Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.
|Have (3)||IcyLightning , gildan_bladeborn , metalmagic|
Printings View all
|Commander 2020 (C20)||Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Villainous Wealth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
BUG (Sultai): 0.57%
Villainous Wealth Discussion
1 day ago
I have had 5 commander decks, currently down to three:
Jor Kadeen boros aggro - god that deck was awful, my first deck; I made it because I thought being super aggressive would do it. Sadly, a couple of haymakers killed my desire to play the format.
Nekusar, the mindrazer - do not have the list online, but this will always be my favorite commander. I have filled the deck with every card punishes for drawing, every "everybody draws" I could reasonably get (sigh, Timetwister). I made it because I wanted to end commander games fast without infinite combos or land destruction, the two things that should not be a part of all but the most competitive commanders.
Yidris, Maelstrom Wielder - your typical storm list that required two hits with Yidris to kill the table. I made it because I wanted to make a storm list. I dismantled it after the second game with the full list, because everybody at the table, including myself felt awful about the game.
Saskia, the Unyielding - my deckbuilding is done on a stipulation. I want to make deck X and I make it. With Saskia, I made it because I wanted a four-color deck that ended commander games fast, but was more interactive than Storm Yidris. The solution - include only legendary creatures in the deck and as many other legendary cards as possible. It is to date, my favorite deck to play.
Muldrotha, the Gravetide - I had this card called Villainous Wealth that I tried to build a modern deck around. Did not work, so I thought to try it in commander instead. I made it because I want a deck that won almost exclusively via Villainous Wealth. Honestly, it does its job of being annoying at the table and grinding games more than winning via VW, but it is extremely good policing deck that can deal with any threat on the table.
So, I have a deckbuilding style that is goal focused. I make decks that are the best at achieving their stipulation.
So, Jor Kadeen was miserable at achieving its goal of low-to-the-ground aggro, while Saskia refined that in a midrange deck, leaning towards aggressive with a cool stipulation.
While Yidris Storm was a miserable experience, it was refined in Nekusar - still a deck that needs a few cards to combo out and deal 40 damage to opponents, but it is a deck that gradually grows into it.
Muldrotha was born because I had two decks - "combo" Nekusar and "aggro" Saskia. There was no control to finish out the trifecta of archetypes. the stipulation of villanous wealth meant that the rest of the deck is value-generating non-sense.
1 month ago
Blink decks revolve around "Enter the Battlefield" (ETB)/"Leaves the Battlefield" (LTB) effects either attached to permanants being blinked i.e. Mulldrifter or a triggered effect i.e Elemental Bond. Working with the examples I've given you could add something like Laboratory Maniac to draw your Library and win, or Atemsis, All-Seeing as a win condition. Drawing out your deck isn't considered infinate as your deck as a finite number of cards.
Another route to go is theft if in a creature heavy meta. Steal opponents creatures, blink them with effects that read "return under your control" not owners, then you keep them permanently to swing or sacrifice.
Other than that you can just try to generate enough advantage via ETB/LTB effects to outpace your opponents.
1 month ago
MindAblaze Thank you for the praise and your own suggestions.
If I may offer a bit of feedback;
I avoided the +1/+1 counters on the Green-White one because it's already present on Sword of Truth and Justice, and that one is a guaranteed 2 counters on one target plus whatever more you can proliferate.
I think getting all the creatures from the revealed cards is maybe a bit strong on the card advantage side. More so the closest spell I find that does the same is Beast Hunt or Lead the Stampede - a 3 CMC (well, there is Winding Way as a 2 CMC). Whereas selecting one out of a mass is more like Commune with the Gods - a 2 CMC.
I would replace the counters with another effect and tone the creature-grabs a bit down. Otherwise, very nice idea.
I think the trigger is way too much. Lands are effectively free for the opponent to discard but any higher CMC is causing a lot of damage or free card draws. Sword of Fire and Ice is already considered one of the best Swords because it provides unconditional card draw in colorless. This one is easily better on average.
Turning it around so you choose to pay the life just makes it into a 3-copied Dark Confidant with an opt-out for the life loss. And Dark Confidant is already considered one of the stronger cards in Magic, even when it is enforced draw.
