Villainous Wealth

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Browse Alters View at Gatherer

Trade

Have (2) IcyLightning , metalmagic
Want (1) disturbedslayer

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Villainous Wealth occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

BUG (Sultai): 0.57%

Latest Decks as Commander

Villainous Wealth Discussion

harbingerofduh on Damia, the Sage That's Stoned

4 days ago

The first thing I noticed while looking at this deck is that it's way too light on lands. With a seven-mana general, you're likely to get mana-screwed, especially if your mana elves die. I'd look to add about 9-10 more lands, maybe cutting some ramp if you start flooding out. Lands are generally better than mana elves.

Rather than mana-producing dorks like Elvish Mystic and Druid of the Cowl , you should probably be playing spell-based mana ramp such as Rampant Growth and Cultivate . The reason for this is that if someone casts a board wipe, all of those mana-producing elves will die and you'll lose your mana acceleration. The good news is that the spell-based ramp I mentioned is usually common or uncommon, so you won't have too much trouble finding them. Other spells to consider in this vein are Farseek , Kodama's Reach , Skyshroud Claim , Circuitous Route , Explosive Vegetation , Sakura-Tribe Elder , Wood Elves , and Farhaven Elf .

You really want ramp because Damia is so expensive, and also because after you empty your hand casting those spells, Damia helps you refill. That's her main strength, so I'd suggest building her with big-mana strategies in mind. X-spells like Villainous Wealth and expensive monsters like Ulamog, the Ceaseless Hunger are probably what you'll be aiming for, with Damia to help you refill your hand as needed.

I have my own (slightly quirky) take on Damia here if you want some further ideas for how to fully take advantage of her: Damia Discard

Szavor on First Deck

1 month ago

Hey willthewarlock! Yeah the Hermit Druid + Laboratory Maniac / Jace, Wielder of Mysteries is an overplayed combo. You can try it out and once you win with it you can consider taking it out, but that all depends on your preference and your playgroup and how they feel about infinite combos.

As for wincons, the Sultai color combination is notorious for having trouble finishing out the game. With Muldrotha, you could just out value your opponents since she's just so powerful, or you could add in something like Villainous Wealth to close it out. Good Luck!

Tata on Yarok EDH

1 month ago

Lots of nice things here.

Palinchron goes infinite with Yarok, so I'd recommend that.

I think Villainous Wealth is just a bad card. I think there a better things to be doing with infinite mana. Without infinite mana it's just not strong enough unless X = 15 or something. And in that case I would rather play Torment of Hailfire .

Vivien, Champion of the Wilds gives creatures flash, but that's already granted by Leyline of Anticipation and Alchemist's Refuge . I don't think you need a 3rd redundant effect like this. Vivien is also much more vulnerable than these two other cards.

Force of Negation can be replaced with Swan Song and I think it would just be better. Force of Negation is a strong card, but I don't think you need to be concerned with it unless your deck is angled towards having 1) tons of blue cards and 2) wants to counter many things.

I think your list doesn't contain enough ramp.

Creatures you can consider: Deep Forest Hermit , Fierce Empath , Spellseeker , Yavimaya Dryad

Tata on Yarok combo landfall

1 month ago

Painful Quandary triggers on cast, not ETB.

Villainous Wealth only really acts as a win-con if you have like 30 mana to spend (or, ideally, infinite mana). Otherwise it has a high chance of whiffing. And you can win with much less than 30 mana using many other cards. Tooth and Nail and Rise of the Dark Realms are much more consistent and usually more devastating for 9. Villainous Wealth with X = 6 is just terrible.

Tata on Yarok combo landfall

1 month ago

Some cards you can consider: Farhaven Elf , Spellseeker , Prime Speaker Zegana , Terastodon , Scholar of the Ages , Tribute Mage , Palinchron

I think Villainous Wealth could be replaced by a number of much stronger cards. Tooth and Nail or Green Sun's Zenith both would be better, in my opinion, since your deck is almost entirely composed of creatures.

Painful Quandary seems like a very odd choice. It doesn't synergize with Yarok at all.

To be more consistent, I would play another ramp spell like Into the North , Cultivate , Kodama's Reach , or Skyshroud Claim . I'd also consider playing a piece of catch-all interaction like Assassin's Trophy or Beast Within .

Collective Restraint is a good card, but I don't think you need to worry about being overrun. I'd replace it with something that protects you from something you actually are vulnerable to - boardclears. Something like Heroic Intervention or Asceticism would fit the bill.

Azeworai on Big Jodah (need help-read description)

2 months ago

Alright. As to what I would cut:

Utter End : It's a bit too little mana to be cheated out, yet too costly to be worth it.

Villainous Wealth : 'X' costs can't be abused with Jodah, so I'd remove it.

Genesis Wave : Same deal.

Enlightened Tutor : There are no artifacts outside of a couple of gearhulks and Magister Sphinx , and the only enchantments that seem worth finding are Rhystic Study and Omniscience . It doesn't seem too potent in here.

Casualties of War : I think In Garruk's Wake is just better. So much mana when you could just cast a huge threat.

Enter the Infinite : You can't actually win immediately when this resolves (unless I'm missing something). When this is the case, it's not quite worth it.

Nissa's Revelation : Given how many ways this deck can refill its hand, consider that this doesn't add to the board state, reveals a card in your hand, and is a turn off of doing something else.

Terastodon : I've never really liked this card. Just personal preference. It's a vanilla 9/9 that doesn't do much outside of removal.

Gamble : Not sure why this is here. With Demonic Tutor , Vampiric Tutor , Mystical Tutor , and other superior options, this seems lacking.

AEtherspouts : With Cyclonic Rift , Merciless Eviction , In Garruk's Wake , Plague Wind , and Flood of Tears , this wrath seems excessive.

Vindicate : I prefer Beast Within or Swords to Plowshares when given the option. You have Anguished Unmaking , Cruel Ultimatum , Despark , Assassin's Trophy , and tutors to find them, sorcery speed is without use. More interaction in a deck like this seems as if it's a juxtaposition to the gameplan.

That's all I have for what may be banished, however, I have one recommendation:

Treachery seems as if it would be awesome in here. Steal a creature then cast something huge. A lot of value here.

Load more