Eternal Thirst


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Magic 2015 (M15) Common

Combos Browse all

Eternal Thirst

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

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Eternal Thirst Discussion

MonsterHatchGames on destroy

3 weeks ago

Your Kalitas, Traitor of Ghet actually has a replacement trigger which shuts off all your other benefitting cards. For example, because the opponent's creatures no longer "die", the Eternal Thirst, Yahenni, Undying Partisan, Malakir Cullblade, Elenda, the Dusk Rose, and Blood Artist are weakened.

drohack on Doomsday

2 months ago

With you're description I'm not sure you fully understand how Baron Von Count works. He doesn't care what their converted mana cost is. All he cares about are the numerals printed on the card. For example Nirkana Cutthroat has 1,2,3,4,5 printed somewhere on the card. So no matter where the counter is on the Baron it would go down one. Shriekmaw only has 1,2,3,4 printed on it. Also be careful as the Planeswalker starting count does NOT count as it is not within what Baron looks at. For example Sorin Markov only has 1,2,3 printed on it, and the 4 does not count (yes the numeral 1 counts from the printed "life total becomes 10").

You have a lot of Un-cards that don't really help Baron. If you're just looking to play the cards then they are fine to keep in. You also have a few ok cards in the deck that also only provide a few numbers for the Baron.

I've tried building my own deck Count from 5. I've also compiled a spreadsheet to help me add cards to my deck counting the numbers 1,2,3,4,5 on different cards:

mmcgeach on Control Zur

2 months ago

@VelvetVendetta It's a fair point about Vanish, I mostly think you can cut it if your opponents don't run boardwipes, like, say, Supreme Verdict, which is otherwise difficult for Zur to dodge. I think you also make a strong point about Imprisoned in the Moon, which is probably just better than darksteel mutation. Also I might try Spellskite, although Cursed Totem is a pretty key card, IMO. Might be worth using spellskite even though cursed totem is a key play.

I find Daybreak Coronet pretty good just for the lifegain. I frequently need to draw a bunch with necro, then regain life somehow and I think lifellink on a huge Zur is pretty much the best way to gain life I've found. It's possible something like Felidar Umbra or Eternal Thirst might be better, tho.

mitomeg on

3 months ago

It happened at times that i didn't find lands. I think it's more about unlucky shuffles though.

I found Sol Ring useful to help me save some mana for spot removals... pretty much the same for Aether Vial as soon as i reach 4 counters.

Spinning Darkness is here cause i can cast it for free basically. But if i cast Phyrexian Obliterator with Eternal Thirst i think i won't have too many problems regarding lifepoints or keep mana free since i won't need much more basically!

brandonsperry25 on

3 months ago

One of my favorite cards in mono black is Vampire Nighthawk. I would play four because its so versatile. Might help you with offsetting some of the cost of cards like Phyrexian Arena and/or Necropotence if you decide to run that card. I think I might run two Necropotence/Phyrexian Arena if you had the option, just for a more consistent chance at drawing it.

Vampire's Bite is also a nice card to get some life link for the turn. Eternal Thirst is pretty cool too.

As far as cuts, I would say Sol Ring, Aether Vial and Spinning Darkness would be my first ones just because you only have 1 of each. How often do you find yourself in need of that mana when you are running twenty lands and the four dark rituals?

Lame_Duck on Touch of Death

3 months ago

No, I think the vast majority of the time the ability to kill an opposing creature every turn with the Longbow will be what wins you the game and getting a +1/+1 counter will be inconsequential and in matchups that the Longbow synergy isn't good, the Eternal Thirst will be just as bad.

Bkotz on Touch of Death

3 months ago

I been using Eternal Thirst on smaller creatures and then using the Deathtouch + Viridian Longbow combo to make them stronger. Not effective enough?

Lame_Duck on Touch of Death

3 months ago

As far as things to remove goes, I'd suggest Eternal Thirst; it's the sort of card that only does anything when your deck is already performing well and makes the deck more vulnerable to removal.

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