damage or just be a chump blocker)
I will suggest maybe sprinkling in Darkness, this card is basically the same thing as Fog, but black. It's a great "Time Walk" against go-wide creature based decks, and can really hinder the opponents abilities to swing in for lethal. (Both Darkness and Fog work fine, it just depends on your budget as well as your mana base) Darkness is excellent for stalling out go-wide strategies, however isn't a great permanent answer, which leads me to the last and final card.
Damnation! The classic black board wipe that can really set opponents back multiple turns and lead you to victory! Board wipes work well with your deck, since you're not running many creatures. Providing more upside for you than for your opponents.
Here are a few swaps I can think of just off the top of my head.
Ultimately, I will conclude that these are only a few minor card suggestions to your deck, and the key thing here is to focus on what you think best suits your needs and have fun at it! :)
Feel free to ask me any further questions you might have.
Gl Hf, Hoke
1 week ago
How about, instead of one Kari Zev's Expertise, a Shattering Spree a Noxious Revival and a Batterskull for four Relic of Progenitus in the sideboard to beat storm, dredge and any other graveyard decks floating around, as it is very hard for them to come back from that, and if it isn't as good as you want it to be, it always cantrips.
1 week ago
Please look at what the cards in the deck do before commenting. I have plenty of single removal (Decimate, Grapeshot, Shattering Spree, Beast Within, Chain of Vapor, Chaos Warp, Cyclonic Rift, Doomblade, Murder, Rakdos Charm, Chandra, Torch of Defiance, and Pyroblast), as well as enough wipes to keep the deck effective (Evacuation, Cyclonic Rift, Shattering Spree, and Grapeshot). As for playing against mill, you clearly haven't even looked at what Magus of the Will, Elixir of Immortality, Day's Undoing, Past in Flames, or Noxious Revival do. As for burn decks, I'd have to depend on my tutors to get out my Doomsday + Laboratory Maniac combo out as soon as possible. My testing of the deck has had me realize that I can win as early as turn 4 with this combo, so I'm not too worried. And I won't even discuss how ridiculous it is that you think Traumatize would be a threat to my deck, especially when Im using Doomsday. First off, the goal of the Doomsday combo is to empty out my deck so that I win using Laboratory Maniac, and second off, anyone with half a brain would go after a deck that actually has cards in it, so they get their 5 manas worth. 5 mana for 2 cards in a combo that tries to mill itself out is beyond ridiculous.
Please, please, look at the deck before commenting.
1 week ago
1 week ago
No Noxious Revival to get your combo pieces back?
2 weeks ago
i'd take out the Noxious Revival for Entomb. the revival only puts the card on top of your deck, which means you have to wait for it, and is way too slow. the entomb can directly search out your expensive sorceries straight from your deck to your grave, or it can put the Living Lore into your grave to be returned with a Kolaghan's Command you have in hand.