Eternal Thirst

Eternal Thirst

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) Pretus

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Magic 2015 (M15) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Eternal Thirst occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Eternal Thirst Discussion

TevishSzat on Unchained Malady [Budget Polukranos]

3 weeks ago

The thing about Polk and toughness boosters is that he only prevents damage if he has a counter to remove, unlike Phantom Nishoba and friends in the old days. As long as he has at least 1 counter, all damage is prevented, but 0 counters is vulnerable. To get Polkranos stable you need to give him +toughness (so he doesn't die to 0 toughness SBE) and some mechanism to refund counters (so he doesn't take real damage). Vampiric Embrace is the only card that does it in one card to allow for tactical sniping. Outside that toughness boosts from auras or equipment are a dime a dozen, but triggered counters are a little more scarce. Eternal Thirst, Sadistic Glee, and Blade of the Bloodchief are probably the best sources.

Of course part of the beauty of this guy is that if he dies you can just let him hit the 'yard and Escape for a bigger commander. In fact, in some cases it might better to play for that, using something like Rogue's Passage to get in the 2-hit with Commander damage rather than trying to win on board presence.

Snake_Oil on Unchained Malady [Budget Polukranos]

3 weeks ago

sleeper_agent007

I've never really seen the hype for GG. I get it, especially here you get to chuck three to the yard to fuel escape, but drawing 6-12 cards more than once even with discarding to hand size doesn't seem like where I want to be, unless I'm missing something.

TevishSzat

Ooh. See, I like Eternal Thirst for the lifelink and similar effect, but that straight up boost is great too... I think it'd be a spot-on replacement for Warbriar Blessing

king-saproling on Slimeboi

2 months ago

Impressive list given the tight budget! You might like these: Wilderness Reclamation , Perilous Forays (Sporemound's BFF), Eternal Thirst , Fallen Ideal , Fungal Sprouting , Life and Limb (combos with Sporemound + sac outlet. decent on it's own too since it lets your saprolings tap for ), Pitiless Plunderer , Frontier Siege

king-saproling on Slimboi Calloway

2 months ago

Saprolings! Nice build. You might like these: Keen Sense (super strong on Slimefoot. draw all the cards!), Snake Umbra , Illusionist's Bracers , Earthcraft , Seedborn Muse , Black Market , Wilderness Reclamation , Neko-Te , Perilous Forays (Sporemound's other BFF), Eternal Thirst , Fungal Sprouting , Life and Limb (combos with Sporemound + sac outlet, or scapeshift. decent on it's own too since it lets your saprolings tap for ), Fungal Plots , Pitiless Plunderer , Fallen Ideal

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