Eternal Thirst

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common

Combos Browse all

Eternal Thirst

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

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Eternal Thirst Discussion

whatskraken on Tribal Vampire

2 weeks ago

You could take out Eternal Thirst and Grim Discovery.

RumAndCoke on Atraxa, Angel of Proof

1 month ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

darleen on Obi

1 month ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.


Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.


Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.


TheMadRocketeer on Re-Vamped

1 month ago

Thanks, ektoe253, for the good suggestions. Vampire's Bite makes for a nice combat trick for extra damage or killing something that needs to go. The ability to get even more value out of it mid-game makes it sweet indeed. Eternal Thirst would help give me staying power and grow my forces a bit as well, both of which this deck needs. Gifted Aetherborn looks very nice indeed. It's almost Vampire Nighthawks 4-8. One cheaper for no flying. I see real value here. It would fit very nicely in my Mono-Black Devotion deck for the same reason that the Nighthawks do.

Catalog9000 on Sacrifice to win!

2 months ago

Dictate of Erebos and Eternal Thirst could make for some fun synergy

Yuri200X on Vampire Black

2 months ago

You're still playing somewhat weak creatures and cards: Bloodbond Vampire, Crypt Ghast, Chalice of Life  Flip, Eternal Thirst and Exquisite Blood. And I also think you should run 24 lands.

These cards are still awkward... They have low impact on the early game, which Modern needs.

They all sum 14 slots (accounting for the 2 lands i think you should let go)... Let's say you switched them for:

2 Gifted Aetherborns, 2 Captivating Vampires, 2 Kalitas, Traitor of Ghets, 3 Gatekeeper of Malakirs, 2 Inquisition of Kozileks and 3 Victim of Nights (or Ultimate Prices).

Total of another 14 cards. Take a look at them. Compare their power to the other cards I said that are "awkward"... These cards all carry more weight with them. This is called card quality.

You'd be able to remove opposing threats more efficiently, make the opponent sacrifice troublesome threats you can't really remove (Emrakul, the Aeons Torn, Ulamog, the Ceaseless Hunger, for example). And you'd be able to preemptively disrupt their hand with more discard.

I believe building a competitive Vampire deck in Modern is hard, but possible. I just think you should focus on more efficient cards.


As for your sideboard, try to focus on beating decks you have trouble beating. Let's say you have issues against Storm or Scapeshift... then think of adding Duress or Lost Legacy in your SB. Against graveyard decks like Collected Melira, Dredge or BGx Delirium: Leyline of the Void/Relic of Progenitus. Against Tron: Pithing Needle, Rain of Tears, Duress, Thoughtseize and discard in general. Against creature-based decks (with small creatures): Drown in Sorrow/Flaying Tendrils. And so on.

Try to focus on adding cards that'll help with other decks in the meta. Blood Tribute only looks cool, but it is 6 mana to cast... and you could do many more relevant things with 6 or less mana... like Damnation or Batterskull, Wurmcoil Engine.

maxeh34 on The Shadowborn Keep Athreos Busy In His Old Age

3 months ago

Lord of the Pit, Liege of the Pit, or Xathrid Demon, plus any cards that give lifelink such as Gift of Orzhova, Eternal Thirst, Lifelink, Vampiric Link, or Felidar Umbra, to create a Griselbrand like cards. And it fits the theme of the deck.

HybridPK on Mogis

4 months ago

Saw your post on /tg/. Instead of commenting in that thread, I'm posting my thoughts here.

Questionable cards:

  • Eternal Thirst - Only two target for it in your deck.
  • Ghostly Flame - Overall, I don't think you need to worry about opponent's preventing damage from colored sources, unless this is beneficial in your meta.
  • Outpost Siege - You don't have enough creatures to benefit from the 2nd option. 1st option doesn't seem worth slotting this card in for.
  • Rite of the Raging Storm - You already mentioned this was removed, but just emphasizing it further.
  • Shizo, Death's Storehouse - Only two targets for it in your deck.
  • Shrine of the Forsaken Gods - I'm mixed on this one. Could stay in due to the number of artifacts you run.
  • Basalt Monolith - Only worth using if you can go infinite with it (unless I'm missing that combo piece).
  • Oblivion Stone - An EDH staple, but I think it is too slow for this deck.
  • Pariah's Shield - Only two targets for it in your deck.
  • Torpor Orb - Strong control effect. I'm concerned it will work against you more than your opponents given your enchantments that trigger when creatures ETB.
  • Unstable Obelisk - Might be too slow for this deck.

Granted, I don't run Mogis and I might be making some wrong calls here. Hence why I say these cards are questionable.

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