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|Khans of Tarkir||Rare|
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Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
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Villainous Wealth Discussion
1 week ago
1 week ago
I want to build a 5c lands deck around Child of Alara. These are the win cons I've considered so far:
Dark Depths - not as good as in legacy but a 20/20 is pretty damn good
Maze's End - Easily disrupted and often easy to see coming but the opportunity cost of running the combo is low as the gates just replace other colored lands
Crazy ramp into Villainous Wealth
mass land destruction + having better land recursion than anyone else
2 weeks ago
I love the deck! Fun little deck; however, a couple ideas? I'll steal an idea from Josh and why don't we make this 4 colors? We don't change much, let's just change Ludavic to Vial Smasher the Fierce. With big X spells, he may be able to throw a lot of damage around. But why? I think the deck relies on Epic Experiment too much, so I think another X spell that loves mana would be cool. Let's add Villainous Wealth! It's another win condition that will also synergize with everything we already have. Also, maybe add a couple mana doublers?
2 weeks ago
Hey do excuse the Necro but it'd be cool to bounce ideas off you as I have a similar construct (Tasigur elves).
Thousand-Year Elixir seems like it has a slot, as with Aphetto Alchemist. Wirewood Channeler is a must add as its the best scales off elves dork ever printed, high cmc but different colored mana nonetheless. Paradox Engine also works wonders, especially with 7+ mana in dorks.
My finisher is a massive Villainous Wealth because even without combo the elves can have it cast for 10+ in X.
I do like your curve a bit more than mine, it seems your presence would be felt more from t1 which is very necessary at competitive. Mine is more kitchen table centric
3 weeks ago
And both are valid.
If you can cast it(Villainous Wealth) for 6-10 mana, it'll usually net you some good stuff. Though, it's really dependent on how much mana you're willing to devote and the deck you use it on.
I've cast it for 10 and gotten nothing but mana dorks, land and land retrieval. I've cast it for 8 and gotten 2 walkers.
Whether you get to keep the things you pull is a good question. I've played with people that'll scoop whenever the see the card while I have some mana available, and others that'll let me take half their deck just to see what'll happen to the field. That part really depends on the players of your group, so it's a question I can't answer.
If you're able to sway the players in your group, you may be able to convince player "A" to not leave so you can use their deck to deal with player "B's" board and then exile everything that you don't/player "A" doesn't want you to cast.
3 weeks ago
Tasigur with no Villainous Wealth?
Though you don't have much in the way of ramp... given enough mana, the card can be a game changer for Sultai.
3 weeks ago
I propose that you should replace Villainous Wealth with Exsanguinate for your infinite colorless mana wincon. Why? Because it doesn't target just one opponent, it targets all opponents on one fell swoop, as opposed to having to target one player and hope that their milled cards contains a wincon. Additionally, it's cheaper CMC wise, you don't have infinite mana of any color, just colorless...so just having to spend seems a bit more feasible.
4 weeks ago
The reduction wouldn't apply to all of your Charms since so few of them have colorless mana as a cost, but Jace's Sanctum would provide you with really regular Scry. The pre-resolve Scry is especially helpful since so many of the Commands and Confluences allow you to draw cards.
Cascading Cataracts can be really helpful in a five-color deck like this. Indestructible Lands also provide some reliability in EDH, where there is still lots of land hate.
Rings of Brighthearth can copy activated abilities of your creatures, and provides a sort-of fixing for you as it allows you to spend colorless mana to activate a creature's colored activated ability a second time.
Also, if I don't recommend Snapcaster Mage, someone else will. So let's get that out of the way now.
Bosium Strip also provides some fun copying of instants/sorceries, and you can activate the ability before even casting the spell you intend to recast.
Villainous Wealth. Enough said.
Bring to Light would be an amazing tutor for this deck. You can search for all but 1 of your creatures, instants, and sorceries and play them for free if you spent 5 colors on Bring to Light. Or just use 3 colors and cast any of your Charms or Guildmages for free.
Cast Through Time meshes really well with modal spells, because it gives you a lot of flexibility when the card gets recast on your next turn. High CMC though, and 3U might be demanding for this deck. Cloven Casting is in the same category, more or less.
Chandra, the Firebrand helps some, but you can only copy the spells you cast on your turn. Not as much utility and you'd probably like in this deck.
I like this deck a lot. I could probably keep finding suggestions all day, so I'm going to stop before I go overboard and change the form of the deck too much. +1 from me, I also love Cromat as a Commander.