Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
|Have (3)||metalmagic , shadowninja1099 , gildan_bladeborn|
|Want (3)||Asfael , kingcraig , Runed_Servitor|
Printings View all
|Commander 2020 (C20)||Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Villainous Wealth occurrence in decks from the last year
Villainous Wealth Discussion
1 week ago
1 month ago
Definitely Villainous Wealth. I love ramping into that and getting a bunch of stuff, especially with something like Unbound Flourishing. Simic was my first love (RIP Prophet of Kruphix), and I still prefer to play a +1/+1 counters deck, but pulling that card from Khans is what brought me into Sultai colors (and Corpsejack Menace isn't bad either).
1 month ago
Hey, I love your deck! A few notes which might make this deck play a little smoother.
Blighted Agent - I'd recommend that you take this card out. This is a Human Rouge, which means that you can't mutate onto this like you probably want to.
Diabolic Tutor - I'd recommend that you take this card out. If you were trying to go for a budget tutor effect, Grim Tutor is being reprinted in M21, and is sure to be cheaper in this coming set. That being said, a better alternative might be Uncage the Menagerie which is more creature focused, or some of the Transmute effects like Dimir House Guard or Dimir Infiltrator which tutor for a specific CMC
Deadly Tempest - I'd recommend that you take this card out. It seems that as a creature focused deck, you are almost always going to be suffering the most from this board wipe. Other alternatives would be Black Sun's Zenith or just a good ol' fashioned Damnation
Migration Path - I'd recommend that you take this card out. 4 mana to put 2 basics onto the field just isn't that good unfortunately. I'd recommend changing this out for a 2 mana Rampant Growth or a 3 mana Cultivate which is being reprinted in M21. In addition to changing Migration Path to one of those options, I would add a Traverse the Outlands. Your commander guarantees that this is a 5 mana 6 land ramp. I'd probably take out Villainous Wealth to make room for this change.
I think that is a good start! I actually have a Volrath, the Shapestealer commander deck which seems to have a lot of similar themes which is where I am getting inspiration from. Hope you enjoy!
1 month ago
There's an infinite/big mana combo that's pretty easy to hit consistently with Peregrine Drake, that usually made it easy to get to In Garruk's Wake, but focusing more on creature synergy keeps it on track.
Yeah, that seems like a great include. I've been actually thinking of cutting Villainous Wealth in this deck, but it's such a good win con.
1 month ago
Hi! One card that might work is Codex Shredder. The reason I'm suggesting it might not be as obvious as it seems. The milling part is fine, sure, not super relevant but it's something. The important part is it's second ability, the Shredder can act as a regrowth effect that you can recur from the graveyard with Muldrotha! Most of the deck you can cast from the graveyard, sure, but regrowing a Villainous Wealth or a River's Rebuke can be huge! Also what I've done sometimes is regrowing a specific card in response to a Bojuka Bog trigger or something like that, which is useful! :D
2 months ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
2 months ago
Things I would cut,
Burnished Hart: Your in green so you have way better ramp. Also, its not an ETB effect.
Wurmcoil Engine: Good card but no ETB. You already have quite a few big threats.
Villainous Wealth: Another good card but off theme. I would only keep if your meta has a lot of ETB triggers.
Alternate ramp to consider,
Wood Elves: It can grab to duel lands that have the forest type.
Farhaven Elf: Same as above but can grab any basic.
Springbloom Druid: Sac two lands but then you get 4. Great ramp and deck thinning.
Doesn't quite get you to 100 but hopefully closer.
2 months ago
Bisher habe ich durch Mill der Gegner oder durch mich selbst via Jace, Wielder of Mysteries gewonnen.
Kaya's Ghostform fahre ich in meinem ursprünglichen Deck und habe sehr viel gute Erfahrungen gemacht. Allerdings ist es ohne LED doch irgendwie recht schwierig mit Muldrotha