Transgress the Mind

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You may choose a card with converted mana cost 3 or greater and exile that card.

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Transgress the Mind Discussion

LCJ38 on Mono-Black Control

1 day ago

LunaticRoom. My suggestions are -3 Drana, Liberator of Malakir, -4 Vampire Cutthroat, -4 Lost Legacy, -2 Ruinous Path. +2 Vengeful Rebel, +2 Ob Nixilis Reignited, +3 Gonti, Lord of Luxury, +4 Transgress the Mind, +2 Demon of Dark Schemes, and if you want to spend the money, Kalitas, Traitor of Ghet.

Also, don't take my earlier comment wrong; Yahenni's Expertise is really, really, GOOD. I was just worried about all of your creatures dying. -1 Fatal Push, -1 Grasp of Darkness, -1 Gifted Aetherborn for +3 Yahenni's Expertise.

Put 4 Lost Legacy and the one remaining Yahenni's Expertise in the side board.

I like the idea, +1 upvote.

P.S. sorry Yahenni's Expertise is not in card form, Tapped Out wouldn't let me do it.

Kurremkarmerruk on No hands

3 days ago

If you plan to take the deck to Friday Night Magic, I'd say stick to 60 cards. You ruin your odds of pulling cards when you go above that.

When you play a deck that focuses on discard, expect to take some hits on your life points. What matters is when you hit turn 5 or 6, have you taken control of the game?

Try to figure out what you want to focus on:

  1. Do you have creature removal to stop the opponent's attacks?
  2. Do you have a creature on the board that sets you up to win?
  3. Do you have consistent spells that will keep your opponent off balance?
  4. Do you have a spell that is going to get you back in the game?

By turn 5 or 6, you don't need all four of those things. Maybe just two in hand, and think about what you have left in your library that you are expecting to come up.

With Mind Rot, some opponents dump their lands but then find themselves unable to play anything. Some dump the smaller spells and build up their mana to bring in something big later. Your other discard spells, like Transgress the Mind, get you the information you need -- you get to look at their hand, and you need to remember what they have so you can handle it.

I don't know how you play, but I had to learn to keep cards in my hand! Just because I had the mana didn't mean I had to play something every turn.

Kurremkarmerruk on No hands

3 days ago

Hey, I run my own hand discard decks, and I playtested a few times to see how things would go.

Against my deck, Comfortably Numb, I took two games out of three. That was kind of a mirror match except I don't run Mind Rot anymore.

Against a newer deck, Gontirrhea, it was also 2-1 for my deck.

The biggest problem is that you don't run enough lands to be able to bring out your big cards consistently. Twenty lands is just not enough, even for a mono-colored deck.

The card I really wanted to see in play was Herald of Anguish, but you only run six artifacts and that's not enough to help bring out the Herald, so it never made it onto the field. One, I made you discard it, or two, you never had the mana/artifacts combo to bring it into play.

My second deck is a much slower build and I'm still working on it. I thought your deck was going to easily win those games, but it was the fact that you didn't have the mana to play. Once I got Panharmonicon on the field, I just played Gonti, Lord of Luxury and I got to choose two cards to exile and play at my will, or I played Thought-Knot Seer and exiled two cards from your hand.

You're running seven "pure" discard cards, and you're running seven "pure" removal cards. Remorseless Punishment adds more of both of those things.

Take out Fatal Push. You're not using it to it's full benefit here. Ob Nixilis Reignited and Gifted Aetherborn work with each other but they don't fit the deck. I'd say take all those out, too.

Run full sets on Mind Rot, Transgress the Mind, Hedron Crawler, and add three more basic lands.

I think you're winning hits are happening with Thought-Knot Seer and Reality Smasher, both great cards. So, just focus on card removal and then hit 'em hard with those creatures.

I liked playing against this deck. It's a mean, fun build.

Wino on Grixis Chandra and Tezzeret Improvise

4 days ago

Hello viperfang4 thanks for the Upvote! I like the idea of Transgress the Mind while I don't like so much Bomat Courier in this deck because is to easy to remove and you risk to lose all exiled cards.