I don't even think there's a way to tone this particular effect down without either still having it way stronger than Sword of Fire and Ice or having the cost be so minimal that it effectively just has increased damage on-hit and the card draw portion is non existent while exiling your own library.
If you were to keep the card advantage aspect of it, I would rather suggest a very different approach to this particular Sword than what is done with the rest, which is not unlike how that color pairing has previously been treated - something that is a bit stranger than usual. Figure something like this:
"Whenever equipped creature deals combat damage to a player, exile up to seven cards from the top of target player's library. For each card less than seven exiled this way, put a Shadow counter on ~. Then you may remove X Shadow counters from ~, and cast a card exiled with ~ with converted mana cost X or less without paying its mana cost."
It's something akin to Villainous Wealth but on a much slower scale, but obviously repeatable. You need to choose between getting more options and getting resources to play those cards. If you first exile a bunch of cards and later need the resources to play them, you can opt to not exile any more cards but instead generate resources for the Sword and immediately cast the wanted card. You can also choose a mix, to exile top 3 and generate 4 counters to cast up to a 4 CMC spell.
The effect is also still practically milling, so it can work in tandem with blue-black's mill strategies if need be, but it provides an alternative value for other strategies by granting access to pseudo card draw and pseudo ramp.
This version could also be changed to be very restricted to only creatures or only instants & sorceries to lower the power level, as this version is still very strong. It could also be changed to only be able to exile cards from target opponent's library, so you cannot ensure the outcome through manipulating your own library - think Vampiric Tutor, Brainstorm.
I think your idea needs more work and balance, as it is very strong.
It's a neat little design. Not much to say, but it feels a bit underwhelming. Also that the Fight is conditioned on discarding specifically a creature means you need a critical mass of creature cards in your deck to take advantage of half the triggered effect. Not that that is too unfamiliar for the Swords when considering Sword of Sinew and Steel, Sword of Light and Shadow, Sword of War and Peace.
Self reflection and consideration for the Swords Show
I think you need to craft the Swords from a mindset that all colors should find it useful and properly valuable and not be too niche. One of the worst Swords is Sword of Body and Mind because milling is such a niche parameter for all colors but blue and blue/black and the odd Altar of Dementia deck, and the token is so small value that it doesn't change much. Add on top that the protections are not as valuable, as green and blue have the least amount of targeted removal on the board, and while pro-green makes you unblockable or a nice wall against green's massive creatures, it's still overshadowed by trample.
I think for my Selesnya Sword I should give the option to grab a land as well - not in addition but as a choice. I think more off-colors (than green & white) could appreciate fetching a land more so than an aura or equipment.
1 month ago
Commander / EDH
SCORE: 5 | 10 COMMENTS | 434 VIEWS | IN 2 FOLDERS
Brought Muldrotha back out this past weekend. Unfortunately their was a Syr Konrad, the Grim at the table with me which hurt my deck a lot. Still put up a good fight with the other 2 players though.
2 months ago
Favorite Formats: Limited Draft and Constructed limited (aka Cube).
Favorite Deck: probably my own ProcEspers.
Favorite Color: If it is not obvious from the colors of my username, I dislike red. My favorite color is black, closely followed by blue.
Favorite Guild: Dimir by far. Both flavor and gameplay for that guild are excellent.
Favorite Shard: Grixis Bolas lives on in our hearts!
Favorite Wedge: Sultai - I like the mechanics of that guild a lot and they have coolest leaders.
Card that best represents you: Venser, Shaper Savant is my favorite card and its abilities are how I like to play the game and express my individuality within it.
Hobbies Outside of Magic: Board games - I have a sizeable collection of several dozen titles. AMA about board games!
Tell us about your life outside of TappedOut: Is there such a thing?
How did you come up with your username? - Boza is a popular Bulgarian fermented drink with very low alcohol content, popular with kids and adults alike. It is also a slang term for mess.
What first appealed to you about Magic? - A friend introduced me to Magic with two Extended decks more than a decade ago, playing tron versus goblins. The game had a very nice artwork and detail, while featuring sleek gameplay with cool combinations of cards.
Why is Magic important to you now? - A way to get together with friends and play occassionally competitively and chat about on TO.
