Transgress the Mind

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

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Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Transgress the Mind

Sorcery

Devoid (This card has no color.)

Target player reveals his or her hand. You may choose a card with converted mana cost 3 or greater and exile that card.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -87%

0.04 TIX $0.64 Foil

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Transgress the Mind Discussion

bellz76 on Undeadication

16 hours ago

Alright, you're losing to the W\B Aristocrat deck isn't a big deal. It just means you need to actually build a sideboard. What you have currently are a bunch of leftover cards that didn't make the cut for the deck. A dedicated sideboard will allow you to sure up the games against the decks that your deck doesn't do well against. This is a relatively easy fix.

First off, you can start by running Fragmentize - I would suggest having 3 in the sideboard. This allows you to bring in the help you need vs any enchantments (like the Hidden Stockpile) or artifacts. Boom, just like that, the procession is done. Secondly, I like to run 2 or 3 Flaying Tendrils to help against a more aggressive deck, or in this case, a deck that depends on making tokens and sacking them for value. The tendrils takes out all the tokens, and the Zulaport Cutthroat. Yes, it does get your guys too, but with a mastery on the board, or a Lord, you're zombies survive. To finish up you sideboard, I'd recommend a discard spell like Transgress the Mind. 3 of those will help you vs any control deck you play. You already have a decent build vs control with the Dread Wanderer because you can keep bringing him back, so that's a good thing. The other 7 or 8 slots will be dependant on what decks are popular at your game store where you play. Cards like Dispossess or Lost Legacy really help vs the Marvel decks.. I do like Cast Out as well- that can help you vs plansewalkers too.

The biggest issue is what cards to take out. Typically you take the cards that aren't doing you any good- or the least effective cards. I will tell you this- I think it's a big mistake to ever take any of Lilly's Mastery out. Giving you a pair of 3\3 zombies and the rest of your zombies +1+1 is just too good. It's what makes the zombie deck work right now. For example- against the B\W deck, I'd take out the Binding Mummy and the Campaign of Vengeance for 3 Frags and 2 Tendrils. This gives you more power vs the enchantments and a board wipe for the lower power tokens and creatures. Sideboarding is always the most difficult part of magic (in my opinion). But when you think about it, typically more than half the games you play in any night are after sideboarding... kinda important.

Lastly, I would totally switch out the In Oketra's Name for 2 or 3 Anguished Unmaking. That is a great idea. It gives you main deck answers to anything, and if you get to use the Wayward Servant 3 times, it covers the life loss of the unmaking.

So I hope this helps- I know it's a bit much to read. Sorry- I can't help it- I'm a bit long-winded:-)

Calprith on Heckbent Madness

1 day ago

Bomat Courier generally dies real easy and becomes useless towards the late game, so I would neglect to run a play set of them. Also Flameblade Adept as a card is a little underwhelming I don't think it is any better than 1 drops like Dread Wanderer.

Amaizing cards in these types of decks would be Olivia, Mobilized for War and Bloodhall Priest. Olivia, Mobilized for War has synergy with every other creature and Fiery Temper, and Bloodhall Priest can shoot down small blockers they have or just get that extra two damage to their face to finish them off.

Im also not a fan of Alms of the Vein. it just doesn't do as much as some of the other madness cards like Stromkirk Occultist which gets around the problem where heckbent decks generally run out of cards to play.

Key to the City also seems pretty useless to me, in control matchups there wont really be any creatures to get around, and in agro matchups good removal like Fatal Push or Magma Spray (If you need to stay with a low budget) can effectively make your creatures almost impossible to block and reduces the counter attack your opponent will have.

Over all I really think your only missing to must haves which are the Olivia, Mobilized for War and the Bloodhall Priest. I would run a play set of both of those easily.

You also don't have a sidebored which can easily lose you games at Friday Night Magic. Your worst matchups are probably going to be any Zombie or marvel deck. A few sidebord cards can fix you up against these two types of decks though. In my black-red agro deck I run a play set of Magma Spray in the side, because it deals with Scrapheap Scrounger, Dread Wanderer, Cryptbreaker, and significantly reduces the power of Diregraf Colossus. I also would run at least three Release the Gremlins because it is your only real good answer to Aetherworks Marvel. The last real card you absolutly need in your Sidebord is Transgress the Mind, because its just good against control decks that like to hold onto big scary gearhulks. the rest of your sidebord you can play around with.

