Drown in Ichor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Drown in Ichor

Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

HeavenlyAxe on

1 month ago

Hey Indie,

First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.

You are definitely going to want an artifact ramp package.

Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo

Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.

Sword of the Animist is not bad ramp at all and buffs yours rats

Commander's Plate might be cute.

Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.

Chittering Witch if your playing with more opponents.

Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.

Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.

God-Eternal Bontu is excellent draw power in the right situation.

Dont forget you can run any number of Relentless Rats

Gray Merchant of Asphodel will heal you up a lot and hurt your opponents

Krav, the Unredeemed is also great card draw.

Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card

Deadly Rollick, potentially free removal

Defile, cheap good removal

Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu

Phyrexian Arena some ok card draw.

Bojuka Bog if you are worried about graveyards

Mutilate, a good board wipe in mono black

Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black

Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back

Syphon Mind is great draw if your playing with more players

Victimize - is really really strong, get rid of one weak thing for two of your best things

Yawgmoth's Will - lets you treat your graveyard like your hand for a turn

Lord Skitter, Sewer King makes rats

Marrow-Gnawer - lets you make lots of rats

Infectious Inquiry - good draw and gives poison

Ogre Slumlord - makes rats when your creatures or your opponents creatures die.

Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats

Vraska's Fall removal and poison counter

Drown in Ichor removal and poison

Bontu's Monument all your creatures cost less

Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats

Typhoid Rats deathtouch rat opponents wont want to block

Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.

Ratcatcher tutors rats, and gives you card advantage

Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back

Wave of Rats has blitz and reanimates itself

Ink-Eyes, Servant of Oni rat that steals opponents stuff

Nashi, Moon Sage's Scion rat that steals opponents stuff

Adaptive Automaton is a rat and buffs rats

Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu

Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth

Dark Ritual lets your get a head start or some extra mana a turn you need it

Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.

Phyresis Outbreak gives poison and might kill opponents creatures

Feed the Swarm enchantment removal in black

Vat Emergence gets a creature back and proliferates

Spread the Sickness destroys a creatures and proliferates

Pact of the Serpent strong tribal card draw

Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards

Skullclamp sack small rats for card draw

Thrumming Stone if you go the Relentless Rats or Rat Colony route

Coat of Arms your rats will be huge

Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol

Icon of Ancestry kinda draw buffs rats...is ok

Contagion Engine proliferate twice each time you activate

Eldrazi Monument gives creatures flying indestructible and +1/+1

Grafted Exoskeleton gives a creature infect, great with Crypt Rats

Sword of Truth and Justice proliferate sword

Bad Moon buff all black creatures, opponents too

Phyresis gives infect again good with Crypt Rats

Greed card draw

Vraska, Betrayal's Sting proliferate planes walker

I know that's a lot but hopefully gave you some ideas to work with!

keizerbuns on Leveling Up like a Pro(liferate)

7 months ago

vinylghost, if you’re interested in an update, I’ve made some changes to the deck that I think really smooth out the gameplay.

I took out 2x Beastbreaker of Bala Ged, 2x Kazandu Tuskcaller, 1x Lighthouse Chronologist, 1x Venerated Teacher, 4x Experimental Augury, and 1x Drown in Ichor and in their place I added 2x Reject Imperfection, 4x Serum Snare, 4x Sheoldred's Edict, and 1x Training Grounds.

The deck feels a lot better to play now as I’m not always swamped with so many level up creatures that it becomes impossible to level them all up and I can usually control the board long enough to fully pump up a threat or two. It still needs some work and further play testing to smooth out more of the wrinkles, but I think what I have here is a good start.

How are you finding the deck with the changes you’ve made?

Azoth2099 on Green/Black toxic/proliferate need recommendations

10 months ago

Balvron

One more thing!!

As far as cuts go, anything EXCEPT FOR the following should be cut in favor of a more streamlined strategy with some of the pieces that have been mentioned imo:

Blightbelly Rat Bloated Contaminator Cankerbloom Fynn, the Fangbearer Phyrexian Hydra Scheming Aspirant Skithiryx, the Blight Dragon Thalia and The Gitrog Monster Invasion of Ikoria  Flip Chromatic Lantern Grafted Exoskeleton Snake Cult Initiation Carnivorous Canopy Drown in Ichor Infectious Bite Putrefy Tainted Strike Command Tower Inkmoth Nexus Karn's Bastion

All of these are great picks that can easily slot into the deck's rework.

IHATENAMES on Pushing Poison

1 year ago

Suggestions

Tear Asunder better removal

Drown in Ichor cool removal idea

Viridian Betrayers is bad outside of draft I think. Could be any infect creature

Lay of the Land is Strictly worse Dig Up or Thirsting Roots

I think there are a few new cool creatures that improve your plan like Bloated Contaminator or other creatures with toxic.

Happy brewing.

wallisface on Phyrexian Progress

1 year ago

Interesting Brew!

The only two cards that feel dubious to me here are Annex Sentry and Staff of Compleation. Partially because you're running a really low land count, and so reaching 3 mana is going to be a bit of a struggle in-of itself. But also because neither one seems to do a great job of applying pressure (which the rest of your deck seems to do well). Personally I'd drop Staff of Compleation in favor of the 4th Drown in Ichor and 4th Skrelv's Hive - and then I'd swap out the Annex Sentry for Slaughter Singer.

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Want (2) concorde , McMantis