Destroy target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
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Unholy Hunger Discussion
1 month ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
3 months ago
Just a few ideas, it seems you play casually so the cards here are from all different kinds of sets:
Max out (4x) on Mortuary Mire.
Replace Mind Rot (you don't have any other discarding cards so it's annoying for your opponent but it doesn't help you win the game) and Unholy Hunger (mana cost too high) with Doom Blade, it's great and easy removal (instant!).
Not sure about the other creatures yet, i'll check in later!
5 months ago
Theres a bunch of cards in your maybe board i think should be main decked - Blind Obedience Pontiff of Blight both come to mind - extort is amazing with Karlov since each trigger just gets substantially better since each counts as its own instance of gaining life. The life swing gains you can get from Kokusho, the Evening Star should not be over looked - in a 4 player game he is a 20pt life swing to each player (-5 life for them and +15 to you).
Also after seeing someone's Kambal, Consul of Allocation deck in action a few weeks ago - i can 100% advocate for this card. The total amount of life it can gain is just absurd because people look at it and go - well thats not that strong and just kind of ignore the card
Vault of the Archangel should also be main - you are running only 1 Utility land at the moment and in a 2 color deck you can definitely afford to run a couple. The best part of this one is that even if you dont use its ability it does work as a somewhat nuclear deterent kind of effect - just because of the potential Deathtouch. Orzhova, the Church of Deals is another choice you could make just as another way to add some counters to karlov.
Kabira Crossroads might also be worth an included here in place of a plains.
A few of the cards I would consider cutting would be - Sunbond - the effect is just average imo, if this let you diversify by putting the counters on a target creature it would be great, but forcing you to essentially voltron - just hurts it imo. Righteous Confluence i find underwhelming simply because its sorcery speed - exiling enchantments is nice - but id rather just play Return to Dust and have the option to do it at instant speed. Even in this deck im not sure the other two modes are super relevant over even something like Blessed Alliance.
One-Thousand Lashes is another one - I see the way it fits flavorfully, but I think i prefer something like Consuming Vapors or Unholy Hunger - yes they are more expensive but at least they make whatever it is dead. Lastly Teysa, Envoy of Ghosts - the card is great dont get me wrong - but its the one creature in your list that doesnt really seem to fall on theme with all others you've chosen - more just a flavor thing then any ;).
5 months ago
Addressing specific things now... I'm focusing on things to think about cutting to make room for lands.
Listing some observations, if I overlooked something this will make it obvious.
- Tutors (besides land tutors): Diabolic Tutor
- Mana Rocks: Gold Myr, Leaden Myr, Alloy Myr, Plague Myr*, Manalith, Sol Ring, Pristine Talisman
- Infect/Poison: Plague Myr, Skithiryx, the Blight Dragon, Priests of Norn, Decimator Web
- Boardwipes: End Hostilities, In Garruk's Wake
*Missed this guy when I made my first post, drat. That's why I did this summation, in case I missed something else.
You have some things that look like they are intended to work together, with limited support to find the pieces (I only saw one tutor). You need to think about if you're serious about keeping all of these. I think they are okay on their own, just not incredible.
- + + : This is a fun set and I'd keep it if it's something you like, but you don't have enough tutors to make it likely you'll ever assemble it. If you're fine with that, great. The individual pieces are not incredible apart but not the worst.
- + : This is a really common combo in mono-black, but again you'll have to luck into it. If you're serious about using it to win you need more tutors. If you just like the cards I don't blame you for running them though.
- Infect stuff besides Skittles; Plague Myr, Priests of Norn, Decimator Web: These aren't likely to kill anyone with poison by themselves. Plague and Priests have little chance of connecting against a strong opponent (you don't have much evasion support since you're not aggro); Decimator will take forever and tons of mana to do it, Priests will probably hardly do anything interesting. There are much stronger alternatives. Skittles is pretty great on his own and can work excellent on offense or defense, so I'd keep him for now.
Now for some less good stuff, specific cards:
- Manalith is the most boring mana rock possible. There are tons of 3-drop mana rocks that are better than Manalith. You want either cheaper than 3 mana, or you want it do more than Manalith does at 3. Off the top of my head, cheapish examples: Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Orzhov Signet, Mind Stone
- Transgress the Mind and similar single target discard effects are hard to use in multiplayer (though this is one of the better ones if you really like them). It is difficult to know ahead of time which players have hands worth casting these on, and entirely possible you won't do much damage with them. Discard and mill effects also draw tons of aggro from less experienced players. Consider also discard runs in opposition to how your commander works (they can't play spells they're discarding after all) unless you're specifically going after creatures with the discard effects.
