Eternal Thirst

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Magic 2015 (M15) Common

Combos Browse all

Eternal Thirst

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

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Eternal Thirst Discussion

mitomeg on My Mono Black!

5 days ago

It happened at times that i didn't find lands. I think it's more about unlucky shuffles though.

I found Sol Ring useful to help me save some mana for spot removals... pretty much the same for Aether Vial as soon as i reach 4 counters.

Spinning Darkness is here cause i can cast it for free basically. But if i cast Phyrexian Obliterator with Eternal Thirst i think i won't have too many problems regarding lifepoints or keep mana free since i won't need much more basically!

brandonsperry25 on My Mono Black!

5 days ago

One of my favorite cards in mono black is Vampire Nighthawk. I would play four because its so versatile. Might help you with offsetting some of the cost of cards like Phyrexian Arena and/or Necropotence if you decide to run that card. I think I might run two Necropotence/Phyrexian Arena if you had the option, just for a more consistent chance at drawing it.

Vampire's Bite is also a nice card to get some life link for the turn. Eternal Thirst is pretty cool too.

As far as cuts, I would say Sol Ring, Aether Vial and Spinning Darkness would be my first ones just because you only have 1 of each. How often do you find yourself in need of that mana when you are running twenty lands and the four dark rituals?

Lame_Duck on Touch of Death

1 week ago

No, I think the vast majority of the time the ability to kill an opposing creature every turn with the Longbow will be what wins you the game and getting a +1/+1 counter will be inconsequential and in matchups that the Longbow synergy isn't good, the Eternal Thirst will be just as bad.

Bkotz on Touch of Death

1 week ago

I been using Eternal Thirst on smaller creatures and then using the Deathtouch + Viridian Longbow combo to make them stronger. Not effective enough?

Lame_Duck on Touch of Death

1 week ago

As far as things to remove goes, I'd suggest Eternal Thirst; it's the sort of card that only does anything when your deck is already performing well and makes the deck more vulnerable to removal.

chadsansing on Kaalia of the Vast Ruthless Dictatorship

3 weeks ago

I really like Angelic Accord and Eternal Thirst. I wonder also about Archangel of Thune and Gisela, the Broken Blade for life gain.

Winter Orb seems like it would draw a lot of hate on top of Kaalia of the Vast. Would you consider more political cards like Vow of Duty, Vow of Lightning, or Vow of Malice? Or is your local playgroup competitive enough to enjoy an orb now and again?

With a few more rocks like Chromatic Lantern and Fellwar Stone or Worn Powerstone, you might have the fixing and ramp to cast your creatures in addition to cheating them into play, which might make it even better to play more creatures and fewer other types of spells. I try to do that to avoid playing from the control seat with this deck - my playgroup hates on Kaalia enough.

If you'd like to see another creature suite, check out Snow-Covered Kaalia. Rimescale Dragon is my favorite there, hence the snow-covered basics.

Have fun building & playing!

SirSchwaenzelot on Athreos, God of Board Wipes

1 month ago

Nice one, but I feel like you kinda went to heavy into the token strategy, because those don't trigger your Commanders abilty. That's why I think more creatures and less token producer would be helpful and adding some value.F.e. Drain: Blood Artist, Zulaport Cutthroat, etc.; Mana: Black Market, Revel in Riches (with an extra-cheeky win-con); Thiefery: Grave Betrayal; Card-Draw: Harvester of Souls Commander Boosting: Eternal Thirst If you really like tokens than you may include: Overseer of the Damned And maybe Necromantic Selection as an very good Wrath and even a finisher like Rise of the Dark Realms.I hope you still are interested in the deck and think that my suggestions are helpful.

Felix_Culpa on Maren

1 month ago

Oh gosh it's kinda bad. Let's start by removing the following:

-Viridian Revel

-Eternal Thirst

-Slippery Karst

-Tablet of the Guilds

-Everflowing Chalice

-Bonehoard

-Twilight's Call

-Rakshasa's Secret

-Duress

-Nightmare Void

-Tribute to the Wild

-Fog

-Vulturous Zombie

-Satyr Wayfinder

-Ravenous Rats

-Greater Mossdog

-Centaur Vinecrasher

A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value

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