DarkAngel367 on AER - Grixis Control

4 days ago

Here is the lint to the decklist.

Differences Mainboard:

Taken Out:

-1 Radiant Flames

-1 Void Shatter

Put In:

+1 Yahenni's Expertise

+1 Disallow

Differences Sideboard:

Took Out:

-1 Ceremonious Rejection

-2 Dispel

-1 Release the Gremlins

-1 Weaver of Lightning

-1 Transgress the Mind

-1 Yahenni's Expertise

-2 Thing in the Ice  Flip

Put In:

+3 Fatal Push : Really good against Mardu vehicles, kills Heart of Kiran easily of you can't negate it, also decent against danger noodles Winding Constrictor.

+1 Collective Brutality : Really good card against aggro, usually kill a dude and gain some life.

+1 Ruinous Path : Added second path because I kinda hate Gideon, Ally of Zendikar

+2 Radiant Flames : One of these replaces the Yahenni's Expertise that I mainboard in my version. The other one replaces the weaver of lightning, I just found the extra board wipe more useful.

+1 Ob Nixilis Reignited : Useful against control matchups, also really good against any midrange-y deck like B/G counters.

+1 Lost Legacy : Kills Saheeli combo.

Firebones675 on Tree of Triskaidekaphobia

5 days ago

Transgress the Mind should be in the sideboard if not the main board. I like it a lot more than harsh scruteny

ChuckLaRock on Aetherborn Tribal Deck

6 days ago

jbenitez65

I'm glad you liked it, and sure I'll tell what to sideboard and such. But you also have to learn to read your opponent, what they play how they play and so on. If you want to win you need to think 2-4 steps ahead. Sometimes you need to play cards that (bait) out a kill spell or a counter spell.

Anyway, you need to know what are the decks played right now.B/G, B/G Delirium, G/W tokens, U/B Improvise, Copy Cats Deck, and Mardu Vehicles. Those are the decks that you will encounter at least 3 of them 100%.

Sideboarding is a skill and here is how you make this deck work for you. When you play against B/G (Delirium) you will encounter Verdurous Gearhulk and Winding Constrictor that's their combo. For the Delirium B/G you will encounter Mindwrack Demon and Grim Flayer both decks will run Walking Ballista. So make sure you kill those creatures, and then you sideboard Transgress the Mind and Kalitas, Traitor of Ghet and make sure you say vampire when you play Metallic Mimic when you have kalitas, because Gifted Aetherborn Yahenni, Undying Partisan are both vampires and will get counters also. But if you don't have kalitas in just say aetherborn.+2 Kalitas -2 Gonti +3 Trangress -3 Glint-sleeve

Against Mardu Vehicles makes sure to save your Yahenni's Expertise it'll wipe the floor with those small shitty creatures, sideboard Kalitas and Expertise in.+2 Kalitas -2 Gonti+1 Expertise -1 Glint-sleeve

Against any deck that plays any of these 3 colours blue/red/whiteThey either play saheeli/Felidar or something with Gideon plainswalker.This is important you do it right or you will lose 100%+4 Hope of Ghirapur -4 Glint-sleeve +3 Lost Legacy -3 Vengeful Rebel+3 Transgress -3 Fatal Push

Now To switch out liliana if you dont have to the money, I would play Live Fast to get your cards, it might do 2 dmg to you, but you will get 2 energy to full for glint-sleeve or to Demon of Dark Schemes. If you want to play westvale abbey, then I would take out all 3 vengeful rebel and add 3 Weaponcraft enthusiast since he gives you enough creatures to sac for the abbey. The rest of the cards you mentioned are not good.

Hope this helps you out.

myronrocks on Mardu Counterculture (anti meta)

6 days ago

Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.

Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.

I could see going

-1 Declaration in Stone

-1 Harsh Scrutiny

-1 Ruinous Path

-2 Thopter Arrest

Adding

+3 Unlicensed Disintegration

+2 Stasis Snare

Something like that. Then try and make room for a couple Renegade Map? Idk.

Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.

Any way I'll try some of your suggestions and let you know what I think. Thanks!

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