Overall great deck for only being sixty dollars, you have some great stuff going for you. You seem like a fun magic player. :)

WItC on Lunarch Wipes (AKH) - Fun Semi-budget Deck

2 days ago

Hi all, I just wanted to update that I am working on the control package. There are many good options, and the right pick is probably variable for your meta and budget. Options include Fatal Push, Declaration in Stone, Forsake the Worldly, Anguished Unmaking, Cast Out, Grasp of Darkness, Ruinous Path, To the Slaughter, Transgress the Mind, Lay Bare the Heart, Unburden, Dispossess, Lost Legacy, Pick the Brain, and probably some others I'm forgetting.

Tsuru-Hime on Dimir Zombies

2 days ago

Transgress the Mind is out of the budget for this deck. I could replace with something like Duress though.Dark Salvation Doom Blade, Dark Betrayal and Murder could all fit.

viperfang4 on Viper's Esper Control

3 days ago

@saintyyy glad u like the deck. You can link his deck if you want for me to look at. I am about to make a few edits to make the deck more effective.

@lords2001 I am going to add in Declaration in Stone over Grasp of Darkness or possibly even Fatal Push. The only thing that should cause issues with is Heart of Kiran but I have so much artifact hate because of Marvel I should be okay. That will also make zombies, emerge, and Metalwork Colossus (since usually 3 hit and all 3 are exiled and can't come back) a bit less potent.

Kalitas is being for the most part useless on cockatrice testing nor do I own any atm or want to pay for it when it will rotate soon. It just dies to Grasp of Darkness the moment it comes out against zombies. I will add 1 more Cataclysmic Gearhulk in the side, it is proving very effective against a variety of decks. It wipes the board and is a big body with vigilance that swings every turn and can still block. I will also add a Summary Dismissal in the side. I don't know if I am going to still go with Dispossess or switch to Lost Legacy or Transgress the Mind. I am also thinking of adding 1 Linvala, the Preserver back in the mainboard. I am going to put my Anticipate back in though, was trying to test the deck without them and more lands because of the cycle lands, I like having both for even mroe consistency. Just thinking of options. This deck went about 80-15 during testing on cockatrice for all of AER standard, the thing about control is figuring out the right answers. The meta changed, the answers have to change, as soon as I get it dialed in though the deck should be fairly unstoppable. I also need to write a primer about the deck, so hopefully that comes soon, have to play around with the code and formatting for it.

Also, don't forget to upvote the deck if you like it!

TheRedCzar on Amonkhet Minotaurs

4 days ago

Just an update. I ended up building this deck, and got stomped pretty handily by Mono-Black Zombies and Mardu-Vehicles. The games usually ended in a 1-2, I could usually take a single game, but almost always lost the series, unless they had very bad draws.

I found that I ran out of steam pretty quickly. After turn 4 or 5, I was always top-decking and hoping for what I needed, or was pretty much doomed if they were very active on their removal. If your going up against a deck with a lot of removal, you will struggle. I had quite a few bad draws as well, but I found I just could not stand up to Zombies or Mardu Vehicles. Thankfully, I did not run into any marvel decks (I really despise that deck, PT Amonkhet was very boring because of it).

I side-boarded in Insult / Injury, and that ended up winning me a couple games as long as I had Neheb, the Worthy on the field, and his ability was active. Though this did not work as well against mono-b zombies.

I was missing Transgress the Mind in my sideboard (it had not come in yet), so I am not sure how much that would have improved my chances. I will say that By Force is a must, it helped me out quite a bit, and I think I will end up adding a board-wipe, like Yahenni's Expertise to help out a bit more against and zombie floods.

I will report back again if I make any progress!

usurphling on usurphling

4 days ago

as what i said in the post, i havent played recently but my best advice in SB, if ur dealing against aggro, do not push the hedron alignment wincon. thats one of the mistakes that i had in the past. just go play normal grindy control matchup. other than that marvel is a deck to beat and Transgress the Mind is one of the best ways to fight against it.

mack10k on The Cattle of Battle (Amonkhet Minotaurs)

4 days ago

I think the key to this deck being successful is to make sure you have some 4 of's. It will make your deck more consistent. Also 4 Fatal Push is almost mandatory for any deck running black. Unlicensed Disintegration is okay, but without artifacts it's not that great, so unless you are running more than 3 artifacts, I would replace them with something else. Transgress the Mind is strictly better than Lay Bare the Heart because it can get Aetherworks Marvel. I really like the Cartouche of Zeal and Trial of Ambition control/aggro piece. Also some Foreboding Ruins and Smoldering Marsh to smooth out your mana.

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