- Mind Sludge is similar, only targets one player. If they have a huuuge hand it can do a lot of damage maybe, but then they're probably a blue player late in the game, which means they have Counterspell or something. If they aren't a blue player, they've probably got graveyard shenanigans going on, so this won't hurt them. Syphon Mind is awesome though (mostly for the card draw and maybe priming other players' graveyards for Rise from the Grave etc).
- Reassembling Skeleton is great but he's not really doing his job here. He's a reusable guy to sacrifice! If you just want him as a defender, look up Brood of Cockroaches or Endless Cockroaches who are better at that.
- Unholy Hunger is terrible. You'd be better served by Murder. It's way too expensive for what it does. Actually I'd look for something that is either more thorough or more flexible, like Utter End or Sever the Bloodline.
- Elixir of Immortality never does its intended job in most decks. Unless you honestly think you're going to have a game last so long that you play through your entire deck, don't bother. If you have some group hug deck throwing your deck into your hand, you're going to play one of your combos and win, not fiddle with this. If you're worried about getting milled, chances are it'll end up in your graveyard, not your hand, anyway.
Things to look up!
- Exsanguinate is a popular Orzhov finisher that scales up to the game state. Even if you can't finish everyone off with it, its extremely efficient at funnelling everyone else's resources into you.
- Anything with extort works, I like Blind Obedience in particular. All of your later plays suck players dry slowly.
- Phyrexian Reclamation is cheap, uses your obscene life tank as a fuel, and makes it hard to get rid of your creatures.
That's all I can think of. I hope it is of some use. I don't expect you to cut all of it I just want you thinking. My Orzhov deck is Ayli, Eternal Cleric EDH but it needs some updating on tappedout, if you wanted to see where I got the experience.
1 year ago
1 year ago
From my experience, once you have the Cliffhaven Vampire, and I recommend 4 of them because it's so explosive, it's no longer the kind of deck where Defiant Bloodlord and Felidar Sovereign are desirable. They look great, but this deck works best when trying for a fast kill, what your life gain lets you do is be able to trade hits and let your fliers provide the extra damage while you're draining. Also you'll be taking hits due to your general small creature size and don't generally have the potential to consistently get to 30 life against good decks, if you added in more potent life-gaining cards it could be useful but it's a choice you'll want to make, one or the other.
Kor Sky Climber is definitely an inefficiency. If you don't mind the price, a couple Drana, Liberator of Malakir work great instead, buffing your other fliers. Even another Drana's Emissary is just more conducive to your gameplan
Since it does look like you're going in a bit of an aggro direction, more Kor Bladewhirl coupled with Lantern Scout will let you trade hits better, and Lantern gets you an extra damage on each attack with Cliffhaven Vampire in play, and at that point, taking out a couple Vampire Envoy might be wise because you also want to do more damage
Unholy Hunger may let you gain some life but it's a very high mana cost removal spell and if you do decide to take it in the aggro direction you would do better to have something like Grasp of Darkness in its place to let you avoid a board disadvantage early, and on turn 4 you can play another creature with it, you have a lot of 2 mana creatures
1 year ago
Just to get the deck ready to play tomorrow, here's what I would do:
Additions: 36 lands
Beyond that, here are things you need more of in the deck moving forward:
Other amazing cards you should find room for:
Since you'll be playing against Meren, try to replace effects that remove one single thing the graveyard with graveyard hosers like the aformentioned Agent of Erebos or stuff like Relic of Progenitus, etc.
Try to replace your cards that get rid of just artifacts or just enchantments with cards that kill both artifacts and enchantments like the previously mentioned Leonin Relic-Warder or Return to Dust, Orim's Thunder or Fate Forgotten. Or better yet, replace them with things that just get rid of permanents like Utter End, Chaos Warp, Necrotic Sliver or Vindicate.
Don't play any creatures with power greater than 2 unless they are really good.
Hope all this helps! I love playing with Alesha and I think you will too!
1 year ago
I'd advise that you drop the discard sub-theme. It is weak in EDH, and it's not a big part of your deck.
- Ob Nixilis of the Black Oath --> Sorin Markov - yeah.
- Liliana of the Veil --> Karn Liberated - She is really not that good in EDH, and... discard.
- Prism Ring --> Paradise Plume - if you must have this effect.
- Unholy Hunger --> Silence the Believers - much better
- Staff of the Death Magus --> Ivory Tower - cheaper and more gain.
- Diabolic Tutor --> Increasing Ambition or Rune-Scarred Demon