What are your thoughts on the current metagame (any format)? - I think that Modern has got a bit too stale, Legacy and Pauper are experiencing a Renaissance, while Pioneer and Standard are too new to be evaluated.
Are there any cards or strategies you feel overcentralize the metagame? - What a bold question. The meta is defined by the speed of the format, so the best aggro and/or combo decks dictate the meta. A meta with Goblin Guide will always be faster than a meta with Raging Goblin.
How do you deal with a dominant new deck, card, and/or player in your pod? - Oh, apperantly the last question was about Commander. Still gave a relevant answer. Varying my deck would be best - for example, having a toolbox of cards for cards in a deck to metagame with will allow you to freshen up your playing experience without switching commanders.
What is your approach to deckbuilding? - Start with the goal or theme in mind. If you cannot state in a single sentence how you want to win and how to get there, you cannot start to deckbuild. "My Muldrotha, the Gravetide deck will durdle and control the boardstate, until it is able to win with a large Villainous Wealth." or "My Saskia the Unyielding will have only legendary creatures in it."
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. - I am rarely looking at other people's decks unless they are similar to the one I am currently building. As generally awesome creator, I will have to highlight Gattison who does amazing work with commons in MTG.
Are there any future releases you’re looking forward to? Why or why not? - Honestly, not really. Magic design has felt a bit stale, especially from a Limited perspective. That is why I said "I am making my own Magic!" and delved into Custom cards creation. I invite everyone to join the Ability Challenge
2 months ago
First of all, welcome to the game! This is a solid looking deck. There are a few cards in here that either, in my opinion, don’t fit, or there are better versions of, or do really cool things but are really “win-more cards.” A win-more card is essentially a card that is awesome! But it’s only awesome when you’re already doing what you want to be doing. In this case, a win more card is Anointed Procession. It does something really cool (makes more tokens) but really only does it when you’re deck is functioning well. If your opponent is playing a Control deck, and just kills all of your early token producers, it’s a sad day. Also, you really want your plays on Turn 4+ to either immediately affect the board, or present a real threat. I feel that Second Harvest fits this definition as well. If you have a decent board- it’s amazing! But in every other case it’s meh.
Druid's Deliverance doesn’t really fit in this deck. It’s really reserved for “Turbo-Fog” decks who utilize similar effects to stall the game while building up to something stupid like Part the Waterveil or Villainous Wealth. I would recommend some removal spells like Path to Exile for super cheap removal, or Cast Out for more versatile removal, hitting planeswalkers and stuff.
March of the Multitudes seems like it would love a spot here.
Hope I helped!
2 months ago
I do not play cedh I was just clarifying for the list also Narset's Reversal can be funny as hell someone goes to play something like a big Villainous Wealth steal it from them this turn and use the copy on them so you get that big x spell for two blue. Now it puts it back in their hand but hey you can counter it next turn or reverse that overloaded Cyclonic Rift into you favor etc etc
2 months ago
The first thing I noticed while looking at this deck is that it's way too light on lands. With a seven-mana general, you're likely to get mana-screwed, especially if your mana elves die. I'd look to add about 9-10 more lands, maybe cutting some ramp if you start flooding out. Lands are generally better than mana elves.
Rather than mana-producing dorks like Elvish Mystic and Druid of the Cowl , you should probably be playing spell-based mana ramp such as Rampant Growth and Cultivate . The reason for this is that if someone casts a board wipe, all of those mana-producing elves will die and you'll lose your mana acceleration. The good news is that the spell-based ramp I mentioned is usually common or uncommon, so you won't have too much trouble finding them. Other spells to consider in this vein are Farseek , Kodama's Reach , Skyshroud Claim , Circuitous Route , Explosive Vegetation , Sakura-Tribe Elder , Wood Elves , and Farhaven Elf .
You really want ramp because Damia is so expensive, and also because after you empty your hand casting those spells, Damia helps you refill. That's her main strength, so I'd suggest building her with big-mana strategies in mind. X-spells like Villainous Wealth and expensive monsters like Ulamog, the Ceaseless Hunger are probably what you'll be aiming for, with Damia to help you refill your hand as needed.
I have my own (slightly quirky) take on Damia here if you want some further ideas for how to fully take advantage of her: Damia Discard